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Topic Started: Dec 27 2013, 05:03 PM (5,061 Views)
Linny

House of Lords
Discuss things about the game.
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Erthel
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House of Commons
Could we add the RGO change submod from PDM? It adds the remote possibility of changing a RGO when there is too much unemployment (because the good is overproduced), based on terrain.

It would help rebalance the economy a bit, specially regarding minerals (Coal, Iron, Sulphur). Don't expect massive spam of those, but a mine here and there could happen if the odds are right. It also of course can convert into other RGOs, like cotton, grain, wood, etc. depending on terrain and continent.

I have it added already into Eidur mod if you're interested, I'll just post the files here.

EDIT:

Event (events folder): https://www.dropbox.com/s/s4aycwgz806knva/R...hangeEvents.txt
event_modifiers (common folder): https://www.dropbox.com/s/0vlujpe7bbzu88u/e...t_modifiers.txt
Localisation (localisation folder): https://www.dropbox.com/s/ncbn7adgd5pr8jz/RGOChanges.csv
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Crimdal

House of Lords
I generally hate mods but that sounds really interesting, anything that diversifies the economy system in the game might be a good thing. I've grown to like Eidurs mod as well, kinda dumb how quickly I was able to get max healthcare as UK in the AGe of empires game (figured everyone else was doing it or I would have gone Education first) just because I lost prestige twice in Crisis.
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Linny

House of Lords
I would like to know if anyone here knows how to edit the game. Mostly land/money transfers and I am in need of a Vice GM. Step up if you can.
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philly_boy
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House of Commons
I think land transfers via editing cause problems, but if that is wrong please someone correct me. In Age of Empire/Diplomacy I they were done via fake wars, with the infamy removed by edit.
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Linny

House of Lords
Erthel,Dec 27 2013
07:53 PM
Could we add the RGO change submod from PDM? It adds the remote possibility of changing a RGO when there is too much unemployment (because the good is overproduced), based on terrain.

It would help rebalance the economy a bit, specially regarding minerals (Coal, Iron, Sulphur). Don't expect massive spam of those, but a mine here and there could happen if the odds are right. It also of course can convert into other RGOs, like cotton, grain, wood, etc. depending on terrain and continent.

I have it added already into Eidur mod if you're interested, I'll just post the files here.

EDIT:

Event (events folder): https://www.dropbox.com/s/s4aycwgz806knva/R...hangeEvents.txt
event_modifiers (common folder): https://www.dropbox.com/s/0vlujpe7bbzu88u/e...t_modifiers.txt
Localisation (localisation folder): https://www.dropbox.com/s/ncbn7adgd5pr8jz/RGOChanges.csv

What do you mean by changing RGO, and how does it change it?

We will be using a modified version of Dragonknight's mod, which makes money accrumulation much harder, ports and forts cost much more, and non-accepted pops can only be recruited as Irregulars etc...
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Linny

House of Lords
philly_boy,Dec 29 2013
11:11 AM
I think land transfers via editing cause problems, but if that is wrong please someone correct me. In Age of Empire/Diplomacy I they were done via fake wars, with the infamy removed by edit.

I have played in games where they were done and had no problems. AoD was the first i know of that banned this, which kills diplomacy abit. Are you sure?
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philly_boy
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Well we can try, but I was told it creates problems. I have never tried it so don't take my word for granted :P
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SchFerreira
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House of Commons
Do Wilhelm [OE], Toledo [Mexico] and Icendoan [Netherlands] know this is going down? I thought all of them wanted to play AoDII.
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Linny

House of Lords
SchFerreira,Dec 29 2013
01:39 PM
Do Wilhelm [OE], Toledo [Mexico] and Icendoan [Netherlands] know this is going down? I thought all of them wanted to play AoDII.

Icedon knows and will be posting here, he posted on the PI forum. Not sure about Toledo and Wilhem, or roreligion.
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icendoan
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House of Commons
I've just found it; I was still looking at my old tab for the previous AoD1 forum, which was at the same address, so I didn't see this. :)

I'll sign up now, and I can edit the game, both in save edits, and probably small mods.

