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Topic Started: Oct 12 2013, 01:55 PM (3,422 Views)
LotosSlayer

House of Lords
Join up.
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am300307
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House of Commons
Is this the same mod from last game? We should spread out the + pop growth techs. Instead of Idealism maybe use the Steamers in the naval tech. I think that naval ideas should have a impact on pop growth and the +research points and + pop growth is pretty overpowered tech. As it is now, its pretty obvious which tech order you should do. If we spread out the pop growth +, it can lead to more diversity. Its pretty obvious to research the pop techs in industry and culture, because those techs you want to research anyway. Now some countries would have to decide on researching a naval tech or a culture/industrial tech. Maybe shift one into the army tech also.

Its a shame that were reusing a mod that wasnt even fully tested, and we stopped in 1880.
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Magister Equitum

Field Marshals
I wouldn't mind using Vanilla (rather than a mod) for the Age of Diplomacy Multi-player game.

BUT I don't like the Great War trigger in Vanilla (the mod adjusted this to a later date). Vanilla Great Wars never end and make the rest of the game a major world war.
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LotosSlayer

House of Lords
Our roster so far:

Icendoan
Erthio (Erthel)
Xizlak (Toxic Blitz)
Am
Default
Magister
Lotos
Claudius
Seleukos
YingPar

Total: 10

Here's all the players we have so far. I'll start assigning countries when we get a bit more, then we can start doing diplomacy. I'm also gunna post the rules soon. Thanks everyone for joining.
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LotosSlayer

House of Lords
Magister Equitum,Oct 14 2013
01:25 PM
I wouldn't mind using Vanilla (rather than a mod) for the Age of Diplomacy Multi-player game.

BUT I don't like the Great War trigger in Vanilla (the mod adjusted this to a later date). Vanilla Great Wars never end and make the rest of the game a major world war.

We can't use vanilla. There would be too many resource shortages, we want everyone to be able to make armies, etc.

AM: Do you know how to mod that kind of stuff? Eidur isn't around anymore, so. I also might have some changes I might want to put(like buffs for certain countries, making A-H easier to form), but I'll put a poll up for them first to see if people want them.
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am300307
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LotosSlayer,Oct 14 2013
04:06 PM

Eidur isn't around anymore.


idealism = {
area = philosophy
year = 1840
cost = 7200

increase_research = 0.50
pop_growth = 0.0001



found it.

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am300307
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Maybe we should assign a second GM. I never liked the fact that Fallout was the sole GM since Iron was working all the time. Led to too many conflicts of interest. I would recommend Magister =).
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LotosSlayer

House of Lords
So.. we might have to post-pone a week because 2 people can't make the first session, unless we get more players. Try to see if any of your friends want to join, people.

I'm still PMing people on Paradox trying to get more.
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icendoan
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House of Commons
Postponing would be excellent. I would quite like to be at full capacity while playing. (As well as actually being around.)

How about just a connection test on the 25th, I might be able to make that, if it's earlier on (I will be in the pub at 11).
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Magister Equitum

Field Marshals
Happy Birthday to the two participants -- Ice and Seleukos -- who are celebrating their birthday on 25 October. (It is my sister's birthday on that day as well.)
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Magister Equitum

Field Marshals
Paradox Forums: Did the layout of the Paradox forums change considerably or is my computer not displaying the forums properly?

[align=center]Posted Image[/align]
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Magister Equitum

Field Marshals
Quote:
 
idealism = {
area = philosophy
year = 1840
cost = 7200

increase_research = 0.50
pop_growth = 0.0001



found it.


In the current version of the mod population growth modifiers are in the following leaves of the technology tree:

Population Growth:

INDUSTRY TREE
Combustion Engine
Cheap Steel
Advanced Metallurgy
Electric Furnace
Electricity

CULTURE TREE
Idealism
Biologism
Ideological Thought

Eidur (the person who made the mod) seems to have placed an emphasis on the relationship between industrial developments and population growth.

Question: Is there a way to restore population growth to health care reforms?

