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| Next Campaign Discussion; 2015! | |
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| Tweet Topic Started: Nov 10 2014, 08:28 AM (493 Views) | |
| Claudius8110 | Nov 10 2014, 08:28 AM Post #1 |
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The straw that stirs the drink.
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Just so everyone can get a idea of the time frame of going forward with this prime time slot There are only 7 Fridays left in 2014. Nov 14 - WiR 7 Nov 21 - WiR 7 Final Nov 28 - Off Thanksgiving Dec 5 - Rules Discussion Week Dec 12 - Signups Now youre in that weird spot when we are starting on Dec 19 and then Christmas and new years are the following weeks. The time frame i would be more in favor of Nov 14 - WIR Nov 21 - WIR (Final, but maybe we keep going?) We then take a few weeks off to kind of get settled and enjoy the beginning of the holidays Around mid december we get back together Dec 12 we start talking rules and recruiting players We open up sign ups around Dec 19, and have a final roster weekend after christmas or so First Session will be January 9th ---------------------------------------- Remember this also gives Eidur plenty of time to Iron out the mods, and also everyone some time to cool off a bit and come back hungry for more Vic. Please post your ideas! |
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| jafloresl | Nov 10 2014, 02:08 PM Post #2 |
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Are you going to keep the same starting time? |
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| Claudius8110 | Nov 10 2014, 02:16 PM Post #3 |
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The straw that stirs the drink.
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This is something I want to look at cause Id love for you to sign up Jaf. Right now we are at 630 eastern which is 530 central. Running 7 eastern to 10 eastern might be an idea, or 7-1030 cause it seems we are always interested in extending. All this stuff will be open to discuss. |
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| Endothelium | Nov 10 2014, 03:01 PM Post #4 |
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Are you crazy? |
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| Otto of England | Nov 10 2014, 03:19 PM Post #5 |
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The Free State of Kiev
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So I get home on Fridays generally at 6 PM AST (ADST ATM) and I generally eat when I get home so having the game earlier then 7 PM AST (ADST now) doesn't give me enough time to do everything before the game. So at most 30 minutes earlier. End time is good for me though, I would prefer not to have it to on much past 12:00 AM (11:00 PM EST) as I have to wake up @ 8:10 am on most Saturdays. Also in regards to the next game I think we should also discuss on type of game. As we could do a regular victoria game (modded ofc) a small nations game or an alt Vicky game. I personally would like to do either a small nations game or an alt Vicky game, assuming we can find one that we all would want to play (and is in a good state to play.) |
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| SchFerreira | Nov 10 2014, 03:26 PM Post #6 |
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Wouldn't that be way too late for the euros? |
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| eidur | Nov 10 2014, 04:20 PM Post #7 |
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It would be, I don't think starting later is an option. Also, FYI I have a very cool feature almost ready to go that makes post-1910 game very interesting. I wanted to include it in this mod but I came up with it sometime after the 2nd session and it just broke everything, not very save compatible. If you guys want we could consider small nations/alternative history game. |
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| Claudius8110 | Nov 10 2014, 06:14 PM Post #8 |
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The straw that stirs the drink.
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Also if Zex doesn't sign up I am canceling the game. So people better start messaging Zex |
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| jafloresl | Nov 11 2014, 08:07 AM Post #9 |
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Moving the current start time 30 minutes later will work for me. I was looking for Zex at LinkedIn but it seems he has no account there, I would like to see his resume. |
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| Sneakyflaps | Nov 12 2014, 02:25 AM Post #10 |
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I guess it is possible to move the time back half an hour to allow Jaf, personally I am against it as it would give us 3 hours of game time, in that then maybe 2 and a half hour of game play or so before we get started and accounting for rehost. Not to mention that moving the end time later is annoying for most people. |
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| Claudius8110 | Nov 12 2014, 07:39 AM Post #11 |
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The straw that stirs the drink.
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Shifting it just for one person is going to be hard to do. We will talk about that more when we have signups. The major discussion here is the time frame that i posted above. I dont think anyone is in a hurry to start the game mid December right? Also that allows this current campaign to breath, as theres no rush to call this one completed. |
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| Yenzen | Nov 12 2014, 07:59 AM Post #12 |
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I can't see a small break to start in the new year as being anything but healthy. |
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| Claudius8110 | Nov 12 2014, 08:09 AM Post #13 |
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The straw that stirs the drink.
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See, Yenzen is a doctor so if he says its healthy then its healthy. |
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| icendoan | Nov 12 2014, 09:30 AM Post #14 |
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I'm definitely in favour of having a break after this campaign, and then restarting at the most opportune time. Late December is just a pest for everyone. I'd worry about moving the time too much: as Sneaky says, it would be bad to have to shorten the session, and I tend to be flagging a bit by the end at 3am here anyways. Moving the other way isn't great either. However, it is always excellent to have other players.
