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Rending Vs Necrons; Here's my take on it...
Topic Started: Jan 23 2009, 01:01 PM (152 Views)
mortislegion
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The rending Vs Necrons is an easy fix if you read the rule for it. Any roll to wound of 6 with a rending weapon automatically causes a wound, regardless of the target's toughness and counts as AP2. Against Vehicles, an armour penetration roll of 6 allows a further D3 to be rolled, with the result added to the total score.

Thus, Necrons, won't get Their 3+ armour save as it's an AP 2 hit. Having no armour save it goes down until the subsequent "We'll be back" roll, where he'd need to roll a 4+ to survive and hop back up. Rending isn't Instant death, as it's not the strength of the shot, it's the accuracy causing the critical failure in armour and the bullet between the eyes. So as long as a Necron has a unit to rejoin within a certain distance, he'll survive a rending shot. Necrons withing range of a ressurection orb will still make their We'll be back rolls even if they've suffered an instant death shot, power weapon, force weapon attack.

I find it interesting that sometimes rules become "attached" to other rules that are similar. The Monolith deepstriking on its first turn being one of them. It seems that Deepstriking and the Reserves rule were being classed as one and the same. You don't have to roll to see if you deepstrike, you only need to roll for scatter. Deepstriking from reserve of course you have to roll to see if they've been delayed. I think I'll open a couple more Forum sections for rules questions for both 40k and Fantasy.
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Storm Templar
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The thing with the Deepstrike Rules is that when the Necron Codex came out it was a special type of reserve rule and some missions had the reserves rule but no deepstrike rules. that's why Terminators and the Monolith, for example, had exceptions to that rule, so that in the old rules they could deep strike even when others weren't allowed too. You used to have the option to Deepstrike Tactical Squads and Dreadnoughts as well if the mission permittedusing old Drop Pod assault rules.

The rule for Monoliths always being able to deploy from Deep Strike is now redundant, as any unit with the rule is now always able to use it.

And that's the rending shooting rules, the Close Combat rule states 'ignores armour' I believe, so Necrons don't get WBB rolls from rending CC attacks either without a res orb.

edit: just putting in the rending rule there without my book nearby, going off my memory, so if I'm wrong please correct me.
Edited by Storm Templar, Jan 23 2009, 01:52 PM.
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mortislegion
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An edit to the edit: In close combat, rending is classed as a power weapon, so you'd need a res orb nearby to help with we'll be back.
Edited by mortislegion, Jan 23 2009, 03:02 PM.
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Reaper
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which you take any way so no problem there you Paul
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mortislegion
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Yep that's right, however shooting, you get the we'll be back roll.
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Bigdobbo
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After reading the rules i would like to make the following observations

1)Page 13 of the Necron Codex under the We'll be back rules it states "A Necron cannot self-repair if it was destroyed by a close combat weapon that allows no armour save or any weapon whose strength is twice the toughness of the Necron Concerned"

To me "Any Weapon" includes shooty weapons. Of course the Orb of rez can still be pulled out of the Lords back pack to bring them back

2)Page 21 "A monolith may therefore be deployed by Deep Strike...". They don't have to be deployed by Deep Strike but if the player wishes to take advantage of this special deployment they can. The Monolith is placed in reserve as per the 40k rule book and the player rolls for deployment in the turn 2 movement phase. This is the cost of having this tactical advantage.

Of course there is nothing stopping you from having "House rules" that differ from the rule books GW produce but this is likely to open a can of worms. I think what it boils down to is that the Necrons are in desperate need of a little GW loving. A broader range of models and up to date rules for deep striking would get a thumbs up from me. Maybe they will have similar rules to the SM drop pods...who knows?

Well that was my tupence worth...see you all soon
Edited by Bigdobbo, Jan 24 2009, 04:49 PM.
Ahoy matey's, May you all be touched by his Noodley Appendage.
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mortislegion
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That's right in regards to weapons twice the toughness of a model. The argument was Rending a little while ago between some players who played with and against Necrons at various points. I think that issue has been solved. As for the Monolith, as Chris pointed out, it's an out of date codex, but still current in regards to Necrons, I believe the codex takes precendence over the rule book. To me it still makes sense as the Monolith is the precursor to an attack. It's not the precursor to an attack if it shows up 4 turns too late. We'll see what the response is from Gw. You're right, they're in sore need of an update, however, I think the models look great and fit in with their "faceless" nature, they are all the same because that's how they were created and to me that's cool. I'd just like an updated codex that does address things that may be out of date. They are far more maneuverable the way they've been played the last week.
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Bigdobbo
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Any news from GW regarding the Monolith rules?
Ahoy matey's, May you all be touched by his Noodley Appendage.
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mortislegion
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Nope,
Edited by mortislegion, Mar 24 2009, 12:04 AM.
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Catachan_Devil
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I think all you can do is apply the rules in the codex as they are read. You cannot assume that the rule has been changed by the release of the new rule book.
The revised codex (when it comes) will make the adequate changes
Same applies to Dark Angles Deathwing assault - should they wait for a new Codex??
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mortislegion
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The monolith enters via deepstrike and has to wait for the appropriate time to do so. This was answered by my rep Dave and will have to do. I'm happy to have a ruling on it as it can go either way.
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TimmiG
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Remember that Deepstriking is not dependant on reserves. If Paul wished it, he can Deploy his Monolith during deployment via Deepstrike. Unless the Monolith Special Rules Specifically state it can only deepstrike when comming from reserves it can deepstrike in deployment instead. The choice is yours.
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mortislegion
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TimmiG
May 25 2009, 04:43 PM
Remember that Deepstriking is not dependant on reserves. If Paul wished it, he can Deploy his Monolith during deployment via Deepstrike. Unless the Monolith Special Rules Specifically state it can only deepstrike when comming from reserves it can deepstrike in deployment instead. The choice is yours.
As stated earlier, NO, it can't. Hopefully new rules see it work like the drop pods in a space marine army, but it cannot deepstrike during its deployment, it has to come on in reserves. It reads like it deepstrikes in its fluff, which I think it should do, as it's the precursor to an attack, rather than something that may not show up until the end, but as far as this goes, official word is no, it's either on the table or it's a reserve model and has to wait until it's able to come in.
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