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Whatcha Workin On?; Show Us & Get Feedback!
Topic Started: Jul 4 2005, 04:00 PM (92,707 Views)
-AnTiSeAl-
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Limon lemime
Maybe add a chandelier Rade, Chandeliers are always class.


Heres a (possible) flash project im workin' on

http://antiseal.deviantart.com/art/wip1-64722540

Sorry, no preloader :yfok:

Gold star to whoever spots the horrible mistake at the end :P
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Tinsterr
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Tin the win
Looking interesting -AnTiSeAl-

I love the landing when the camera rushes by.
Something I would think look better is if the mountains in that shot would appear more distant and higher on the stage to get the depth feeling right.

Cant find any mistake though :P Keep it up
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GatesuRyu
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Brackenwood Member
Quote:
 

Gold star to whoever spots the horrible mistake at the end tongue.gif


I don't see anything... odd...

I like the flash, the music is nice and the art is well detailed. I really like the atmosphere shot and the landing shot. The long shot where the ship is flying sideways in space for several seconds isn't very exciting, you might want to add something more different. (perhaps the ship goes by more slowly and light shines off of the different surfaces as it passes the camera, like when drawing blades in samurai movies)
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Deleted User
Deleted User

Well, the mistake at the start is when the thing sort of zooms past the camera, the camera should go almost straight to the view of it from behind, but it kinda jitters a bit and looks like it missed where it was supposed to be looking; like the camera man screwed up or something lol.

The end mistake is either that the sky is green or that the rock looks like a flat dick; I'm guessin' you just skewed the movie clip of the rock thing lol. LAZY! :lol: ;)

EDIT: I meant to say flat disk but I left the typo in there coz I found it funny lol.

Well done on it so far though, looks intriguing.
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-AnTiSeAl-
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Limon lemime
Tommo- Ooooh bad wurd!1!1one :wub:

Yeah, i skewed it, lol. You say lazy, i say Economical :P I'll fix it up a bit though, originally this was all just a storyboard, i went a bit far and just decided to make the whole animation :lol:

I want to fix the shot at the beginning, problem is the star field is so huge if i tweened it correctly the flash would lag to no degree. I might try just cutting the bit that i need for the camera moves out and tween it that way.... we will see :bitey:

Gatesu- Yeah, that shot was a little less interesting that I thought. What i might do is a track shot from behind the rock, and have it moving as planets and stars rush by etc. You know, warp 9 kinda shit :P

Tinsterr- Thanks! I shoved the mountains back a bit and it helped alot. I applied a filter to the terrain moving but when i preview the movie it isnt blurred. Any idea why that happened? Im using flash CS3.



:gasp: How strange! When i posted the file last night the ground in the last shot was moving the opposite direction the mountains were :lol:
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Katatafisch
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if you answer my riddle the esophagus will let you pass
you have 3 tries to guess who this could be xD

skintone is unfortunately a lil too brownish :S
i dont know how to change that but...whatevva

Posted Image
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Master Rade
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The Sexy Latino Supremeo
No idea who it can be and there nothing wrong with too brownish. If you want to change it you could try to sponge it away in Photoshop. Im taking a blank shot in the dark here tough but im guessing its. Its Beauvais with blue hair.


NG Banner, me with detail using flash and skecth book
Posted Image


My Ego side (Rade) Another banner for other place
Posted Image


Dont you just want to feel my wings. Look how soft they are :wub:
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Katatafisch
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if you answer my riddle the esophagus will let you pass
are they finish or do u add some background graphix or colour?!



trying to get a metalish kinda look but even the psg rendering tut doesnt make me understand how to manage a chromatic, metalic glow/look
could use some help....thx in advance
the skull looks already a little like metal but i just dont get the brest plate look right
Posted Image
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GatesuRyu
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Brackenwood Member
Quote:
 
trying to get a metalish kinda look but even the psg rendering tut doesnt make me understand how to manage a chromatic, metalic glow/look
could use some help....thx in advance
the skull looks already a little like matal but i just dont get the brest plate look right
user posted image


add solid white shines on the brightest spots on the breast plate to make it seem more like a reflective metal. You did that on the helmet which is why it looks metallic.
I would also go back in and, with a thin, low opacity, light color brush, add some scratches to the breast plate and helm to make them look more used.
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Master Rade
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The Sexy Latino Supremeo
Katatafisch
Sep 17 2007, 04:10 AM
are they finish or do u add some background graphix or colour?!




.Ya im kinda stump on ideas not sure what I would like for a background.