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| Slayzer | Nov 12 2014, 11:32 AM Post #15 |
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Mid January/Early February is always tricky time for me due to exams, especially since the game time is 00:30-04:00 am for me so I can't guarantee I will be there for every session. @Fereyra
We've started that game this Sunday, that exact game is a very specific one because it has only 2 factions(Central Powers and the Entente). We had something like that earlier(24 players divided into 6 coalitions) very interesting and balanced game, but there was a constant of few players on big countries missing and then we'd have to sub them. In any case this one should be ok, but I think I need to edit rules to make it more balanced, seems like I messed up few rules. As for next WiR, I'd be up for small nations game. However we had a small discussion in channel before last session, Otto was suggesting playing tiny nations only, but I think that's a bit boring. I think it might be a better idea just to not allow any of the Superpowers to be played(UK,FRA,RUS,AUS,PRU,USA,SWE,JAP), but allow all the other nations to be played, with few limitations, for example that Sardinia or Two Sicilies can only be played if there are at least 2 more other Italian minors, same story for Germany. |
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| Yenzen | Nov 12 2014, 12:50 PM Post #16 |
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Er, so at least 3 players in Italy? So they'll be limited to 3 states each, more or less? Meanwhile Poland, Spain and Scandinavia will be superpowers. The potential of Italy does not equal the potential of Germany, far from it. 2 players may be sensible, but not 3. |
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| Claudius8110 | Nov 12 2014, 01:20 PM Post #17 |
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The straw that stirs the drink.
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So people are saying a small nations game but we let the main GP's remain as AI? So basically small nations with few 1836 borders changes? |
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| Endothelium | Nov 12 2014, 02:14 PM Post #18 |
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Some people probably don't know what the small nations game exactly means |
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| icendoan | Nov 12 2014, 02:35 PM Post #19 |
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For those not in the know, in the last small nations game, we played a modified Shattered World, where much of the world was split up into smaller nations. It wasn't just like your ordinary 1836 start. For instance, Claudius was Ireland, and I was Czechoslovakia. |
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| Claudius8110 | Nov 12 2014, 02:43 PM Post #20 |
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The straw that stirs the drink.
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I love playing Ireland. I have played it in both small nation games we have done and theyre my favorite games. http://z7.invisionfree.com/Blut_und_Eisen/...?showtopic=2642 |
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| Otto of England | Nov 12 2014, 03:05 PM Post #21 |
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The Free State of Kiev
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Actually slayzer was correct I did suggest at one point that we play only as Micro Nations - one province minors. Though we would allow releasing nations for it, so you could have stuff such as: Sikim Danzig Krakow Trieste Lucca A lot of German countries Luxembourg Manhattan Commune Bhutan Navarra Makran Cherokee (I believe this is a OPM) Numerous Indian Nations etc I think it would be an amusing game though, it could also lead to us all losing really stupidly fast. |
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| Claudius8110 | Nov 12 2014, 07:30 PM Post #22 |
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The straw that stirs the drink.
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The issue I would have with this is that we all put so much effort into the first 7-10 days of forum diplomacy, if everyone is a micronation that can be squashed early that could be a disaster. This sounds like a CK2 game lol |
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| Claudius8110 | Nov 12 2014, 07:30 PM Post #23 |
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The straw that stirs the drink.
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But it seems that everyone is in agreement that we wont be starting the next game till January 9th. This gives plenty of time for us to finish this current campaign and everyone can then take a step back and a breather. By end of December everyone will be itching to play again. |
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| Otto of England | Nov 13 2014, 09:49 AM Post #24 |
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The Free State of Kiev
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Yeah it wouldn't really work in victoria, CK 2 of EuIV you could do it though. Now besides that I think a small nations game or alter Vicky game would be really fun and worth a shot. |
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| slowzo | Nov 13 2014, 10:19 AM Post #25 |
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Id like a small or alt mod |
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| Seleukos | Nov 13 2014, 11:22 AM Post #26 |
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Im perfectly fine with doing a small nations game again, since IMO we all had a ton of fun, especially with that never-ending war to close the game. IF we do such a game, we need balance in Germany... As last time we only allowed Prussia when it was strongly suggested to have atleast 1 more German state (Bavaria or Rhineland, or both) to keep Germany or NGF from being a powerhouse. Id also suggest 2 Italian players, as we also had an issue with Italy being the clear #2 power that game. One more thing, NEVER allow someone in Asia (Australia) and watch them make everyone their bitch since they had a field day expanding into AI-only nations. |
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| slowzo | Nov 13 2014, 11:26 AM Post #27 |
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I think spreding out the small nation game should be considered. |
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| Claudius8110 | Nov 13 2014, 11:59 AM Post #28 |
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The straw that stirs the drink.
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The key to a small nation game is we need a legitimate 24 man roster if we want to spread people out. Any less than that at you are looking at cutting off the new world completely and forcing everone into europe, north africa and west asia. I would very much be completely in support of one of these if enough people want it. They have both been a hit. |
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| SchFerreira | Nov 13 2014, 12:18 PM Post #29 |
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The mistake was to have that one only person in Asia. A human Siam would have more or less taken care of that problem. |
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| eidur | Nov 13 2014, 12:28 PM Post #30 |
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The problem with a small nations game is that we need at least 20 players to make it fun and with people loosing interest in the game Im not sure if we can fill the roster. |
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