If not, then yes, we should look to redistribute the population growth modifiers to other places within the technology tree.

While it may not be logical for Post-Nelsonian Thought to increase population, neither is it that reasonable to imagine that cheap steal led to a population boom... an argument, in fact, could be made that sailors played a significant role in increasing populations around the world. ;)
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Otto of England
The Free State of Kiev
Viceroys
I'm more then happy to do edits to the mod if you guys want, just tell me what you guys want and I will happily do it.
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Magister Equitum

Field Marshals
Otto of England,Oct 20 2013
02:08 PM
I'm more then happy to do edits to the mod if you guys want, just tell me what you guys want and I will happily do it.

Thanks for volunteering to make the changes to the mod files Otto.

Building on Eidur's mod, in order to re-distribute the pop_growth modifiers I would suggest:

Move pop_growth from:

  • Cheap Steel (Industry) to Management Strategy (Commerce)
  • Advanced Metallurgy (Industry) to Iron Steamers (Navy)
  • Electric Furnace (Industry) to Point Defence System (Army)
  • Ideological Thought (Culture) to Nationalism & Imperialism (Culture)
  • Biologism (Culture) to Social Science (Culture)

The technologies offering population growth would be:

Industry:

  • Combustion Engine
  • Electricity

[align=center]Posted Image[/align]

Culture:

  • Idealism
  • Nationalism & Imperialism
  • Social Science

[align=center]Posted Image[/align]

Commerce:

  • Management Strategy

[align=center]Posted Image[/align]

Navy:

  • Steel Steamers

[align=center]Posted Image[/align]

Army:

  • Point Defence System

[align=center]Posted Image[/align]
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LotosSlayer

House of Lords
The roster is up!

Cae, DEFAULT, and Lord Snoopy, please list what you want again, this time from: Portugal, Belgium, Chile, and Colombia. I apologize you couldn't get any of your original picks, we got a lot of people. Just remember, if it wasn't you, it would've been someone else.

You may now start posting your embassies and start diplomacy.

Also, Otto, please do not make any changes to the mod yet.

If you have an issue with the country you got, please tell me. Just a reminder, we'll likely be post-poning the first session a week, so it won't be Oct 25(so Ice/Selekous can make the first session), although we'll likely meet up on TS to see who shows up(I'll say more about that later)
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DEFAULT

House of Commons
LotosSlayer,Oct 21 2013
12:13 AM
The roster is up!

Cae, DEFAULT, and Lord Snoopy, please list what you want again, this time from: Portugal, Belgium, Chile, and Colombia. I apologize you couldn't get any of your original picks, we got a lot of people. Just remember, if it wasn't you, it would've been someone else.

You may now start posting your embassies and start diplomacy.

Also, Otto, please do not make any changes to the mod yet.

If you have an issue with the country you got, please tell me. Just a reminder, we'll likely be post-poning the first session a week, so it won't be Oct 25(so Ice/Selekous can make the first session), although we'll likely meet up on TS to see who shows up(I'll say more about that later)


Ok, not exactly what I expected but does it have to be one of the four countries you chose or could I be something else? Those four are all fairly awful to play as.
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Magister Equitum

Field Marshals
Quote:
 
Cae, DEFAULT, and Lord Snoopy


Cae (on the Paradox forum) is Wilhelm (Blut und Eisen).
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Magister Equitum

Field Marshals
DEFAULT,Oct 21 2013
06:11 AM
... does it have to be one of the four countries you chose or could I be something else? Those four are all fairly awful to play as.

:BISIA:

I think if we had a Siam, that would be pretty interesting. (I don't know if other games have had a human Siam). Would the GM permit Siam?
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SchFerreira
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House of Commons
Siam sounds really interesting to play, if you don't care about being somewhat lonely in your corner of the world. I guess at least you have a human Japan to invade you once in a while.

BTW, when do we know for sure when this is going to start?
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LotosSlayer

House of Lords
SchFerreira,Oct 21 2013
06:35 PM
Siam sounds really interesting to play, if you don't care about being somewhat lonely in your corner of the world. I guess at least you have a human Japan to invade you once in a while.

