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Daily Sketch Thread; wanna become the great artist?
Topic Started: Dec 18 2004, 07:59 PM (213,904 Views)
Psybola
Gone and never to return
Posted originally in the D.C.T. Advanced critique appreciated! I need help esp. with the legs, couldn't get the size/perspective right.
Posted Image
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Espen
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Never Disturb us!
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Comlock
Feb 4 2006, 07:03 AM



Espen: those 8-9 line rules can be used to make animators keep their characters on model. So when several animators are gonna draw the same character, they look on the modelsheet and know that that character is gonna be about 8 heads tall, 2 heads tall, 9 heads tall and so on..  I dont think it has  to be that accurate. But, as close as possible

Like if you saw somebody in real life that was, say  7.230343 heads tall..
would you realy notice that? 
("hmmm, theres something wrong with that person, he doesent seem to be exactly 7 heads tall")



I was only trying to help! :angry:
Dont you see that the head is too big?

The line system is to help make the character natural! if you measure your head, and time it by 8, you get a result that equals your body length, Neonakis monoukeuere something drawing has too large head to make that system be correct!

Arthur
 
7.230343 heads tall..


You can find any one thats that large :) cos you cant have any .222323 behind that system, it's only clean numbers!

If you reply to this arthur im comeing over and reaping of your little toe!
:lol: j/K
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kib
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Brackenwood Heavyweight
Hey Psybola,

Posted Image

I have kept her L hip lifted up a bit as in your original, but it is a tough pose to hold with one thigh higher than the other. Kneel down and try it (as I did) and you'll see that you need to be seriously flexing that quad to stay that way. Also, the natural tendency would be to balance the pose by tilting the chest the other way (dropping the L shoulder, lifting the R). I didn't make those adjustments here because I thought you were going for the "full chestal thrust" pose. And why wouldn't you? ;)

When you are stuck or unsure about a pose, always go back to the structure. It is made of hard geometry that has to follow the simple rules of perspective. Once you have done that enough times, you can mentally picture the structure so easily that you won't need to sketch it. Like Comlock. He's sketched enough skeletal forms that he knows how a character will fold into each pose. He may not have to draw it each time, but you can bet he visualizes it for each and every character he draws.

Hope this helps.

kib
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Psybola
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Thanks kib! :bing:
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KiWi
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Brackenwood Heavyweight
"Yea, though I walk through the valley of the shadow of death,I will fear no evil For thou art with me;"


Posted Image
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Rubberhead
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Fatscat Kittycat
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Posted Image

Bah, pretty much the only thing I drew during the weekend. Maybe I'll do a paintover... well... at least the seal... I dig the seal... :D
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Neyals
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Brackenwood Deadbeat
lol i love that seal
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fuzzyillogic
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certifiably psychotic
Seals rock, I'd like to know the story behind that pic though rubberhead!
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Psybola
Gone and never to return
Anybody know of any good skeletal frame tutorials, for cartoon characters not necessarily just human? From different angles, etc. :blink:
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Neyals
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Brackenwood Deadbeat
yes i would like a tutorial to do with skelotorial frames and angles and such and such but all the ones i found on google suck!
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Rubberhead
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Fatscat Kittycat
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Psybola
Feb 6 2006, 07:41 PM
Anybody know of any good skeletal frame tutorials, for cartoon characters not necessarily just human? From different angles, etc. :blink:

Buy an anatomy book!
No seriously, I have no idea where else you would learn it.

Check "Figure Drawing for all it's worth" by Loomis, and look up the Manakin Frame.
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kib
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Brackenwood Heavyweight
The skeletal structures used for animating cartoon characters are simplified, stripped down versions of real ones. There is often a lot of leeway given because cartoons, by nature, are usually caricatures of reality.

Brian Lemay has some good drawings of cartoon structures, as does Preston Blair (numerous titles). They concentrate on good old volumes and simplified bones, the basics that you can apply to any character once you have mastered them.

For more modern, anime-type stuff, try the How To Draw Manga series. They are a good bargain and have started publishing their library in English.

If you are looking for specifics, post an example. many experienced members of BW are willing to help anyone who is serious about improving.

kib
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Neyals
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Brackenwood Deadbeat
Posted Image

This is summing i did quickly. I know the body is rubbish but i couldnt be bothered to go over it. Her name is breasts and she is the alien QUEEN

MAN KIB YOUR A MACHINE!!!
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Villageidiot
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Neyals
Feb 7 2006, 08:34 AM

MAN KIB YOUR A MACHINE!!!

that's why they call him Kib ;)
:P
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NOOB!
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The Token Black Guy
kib
Feb 7 2006, 06:33 AM
For more modern, anime-type stuff, try the How To Draw Manga series. They are a good bargain and have started publishing their library in English.

