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| 3d Art Gallery; The Geometry Community | |
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| Tweet Topic Started: Mar 3 2005, 04:04 AM (17,982 Views) | |
| Comlock | Mar 11 2005, 02:02 AM Post #26 |
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These are my leafs:
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Created in 3d studio max, and zbrush. No texture added...![]() ![]() ![]() And you thought I made that... (a guy named Ben did )just something I found at the norwegian artist forum... www.storedyret.com |
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| Colesif | Mar 11 2005, 02:41 AM Post #27 |
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Generally Uninterested.
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wow guys this stuff is great...that car looks really good nurbs. Comlock, your friend is amazing with that, it looks professional.(maybe he is..) I also like your phone model Yembles, thats quite creative, is that just something you did for fun, or is that something you are gonna propose to a company? gj everyone |
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| Yembles | Mar 11 2005, 02:48 AM Post #28 |
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I kick global arse!
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It's my actual phone so I'd be breaching a few copyright laws if I proposed it to a company. It was done to ease me back into modelling after 6 months of not touching the software.
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| Colesif | Mar 11 2005, 02:53 AM Post #29 |
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Generally Uninterested.
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it actually exists, what is it a palm pilot phone thingy?
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| Yembles | Mar 11 2005, 03:13 AM Post #30 |
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I kick global arse!
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Nope. Just a normal mobile phone.
Check it out here: http://www.sanyo-mobile.co.uk/ |
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| Jemooky | Mar 11 2005, 07:51 PM Post #31 |
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Matt
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Believe it or not, I was into 3D modeling a while ago. It was supposed to be phases 1 of my 3D game making desire. (Phases two was buying darkBasic pro [or something like that]). I actually really loved modeling, and I was surprised at how good I was at imagining something in a 3d space, therefore I dived right into the spline(?) method rather than the... box... thingy...extrusion method. Anyhow, I'm sorry this is all I have to show for my efforts (the rest got deleted, which was a shame since I had a few good face models going). I made this Shield for somebody's Zelda fan-game. The challenge was to make it look good with as few polys as possible. I'm rambling, so without futher ado: Edit: It should be noted that shortly after, I had a sudden realisation that I hate programming, so "the plan" was abandoned abruptly. I'm not sure why I don't model anymore. Oh, and this is made in a free modeling software called anim8or or something,
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| mr.nurbs | Mar 12 2005, 12:42 AM Post #32 |
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Brackenwood greeter
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I like it Jemooky well done...If you add a bump map to that it'll appear to have more depth and detail... A good job indeed! Thanks for sharing.. |
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| juggleballz | Mar 12 2005, 01:03 AM Post #33 |
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I'm loose, full of juice and ready for use!
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Excuse me Mr Nurbs sir, or humble or yembles, with regards to the model comlock posted up, would rigging have to be applied to the rings on the helmet and the chains on the chest, in order to make them act realistically? Basically, anything that moves realistically has been rigged? am i right? |
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| humbleego | Mar 12 2005, 04:33 AM Post #34 |
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Adam's Illegitimate Son
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There are a few ways, the less processor intensive and less realistic way would be to add a Custom Attribute, on perhaps the helmet, that would control their rotaton and you just make sure you place their pivot points where the rings center on the "helmet ring". Then you could key frame the Custom Attribute to animate with the head movement. Or you could create two helper objects directly below the rings and add a "Look at Contraint" to each ring and have it point their respective dummy object. Then you Key Frame the position of the helper objects to animate OR you could do some thing like Rigid Bodies and such that would calculate the movements of the rings after you animated the head. But, I've need messed with it and it increases you're production time because of the time it takes to calculate the reactions. Not a big deal if you're in a good studio, but at home, I avoid it. Also because in larger studios some one else would handle the physics of things like that and I'd be animating (preferably). Hope this helps... BTW, those chains would be a nightmare to set up. Just like in 2D where you should avoid things like Tiny Stripes and stuff, you want to think about what you're capable of rigging and animating. Chains are cool, but not cool enough to make me use them and thus figure out a method to rig them.
