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| 3d Art Gallery; The Geometry Community | |
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| Tweet Topic Started: Mar 3 2005, 04:04 AM (17,972 Views) | |
| Dragon Ninja | Mar 19 2007, 11:17 AM Post #276 |
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Brackenwood Member
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well i have been messing with 3D for about 5 years but if you are really into it you can learn the basics in 6 months and be fairly good in a year, i started with Blender, which is free and a great start to 3D |
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| Dazla | Mar 19 2007, 11:20 AM Post #277 |
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Something needs to go here...........
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It shows. Great stuff, my mate is getting me a copy of 3D max I want to do tanks etc. Although it will take me ages to get good with the program etc. Have you done any landscapes etc or just models? |
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| Calco | Mar 19 2007, 11:32 AM Post #278 |
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"Get Funked"
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My class is learning the very basics very quickly ... I think.... I'll put my shity 20000 - building up when I'm done with it. |
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| -AnTiSeAl- | Mar 19 2007, 06:34 PM Post #279 |
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Limon lemime
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My god Dragon; that brings back memories. good memories. Question, does the back end open up like it does in the series/show? Also, have your heard about Into The Black? The verse' is commin back! Who knows, maybe if the net series is a hit, the networks will pick it up *is a shameless browncoat* |
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| Dragon Ninja | Mar 20 2007, 03:23 AM Post #280 |
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Brackenwood Member
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thanks for the link Antiseai, i might give those guys shout to see if they want my model after im done with it. hey Dazla, i dont do many landscapes, only when needed to set of a model but at the minute im rendering out a 30 sec animation with the ship flying past a planet, an i have to admit it looks friggin ace if i do say so myself, i hope to have it uploaded soon, Good luck with your project Calco, im lookin forward to seein it
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| Calco | Mar 20 2007, 09:08 PM Post #281 |
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"Get Funked"
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Here's my project so far: ![]() As you can see it looks pretty dodge so far, but it's the first project I've done using any 3d program. I've only used about 3,500 polygons out of my 20,000 so I hope I can get it looking much better. AS you can see there is no roof at the moment, and I usually work with those two.... domes, hidden. |
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| Dragon Ninja | Mar 21 2007, 02:42 AM Post #282 |
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Brackenwood Member
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great work calco, and ur first 3D work too! ya gotta see some of my early work, it was woeful to say the least, keep at it, i cant wait to see it finished |
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| Rubberhead | Mar 21 2007, 03:45 AM Post #283 |
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Fatscat Kittycat
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Hey Calco, try to be a little creative with edges, like some trim around the door. You could split up the wall into a different material at the bottom, create some insets just under the roof, etc... usually when splitting up a shape you'll get tangents where you can naturally put detail. I know you're not finished or anything, just some ideas...
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| Calco | Mar 21 2007, 06:05 AM Post #284 |
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"Get Funked"
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:lol: Thanks man, I was planning on doing to the inside, I'm not sure about hte outside though, got any ideas on what would work? |
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| InFlamE | Mar 21 2007, 07:23 PM Post #285 |
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The sick dude ever1 talks about
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Looks good Calco.I'm on a project myself at school were we are trying to be creative and make our own fanasy character.So far I've done this much Front : ![]() Left : ![]() Back:
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| Dragon Ninja | Mar 21 2007, 11:01 PM Post #286 |
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Brackenwood Member
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hey InflamE thats wicked, do you have to rig and animate it too? |
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| InFlamE | Mar 25 2007, 12:53 AM Post #287 |
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The sick dude ever1 talks about
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Ty Dragon Ninja. Well we have to rig her so shes ready for animation but its not obligated were just gonna put our character into a pose or something and hopefully the mentor will like it
My next schoolyear will be 3D character design.Can't wait for it
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| Dragon Ninja | Mar 25 2007, 05:19 AM Post #288 |
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Brackenwood Member
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your course sounds awesome, im on a rubbish course, its mostly programin and some web design, |
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| InFlamE | Mar 28 2007, 06:27 PM Post #289 |
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The sick dude ever1 talks about
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Aww that sucks.But yeah I love my class.And it will be even better next year. This is the update version. It took me belive it or not over 14 hours to unwrap the character.There are minor glips in it but I don't have enough time at the moment to fix it.Enjoy ^^
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| Anghenfil | Mar 28 2007, 06:32 PM Post #290 |
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PELICAAAAAN
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Hooooly cow. Get Unfold 3D and spare yourself the agony. Not a bad character, but work on your three-point lighting.
