Skill & Ability Thread
Races: Each race has individual traits and abilities:
Humans
Spoiler: click to toggle Base Attributes Strength: 1 Speed: 1 Durability:1
Race Specialty •Advanced Skill Mastery (Devil Fruit/Weaponry or Hand to Hand) - 5 points per 15 LeveLs
Race Bonuses •Strength Attribute - 1 points per 10 LeveLs •Speed Attribute - 1 points per 10 LeveLs •Durability Attribute - 1 points per 10 LeveLs
Super Humans
Spoiler: click to toggle Base Attributes Strength: 4 Speed: 3 Durability:3
Race Specialty •Advanced Skill Mastery (Devil Fruit/Weaponry or Hand to Hand) - 3 points per 15 LeveLs
Race Bonuses •Strength Attribute - 2 points per 10 LeveLs •Speed Attribute - 1 points per 10 LeveLs •Durability Attribute - 2 points per 10 LeveLs
Fishmen
Spoiler: click to toggle Base Attributes Strength: 5 Speed: 4 Durability:4
Race Specialty •50% Increase Attribute in water.
Race Bonuses •Strength Attribute - 2 points per 10 LeveLs •Speed Attribute - 1 points per 10 LeveLs •Durability Attribute - 2 points per 10 LeveLs
Gigants
Spoiler: click to toggle Base Attributes Strength: 12 Speed: 0 Durability:10
Race Specialty •Advanced Skill Mastery (Weaponry/Hand to Hand) - 2 points per 15 LeveLs
Race Bonuses •Strength Attribute - 6 points per 10 LeveLs •Durability Attribute - 4 points per 10 LeveLs
Cyborgs
Spoiler: click to toggle Base Attributes Strength: 3 Speed: 3 Durability:3
Race Specialty •Advanced Weapon Mastery - 5 points per 15 LeveLs
Race Bonuses •Strength Attribute - 1 points per 10 LeveLs •Speed Attribute - 1 points per 10 LeveLs •Durability Attribute - 2 points per 10 LeveLs
Spypeans
Spoiler: click to toggle Shandians/Bilkan/Skypieans
Base Attributes Strength: 2 Speed: 3 Durability:2
Race Specialty •Mantra (Ability) - 5 points per 15 LeveLs
Race Bonuses •Strength Attribute - 1 points per 10 LeveLs •Speed Attribute - 2 points per 10 LeveLs •Durability Attribute - 1 points per 10 LeveLs
More to be added pm in case you got an idea.
Taken Devil Fruits:
LOGIA:
PARAMECIA:
Doku Doku no Mi - Venom Venom Fruit: Zural Hari Hari no Mi - Glass Glass Fruit: ellikwl
ZOAN:
Stats:
Strength Attribute Section
Spoiler: click to toggle Mastering Strength attribute section allows a character to gain super natural strength and a product of many years of training to display strength beyond the normal human strength limits. This attribute section mainly focuses with the raw strength a person can use not including the effects of his/her other abilities. So if you think when you got a devil fruit that will provide strength, it's up to you if you're still going to add skill points in this section.
•Normal Strength LeveL < 1 - 20 Skill Points >
•Enhanced Strength LeveL < 21 - 40 Skill Points >
•Monstrous Strength LeveL < 41 - 60 Skill Points >
•Superior Strength LeveL < 61 - 80 Skill Points >
•Incredible Strength LeveL < 81 - 99 Skill Points > *Locked until Level 50*
•Extraordinaire Strength LeveL < 100 Skill Points > *Locked until Level 60*
Speed Attribute Section
Spoiler: click to toggle Speed attribute mastery shows how agile, fast, quick, flexible, good at reflex your character is and not depending in any other abilities of speed available. This is the base speed of a character without relying with a devil fruit that gives an additional speed attribute, rokushiki techniques that gives speed and any other abilities similar that can be learn.