As far as that goes, I quite like Eidur's mod, but I would add charcoal factories (wood -> coal), rubber factories (oil -> rubber) and maybe others, if something sensible comes to mind. I imagine that the PDM submod does this as well, and if it's already isolated, we can try and merge Eidur's mod with that.
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eidur

Viceroys
Linny,Dec 29 2013
07:22 PM
philly_boy,Dec 29 2013
11:11 AM
I think land transfers via editing cause problems, but if that is wrong please someone correct me. In Age of Empire/Diplomacy I they were done via fake wars, with the infamy removed by edit.

I have played in games where they were done and had no problems. AoD was the first i know of that banned this, which kills diplomacy abit. Are you sure?

I've succesfully edited lands in the past, so I guess I can do it if I join the game
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Erthel
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House of Commons
Oil to rubber is a must. The Coal factories might not be that necessary, coal supply in general seems reasonable, but could see.

Quote:
 
What do you mean by changing RGO, and how does it change it?


Those events change the RGO good when unemployment reaches 40% (usually when the original good is too far oversupplied). What new good appears depends on continent and terrain mostly. So you could have a grassland converted from cattle into wheat in Europe, or a jungle converted from tobacco to tea in Asia, and a coal vein in hills where previously wood was produced, etc.

It has a very long mtth (I think it was 1800 months), so we wouldn't see spam RGO changes, specially since huge unemployment doesnt happen until 1890 or so.

The mod also has the possibility for a mine to deplete (with a long mtth too), to balance the possibility of too much mines spawning.
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Magister Equitum

Field Marshals
Portugal-Brazil

In order to add another "viable" option in Europe, would players consider merging Portugal and Brazil?

Brazil would become a Portuguese colony (but Portugal would not have cores on Brazil; kind of like Spain and Cuba, Philippines.)

I tested it out and the editing required is really simple and can easily be built into the mod.

What do you guys think?
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SchFerreira
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Sounds cool.
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icendoan
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Does Portugal get Brazilian as an accepted culture?

It makes Portugal a more viable choice, I guess, but large European presence in the Americas isn't a historically good thing, I think. AoD I had all sorts of trouble with colonial claims.
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al3xytp

House of Commons
Magister Equitum,Dec 29 2013
09:41 PM
Portugal-Brazil

In order to add another "viable" option in Europe, would players consider merging Portugal and Brazil?

Brazil would become a Portuguese colony (but Portugal would not have cores on Brazil; kind of like Spain and Cuba, Philippines.)

I tested it out and the editing required is really simple and can easily be built into the mod.

What do you guys think?

I don't really like the idea of a large European presence in the Americas.
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SchFerreira
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House of Commons
I actually think it's a decent idea, because Portugal itself is way too weak and never really becomes relevant, and although Brazil is usually able to expand in SA, it is almost impossible to rise it to GP status in an MP game with competent people. Joining both countries together would make the game more fun IMO, because otherwise both countries just sit there as secondary powers for the entire game without doing much of anything.
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SchFerreira
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I actually think it's a decent idea, because Portugal itself is way too weak and never really becomes relevant, and although Brazil is usually able to expand in SA, it is almost impossible to rise it to GP status in an MP game with competent people. Joining both countries together would make the game more fun IMO, because otherwise both countries just sit there as secondary powers for the entire game without doing much of anything.
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philly_boy
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I'm against merging Brazil and Portugal (either into one state or making Brazil a puppet of Portugal), if anything for historical reasons. Further, it gives the portugal player an unfair advantage over other nations of equal world standing. If one should opt to play Portugal (or Brazil), I think that they should have to overcome the obstacles of running a backwards nation on their own, rather than being given Brazil to compensate for the Portuguese situation in 1836. Adding Brazilian as an accepted pop to Portugal is I think fine (they were practically the same nation, just different countries) but giving Brazil back to Portugal is, in my view, unfair to other players who opted for small nations.
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icendoan
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I think adding Brazilian as accepted for Portugal (and maybe some Brazilian cores, after a decision?) is a good strengthening move that doesn't really unbalance the game too much. It incentivises Portuguese expansion into Brazil, and, if successful, gives it a real boost.

I also think the flipside should be true; if Brazil can conquer Portugal, it should get Portuguese accepted. That would be interesting.
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SchFerreira
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Philly, there currently isn't alot of interest in playing Portugal. The reason is: it sucks as a country. It has very little manpower, low literacy, almost 0 industrial potential and it has no way of competing for colonies with the GPs. Consequently, it is a very boring country to play.

