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| General Discussion | |
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| Tweet Topic Started: Oct 12 2013, 01:55 PM (3,425 Views) | |
| LotosSlayer | Oct 12 2013, 01:55 PM Post #1 |
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Join up. |
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| am300307 | Oct 14 2013, 12:54 PM Post #2 |
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Is this the same mod from last game? We should spread out the + pop growth techs. Instead of Idealism maybe use the Steamers in the naval tech. I think that naval ideas should have a impact on pop growth and the +research points and + pop growth is pretty overpowered tech. As it is now, its pretty obvious which tech order you should do. If we spread out the pop growth +, it can lead to more diversity. Its pretty obvious to research the pop techs in industry and culture, because those techs you want to research anyway. Now some countries would have to decide on researching a naval tech or a culture/industrial tech. Maybe shift one into the army tech also. Its a shame that were reusing a mod that wasnt even fully tested, and we stopped in 1880. |
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| Magister Equitum | Oct 14 2013, 01:25 PM Post #3 |
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I wouldn't mind using Vanilla (rather than a mod) for the Age of Diplomacy Multi-player game. BUT I don't like the Great War trigger in Vanilla (the mod adjusted this to a later date). Vanilla Great Wars never end and make the rest of the game a major world war. |
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| LotosSlayer | Oct 14 2013, 04:01 PM Post #4 |
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Our roster so far: Icendoan Erthio (Erthel) Xizlak (Toxic Blitz) Am Default Magister Lotos Claudius Seleukos YingPar Total: 10 Here's all the players we have so far. I'll start assigning countries when we get a bit more, then we can start doing diplomacy. I'm also gunna post the rules soon. Thanks everyone for joining. |
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| LotosSlayer | Oct 14 2013, 04:06 PM Post #5 |
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We can't use vanilla. There would be too many resource shortages, we want everyone to be able to make armies, etc. AM: Do you know how to mod that kind of stuff? Eidur isn't around anymore, so. I also might have some changes I might want to put(like buffs for certain countries, making A-H easier to form), but I'll put a poll up for them first to see if people want them. |
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| am300307 | Oct 14 2013, 05:17 PM Post #6 |
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idealism = { area = philosophy year = 1840 cost = 7200 increase_research = 0.50 pop_growth = 0.0001 found it. |
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| am300307 | Oct 15 2013, 01:03 PM Post #7 |
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Maybe we should assign a second GM. I never liked the fact that Fallout was the sole GM since Iron was working all the time. Led to too many conflicts of interest. I would recommend Magister =). |
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| LotosSlayer | Oct 16 2013, 01:23 PM Post #8 |
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So.. we might have to post-pone a week because 2 people can't make the first session, unless we get more players. Try to see if any of your friends want to join, people. I'm still PMing people on Paradox trying to get more. |
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| icendoan | Oct 19 2013, 05:48 PM Post #9 |
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Postponing would be excellent. I would quite like to be at full capacity while playing. (As well as actually being around.) How about just a connection test on the 25th, I might be able to make that, if it's earlier on (I will be in the pub at 11). |
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| Magister Equitum | Oct 19 2013, 07:19 PM Post #10 |
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Happy Birthday to the two participants -- Ice and Seleukos -- who are celebrating their birthday on 25 October. (It is my sister's birthday on that day as well.) |
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| Magister Equitum | Oct 20 2013, 10:53 AM Post #11 |
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Paradox Forums: Did the layout of the Paradox forums change considerably or is my computer not displaying the forums properly? [align=center] [/align]
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| Magister Equitum | Oct 20 2013, 01:01 PM Post #12 |
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In the current version of the mod population growth modifiers are in the following leaves of the technology tree: Population Growth: INDUSTRY TREE Combustion Engine Cheap Steel Advanced Metallurgy Electric Furnace Electricity CULTURE TREE Idealism Biologism Ideological Thought Eidur (the person who made the mod) seems to have placed an emphasis on the relationship between industrial developments and population growth. Question: Is there a way to restore population growth to health care reforms? If not, then yes, we should look to redistribute the population growth modifiers to other places within the technology tree. While it may not be logical for Post-Nelsonian Thought to increase population, neither is it that reasonable to imagine that cheap steal led to a population boom... an argument, in fact, could be made that sailors played a significant role in increasing populations around the world.