•Normal Speed, Reflex and Agility LeveL < 1 - 20 Skill Points >
•Enhanced Speed, Reflex and Agility LeveL < 21 - 40 Skill Points >
•Swift Speed, Reflex and Agility LeveL < 41 - 60 Skill Points >
•Superior Speed, Reflex and Agility LeveL < 61 - 80 Skill Points >
•Incredible Speed, Reflex and Agility LeveL < 81 - 99 Skill Points > *Locked until Level 50*
•Extreme Speed, Reflex and Agility LeveL < 100 Skill Points > *Locked until Level 60*
Vitality Attribute Section
Spoiler: click to toggle Vitality attribute section focuses on a character's durability, endurance and stamina level and it will depend on how a person master it. Since this is also under the basic category of skills, Devil Fruits and other skills that affects a person's endurance, stamina or durability are not included here. Mastering this attribute will determine how tough your character is without any Devil Fruits and other techniques that can make a character tough and durable.
•Normal Durability LeveL < 1 - 20 Skill Points >
•Enhanced Durability LeveL < 21 - 40 Skill Points >
•Firm Durability LeveL < 41 - 60 Skill Points >
•Superior Durability LeveL < 61 - 80 Skill Points >
•Incredible Vital Force LeveL < 81 - 99 Skill Points > *Locked until Level 50*
•Unbreakable Vital Force LeveL < 100 Skill Points > *Locked until Level 60*
Logia Devil Fruit Mastery
Spoiler: click to toggle The users of this class of Devil Fruits, gains the abilities to manipulate and transform themselves into an element. They also gain every ability related to that element and gains the skill to regenerate every part of their bodies (even their whole bodies) from that element.
•Amateur Level < 1 - 20 Skill Points >
•Adept LeveL < 21 - 40 Skill Points >
•Skilled LeveL < 41 - 60 Skill Points >
•Proficient LeveL < 61 - 80 Skill Points >
•Master LeveL < 81 - 99 Skill Points > *Locked until Level 40* A Logia Devil Fruit user can perfom a master level of feats such as an unearthly reflex.
•Full Mastery LeveL < 100 Skill Points > *Locked until Level 50*
Paramecia Devil Fruit Mastery
Spoiler: click to toggle The users of this class of Devil Fruits, gains super-human physical abilites. Other users can alter features of their bodies or their environment. Finally, there are some users than can manipulate and generate some kind of substances.
•Amateur Level < 1 - 20 Skill Points >
•Adept LeveL < 21 - 40 Skill Points >
•Skilled LeveL < 41 - 60 Skill Points >
•Proficient LeveL < 61 - 80 Skill Points >
•Master LeveL < 81 - 99 Skill Points > *Locked until Level 40* A Paramecia Devil Fruit user can perfom a master level of feats such as an technique upgrades.
•Full Mastery LeveL < 100 Skill Points > *Locked until Level 50*
Zoan Devil Fruit Mastery
Spoiler: click to toggle The users of this class of Devil Fruits, gains the ability to transform into an animal (and so every ability the animal has). The user can also transform into an hybrid between their normal form and beast form. There are Zoan Devil Fruits not only for common animals, but for prehistorical animals and mythological creatures as well.
•Amateur Level < 1 - 20 Skill Points >
•Adept LeveL < 21 - 40 Skill Points >
•Skilled LeveL < 41 - 60 Skill Points >
•Proficient LeveL < 61 - 80 Skill Points >
•Master LeveL < 81 - 99 Skill Points > *Locked until Level 40* A Zoan Devil Fruit user can perform a master level of feat going to an Awakened Zoan Form.
•Full Mastery LeveL < 100 Skill Points > *Locked until Level 50*
Zoan Attribute Bonuses These bonuses are only given to the very zoan devil fruit users once they go into their hybridization and awakened form. Now, below are the list of the bonuses a zoan devil fruit user can gain in everytime they'll undergo a transformation. Try to see which type of attribute your character is whether it is more of being a Strength Based like Gorilla, Bull, Elephant etc ; Speed Based like Lion, Phoenix, Wolf etc ; Durability or Vitality Based like Turtule, Skunk, Alligator etc.. It depends on what type you will choose.