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| ElijahTheSane | Mar 15 2005, 09:53 AM Post #35 |
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Brackenwood Newbie
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going back to the first page about using dummy geometry to controll the animation i suggest "Stop Staring Stop Staring: Facial Modeling and Animation Done Right" http://www.amazon.com/exec/obidos/tg/detai...=books&n=507846 the main focus is facial animation but the rig he goes through can be used to controll anything you want once you understand how it works here is an example of the face rig http://www.elijahatkins.com/wip/facetest.mpg and the first lyp-sync test http://www.elijahatkins.com/wip/test.mpg |
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| Yembles | Mar 15 2005, 05:30 PM Post #36 |
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I kick global arse!
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Thanks Elijah.
You're not the first person to recommend that book to me. I shall have to make it my next purchase.
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| Comlock | Mar 17 2005, 01:19 AM Post #37 |
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These are my leafs:
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I dont have 3dstudio on my Machine now, but I found some old renders I did 2 years ago... (none of them are finnished yet)![]() A 3d background I made that was gonna be used in me and my friends christmass short film, wich never got finnished. Now you know where I got the Christmass E-card background inspiration from;) Just a weird car model I made. View the video of it... Download 2.6MB video |
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| mr.nurbs | Mar 17 2005, 01:28 AM Post #38 |
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Brackenwood greeter
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My god Com that kicks so much Poly ass.....Great vehicle model.....Is the snow mesh or did you composite that pic in PS? |
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| Comlock | Mar 17 2005, 01:33 AM Post #39 |
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These are my leafs:
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Thanx No, nothing is Photoshopped. I used another renderer than the normal 3dmax one. Cant remember the name of it. And on the material of the snow I used the feature wich makes all the edges of a mesh have a highlights (I dont remember what that was called either :yfok:) I havent been using 3d for a long time now... |
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| mystical-mongoose | Mar 21 2005, 03:39 AM Post #40 |
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Eggy Toast
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Woa Comlock! That is awesome 3-D stuff! How long did those take you?
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| MiG | Mar 21 2005, 03:36 PM Post #41 |
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Ridius Re Maetuf
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Cheeez! It never fails.. someone posts something really cool and then Comlock comes along with a totally amazing creation, "Meh, here's something I whipped up in MSpaint while I was trimming my toenails." Really awesome, Mr Larson. Way cool! MiG |
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| Rubberhead | Mar 27 2005, 07:14 PM Post #42 |
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Fatscat Kittycat
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Just wondring, anyone here specialized in low-poly modelling? |
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| Yembles | Mar 27 2005, 08:58 PM Post #43 |
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I kick global arse!
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I wouldn't say 'specialised', but it's what I've been working on most recently. 'Low-poly' is a bit of a misnomer nowadays because games can handle a hell of a lot of polys nowadays. Doom averages at around 5000 for player characters. |
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| mr.nurbs | Mar 28 2005, 12:01 AM Post #44 |
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Brackenwood greeter
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What was your question Rubber? |
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| DifferentName | Apr 4 2005, 10:45 AM Post #45 |
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Brackenwood Middleweight
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I dont know how to make something that actually looks human, so i'm just putting together a bunch of little pieces to make a robot. So far, i've made it's bottom half.
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| mr.nurbs | Apr 4 2005, 10:47 AM Post #46 |
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Brackenwood greeter
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ooooo neato...I like it...... |
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| DifferentName | Apr 5 2005, 11:01 AM Post #47 |
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Brackenwood Middleweight
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Figuring out what else to do as i go. kind of tricky figuring out how to make something good with the tools i know how to use in swift 3d.![]()
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| bardaux | Apr 5 2005, 12:52 PM Post #48 |
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bär-dō
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The abdominal region looks a bit thin. you'll be filling it out with a little more, yes? |
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| DifferentName | Apr 5 2005, 03:03 PM Post #49 |
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Brackenwood Middleweight
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Haha. It's just like a spine, and i think that's all i'll do with that area.
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| mr.nurbs | Apr 5 2005, 03:45 PM Post #50 |
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Brackenwood greeter
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yeah fill the mid section with some hosing and random extrusions to add some detail....Looks great..
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2:48 AM Jul 14