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| Help Me Out..; Im new | |
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| Tweet Topic Started: Jun 30 2005, 03:02 PM (223 Views) | |
| spazz911 | Jun 30 2005, 03:02 PM Post #1 |
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Brackenwood Newbie
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I don't know where exactly to put a topic about flash help since Im new so I hope Im in the right place. I know some flash, but hardly any, and I was wondering if any of you guys on the forum could give me a few pointers on how to use flash to make movies and games and things that will amuse others. I know motion tweening and things like that, but I can't do advanced things like a movie or a little clip or animation. Lately I was trying to make an animation of a little stick figure dancing to some looping music in the backround. I was able to make the figure and loop the music. But I couldn't think of anyway to make the figure do anything cool or funny. I tried to make his moonwalk, but the figure wouldn't tween! It would be really awesome if one of you guys could tell me some quick things I'll need to know about flash, and it would be REALLY awesome if one of you guys could make a animation of what I was trying to do and tell me how you did so I can fugure out what I was doing wrong. Thanks for listening |
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| Squidclops | Jun 30 2005, 05:28 PM Post #2 |
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Guy with a hat.
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In terms of tweening your stick figure the problem might be to do with how shape tweens work. Shape tweens work by moving points in a shape. If a shape in one key frame has more or fewer points than the next key frame shape then the tween will look wrong. In that situation you may need to add shape hints to your key frames. If you're new to Flash you might want to spend a while getting familiar with Actionscript and Object Oriented Programming before you decide to jump into making games and more complex stuff. There should be somewhere here where you can find some good Flash resources. My tip would be to get a hold of the Actionscript dictionary and look through all the built-in classes and see what you can do with them. Also you can go to my site here PLUG PLUG and get some free samples of Flash toys and stuff...although my NEW page is kind of still under construction. Good luck and remember to wear the right shoes for the job. Squidclops |
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| spazz911 | Jul 1 2005, 10:19 AM Post #3 |
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Brackenwood Newbie
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thanks! |
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| fatty fat fatsack | Jul 3 2005, 03:30 PM Post #4 |
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Pinocchio
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hey, so youre new to flash... well well well...
i can only give you a few pointers: (but dont trust me, im probably wrong) frame by frame (fbf) animation always looks much better than tweened animation, and to animate in fbf, you must draw the first frame, then insert a blank keyframe (F7), then draw the next frame, and so on. a small tip for colouring: use dull colours, and it will be a whole lot easier on the eyes, so in the colour mixer, just go down to the grey area with the colour you want (but not too far). ummm... with actionscript, i only know a few things, which i will show you: to stop a frame in an animation: "stop();" i know some others.. but id have to remember them lol 9shameful), but if you add me in msn, ill do my best to help, with providing tutorials and such. Cheers |
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| jkeslens | Jul 4 2005, 01:41 AM Post #5 |
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Brackenwood Lightweight
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OK, we were all newbies in the beginning so welcome to the world of Flash. I'll try to give you some advice which you can try out and hopefully you will get some good results and go from there. For the moment I suggest that you forget about tweens (motion or shape) as well as sound and just concentrate on getting familiar with the basics of animating. So you might want to try this little exercise. Draw a basic stick figure. Don't forget to show all of his joints. (IE shoulders, elbows, hips, knees, ankles, wrists, neck) Create the stick figure by making every part of his body a group (<ctrl> <G>) So that means you will have at least the following groups head, neck, collar yoke, upper arms, lower arms, upper legs, lower legs, torso, pelvis, feet, hands etc. The reason to make each piece a group is so they won't snap together as you draw them. You could put each body part on a seperate layer but that's not needed for this exercise. They can all be on the same layer because you won't be tweening anything yet. So now you have a jointed stick figure. You can call him "puppet boy" and he is residing on frame 1 of the time line. Now hit the <F6> to copy your boy to frame 2. Then go to frame 2 and select one of his body parts and move it. For example take his right lower leg and foot and start to lift them off the ground like he is going to take a step. This is the process of beginning to animate. You make a pose like you did in frame 1 then copy it and slightly modify the pose in the next frame, then copy that modified pose to the next frame <F6> and modify it just a little more and keep repeating this process. Pretty soon you have an animated sequence. This is a form of straight ahead animation and a great way to just get started. Here are two tutorials that I wrote that might help you get to the next step. Each animation victory will inspire you to try to do more and more and soon you will become an animation wizard. Keep it simple and study the basics and practice drawing every chance you get. Character Construction Tutorial A Walk Cycle Tutorial Animation isn't difficult if you master it one small step at a time. Hope this helps you get off to a good start. -JK |
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| spazz911 | Jul 11 2005, 03:36 AM Post #6 |
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Brackenwood Newbie
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Thanks. That did help me out. But there are still some jams I run into. :rolleyes: |
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| Ranoka | Jul 11 2005, 09:05 AM Post #7 |
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Teacosy is watching you! ♂
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A few jams? Elaborate or we can't aid you
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| spazz911 | Jul 12 2005, 06:45 AM Post #8 |
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Brackenwood Newbie
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hmn lets see. There was this one time when I was trying to make a button where the button would shine every few seconds and when you click on it it would go down and send you to the link. But the button would shine then only when it wasnt doing that animation was it possible to click on it. |
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