Hybrid Form Strength Based Attribute Bonuses •Strenght - 5 points •Speed - 3 points •Durability - 3 pointsSpeed Based Attribute Bonuses •Strenght - 3 points •Speed - 5 points •Durability - 3 pointsDurability Based Attribute Bonuses •Strenght - 3 points •Speed - 3 points •Durability - 5 points Awakened Form Strength Based Attribute Bonuses •Strenght - 8 points •Speed - 5 points •Durability - 5 pointsSpeed Based Attribute Bonuses •Strenght - 5 points •Speed - 8 points •Durability - 5 pointsDurability Based Attribute Bonuses •Strenght - 5 points •Speed - 5 points •Durability - 8 points
Weapon Mastery Section
Spoiler: click to toggle At weapon Mastery Section, this will help to guide characters that are mainly using weapons in Role Playing. This includes the level of Swordsmanship of Swordsmen, the skill of gunners and snipers in sharpshooting and lastly, for the cyborgs that are mainly weapons themselves. This will show how proficient the character is in using weapons.
•Amateur Level < 1 - 20 Skill Points >
•Adept LeveL < 21 - 40 Skill Points >
•Skilled LeveL < 41 - 60 Skill Points >
•Proficient LeveL < 61 - 80 Skill Points >
•Master LeveL < 81 - 99 Skill Points > *Locked until Level 40*
•Full Mastery LeveL < 100 Skill Points > *Locked until Level 50*
Hand to Hand Combat Mastery Section
Spoiler: click to toggle Yes. Other skills such as martial arts in abilities that must be filled with skill points are also included. All of the any unnamed or random form of unarmed fighting style are included here same with every martial arts that needs mastering before used in One Piece Role Playing such as Taekwondo, Aikido, Judo, Wrestling, Jiu-Jitsu and others skills that requires mastery for success. If any of the hand to hand combat skills are elaborate well, it can be included in the Unique Ability Section.
•Amateur Level < 1 - 20 Skill Points >
•Adept LeveL < 21 - 40 Skill Points >
•Skilled LeveL < 41 - 60 Skill Points >
•Proficient LeveL < 61 - 80 Skill Points >
•Master LeveL < 81 - 99 Skill Points > *Locked until Level 40*
•Full Mastery LeveL < 100 Skill Points > *Locked until Level 50*
Haki *Locked until Level 40*
Spoiler: click to toggle Is a mysterious concept that only a few characters can use. It appears to be ability of sorts that channels one's Spirit. However, its true nature has yet to be determined or stated. There are special types of Haki that only a certain group of "chosen ones" are said to possess.
•Low Possession < 1 - 20 Skill Points > *Locked until Level 40* -Basic form of Haki mastery that increases the destruction of attacks of the user.
•Average Possession < 21 - 40 Skill Points > *Locked until Level 50* -Allows the user to null a devil fruit ability of a user 8 times per match. -Advanced level of Haki mastery that improves attack damage the user can enhanced his/her defensive capabilities. Applicable to opponents below the Superior Vitality Strength. OR -Advanced level mastery of Haki that let the user to read opponent's movement to evade or dodge any attacks. Applicable to opponents below the Superior Speed, Agility and Reflex Mastery.
•High Possession < 41 - 60 Skill Points > *Locked until Level 60* Haki mastery that improves all user's Haki feats that are already available. High level of Haki Mastery that allows the user to null a devil fruit ability of a user 12 times a match.
•Vast Possession < 61 - 80 Skill Points > *Locked until Level 70* Level of mastering Haki that allows the user to null a Devil Fruit user's ability successfully.
•Immense Possession < 81 - 99 Skill Points > *Locked until Level 80* Enhancing over-all haki abilities. Improved destruction of attacks, Improved hardiness, enhanced sense and reflexes. Allows the user to perform a weak King's Disposition level that knocks person below level of 15.
