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Next Campaign Discussion; 2015!
Topic Started: Nov 10 2014, 08:28 AM (495 Views)
Claudius8110
Member Avatar
The straw that stirs the drink.
Viceroys
Just so everyone can get a idea of the time frame of going forward with this prime time slot

There are only 7 Fridays left in 2014.

Nov 14 - WiR 7

Nov 21 - WiR 7 Final

Nov 28 - Off Thanksgiving

Dec 5 - Rules Discussion Week

Dec 12 - Signups

Now youre in that weird spot when we are starting on Dec 19 and then Christmas and new years are the following weeks. The time frame i would be more in favor of

Nov 14 - WIR

Nov 21 - WIR (Final, but maybe we keep going?)

We then take a few weeks off to kind of get settled and enjoy the beginning of the holidays

Around mid december we get back together

Dec 12 we start talking rules and recruiting players

We open up sign ups around Dec 19, and have a final roster weekend after christmas or so

First Session will be January 9th




----------------------------------------

Remember this also gives Eidur plenty of time to Iron out the mods, and also everyone some time to cool off a bit and come back hungry for more Vic.

Please post your ideas!

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jafloresl
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Viceroys
Are you going to keep the same starting time?
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Claudius8110
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The straw that stirs the drink.
Viceroys
jafloresl,Nov 10 2014
05:08 PM
Are you going to keep the same starting time?

This is something I want to look at cause Id love for you to sign up Jaf. Right now we are at 630 eastern which is 530 central. Running 7 eastern to 10 eastern might be an idea, or 7-1030 cause it seems we are always interested in extending.

All this stuff will be open to discuss.
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Endothelium

House of Commons
Claudius8110,Nov 10 2014
02:16 PM
jafloresl,Nov 10 2014
05:08 PM
Are you going to keep the same starting time?

This is something I want to look at cause Id love for you to sign up Jaf. Right now we are at 630 eastern which is 530 central. Running 7 eastern to 10 eastern might be an idea, or 7-1030 cause it seems we are always interested in extending.

All this stuff will be open to discuss.

Are you crazy?
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Otto of England
The Free State of Kiev
Viceroys
So I get home on Fridays generally at 6 PM AST (ADST ATM) and I generally eat when I get home so having the game earlier then 7 PM AST (ADST now) doesn't give me enough time to do everything before the game. So at most 30 minutes earlier. End time is good for me though, I would prefer not to have it to on much past 12:00 AM (11:00 PM EST) as I have to wake up @ 8:10 am on most Saturdays.

Also in regards to the next game I think we should also discuss on type of game. As we could do a regular victoria game (modded ofc) a small nations game or an alt Vicky game.

I personally would like to do either a small nations game or an alt Vicky game, assuming we can find one that we all would want to play (and is in a good state to play.)
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SchFerreira
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House of Commons
Wouldn't that be way too late for the euros?
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eidur

Viceroys
It would be, I don't think starting later is an option.



Also, FYI I have a very cool feature almost ready to go that makes post-1910 game very interesting. I wanted to include it in this mod but I came up with it sometime after the 2nd session and it just broke everything, not very save compatible.

If you guys want we could consider small nations/alternative history game.
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Claudius8110
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The straw that stirs the drink.
Viceroys
Also if Zex doesn't sign up I am canceling the game.

So people better start messaging Zex
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jafloresl
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Viceroys
Claudius8110,Nov 10 2014
03:16 PM
jafloresl,Nov 10 2014
05:08 PM
Are you going to keep the same starting time?

This is something I want to look at cause Id love for you to sign up Jaf. Right now we are at 630 eastern which is 530 central. Running 7 eastern to 10 eastern might be an idea, or 7-1030 cause it seems we are always interested in extending.

All this stuff will be open to discuss.

Moving the current start time 30 minutes later will work for me.

I was looking for Zex at LinkedIn but it seems he has no account there, I would like to see his resume.
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Sneakyflaps

House of Lords
I guess it is possible to move the time back half an hour to allow Jaf, personally I am against it as it would give us 3 hours of game time, in that then maybe 2 and a half hour of game play or so before we get started and accounting for rehost. Not to mention that moving the end time later is annoying for most people.
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Claudius8110
Member Avatar
The straw that stirs the drink.
Viceroys
Shifting it just for one person is going to be hard to do. We will talk about that more when we have signups.

The major discussion here is the time frame that i posted above. I dont think anyone is in a hurry to start the game mid December right?

Also that allows this current campaign to breath, as theres no rush to call this one completed.
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Yenzen
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House of Commons
I can't see a small break to start in the new year as being anything but healthy.
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Claudius8110
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The straw that stirs the drink.
Viceroys
Yenzen,Nov 12 2014
10:59 AM
I can't see a small break to start in the new year as being anything but healthy.

See, Yenzen is a doctor so if he says its healthy then its healthy.
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icendoan
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House of Commons
I'm definitely in favour of having a break after this campaign, and then restarting at the most opportune time.

Late December is just a pest for everyone.

I'd worry about moving the time too much: as Sneaky says, it would be bad to have to shorten the session, and I tend to be flagging a bit by the end at 3am here anyways. Moving the other way isn't great either. However, it is always excellent to have other players. :)
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Slayzer
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House of Commons
Mid January/Early February is always tricky time for me due to exams, especially since the game time is 00:30-04:00 am for me so I can't guarantee I will be there for every session.

@Fereyra
Quote:
 
I remember Slayzer mentioning something about a WW1 mod. That sounds very very interesting and I would love to give it a try.


We've started that game this Sunday, that exact game is a very specific one because it has only 2 factions(Central Powers and the Entente). We had something like that earlier(24 players divided into 6 coalitions) very interesting and balanced game, but there was a constant of few players on big countries missing and then we'd have to sub them.