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| Calco | Mar 28 2007, 07:03 PM Post #291 |
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"Get Funked"
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Here's the finished model of my mosque, I only used around 7000-8000 polygons out of my 20000 max, and I ran out of time so I had to rush the finishing touches. Here are some photos, not very good views to show off all of it, but oh well.![]() ![]() ![]() ![]() EDIT: Also, no need to comment on the lighting, I used omni lighting and it seemed not to throw of any shadows for some odd reason. :S |
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| C0mBineD | Mar 28 2007, 08:41 PM Post #292 |
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my name is written with a zero not an o
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inflame doesn't your char needs a nose or something? and calco I think it looks really awesome! |
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| Dragon Ninja | Mar 28 2007, 10:40 PM Post #293 |
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Brackenwood Member
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lookin good calco, i would suggest some better lighting maybe a skylight and some global illumintation, Final Gather enabled and a HDR map for the Sky, heres a good tutorial to help ya out http://lakehao.home.comcast.net/ex_mentalray.htm |
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| Calco | Mar 29 2007, 03:11 PM Post #294 |
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"Get Funked"
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:lol: Thanks man, too bad I have to actually give it in tomorrow, only thing I might be able to do is fix it so shadows work right. |
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| InFlamE | Mar 29 2007, 05:40 PM Post #295 |
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The sick dude ever1 talks about
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@Anghenfil : thanks
I'll look that up and I already fixed a 10 better lighting.This was just a test render =) I'll see if I can throw in the picture later ^^@ C0mBineD : well it could but its pretty hard giving it a nose when its a anime character.But I totally know what you mean @Calco: see if the "shadows" box is hooked.I would altso use turbosmooth on the mountain to make it look more real and maybe find another texture for it. The BG is a picture on a plane right? Try get the same mood from the picture over the church.Choose a light pink purplish colour in the lighting and it looks more real. And I Would altso have more variety in the textures for the chairs and stuff.It would take you 2 min to unwrap the church roof and make it look cooler too =) And you should use champfer more. Other then that good work man and good luck I'm turning mine in aswell so =)
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| Calco | Mar 29 2007, 06:06 PM Post #296 |
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"Get Funked"
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Thanks for all the crits man. Problem is, I ran out of available blank materials, is there some way I can make more? Also, I'm not allowed to turbo smooth, not only cause out teacher would prefer we didn't, but also because we have a poly limit. |
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| InFlamE | Mar 30 2007, 03:19 AM Post #297 |
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The sick dude ever1 talks about
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No problem man.And there are several ways you can get different textures.Either just google some wood images.Try search for wooden floor for instance as their flat.Then you can crop out the available parts and unwrap the surfaces on the chair or table.When all the areas are flatten out you can press render UV mapping.Then you open it in photoshop and use stample tool to transfer the wood over to the texture.Then save it as a photoshop file and open it in 3D stud max and put it on the same way you use any default 3D max pictures
Or just use the tilting
your call
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| Calco | Mar 30 2007, 01:52 PM Post #298 |
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"Get Funked"
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What I meant was, is there a way I can get more 'blank' texture spots, I've used all of mine up. |
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| InFlamE | Mar 30 2007, 05:18 PM Post #299 |
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The sick dude ever1 talks about
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Ahh sorry man..I didnt get it untill now.Well you can for instance use multi sub-object.That allows you to pick up to 12 new textures on a model.But that means you have to add everything to eachother in editeble poly |
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| Sweaterjon | Apr 15 2007, 07:54 AM Post #300 |
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Brackenwood Middleweight
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![]() This is my first model in god knows how long. I decided it would be nice to do something again in 3D, so I mustered up the effort in to this guy. He's based of this: ![]() Next week, rigging and texturing. |
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were just gonna put our character into a pose or something and hopefully the mentor will like it










2:48 AM Jul 14