•Overwhelming Haki Possession < 100 Skill Points > *Locked until Level 90* Complete mastery of Haki that allows the user to perform King's Disposition that knocks people. Applicable to opponents below LeveL 30
Mantra
Spoiler: click to toggle Is an ability some Sky Island natives are born with. It can still be trained by some and allows the user to detect people at a distance without the other person knowing they are there. This makes it an excellent skill for planning battles. A fully trained user can predict a person's movements as well as their feelings.
•Amateur Level < 1 - 20 Skill Points > -Basic Mantra usage. Can predict the opponent's movement at close combat range 3 times per match. Applicable to all opponents of Normal Speed, Agility and Reflex Mastery.
•Adept LeveL < 21 - 40 Skill Points > -Enhanced Mantra usage. Can predict opponent's movement at close combat range 6 times per match. Applicable to all opponents of Enhanced Speed, Agility and Reflex Mastery and below.
•Skilled LeveL < 41 - 60 Skill Points > -Better Mantra usage. Can predict opponent's movement at wide range 8 times per match. Applicable to all opponents of Swift Speed, Agility and Reflex Mastery and below.
•Proficient LeveL < 61 - 80 Skill Points > -Greater Mantra usage. Can predict opponent's movement at wide range 10 times per match. Applicable to opponents below the Superior Speed, Agility and Reflex Mastery.
•Master LeveL < 81 - 99 Skill Points > *Locked until Level 40* -Mastered Mantra Usage. Can predict opponent's movement up to long distance range 15 times per match. Applicable to all opponents of Superior Speed, Agility and Reflex Mastery and below.
•Full Mastery LeveL < 100 Skill Points > *Locked until Level 50* -Complete Mantra Mastery. Can predict everyone's movement up to long distance range unlimited. Applicable to all opponents of Incredible Speed, Agility and Reflex Mastery and below.
Rokushiki
Spoiler: click to toggle Are special, superhuman skills that are known only to the members of CP9. These six abilities along with the seventh hidden ability are Kami-e, Geppou, Rankyaku, Shigan, Soru, Tekkai and lastly, Rokuougan. Can be gain by several years of training under the Cipher Pol 9. Though can be learn by some Marines, only two abilities are strictly allowed to be gain.
•Amateur Level < 1 - 20 Skill Points > Two Rokushiki techniques are opened. -Soru and Rankyaku.
•Adept LeveL < 21 - 40 Skill Points > Three Rokushiki techniques are opened. -Improved Soru and Rankyaku. Tekai is now available.
•Skilled LeveL < 41 - 60 Skill Points > Four Rokushiki techniques are opened. -Improved Soru, Rankyaku and Tekai. Geppou is now available.
•Proficient LeveL < 61 - 80 Skill Points > Five Rokushiki techniques are opened. -Improved Soru, Rankyaku, Tekai and Geppou. Shigan is now available.
•Master LeveL < 81 - 99 Skill Points > *Locked until Level 40* -Mastered Six Rokushiki techniques. -Weak level of Rokuougan is available.
•Full Mastery LeveL < 100 Skill Points > *Locked until Level 50* -Complete mastery of Rokuougan is available.
Fishman Karate
Spoiler: click to toggle Is a martial art that is practiced by certain skilled members of the Fishman race. While deadly on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed while under water. This fighting style emphasizes the fishman's greater power and mobility underwater.
•Amateur Level < 1 - 20 Skill Points >
•Adept LeveL < 21 - 40 Skill Points >
•Skilled LeveL < 41 - 60 Skill Points >
•Proficient LeveL < 61 - 80 Skill Points >
•Master LeveL < 81 - 99 Skill Points > *Locked until Level 40*
•Full Mastery LeveL < 100 Skill Points > *Locked until Level 50*
Ideas Taken from www.nwanime.com.
Edited by Zural, Mar 2 2010, 02:39 PM.
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