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| 3d Art Gallery; The Geometry Community | |
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| Tweet Topic Started: Mar 3 2005, 04:04 AM (17,970 Views) | |
| Calco | Jun 18 2007, 08:05 PM Post #326 |
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"Get Funked"
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Here's a little bit of night time water I animated, so let it load. The stupid friggin site seemed to be making the start jump. WATCH ME Run it through once before trying to see it, for some reason the first time it like skips the whole thing. |
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| C0mBineD | Jun 18 2007, 09:03 PM Post #327 |
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my name is written with a zero not an o
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dawm calco that's really smooth
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| Zandoid | Jul 1 2007, 03:31 PM Post #328 |
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Brackenwood Newbie
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Hey guys. Recently I've been experimenting with zbrush, anyway, this is something that I've been working on. I've worked on it some more since these shots, but I'll put it up once I'm finished and happy with it. I plan to incorperate it into a finished 3D scene later on. Just forming the shape of the figure... ![]() More detail added... ![]() Still got alot of work to do, but it's fun, so should be all good
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| Rubberhead | Jul 3 2007, 07:39 PM Post #329 |
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Fatscat Kittycat
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Hey Calco, just curious, how do you make water like that and what do you use? Zandoid: pic's aren't showing for me
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| Zandoid | Jul 3 2007, 07:53 PM Post #330 |
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Brackenwood Newbie
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Sorry, must be bad links... This should hopefully work: ![]() ![]() |
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| Calco | Jul 3 2007, 08:03 PM Post #331 |
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"Get Funked"
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I used 3ds Max, created a plain, gave it an 'animated' Noise modifier, then put a texture on it. To get the texture, you click on the place that says 'standard' (I think it is) in the texture screen, choose Arch & Design, then choose the Water setting. Maybe I'll make a tutorial. EDIT: ![]() Heres a weird spaceship I decided to make quickly. I haven't lit it much because that's how I wanted to show it. |
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| Dragon Ninja | Aug 13 2007, 11:26 PM Post #332 |
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Brackenwood Member
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Hello everyone, heres a new creature I have been working on, its the first time I have UV unwrapped a model because I always thought it took days and was really crap but i dident think it was that bad, anyway let me know what you think.
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| scarrabee | Sep 12 2007, 06:43 AM Post #333 |
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just another madman in the corner
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just experementing with difrent featurs of skatch up one of them is sence: ![]() ps also a lit of other progress (strair interior and loeds of corrections that you people can't see) no that I have time again you'll see more progress of me soon (and who knows mabu also some colloring :D) |
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| Calco | Sep 20 2007, 01:16 PM Post #334 |
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"Get Funked"
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Having a bit of relaxing time at home lead me to make a replica of my computer desk, all done from the eye, no measuring. I think I made it a month or two ago. Also, I couldn't be bothered making all the crap that covered it, so I just made the computer, monitor and graphics tablet.
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| mr.nurbs | Sep 20 2007, 01:46 PM Post #335 |
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Brackenwood greeter
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I'm seeing some really good modeling here guys... Keep up the good work! Calco Kudos on that water! fantastic job!
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| Tyokio | Oct 7 2007, 08:45 AM Post #336 |
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Brackenwood Lightweight
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![]() I made this rex model a while back I also made him walk with a simple rig ( I do not like rigging..) Which can be seen here. (link)A higher resolution of the textured dinosaur can be seen here (link) I then for some odd reason, made the rex ride a bike... ![]() this was with an old texture, I cant update it either because the file corrupted :C. I also made an odd futuristic car. ![]() and a set of armor c: ![]() I dunno If I've uploaded these here before but sorry if I have. |
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| SenseofTouch | Oct 12 2007, 04:32 PM Post #337 |
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Brackenwood Newbie
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wow these are really good! |
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| Markham Carroll | Oct 21 2007, 08:39 AM Post #338 |
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Custom member title
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Jet-Propelled Biplane Work-in-Progress Its made from NURBS surfaces rather than polygons.
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| Calco | Oct 21 2007, 09:21 AM Post #339 |
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"Get Funked"
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Sexy
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| Sweaterjon | Oct 22 2007, 11:50 AM Post #340 |
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Brackenwood Middleweight
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Nice nurbs can be a real bitch
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| Ravenseye | Oct 22 2007, 12:39 PM Post #341 |
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Brackenwood Heavyweight
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wow some of you guys are doing some amazing stuff in here. i havent had a 3d class yet but i was wondering is it pritty easy to do the 3d stuff? I used to create maps in counterstrike source would you say its kinda like that if anyone has done that before? |
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| Calco | Oct 22 2007, 05:33 PM Post #342 |
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"Get Funked"
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Learning 3ds Max (for example) is fairly simple if you get taught it, all though it may take a little practice to get a feel for it. |
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| japwin | Oct 22 2007, 08:44 PM Post #343 |
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Brackenwood Lightweight
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this what i did in college its one of my first its a model of my room from a spiders view http://img.photobucket.com/albums/v415/japwin/7.jpg http://img.photobucket.com/albums/v415/japwin/6.jpg http://img.photobucket.com/albums/v415/japwin/2ndsec.jpg |
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| Prometheus | Oct 23 2007, 12:34 AM Post #344 |
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Shadow Lurker
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My FIRST try on ANYTHING on ZBrush. I'd say 5 hours work. I'm not saying it's anatomically correct, i bet it isn't. And any and all resemblance to ANYBODY, dead, alive, yet to be born or fictional, is purely coincidental. I made this from the top of my head, and for fun. < fer full version!<
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| bardaux | Oct 30 2007, 04:44 AM Post #345 |
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bär-dō
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zomg i need to try out zbrush, i hear its orgasmic |
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| Markham Carroll | Nov 11 2007, 01:28 AM Post #346 |
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Custom member title
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| Calco | Nov 11 2007, 08:16 AM Post #347 |
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"Get Funked"
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Dam Markham that's sexy
Did you make those textures? |
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| scarrabee | Nov 11 2007, 08:01 PM Post #348 |
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just another madman in the corner
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cool plane only one comment it looks like that there's something missing on the right side ow and the shining of the metal is very cool ![]() |
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| Calco | Nov 11 2007, 09:08 PM Post #349 |
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"Get Funked"
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I'm going to guess that that is only the angle that makes it not visible, making something like that you wouldn't just leave part out. EDIT: Something I'm working on, just for a little fun.
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| Markham Carroll | Dec 4 2007, 11:51 AM Post #350 |
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Custom member title
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Some kind of steam-punkish car.
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Sexy




2:48 AM Jul 14