BTW, when do we know for sure when this is going to start?

We're moving the first session up to Friday, November 1st. We may do just a meeting on this Friday, October 25th just to see who shows up and who's reliable.

Lord Snoopy as Portugal added to the roster.
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Erthel
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House of Commons
Egypt, Argentina or Sikh Empire seem good countries to play too.
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am300307
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House of Commons
LotosSlayer,Oct 21 2013
08:04 PM
SchFerreira,Oct 21 2013
06:35 PM
Siam sounds really interesting to play, if you don't care about being somewhat lonely in your corner of the world. I guess at least you have a human Japan to invade you once in a while.

BTW, when do we know for sure when this is going to start?

We're moving the first session up to Friday, November 1st. We may do just a meeting on this Friday, October 25th just to see who shows up and who's reliable.

Lord Snoopy as Portugal added to the roster.

Alright then i will have my embassy up tomorrow. I was gonna rush and do it now.
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SchFerreira
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House of Commons
I was wondering, how does the Crisis system work on MP? Because in SP, a small set of recurring conflicts between countries periodically trigger a crisis but I don't how how that would work with all major countries being human. Anybody knows?
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Magister Equitum

Field Marshals
I have seen one major crisis war in a multi-player game. (Age of Industrialisaton 8).

Smaller countries wishing to trigger a crisis can use national focii to encourage such activities. However, for a crisis to have effect it requires a Great Power to declare interest in the crisis. This is where diplomacy comes in. The minor power will have to persuade a Great Power that declaring interest in a crisis is worthwhile.

The rule set, which does not allow the Class A powers to participate on the same side of a conflict, does not apply to crises and Great Wars. Therefore, this rule set places greater bargaining power in the hands of smaller countries. Great Powers wanting a good ole-fashioned major war in Europe will be inclined to support a crisis.

Unlike in single-player, where an AI GP will generally declare interest in a crisis, in MP, crises are rarer. However, given the rule-set, major wars (involving multiple Class A nations) will likely have to be crisis wars.
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icendoan
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House of Commons
Do we have a Belgium, yet?
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Magister Equitum

Field Marshals
And are the USA and Austria opening embassies? I realise it hasn't been very long since the roster was published, but a lot of diplomacy has already occurred. :) Would be nice if these countries were available to participate.
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Otto of England
The Free State of Kiev
Viceroys
There is a very good chance that I will not be able to attend the first session on the 1st of november or the 25th october. I will do my best but odds are I wont be able to make it.
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SchFerreira
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House of Commons
Magister Equitum,Oct 23 2013
11:16 AM
And are the USA and Austria opening embassies? I realise it hasn't been very long since the roster was published, but a lot of diplomacy has already occurred. :) Would be nice if these countries were available to participate.


Austria especially, since shit gets real in Europe since day 1, so I guess it's a good idea to know where we stand before we begin playing.

I was also wondering at what speed do the MP games play (from 1 to 5, I mean) and under which circumstances does this change, and how many years pass in the ~4 hours of weekly play. I don't think I've read anything in this regard on the rules. In other words, since the game lasts 100 years if I'm not mistaken, how many sessions does the game last. I'm thinking 4 or 5?

I mean because I suppose there isn't that much interaction from places like Japan and USA/Mexico with Europe before the very end of the game, and definitely almost none before 1880-ish; while we will have like 10 or 12 human players in Europe so things will play very actively, at least diplomatically.
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am300307
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House of Commons
Otto of England,Oct 23 2013
11:56 AM
There is a very good chance that I will not be able to attend the first session on the 1st of november or the 25th october. I will do my best but odds are I wont be able to make it.

The first session is very important, especially for Japan. The last 3-4 games Japan has been under utilized.

Also do you know about private messages, because i have sent you 2.
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Otto of England
The Free State of Kiev
Viceroys
I applogize that I may miss it, its something that just came up and Im not sure if I will be able to make the session or not. This also really bums me out as Japan really needs a flawless early game to do well. The AI cant do that.
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