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| Daily Sketch Thread; wanna become the great artist? | |
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| Tweet Topic Started: Dec 18 2004, 07:59 PM (213,770 Views) | |
| -AnTiSeAl- | Oct 2 2007, 03:59 AM Post #7401 |
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Limon lemime
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I really like it Combined, You gonna finish it? |
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| akpaintslinger | Oct 3 2007, 12:58 AM Post #7402 |
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Brackenwood Heavyweight
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Gosh--- what a cool science class... "And now, class, we will discuss the mechanics of Metroid's phase cannon!" *drools* ![]() ----------------------------------------------------------------------------------------------------------------------------------- An orcish grunt. ![]() |
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| C0mBineD | Oct 3 2007, 01:58 AM Post #7403 |
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my name is written with a zero not an o
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@antiseal: no
@akpaintslinger: xD lol he was blabbering about light and stuff... I just doodled lol not paying attention will help my art skilllzzz |
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| bodot | Oct 3 2007, 07:39 AM Post #7404 |
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Brackenwood Lightweight
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Nice orc....his ribcage migth be a little to small Here's another head - with a little more blend - not totally smooth ..I try not to use the airbrush because I want this blended look where you can see some strokes etc ![]() Bo |
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| -AnTiSeAl- | Oct 3 2007, 02:26 PM Post #7405 |
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Limon lemime
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That's great Bodot! You have a very good sense of logistical shading, i dig the rough blend too. One thing though is his head is super stretched and his cranium is a tad big. I don't know if you where going for that look but i did a small edit and added some lines of reference. Hope it helps!
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| akpaintslinger | Oct 3 2007, 04:31 PM Post #7406 |
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Brackenwood Heavyweight
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bodot! You're right!--- the ribcage is quite short, now that you mention it! I was trying to make it appear as if he was slightly hunched forward. Guess it didn't come through all that well. Do you have a reference picture for that last value study of yours? I'd love a peek at it! -------------------------------------------------------------------------------------------------------------------------------------------------- A few more pose studies. 10-15 minutes each.
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| bodot | Oct 3 2007, 04:46 PM Post #7407 |
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Brackenwood Lightweight
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Thanks guys Yes the face went out a little small - I have mirrored the canvas a couple of times and corrected skewing - so it went smaller and smaller. The reference is a little clay figure I have made - I'll post a picture later. Bo |
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| Twinimation | Oct 3 2007, 10:54 PM Post #7408 |
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OOOOOOOOOOOOOOOHOHOHOOOOOO
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When someone (or something in your case) is bent over the rib cage is in front of the rest of the torso. It shrinks a little bit because of foreshortening, but you should only have to worry about that if he was bent right over and you could see the top of his head. |
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| Trinidex | Oct 4 2007, 12:40 AM Post #7409 |
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Brackenwood Member
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Wow, I flick through this thread and I'm impressed by all the great sketches you guys throw out. My drawing skills pale im comparison, but I'll try not to let that deter me from posting a few things. Robot sketch done in 10-15 minutes, the main issue seems to be that his knees are a little low on his legs, not too sure what else. Enjoy I guess
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| bodot | Oct 4 2007, 06:22 AM Post #7410 |
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Brackenwood Lightweight
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Eyyy - he's funny.. Please give him a little more solid lower bodypart.. Love your little animation in the signature. Heres my reference - its a lousy picture of a small head in clay I've modeled. ![]() As you can see the artistic freedom is unlimited.. Bo |
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| akpaintslinger | Oct 4 2007, 05:55 PM Post #7411 |
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Brackenwood Heavyweight
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Nice robot, Trinidex.
