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| Mod discussion | |
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| Tweet Topic Started: Aug 22 2014, 06:48 AM (796 Views) | |
| eidur | Aug 22 2014, 06:48 AM Post #1 |
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@yenzehn, there isnt 12months per reform in this mod, it's standard 6 |
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| Slayzer | Aug 22 2014, 07:22 AM Post #2 |
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I'm completely fine with using previous mod (WiR_PUIR 5). |
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| Magister Equitum | Aug 22 2014, 11:50 AM Post #3 |
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Minor question: can the input resources for Steamer Shipyards be re-checked in the mod? [align=center] [/align]
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| eidur | Aug 22 2014, 11:56 AM Post #4 |
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ok, that's probably a glitch. It require lumber but still gets bonus from coal. I'll look into it |
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| Yenzen | Aug 25 2014, 03:42 AM Post #5 |
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I always thought 20 prestige for taking a capital was a bit much, since it's supposed to be a useful way to avoid terrible borders, but right now it's also almost as efficient way of farming prestige. Humiliate CB: 1.66 prestige / infamy. Take Capital: 1.21 prestige / infamy. How about lowering it to 10, like when conquering the last province? |
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| Otto of England | Aug 25 2014, 08:18 PM Post #6 |
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The Free State of Kiev
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I think you should add in decisions for Canada to accept Metis, Cree, Inuit and Native American Minor cultures, much like how the USA can accept Cherokee, Native American Minor and Dakota. It's rather silly from a historical stand point that this isn't already in game seeing as Canada has a significant First Nations population which are very culturally different then Anglo Canadian or French Canadians and thus didn't assimilate, so therefore have to be an accepted culture. Edit: Theres 1,400,000 total First Nations (self identified) living in Canada with 450,000 self identify as Metis, so at least Metis should be able to become accepted, though Cree, Inuit and Native American minor should ideally be accepted too. |
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| SchFerreira | Aug 25 2014, 08:47 PM Post #7 |
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That makes more sense. That's there's a numerous population of a given culture within a nation has very little to do with whether that culture is "accepted" or not. |
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| Otto of England | Aug 25 2014, 10:16 PM Post #8 |
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The Free State of Kiev
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So then should we remove Native American, Dokata and Cherokee from potential accepted cultures that the USA get? I also fail to see the flaw in my statement, they are culturally different, have a significant population and have co-existed with Anglo and French Canadian's for 130ish years (in western Canada) and most definitely are neither. The only way that could happen is if they are accepted cultures as all none accepted cultures will assimilate away and the way accepted cultures are in game, means that the represent cultures that can exist inside of a country without being pressured to assimilate so, if the USA has the ability for numerous native american cultures to become accepted then why cant Canada gain said ability? I'm also not suggesting Canada is given this immediately but, by decision around the same time USA can pick up Dakota, Native American, etc. It seems only logical, about as logical as Russian having Ukrainian or the USA being able to due this. |
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| SchFerreira | Aug 26 2014, 07:55 AM Post #9 |
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Accepted culture means it has something of a position in society, in the eyes of the state; such as when Austria becomes A-H and gets hungarian as an accepted culture. Firsts Nations (and this was even more prevalent during the 19th century) in Canada largely live separated from the rest of society and for the most part do not participate in federal politics. |
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| Otto of England | Aug 26 2014, 08:41 AM Post #10 |
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The Free State of Kiev
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The same can be said for the USA's First Nations yet they can gain them as accepted. This really doesn't make sense on any level why the USA can get First Nation cultures as accepted but, Canada cannot where both countries had similar policies towards them. |
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| SchFerreira | Aug 26 2014, 09:19 AM Post #11 |
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I agree. The US thing makes very little sense. |
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| Otto of England | Aug 26 2014, 10:12 AM Post #12 |
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The Free State of Kiev
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So I suppose the best alternative is remove it from the USA. |
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| Yenzen | Aug 26 2014, 10:23 AM Post #13 |
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Canada is so insignificant in most games that nobody cared to add it. There, I said it. |
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| Otto of England | Aug 26 2014, 10:30 AM Post #14 |
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The Free State of Kiev
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We have a Canada player in this game (If I'm not mistaken) and it also the favoured releasable nation to play as in our MP group so it makes sense to give it some flavour. |
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| eidur | Aug 26 2014, 11:32 AM Post #15 |
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We won't have a Canada player. |
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| eidur | Aug 28 2014, 03:24 PM Post #16 |
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Please share your opinion on the new Africa and how it will work in MP game. |
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| Slayzer | Aug 28 2014, 06:36 PM Post #17 |
