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Desert Goblins; An army idea
Topic Started: Jun 7 2009, 08:21 PM (130 Views)
maril
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I've had the box of goblins from skull pass knocking around and i painted a few of them up in a semi desert theme. Just for something different.

Anyhoo I was wondering how well they would adapt to be a Tomb Kings army, using their rules just goblins for the models instead of skeletons etc and if anyone has any ideas for what else I could use in place of some of the models. I have some comparatives already listed below for example.


Tomb King : Night goblin boss/big boss
Liche priest : Night goblin shaman etc
Icon bearer :Goblin standard bearer


Skeletons: Night goblin infantry
Skeletons : Night goblins with bows
Chariots : wolf chariots --- I was thinking perhaps using some of the spider models instead of wolves
Skeleton cavalry : spider riders

Ushtabi : Trolls
Carrion : ??
Tomb guard guys : ?? possibly black orcs just so they look bigger and nastier or wild orcs
bone giant : giant with some green stuff for headbands etc
screamin' catapult : rock throwa
Tomb scorpion : just a tomb scorpion or a giant spider

I know I've missed some units because I dont have the book but can anyone spot any problems with this type of conversion and can provide any ideas on other substitutions id be appreciative
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mortislegion
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To me and it's from experience is the confusion models representing models that don't look anything like the models they are representing. Love the idea, it makes it hard for the opponent to get the gist of what they are fighting sometimes. One of the boys when I first took over the Games club at Futuristic had an undead lizardman army with a banshee that was part lizardman part the moon piece from the old skeleton sprue that's meant to sit on a goblin banner top. It was frustrating because none of the models looked dead so it was hard to know what was what, especially being reintroduced to a new release of warhammer.

What I suppose would work is the magic phases where the goblins have managed to pick up the Tomb kings incantations, etc, with extra shooting and extra movement. So the army is the same as the models represent, but the magic phase can either be drawn from the goblin magic, or the tomb king magic. Just got to be careful not to overbalance things as well. Are goblins capable of being "called forth" instead of being raised from the dead, the spell irresistably calls more goblins lurking in caves and the like to join the cause. The screaming catapult would work as well.
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maril
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I would be running them with pure TK rules, yeah instead of raising the dead they call them back, or perhaps revive the dead warriors with 'the water of life' or something.

Yes, that is a picture of me, stop asking :P
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Storm Templar
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One idea for the Carrion could be something like a Doom Diver/Squig Hopper. Also remember there's different types of Cavalry with the TK, Light Cavalry and Heavy Cavalry. Light are Fast Cav and Bow armed, and Heavy have armour, shields and spears, from memory. So Wolf Riders and Spider riders could be used to represent the different types of Cav in the army.

As for the Tomb Guard, just use normal Orcs, Black Orcs are too nasty to fit in with the theme. Can anyone really see Black Orcs follow a Goblin? Normal Orcs to represent the TG would follow better, as you could just say they were weak-willed enough to follow the Goblin/were enchanted/promised riches etc to follow the theme. As you said, Savage Orcs would be a good fit here as well.
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maril
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Snotlings for tomb swarm,
pump wagon for a tomb scorpion

its a direct swap, one model for another so
I dont know if I want to step too far from the spiders, the wolves might not run as well in the sand :P
might just use standard goblins instead of night goblins for the tomb guard
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Bigdobbo
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here is a novel idea....Play orks and goblins as....wait for it...orks and goblins

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dale
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I think this would be a cool sounding army.

If you are doing a direct replacement of tomb kings for goblins I would add khemeri theme to them such as shields and weapons. This will not only add theme to the army to match the rules but also make it easier to identify what the goblin units are meant to be representing.

Post up some test models when you have them.
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mortislegion
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Bigdobbo
Jun 9 2009, 10:48 PM
here is a novel idea....Play orks and goblins as....wait for it...orks and goblins

Gee Andrew, get it right, they're Orcs, not Orks :P
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Bigdobbo
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Sorry about that...I was getting ahead of myself calling them Orks instead of orcs. About 40,000 years ahead
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maril
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dale
Jun 10 2009, 09:07 AM
I think this would be a cool sounding army.

If you are doing a direct replacement of tomb kings for goblins I would add khemeri theme to them such as shields and weapons. This will not only add theme to the army to match the rules but also make it easier to identify what the goblin units are meant to be representing.

Post up some test models when you have them.
I've already got three units a troll and some heros painted, I'll bring em into the store some time
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maril
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Eureka!

Squigs for carrion! but as 'land sharks' instead of "flying" they "swim" through the sands :D
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Bigdobbo
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im thinking about running space marines on squarebases as a tall dwarf army
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maril
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Could work, you'd end up with a lot of 'thunderers', what would you use for an anvil of doom?
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mortislegion
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Bigdobbo
Jun 10 2009, 05:39 PM
Sorry about that...I was getting ahead of myself calling them Orks instead of orcs. About 40,000 years ahead
Nice reply, lol.
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Bigdobbo
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maril
Jun 12 2009, 01:22 PM
Could work, you'd end up with a lot of 'thunderers', what would you use for an anvil of doom?
A Rhino
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