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| Otto of England | Oct 20 2013, 02:08 PM Post #13 |
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The Free State of Kiev
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I'm more then happy to do edits to the mod if you guys want, just tell me what you guys want and I will happily do it. |
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| Magister Equitum | Oct 20 2013, 03:05 PM Post #14 |
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Thanks for volunteering to make the changes to the mod files Otto. Building on Eidur's mod, in order to re-distribute the pop_growth modifiers I would suggest: Move pop_growth from:
The technologies offering population growth would be: Industry:
[align=center] [/align]Culture:
[align=center] [/align]Commerce:
[align=center] [/align]Navy:
[align=center] [/align]Army:
[align=center] [/align]
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| LotosSlayer | Oct 20 2013, 09:13 PM Post #15 |
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The roster is up! Cae, DEFAULT, and Lord Snoopy, please list what you want again, this time from: Portugal, Belgium, Chile, and Colombia. I apologize you couldn't get any of your original picks, we got a lot of people. Just remember, if it wasn't you, it would've been someone else. You may now start posting your embassies and start diplomacy. Also, Otto, please do not make any changes to the mod yet. If you have an issue with the country you got, please tell me. Just a reminder, we'll likely be post-poning the first session a week, so it won't be Oct 25(so Ice/Selekous can make the first session), although we'll likely meet up on TS to see who shows up(I'll say more about that later) |
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| DEFAULT | Oct 21 2013, 06:11 AM Post #16 |
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Ok, not exactly what I expected but does it have to be one of the four countries you chose or could I be something else? Those four are all fairly awful to play as. |
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| Magister Equitum | Oct 21 2013, 12:33 PM Post #17 |
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Cae (on the Paradox forum) is Wilhelm (Blut und Eisen). |
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| Magister Equitum | Oct 21 2013, 06:24 PM Post #18 |
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![]() I think if we had a Siam, that would be pretty interesting. (I don't know if other games have had a human Siam). Would the GM permit Siam? |
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| SchFerreira | Oct 21 2013, 06:35 PM Post #19 |
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Siam sounds really interesting to play, if you don't care about being somewhat lonely in your corner of the world. I guess at least you have a human Japan to invade you once in a while. BTW, when do we know for sure when this is going to start? |
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| LotosSlayer | Oct 21 2013, 08:04 PM Post #20 |
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We're moving the first session up to Friday, November 1st. We may do just a meeting on this Friday, October 25th just to see who shows up and who's reliable. Lord Snoopy as Portugal added to the roster. |
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| Erthel | Oct 22 2013, 01:48 AM Post #21 |
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Egypt, Argentina or Sikh Empire seem good countries to play too. |
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| am300307 | Oct 22 2013, 06:47 AM Post #22 |
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Alright then i will have my embassy up tomorrow. I was gonna rush and do it now. |
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| SchFerreira | Oct 22 2013, 06:00 PM Post #23 |
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I was wondering, how does the Crisis system work on MP? Because in SP, a small set of recurring conflicts between countries periodically trigger a crisis but I don't how how that would work with all major countries being human. Anybody knows? |
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| Magister Equitum | Oct 22 2013, 06:10 PM Post #24 |
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I have seen one major crisis war in a multi-player game. (Age of Industrialisaton 8). Smaller countries wishing to trigger a crisis can use national focii to encourage such activities. However, for a crisis to have effect it requires a Great Power to declare interest in the crisis. This is where diplomacy comes in. The minor power will have to persuade a Great Power that declaring interest in a crisis is worthwhile. The rule set, which does not allow the Class A powers to participate on the same side of a conflict, does not apply to crises and Great Wars. Therefore, this rule set places greater bargaining power in the hands of smaller countries. Great Powers wanting a good ole-fashioned major war in Europe will be inclined to support a crisis. Unlike in single-player, where an AI GP will generally declare interest in a crisis, in MP, crises are rarer. However, given the rule-set, major wars (involving multiple Class A nations) will likely have to be crisis wars. |
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| icendoan | Oct 23 2013, 02:30 AM Post #25 |
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Do we have a Belgium, yet? |
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| Magister Equitum | Oct 23 2013, 11:16 AM Post #26 |
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And are the USA and Austria opening embassies? I realise it hasn't been very long since the roster was published, but a lot of diplomacy has already occurred. Would be nice if these countries were available to participate.
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| Otto of England | Oct 23 2013, 11:56 AM Post #27 |
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The Free State of Kiev
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There is a very good chance that I will not be able to attend the first session on the 1st of november or the 25th october. I will do my best but odds are I wont be able to make it. |
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| SchFerreira | Oct 23 2013, 12:56 PM Post #28 |
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Austria especially, since shit gets real in Europe since day 1, so I guess it's a good idea to know where we stand before we begin playing. I was also wondering at what speed do the MP games play (from 1 to 5, I mean) and under which circumstances does this change, and how many years pass in the ~4 hours of weekly play. I don't think I've read anything in this regard on the rules. In other words, since the game lasts 100 years if I'm not mistaken, how many sessions does the game last. I'm thinking 4 or 5? I mean because I suppose there isn't that much interaction from places like Japan and USA/Mexico with Europe before the very end of the game, and definitely almost none before 1880-ish; while we will have like 10 or 12 human players in Europe so things will play very actively, at least diplomatically. |
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| am300307 | Oct 23 2013, 01:04 PM Post #29 |
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The first session is very important, especially for Japan. The last 3-4 games Japan has been under utilized. Also do you know about private messages, because i have sent you 2. |
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| Otto of England | Oct 23 2013, 01:56 PM Post #30 |
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The Free State of Kiev
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I applogize that I may miss it, its something that just came up and Im not sure if I will be able to make the session or not. This also really bums me out as Japan really needs a flawless early game to do well. The AI cant do that. |
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Would be nice if these countries were available to participate.
1:51 AM Jul 11