He reminds me of the ones from I, Robot--- with the smooth, organic-looking body. You left a sketch line on the front of his hip-piece that looks a bit like a butt-cheek--- as if the hips were turned about. -------------------------------------------------------------------------------------------------------------------------------------------------- bodot, That clay head rocks! Do you have any more of those? (should those even be posted those in this thread, or the 3D thread?) The next time you're doing a value study of something like this, try to define the planes of the face with different values. If you just look at different parts, you'll see very clear areas where the value is nearly uniform (just below the nose, the chin, cheeks). You can still achieve that 'chiseled' look by using a hard-edged brush, but if you want better resemblance, make sure those shapes are defined by the time you're done. -------------------------------------------------------------------------------------------------------------------------------------------------- Just a face for fun. ![]() [size=0]Clink, your advice on construction is really helping![/size] |
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| Trinidex | Oct 4 2007, 11:04 PM Post #7412 |
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Brackenwood Member
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Looks good AK, nice work
I won't try to make excuses with this XD it's a pretty bad example of 'concept sketching'. I know I went around it the wrong way and the coloring is sub par at best. Nothing to be proud of, but I'll get better over time I guess. Practice practice practice. ![]() |
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| bodot | Oct 5 2007, 05:59 AM Post #7413 |
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Brackenwood Lightweight
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Trinidex Nice red..and not as bad as you think your self - I think.. akpaintslinger Thanks for your comments Yes I've a couple more of those clay figures I use them as template for some I cast in bronze. ![]() Heres another valuestudie of the one in the left corner: ![]() Nice face you've made - only his nose seems very long - but that's his characteristic.. Bo Bo |
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| -AnTiSeAl- | Oct 5 2007, 08:13 AM Post #7414 |
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Limon lemime
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Nice Bodot! I'de try pushing the shadow value a bit more to make it pop into 3-dimensions better Heres a brain fart sketch i did in PS with some simple airbrush shading.
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| Echarin | Oct 5 2007, 08:51 AM Post #7415 |
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Brackenwood Middleweight
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Every time I scroll through this thread I have to stop and look at that... would you be willing to post a bigger version (just the one on the right). |
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| RKTuneKitty | Oct 5 2007, 11:19 AM Post #7416 |
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duffle bag
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nice brain fart sketch, antiseal. i'm not very critical so all i've really got to say is that he doesn't quite look like he's holding that board.
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| Sigfried | Oct 5 2007, 12:07 PM Post #7417 |
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Objection!!!
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wow, great improvement from your early works, keep it up
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| -AnTiSeAl- | Oct 5 2007, 03:10 PM Post #7418 |
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Limon lemime
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Nice RK! You've improved a ton. My only crit would be the hands, one seems smaller than the other. Heres a little unfinished sketch i did. I started doodling and thought i was gonna draw a mechanic. I guess i went for a cyborg instead :rolleyes:
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| bodot | Oct 6 2007, 04:31 AM Post #7419 |
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Brackenwood Lightweight
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Cool cyborg Wondering whats his gesture?...ca va..? comprendo..? I've tried to push the values from ligth to dark Still very sketchy - have to figure out how to render more - smooth it without using the airbrush.....lower opasity...maybe a smaller brush ![]() Bo |
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| Espen | Oct 6 2007, 04:36 AM Post #7420 |
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Never Disturb us!
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<EY bo! i like the way you're heading, let me try to help alittle. instead of building the shadows, try building the light. by sketching, then fill in all the black then go easy on the white to get the values and lighting right. |
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| Rubberhead | Oct 6 2007, 04:50 AM Post #7421 |
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Fatscat Kittycat
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Hey Bodot, have you tried enabling "other dynamics" in the brush tab? Set the opacity jitter control to pen pressure. You can vary the transparecy of your brush that way. Also get in the habbit of colourpicking (keyboard-alt or tablet buttons if you have an Intuos). Makes a world of difference. You can also lower the flow of the brush, this will make for smoother blends. |
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| bodot | Oct 6 2007, 06:24 AM Post #7422 |
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Brackenwood Lightweight
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Espen & Rubberhead - thanks for your advice.. It made me wanna try again - I painted over the old - first filled it with a dark shadowtone and tried to paint the light My settings in the brush is with pressure opasity and size - but I tried to lower the flow - it helps Now some of the face planes are flattened - but I like the rendering more. Need some practice in this so I wont kill it. Thanks again ![]() Bo |
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| -AnTiSeAl- | Oct 6 2007, 06:40 AM Post #7423 |
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Limon lemime
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He was going to be holding a wrench, i was going to opt for some sparks/energy coming out of his hand, but haven't drawn them yet. S'why it's unfinished
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| Dash | Oct 6 2007, 08:25 AM Post #7424 |
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:V
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[size=1]Fanart from MC Deus Ex Machina:![]() Orginal sketch: http://i22.tinypic.com/2e3252b.jpg MC D.E.M Wallpaper: http://moonydash.deviantart.com/art/MC-D-E...lpaper-66584285[/size] |
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| bodot | Oct 7 2007, 08:15 AM Post #7425 |
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Brackenwood Lightweight
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Nice starfield - great ligth effects. Heres another mask/head. ![]() Bo |
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2:50 AM Jul 14