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| Combat rules | |
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| Tweet Topic Started: Sep 27 2007, 04:37 PM (127 Views) | |
| Ryuunosuke Kurasako | Sep 27 2007, 04:37 PM Post #1 |
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Basic Combat Rules This little list of guidelines is designed to let you know if you are being fought fairly, and if you yourself are abusive in combat. Note: Most of this applies to one on one combat. The guidelines that apply to massive battles will be marked as such. The number one, most important rule: Do not call your hits. It is essentially a form of playing your opponent's character when you say that your Katon Ryuuka smashes into their character. Describe the attempt, even write up the factors going against the opponent being able to dodge, but in the end, the choice of getting hit or not lays with the opponent. Always. A mod or admin will step in if a dodge is excessive. Rule Two: It goes hand in hand with rule number one. Combat is about give and take, not just take. If you dodge everything, with ease, in a battle with someone of the same rank, there might be a problem. Part of give and take is admitting when you are disadvantaged. Rank is an important factor. A genin might be able to fight with a Chuunin, but he is disadvantaged. A genin fighting a Jounin ranked Shinobi is practically doomed to lose. Rule Three: Two Attacks. That is what a fighting post should consist of. Combat is a chess match, you do not take multiple turns in chess. Feel free to add dialogue, thoughts, feelings, descriptions, and such to your combat post. But do not excede two attacks per post unless your opponent has given you permission to perform a combo. When you state that your character performs this, and then that, and finishes with a last technique, you are also saying that your opponent stood there and did nothing while you were being flashy with your techniques. That is a definite abuse. The only exception are stating of a fighting stance, weapon/item or your KG. If you have a move that is an extension of your KG, please use common sense if you would go under KG or is stemmed by the Two Jutsu rule. Rule Four: No editing of your move. If you make a mistake, then you've made a mistake, take the hit and move on. You may not go back and change your mistakes under any circumstances, and your opponent should report you immediately if you do. |
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4:06 PM Jul 10