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| The Mod - PUIR (Pops-Uncivs-Immigrants-Resources); Current Checksum: XTTG (Updated Mar 18) | |
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| Tweet Topic Started: Jan 31 2015, 11:59 PM (521 Views) | |
| Kristjan | Jan 31 2015, 11:59 PM Post #1 |
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https://www.dropbox.com/s/3ho8qjm218huwl9/PUIR_19e.zip?dl=0 Instructions to Install and Use: To use PUIR Version 19e: extract PUIR_19 folder in the .zip file to your "Victoria 2\mod" directory and launch "PUIR 19 for MP" from the Victoria 2 Launcher. Version 19e does not require deletion of the map cache other files. Simply unzip into the mod folder and it will overwrite what it needs to. The newest version always installs in a separate folder from older versions, unless a hotfix is provided. This allows the player to continue using an older version for another campaign. Meanwhile starting a new campaign with the new version without overwriting anything. When you no longer need or want an old version, just delete the PUIR_(old number here) folders from Victoria2\mod and My Documents\Paradox Interactive. The Highlights Since 16: - Base Literacy Gain (before tech/reform effects) is reduced by 20% - Level 6 Naval bases are not buildable any more, for easier balancing of lategame supply capacities - Dreadnoughts are even more powerful than Battleships now - Steam Transports are decisively faster than Clipper Transports, especially post-1880 - Aesthetics techs grant much bigger increases to prestige gain per event now, like in Naselus' mod - Base colonial maintenance for Protectorate and Colony are down from 4 and 5 points to just 3.5 and 4 points per province - Reordered some regions in North Germany to give them 3 more naval bases assuming they reach 1914 borders - Japan got my custom party file adapted from my MP modding in Victoria:Revolutions - Treaty of Guadeloupe Hidalgo decision for USA (can get all cores in a single war) - Events to correct some artificially low literacy rates at start for some cultures in the United Kingdom, France, Austria and Hungary. These also help to fix another issue where the owning countries were getting significantly below the historical overall literacy rate promised to them in the game files. - Adapted Irish Famine events from POD mod (credit to Naselus) - Tweaked soldier bloating cap to be a little less harsh - Tweaked Tax Efficiency loss to be a little less harsh for Large Nation/Empire - Reduction in construction costs for buildings for all Empire tiers - Added more historical leader names and/or ship names for some countries like France, Germany, Austria and Japan - Customer leaderpics for most Generals and Admirals in 1836, for some in 1861, as well as new custom Generic pics for African, Asian, European, Russian generals (Credit to Semper Victor) - AI Boost triggered modifier added: +5% tax efficiency, +100% education efficiency, -3% loan interest |
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| Kristjan | Mar 18 2015, 08:25 PM Post #2 |
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19e changes: - Base Truce Months is now set at 24 months rather than 0, other CBs had their truce months reduced to 48 (Great War Penalty) or 36 (all others). This allows for a formal truce for at least the first part of a white peace period. It will be up to the GM to enforce the remaining 3 years. Negotiated Transfer will now only be able to be done once every 2 years, but the truces won't impact defensive alliance call ability. So it should not be a great hardship. We will evaluate this solution and change or tweak as necessary for PUIR 20 and AOE 7. - AI won't release countries that don't exist in places they don't have cores on, via Demand for Ally CB. |
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| Kristjan | Mar 24 2015, 09:11 PM Post #3 |
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I am going to make up a spreadsheet for PUIR 20 that lays out all the information about the Triggered Modiifiers for easy reference.. I appreciate that previous writeups posted about other main mod features on the Blut und Eisen and Paradox forums may not be as relevant due to many changes since. I would happily take suggestions if you guys would like a new summary of any mod features as of PUIR 19/20. The readme file is not the most accessible, since its minutiae is geared more towards the understanding of fellow modders and those who have studied the game seriously. It is also a reference point for myself; if something ceases to work, I can go back and know what was changed to narrow down the potential cause of the issue. |
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| KevinG | Mar 30 2015, 02:05 AM Post #4 |
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So I tried playing a commie Russia game in SP for the first time ever, and it is IMPOSSIBLE to effectively play a well-managed lategame commie empire. I have 3k IND in 1910, and at the start of every year I have to pause the game and click expand on over a hundred factories one by one. I can't imagine what a nightmare it would be in MP. It probably doesn't matter much for this game, since Russia was almost completely destroyed a few sessions ago, so his industry hasn't really taken off. But in future versions could you make it so that in state/planned economy capitalists can expand factories? You could even add a -5% throughput malus to balance it out, just anything to make the carpal tunnel inducing clickfest go away. |
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| Yenzen | Mar 30 2015, 05:29 AM Post #5 |
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It helps to order states by unemployment and simply expand what you know you're short on or what's profitable. I haven't had any issues as State Capitalistic Italy (though of course, I have half the POP) and I certainly don't want capitalists to expand factories and ruin my good work. If you want to be a huge communist country it will take some investment into the economy. |
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| Erthel | Mar 30 2015, 07:23 AM Post #6 |
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To be honest, Soviet Union is currently pretty unplayable, even with just 1400 IND. The problem is not really the factories but smashing two major revolts every year + a few minor ones + refitting army units that went rebel. Very hard to start or participate in a war with all this clicking over a huge mainland. But yeah, at the start of every year I spend 5-10 minutes revisiting the factories. |
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| Otto of England | Mar 30 2015, 09:56 AM Post #7 |
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The Free State of Kiev
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I've never really had an issue with factories and I alays use state capitalism. Though I mostly play <10 major states countries so I can see how a country like the Soviet Union would be extremely irritating. Yet at the same time I think it may be that Ethel didn't start as Russia and didn't plan on becoming the USSR so his industry wasnt laid out in an easy to handle way for 100% manuel use. Though I haven't played Russia so I don't know the exact feeling I have played, Germany, Austria, italy OE, Japan, etc in multiplayer games and those are quite playable on state capitalism. |
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| icendoan | Mar 30 2015, 01:53 PM Post #8 |
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I have played the SU in single player, and I never had any trouble. Eventually, you just get a solid industrial base and you can prioritise factories well enough that a shift-click every few months is enough to keep the expansion rolling. It's past the last wave of new factories now, anyway, so all you'll be doing is expanding old ones. Just fill up all your provinces, and shift-click your way to victory! |
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7:37 AM Jul 11