Something similar happens with Mexico (so far, not one person has shown interest in playing Mexico in the Sign Ups thread). I think having a competent human Mexico makes the game alot more interesting, but that doesn't seem like it's going to happen, unless Linny takes one for the team and plays it. This IMO could be fixed by merging Mexico and the USCA.
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Kristjan2
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I am signing up, but I would like to see the GM of this game put the mod out ASAP, so that players have 1-2 weeks to playtest and refine the mod before we actually start a real game.
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Erthel
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Here is the AoD mod plus the RGO switch mini-mod I described above, if you find it interesting:

https://www.dropbox.com/s/l034hv63241xbbe/AOD%2BRGO.rar

Quote:
 
Those events change the RGO good when unemployment reaches 40% (usually when the original good is too far oversupplied). What new good appears depends on continent and terrain mostly. So you could have a grassland converted from cattle into wheat in Europe, or a jungle converted from tobacco to tea in Asia, and a coal vein in hills where previously wood was produced, etc.

It has a very long mtth (I think it was 1800 months), so we wouldn't see spam RGO changes, specially since huge unemployment doesnt happen until 1890 or so.

The mod also has the possibility for a mine to deplete (with a long mtth too), to balance the possibility of too much mines spawning.
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Kristjan2
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Erthel,Dec 30 2013
03:18 PM
Here is the AoD mod plus the RGO switch mini-mod I described above, if you find it interesting:

https://www.dropbox.com/s/l034hv63241xbbe/AOD%2BRGO.rar

Quote:
 
Those events change the RGO good when unemployment reaches 40% (usually when the original good is too far oversupplied). What new good appears depends on continent and terrain mostly. So you could have a grassland converted from cattle into wheat in Europe, or a jungle converted from tobacco to tea in Asia, and a coal vein in hills where previously wood was produced, etc.

It has a very long mtth (I think it was 1800 months), so we wouldn't see spam RGO changes, specially since huge unemployment doesnt happen until 1890 or so.

The mod also has the possibility for a mine to deplete (with a long mtth too), to balance the possibility of too much mines spawning.

it'd be less messy to just add a few more iron RGOs into historical places, and solve the big unemployment problem late-game (dye RGOs that get outcompeted by factories) by switching a majority of those in India to tea (which has tremendous extra demand late game).

Since we discussing mods, I'd like to put my own work on revamping colonial regions into the ring for inclusion:

http://z7.invisionfree.com/Blut_und_Eisen/...?showtopic=1020
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rorlegion
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House of Commons
To voice my opinion:

1. I am against Portugal inheriting Brazil as colonial territories - alternatively, what about, as suggested, Portugal gets Brazilian as an accepted culture? Further, if one wishes to entice players to play as Portugal, perhaps their small Indian and Chinese territories should have a more valuable RGO and much (much, much) more worker and soldier POPs.

2. Although I have never tested it personally, I have heard from several people in these forums that editing a save file to transfer territories causes major OOS issues.

3. I am for Erthel's suggestion to incorporate the RGO modification from PDM - this would add an interesting dynamism to our game. However, I wonder if this has been tested for multiplayer - I would hate for it to cause OOS issues.

4. I am against adding modifications that change territories.

5. I suggest, in an effort to create more of a roleplay environment, requiring all players to include a "flavor" post on their embassy once per week -- this would possibly encourage players to engage more in diplomacy, or in the very least interest players to visit the forums more often. A flavor post doesn't have to be elaborate - just something that's happening in your country (a war or battle synopsis, an invention, a change in domestic policy, etc.) For examples, see USA's and Germany's embassies from the first AoD game.
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Crimdal

House of Lords
I like it better then spain eating it and forming iberia.
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Kristjan2
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If you'd like to incentivize people to play the likes of Portugal and Mexico, don't use the parts of dragonknight's mods that nerf promotion and industrialization for low-literacy nations.

@rorlegion: please do try my mod before you decide to oppose it. We prefer informed opinions in this community.
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Linny

House of Lords
I was planning to use an edited version of DragonKnight's mod. I will be releasing soon so players can test it. I'm also working with Eidur to get us a mod that would be good for the game.
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Linny

House of Lords
Regarding the Rooster, unfortunately I cannot give an exact date as me and Eidur are still working on a mod, and he has requested that I do not make Rooster before the mod.

All i can say is that it is progressing.
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