Kib...did you just reccomend how to draw manga books?

[/moment of shock]
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kib
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Brackenwood Heavyweight
I recommended a specific HTDM issue, yes. If you flip through that one, you'll see that they concentrate on real human skeletal structures. And -get ready for this- the eyes are (almost) correctly proportional! :gasp:

What did you recommend?

All joking aside (or most of it), that series has a lot to offer. Their books on perspecitve, bodies in perspective, effects, clothing, and robots really hold value.

And it is a good example of a central truth: you can create an entirely new genre of characters, but they will only read successfully if they relate to (not necessarily follow) key principles of form, proportion and perspective.

kib
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Thanatos
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... Tim ...♂
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NOOB!
Feb 6 2006, 03:38 PM
kib
Feb 7 2006, 06:33 AM
For more modern, anime-type stuff, try the How To Draw Manga series. They are a good bargain and have started publishing their library in English.

Kib...did you just reccomend how to draw manga books?

[/moment of shock]

:lol: that made me laugh noob.
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Zwickel
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Brackenwood Heavyweight
Hey yembles, the jaws look a bit weird, maybe they are too small.
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Master Rade
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The Sexy Latino Supremeo
NOOB!
Feb 7 2006, 09:38 AM
kib
Feb 7 2006, 06:33 AM
For more modern, anime-type stuff, try the How To Draw Manga series. They are a good bargain and have started publishing their library in English.

Kib...did you just reccomend how to draw manga books?

[/moment of shock]

Noob, their are some good things you learn from manga books. Easy step by step guids on drawing;body Types, Hands, Feet, Articulation.
I try to use that much of manga and apply that what ever I draw.

To those who want to know what Articulation means.
Articulation is the point that controls movement of a portion of the body. Its good to know where the articulation points are and how they behave in order to draw characters with realistic and believable movement.

For example. An arm and its joints, like the elbow and arm or wat ever :P
Edit. Just for example ;)
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Psybola
Gone and never to return
:lol: rofl Oh wow, that coming from you Rade is classic, this shall be remembered for many months as the funniest quote in Brackenwood History.
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Master Rade
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The Sexy Latino Supremeo
Psybola
Feb 7 2006, 10:51 AM
:lol: rofl Oh wow, that coming from you Rade is classic, this shall be remembered for many months as the funniest quote in Brackenwood History.

How long has it been now since I join the forum? :huh:
I should know something by now. :rolleyes:


I cant help but love the style.
Ill defend it with my spikey hair and big eye's.
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Bussman
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FLASH GENIUS (I wish...)
um, ok....?

anywhoot those are coming along rade, try and make the lines less 'defined' and more fluid like some of Dave's work

Other than that, gj so far
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Colesif
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Generally Uninterested.
Posted Image

a little surreal self i whipped up, not much symbolism in it, just the lion as im a leo, and a mans body, ie myself.

ill prolly add to this pic, cuz for once im kinda proud of something ive drawn without using any reference :)

crits are always welcome

prays for: humble, noob, Anghen, or kib to help me out on developing this pic
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kib
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Brackenwood Heavyweight
We'll help you out if you help us in :).
There's a reason they call those "non repro blue" pencils.
Let's see a better scan.

kib
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Anghenfil
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PELICAAAAAN
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Use reference. ;)

Posted ImagePosted Image

I'm also not seeing much in the way of construction lines. Do a bunch of little thumbnails so you can get a pose you really like (The one you have right now is a little tame) and then build up your figure with bars and spheres. Centaurs are a little difficult to handle because they technically have two ribcages and abdomens, so figure out how you're going to resolve that.

Also:

-Cats have short metataursals and long shins. You're okay on this count, but you may want to push the long shins a little more.

-You need shorter and thicker legs. Lions have VERY long torso's for their leg length, so don't be afraid to change up the proportions from what you're used to.
Check out the stretch on this picture (Nala from the Lion king, with some structures drawn in):
Posted Image

-Lions have very narrow chests, and this effect is exaggerated because their shoulders and arms sit somewhat IN FRONT for their ribcage. This gives them a dish or V-shaped chest when you put all the muscles and skin on.

Posted ImagePosted Image
(Sketches by Ken Hultgren)

Don't forget to reference the human part of you too. Take a picture of yourself or use a mirror to help places some of your features. Since you're part lion in this picture anyway, try giving the human part of you a few lion features -- heavy jaw, thicker arms, or maybe a bit of a mane. This will help integrate the lion and human parts so it looks more like one contiguous animal instead of just slapped together.

Hope this helps.
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