Can of Goya I guess or maybe coffee beans :3 ha ha but I don’t know. Im open for any suggestions since banner making is not my strong suit. :lol:
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akpaintslinger
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Brackenwood Heavyweight
Katatafisch
Sep 16 2007, 09:10 AM
are they finish or do u add some background graphix or colour?!

trying to get a metalish kinda look but even the psg rendering tut doesnt make me understand how to manage a chromatic, metalic glow/look
could use some help....thx in advance
the skull looks already a little like metal but i just dont get the brest plate look right


Posted Image

This greatly depends on the surface / colour of the metal--- is it pitted and rough or is it polished and smooth? (it looks as if yours is the the latter) Remember that smooth metallic surfaces reflect a great deal of light that comes at them, so areas where the light is striking should reseemble the brightness and color of the light-source itself (the amount varies with distance of the light source). Darkness of shadows would depend partly on the type of metal, too. (for example iron or steel is quite dark to begin with, but can be polished to reflect more light and have a much brighter appearance). Like an extremely rough mirror, it will also reflect the shadows from its nearby surroundings in addition to light. If there are dark shadows or dark areas right next to it, you ought to show the reflection of them upon the metal.
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Master Rade
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The Sexy Latino Supremeo
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Ya like what paintslinger said. Mostly depends on what typ of color you used.
Hope this is a good example of metal with light where i found it
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Katatafisch
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if you answer my riddle the esophagus will let you pass
wow thanks for those images, and the explanation slinger
even though metal is very hard to draw, i tried to do so and a dd some scratches but still
im such a noob at digital art xD
but i still try and thats what matters

Posted Image
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akpaintslinger
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Brackenwood Heavyweight
THAT, looks heaps better, Katatafisch. :)

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I would love help on lighting this fella:

Posted Image
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C0mBineD
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my name is written with a zero not an o
wow modern day ninja :P?
a sniper sutis a ninja perfectly :D

I like it the dark moody way you did it. very nice
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Twinimation
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OOOOOOOOOOOOOOOHOHOHOOOOOO
akpaintslinger
Sep 20 2007, 01:41 AM
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I would love help on lighting this fella:

Posted Image

You only shaded the left upper part of his body, you forgot to do his legs.
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Master Rade
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The Sexy Latino Supremeo
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My last go at drawing cyborgs and robots for now this year , going back to my roots and draw people and bodies and maybe the occasional buildings.
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C0mBineD
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my name is written with a zero not an o
more progess. the next tiem you see this baby it is finished :3

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hehehe
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StickyWicky
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Scientia est Vox!
Love it :lol:
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bardaux
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bär-dō
akpaintslinger
Sep 19 2007, 07:41 AM

I would love help on lighting this fella:

Highlights, white brush.
Very soft yellow-greenish brush for reflected light to pick out details

Posted Image
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Zwickel
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Brackenwood Heavyweight
amazing akp :o
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akpaintslinger
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Brackenwood Heavyweight
An hour's worth of mess:

Posted Image

I'm thinking of putting a vertical wood pattern in the background--- but don't want to muss the soft lighting.

10/8/07

Next step:

Posted Image

- Need to make the picture frame look more like wood.

- More light on the servant's head.
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bardaux
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bär-dō
Posted Image

To begin, this is a nice workable piece. Definitely have a sort of story/message that you want the viewer to figure out. The following is not meant to be condescending, merely trying to help with what knowledge I have.



First offly, the composition had poor economy; the wasted space didn't help the image, so I moved the framed picture closer and cropped it. If you wanted to make and emphasis of space between the man and the picture, try putting some other things in the background around the edges to show that you werent just too lazy to make a background.

Also, the viewer's eye only moves from the picture to the man's eyes, since they're the most contrasting things. I made the background a little lighter just at the edge of his coat to pull the eye down there too, and darkened the bg at his back to make him recede more into the border. Also brightened his teeth to match the gleam of his eye, and touched up the ligthing on his face.

The added vertical wood pattern was found on an excellent texture website. Put on overlay over the bg, lowered the saturation, and then lowered the opacity to a more subtle level.

I still think you could use some background detail. Cracks in the wall, casted light from a window, cobwebs, items leaning agains the wall, etc. Keep working on it, it can be something cool.
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accordo
Brackenwood Lightweight
lol cut paper animation i'm working on atm..
Posted Image
Posted Image
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DeLine
Brackenwood Lightweight
This is a character im currently working on, i have a few detailed pictures of her but this are just some action sketches i did. i have a feeling her helmet is a little too "Halo" any suggestions? or possibly doodle out an alternative. im very open to any help there is to offer. once i have the storyline for her worked out i hope to make a flash with her.Posted Image
oh ps, nvm that guy at the bottom there
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