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| Tweet Topic Started: Jul 4 2005, 04:00 PM (92,793 Views) | |
| Jemooky | Aug 30 2005, 03:36 PM Post #401 |
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Matt
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Comlock, those walk cycles are amazing. I can't believe you had the patience to do every frame in ps. Is that how you're going to render ThrowBack? Bodot, the movement of the character going down is good, but coming up needs some work. It seems a bit weightless now. As for me, I'm working on a series with my brother and his friend, temporarily called "Douglas Kinkaid". It's about a loose-cannon cop who has nothing to lose. Nothing... but his temper! I think my partners in crime have ideas of having some massive 15-minute animated short, but I'm thinking more along the lines of 1-minute episodes at a time. I created a quick sketch of the Chief of the police department today. Let me know what ya' think. ![]()
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| Divine_Walrus | Aug 30 2005, 03:53 PM Post #402 |
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Got a question about the forum? PM me! :)
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Looks great Mooky! The reddening of the face works well, and I love the sweat patches
The tie looks kinda weird and the hand on the desk is...deformed, but you said it was just a quick sketch so I'm sure you'll fix that up when you redo it properly. The only major fault I can point out in the character design is the legs and feet. I know the look you're going for, but I think you stressed it too much. I look at him and keep imagining him falling over onto his back, squirming and flailing his arms and legs, unable to get up
:lol: So in the next version, it might be a good idea to thicken up the legs a bit, might just be me though
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| NOOB! | Aug 30 2005, 04:59 PM Post #403 |
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The Token Black Guy
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hehe great work jem. and comlock rendering 8 frames in photoshop doesn't take that much patience lol ,have u ever watched anime where all the frames are painted
and i just noticed the stains in his arm pits
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| mr.nurbs | Aug 30 2005, 08:33 PM Post #404 |
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Brackenwood greeter
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Woah Jem He Looks Really pissed....For such a big guy he sure has some girly feet though....He could probably fit a a woman's size 6
:lol: Great job regardless keep us posted |
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| Comlock | Aug 31 2005, 12:05 AM Post #405 |
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These are my leafs:
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are you crazy?=o "Throwback the duck" is about 8 mins long. So dont expect supersmooth animation and lots of "inbetweens" in that movie. each drawing has black lines and basic celshading. and all the backgrounds are made in flash. And painting the 8 frames didnt take that long realy. I guess between 15-30 mins. I painted one or two brush strokes on each PNG, and closed them after I finnished each PNG. Then I opened them all again, and consentrated on the other brush strokes and so on... And The chief looks great! love the style ![]() bodot: the ball looks realy heavy when he drops it, but too light when he lifts it up. |
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| bardaux | Aug 31 2005, 12:56 AM Post #406 |
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bär-dō
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This un's fer Jemooky, or "Small Lard" The drawing is good, proportions are fitting, colors nicely chosen, etc. but the overall movement of the character isn't very dynamic. there should be some hind of flow to it... Quick!! Scketchover!! ![]() Noticed I also skewd the original image. Maybe this is too dramatic, but I just thought it might make it look even better than it already was.
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| Rubberhead | Aug 31 2005, 07:12 AM Post #407 |
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Fatscat Kittycat
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His right hand doesn't seem to have a palm. It's like the fingers are connected to the arm. |
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| bodot | Aug 31 2005, 07:42 AM Post #408 |
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Brackenwood Lightweight
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Great character Jemooky Thanks for comments all. Heres an update of the ball animation. Ball and wall Bo |
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| Rubberhead | Aug 31 2005, 08:01 AM Post #409 |
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Fatscat Kittycat
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Looking great man. There's this one frame tough where his back makes an odd movement. Try drawing a spine over each frame. |
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| Divine_Walrus | Aug 31 2005, 08:54 AM Post #410 |
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Got a question about the forum? PM me! :)
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Bo: You need to add more arm motion, the ball just seems to fly out of his hands. That might looks alright if the ball was very light, but as it bounces off the wall it appears to be very heavy (it only bounces once and with a very small trajectory). Add in a couple frames of him swinging his arms up and it will look much better. |
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| Bussman | Aug 31 2005, 11:50 AM Post #411 |
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FLASH GENIUS (I wish...)
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it sorta looks like the ball jumps out of the guys hands.... Hmmm |
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| Jemooky | Aug 31 2005, 12:39 PM Post #412 |
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Matt
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Thanks for the comments guys. Bardaux, yours was particularily helpful. Dynamic poses is something I need to work on in all my pieces. Also thanks for pointing out the screwed up hand. I sort of liked the fingers and arm as I drew them, so I must've overlooked the palm. This is in no way a finished look for him, and I'll have plenty of time to refine it. Bodot, your file isn't opening for me. I'll try and open it again in a few hours. |
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| Rubberhead | Sep 1 2005, 12:39 AM Post #413 |
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Fatscat Kittycat
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Bo: There's also a frame where his shirt seems to wrap around the pipes of his pants. |
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| bodot | Sep 1 2005, 04:42 AM Post #414 |
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Brackenwood Lightweight
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Thanks - I'll have to fix those things you've pointed out - no mercy in animation - it has to look exactly - if you don't have the talent like some people in here....Keep on working lad (Bo)... ![]() But thats the challenge - and I love it... EDIT: Here's an update: BALL-animation-excercise
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| Bussman | Sep 1 2005, 11:48 AM Post #415 |
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FLASH GENIUS (I wish...)