In any case this one should be ok, but I think I need to edit rules to make it more balanced, seems like I messed up few rules.

As for next WiR, I'd be up for small nations game. However we had a small discussion in channel before last session, Otto was suggesting playing tiny nations only, but I think that's a bit boring. I think it might be a better idea just to not allow any of the Superpowers to be played(UK,FRA,RUS,AUS,PRU,USA,SWE,JAP), but allow all the other nations to be played, with few limitations, for example that Sardinia or Two Sicilies can only be played if there are at least 2 more other Italian minors, same story for Germany.
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Yenzen
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House of Commons
Er, so at least 3 players in Italy? So they'll be limited to 3 states each, more or less?

Meanwhile Poland, Spain and Scandinavia will be superpowers.

The potential of Italy does not equal the potential of Germany, far from it. 2 players may be sensible, but not 3.
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Claudius8110
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The straw that stirs the drink.
Viceroys
So people are saying a small nations game but we let the main GP's remain as AI? So basically small nations with few 1836 borders changes?

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Endothelium

House of Commons
Some people probably don't know what the small nations game exactly means
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icendoan
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House of Commons
For those not in the know, in the last small nations game, we played a modified Shattered World, where much of the world was split up into smaller nations. It wasn't just like your ordinary 1836 start. For instance, Claudius was Ireland, and I was Czechoslovakia.
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Claudius8110
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The straw that stirs the drink.
Viceroys
I love playing Ireland. I have played it in both small nation games we have done and theyre my favorite games.

http://z7.invisionfree.com/Blut_und_Eisen/...?showtopic=2642
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Otto of England
The Free State of Kiev
Viceroys
Actually slayzer was correct I did suggest at one point that we play only as Micro Nations - one province minors. Though we would allow releasing nations for it, so you could have stuff such as:

Sikim
Danzig
Krakow
Trieste
Lucca
A lot of German countries
Luxembourg
Manhattan Commune
Bhutan
Navarra
Makran
Cherokee (I believe this is a OPM)
Numerous Indian Nations
etc

I think it would be an amusing game though, it could also lead to us all losing really stupidly fast.
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Claudius8110
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The straw that stirs the drink.
Viceroys
Otto of England,Nov 12 2014
06:05 PM
Actually slayzer was correct I did suggest at one point that we play only as Micro Nations - one province minors. Though we would allow releasing nations for it, so you could have stuff such as:

Sikim
Danzig
Krakow
Trieste
Lucca
A lot of German countries
Luxembourg
Manhattan Commune
Bhutan
Navarra
Makran
Cherokee (I believe this is a OPM)
Numerous Indian Nations
etc

I think it would be an amusing game though, it could also lead to us all losing really stupidly fast.

The issue I would have with this is that we all put so much effort into the first 7-10 days of forum diplomacy, if everyone is a micronation that can be squashed early that could be a disaster.

This sounds like a CK2 game lol

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Claudius8110
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The straw that stirs the drink.
Viceroys
But it seems that everyone is in agreement that we wont be starting the next game till January 9th. This gives plenty of time for us to finish this current campaign and everyone can then take a step back and a breather.

By end of December everyone will be itching to play again.
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Otto of England
The Free State of Kiev
Viceroys
Claudius8110,Nov 12 2014
10:30 PM
Otto of England,Nov 12 2014
06:05 PM
Actually slayzer was correct I did suggest at one point that we play only as Micro Nations - one province minors. Though we would allow releasing nations for it, so you could have stuff such as:

Sikim
Danzig
Krakow
Trieste
Lucca
A lot of German countries
Luxembourg
Manhattan Commune
Bhutan
Navarra
Makran
Cherokee (I believe this is a OPM)
Numerous Indian Nations
etc

I think it would be an amusing game though, it could also lead to us all losing really stupidly fast.

The issue I would have with this is that we all put so much effort into the first 7-10 days of forum diplomacy, if everyone is a micronation that can be squashed early that could be a disaster.

This sounds like a CK2 game lol

Yeah it wouldn't really work in victoria, CK 2 of EuIV you could do it though.

Now besides that I think a small nations game or alter Vicky game would be really fun and worth a shot.
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slowzo

Viceroys
Id like a small or alt mod
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Seleukos
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House of Commons
Im perfectly fine with doing a small nations game again, since IMO we all had a ton of fun, especially with that never-ending war to close the game.

IF we do such a game, we need balance in Germany... As last time we only allowed Prussia when it was strongly suggested to have atleast 1 more German state (Bavaria or Rhineland, or both) to keep Germany or NGF from being a powerhouse.

Id also suggest 2 Italian players, as we also had an issue with Italy being the clear #2 power that game.

One more thing, NEVER allow someone in Asia (Australia) and watch them make everyone their bitch since they had a field day expanding into AI-only nations.
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slowzo

Viceroys
I think spreding out the small nation game should be considered.
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Claudius8110
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The straw that stirs the drink.
Viceroys
The key to a small nation game is we need a legitimate 24 man roster if we want to spread people out. Any less than that at you are looking at cutting off the new world completely and forcing everone into europe, north africa and west asia.


I would very much be completely in support of one of these if enough people want it. They have both been a hit.

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SchFerreira
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House of Commons
Seleukos,Nov 13 2014
03:22 PM
One more thing, NEVER allow someone in Asia (Australia) and watch them make everyone their bitch since they had a field day expanding into AI-only nations.

The mistake was to have that one only person in Asia. A human Siam would have more or less taken care of that problem.
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eidur

Viceroys
The problem with a small nations game is that we need at least 20 players to make it fun and with people loosing interest in the game Im not sure if we can fill the roster.
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