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As I already told Eidur, I think we might have some issues in the late game. Having 22 players with so many added countries in Africa might be a huge pain and it would be very bad to have a great game in first 3-4 sessions just to encounter terrible lag issues in the late game and have to end it that way. This is very close to NNM with which we had a lot of trouble even with only 8 players, whenever we had international squad(meaning both Europeans and Americans). Would be good to do some testing however early game test won't solve much, we need an endgame save with at least 15 players to be able to test it. |
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| eidur | Aug 29 2014, 05:38 AM Post #18 |
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I'm pretty sure the reason NNM lags is because of hundreds of new events and decisions that the game has to check MTTH for all the time. I only included Oriental Crisis chain consisting of ~15 events in total. Additional nations shouldn't cause any troubles and it isn't any different from us colonizing Africa later anyway. Also, I updated a mod since in the last one I included a couple of things taht weren't meant to be there. https://www.dropbox.com/s/b7fp37z7hy1bjj1/wir%207.2.zip?dl=0 |
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| icendoan | Aug 29 2014, 10:49 AM Post #19 |
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Tags do lag the game, for mysterious reasons, even if they're not around in-game. However, I very much doubt that the handful of new tags will do much. |
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| Yenzen | Sep 1 2014, 07:34 AM Post #20 |
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Having gone through the Oriental Crisis chain: - I don't think it's overpowered. Unless the Ottoman Empire makes concessions to multiple Great Powers, it can be very dangerous to pursue AND you lose a lot of prestige and get a very hotheaded (but reasonably rich) colony in exchange. It brings the populated up from about 5 million to 7 million and remember that most are colonial subjects. - I think the other two options (not even trying for the Levant or only going for the Levant) could become far more interesting for the Ottoman Empire. Choosing to let Egypt be entirely would erase the cores in the area and then add Bulgarian, Bosniak and Albanian as accepted cultures to show a more Eurocentric Ottoman Empire (but honestly adding Greek is too much). Meanwhile, only taking the Levant could give Mashriqi as an accepted culture and form a more Arabian Ottoman Empire. Going for all of Egypt then would be dangerous (you're likely to have to deal with European demands for pieces) and leave you with only Turkish and, maybe, Kurdish as accepted cultures, while trying to manage an empire of strangers. - As for playing Egypt, I think this event chain could also have some interesting ramifications for it. Let's say the AI Ottomans always declares the war. How about, in a total victory for Egypt, the Ottoman Empire cedes the land around Iraq and Egypt is made into Arabia, with all of its accepted cultures, but still not westernized? It would make the Ottoman Empire and Egypt both interesting and different to play. |
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| eidur | Sep 2 2014, 11:21 AM Post #21 |
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I'm wrapping up the mod, so if someone wants their party name, country colour or flag changed you have about 12h to do so |
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| Otto of England | Sep 2 2014, 11:47 AM Post #22 |
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The Free State of Kiev
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Can my country have no colour? Or maybe 255-255-255, or 0-0-0. Yea one of those would be glorious. Also all parties should be State Capitalist -protectionist-jingoistic-secular-full citizenship. All the parties should be called "No Party". The Country should be called the Glorious Empire of Southern Earth. /sarcasm. |
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| Otto of England | Sep 4 2014, 02:25 PM Post #23 |
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The Free State of Kiev
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So rather curious here, how do the Boer nations form? |
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| Groogy | Sep 5 2014, 06:24 AM Post #24 |
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So, you guys decided to make me civilized? Now I can't take the decision to stop being USA's satellite... |
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| Claudius8110 | Sep 5 2014, 06:39 AM Post #25 |
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The straw that stirs the drink.
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What happened!!! <_< |
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| eidur | Sep 14 2014, 08:27 AM Post #26 |
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We'll have a new mod for the next session. There was 1 critical thing I had to change (OE's event keeping all Misri pops at constant 10militancy). If there are any bugs you know of or things that you'd like changed message me now or remain silent forever. Otto: I'm not changing SAF name to Free City of Kiev, shut up |
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| Magister Equitum | Oct 9 2014, 02:55 PM Post #27 |
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I think Kristjan has found a way to adjust the truce time for the negotiated CB transfer in the PUIR mod. He mentioned something about a default truce time that can be edited, with the other CB truces adjusted accordingly. I will ask him about how it works and follow up with Eidur. (or Eidur can ask Kristjan directly of course.) |
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| Claudius8110 | Oct 10 2014, 07:08 AM Post #28 |
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The straw that stirs the drink.
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PLEASE DOWNLOAD THE NEW MOD |
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| Yenzen | Oct 10 2014, 09:15 AM Post #29 |
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You can yell as much as you want, at least 3 people will forget it. |
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| Magister Equitum | Oct 17 2014, 02:38 PM Post #30 |
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Quick note: There are two states named Rhineland and two states named Hessen in Germany. [align=center] ![]() ![]() [/align]
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1:41 AM Jul 11