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it still looks weird Like 1st theres one frame where he goes from sticking his butt way out and then right into a half standing up pose, you need to trim his butt and add like 2 inbetweens Also, it still dosent look like your putting enough emphasis on his throwing of the ball, i mean he picks it up nice and all but its not equal how easily he throws it. hope that helped some man |
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| -AnTiSeAl- | Sep 1 2005, 02:03 PM Post #416 |
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Limon lemime
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Im baaaaaaack! *cheers from all... beer is passed out in kegs! yes, kegs!* Anyway, sorry ive been gone for those who have seen/talked to me, sorry for wasting your time those who dont know me :lol: I was just taking care of the shiat im getting flung from my high school becuase im transfering to college instead of doing the rest of highschool. That and im working on a cullminative project for a d20 Naruto RPG. Anyways, i wanted to let my thread in look at my stuff die, and instead post my slight progress in my animation here. Er' she is. Clicky C & C is greatly desired. Great to be back Now to wait and spam the refresh button... : P EDIT: Nice sequence Bodot. One thing you will need is muchos inbetweenos (more inbetweens) and i see when he throws it his hands move down then up then down then throws. The problem is the up and downs dont follow through. Add more frames so on the second time his hands move down they move further and the throw involves more on his body rather than just soley the arms. Also his shoulder get higher when he turns, keep the proportions consistant. As well as the details. Half the time his shirt has a collar (hems?) and the other half is just, disapears. And that ball must be more of a medicine ball becuase when it comes back from bouncing off the wall it would have more rebound and movement at the speed its going, i suggest maybe having him lean down for the ball as soon at it comes off the wall so it goes into his hands. But now it just kinda thuds and sticks there, and makes it look a bit unatural. |
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| Colesif | Sep 2 2005, 03:08 PM Post #417 |
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Generally Uninterested.
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just finished my avatar, which took some work, and seemed worthwhile to post, since its a run cycle. I cant say its the best in the world but think its okay
u guys wanna tell me what u think of it?
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| Anghenfil | Sep 2 2005, 03:10 PM Post #418 |
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PELICAAAAAN
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Looks pretty good as an avatar. Can we see a bigger version? [Edit] Comments for below: Good. It's consistant and has pretty decent flow. I'd probably add a little more weight to each stride by making him sink a bit into each step. That and I notice you didn't give the poor thing ankles. But the nice thing is that it works as a small piece, which is what you intended it for.[Edit 2] What the heck is that strobing black thing in the background of your av?
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| Colesif | Sep 2 2005, 03:23 PM Post #419 |
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Generally Uninterested.
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yea i guess
here you go. i dont think it looks as good but i will learn from it im sure Lucky Run Thing (bigger) |
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| Master Rade | Sep 2 2005, 03:32 PM Post #420 |
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The Sexy Latino Supremeo
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Its cool.
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| elephant | Sep 2 2005, 05:54 PM Post #421 |
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the brackenwood piglet
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I agree with Anghenfil. It looks good, but really stiff. |
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| juggleballz | Sep 2 2005, 09:39 PM Post #422 |
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I'm loose, full of juice and ready for use!
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what i wud do is: when he plants one of his feet on the ground his height shud drop, maybe add a bit of squash to it, and then raise his height at the point where his legs are crossing,maybe stretch him, and as he enters the air for that brief moment raise him there as well. not too much, but making his height vary as he runs will make it look more natural, and more dynamic, with a slight bounce added to it. but still it looks good, reminds me of sonic the hedgehog. |
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| bodot | Sep 2 2005, 11:53 PM Post #423 |
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Brackenwood Lightweight
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Thanks AnTiSeal and Bussman Great comments both - Followthrough and proportions - yes man.. Antiseal I can't see yours - lots of popups - no animation.. Colesif - Cool runcycle - but I aggre with the cloud it's not nessesary - or maybe should have another color. -Bo |
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| -AnTiSeAl- | Sep 3 2005, 04:58 AM Post #424 |
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Limon lemime
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Ah, that may just be my hosting site biting the dust. Anyone have any reccomendation for hosting large (3mb-5mb) files for free? |
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| Rubberhead | Sep 3 2005, 05:04 AM Post #425 |
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Fatscat Kittycat
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Hey Colesif, go stand on the top of your toes and run, but in a slower tempo. Get the feeling for that up/down, thrusty flow. |
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The tie looks kinda weird and the hand on the desk is...deformed, but you said it was just a quick sketch so I'm sure you'll fix that up when you redo it properly. The only major fault I can point out in the character design is the legs and feet. I know the look you're going for, but I think you stressed it too much. I look at him and keep imagining him falling over onto his back, squirming and flailing his arms and legs, unable to get up
:lol: So in the next version, it might be a good idea to thicken up the legs a bit, might just be me though




Bo



2:49 AM Jul 14