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Whatcha Workin On?; Show Us & Get Feedback!
Topic Started: Jul 4 2005, 04:00 PM (92,792 Views)
bodot
Brackenwood Lightweight
Update on the ball animation.

Color - animation excercise - BALL

A little more energi in the ball - correction shirt etc - color - no shading.


-Bo
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Rubberhead
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Fatscat Kittycat
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Looks great, allot of improvement. Keep it up :bing:
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BaconIsGood4You
Brackenwood Lightweight
bodot
Sep 3 2005, 09:04 AM
Update on the ball animation.

Color - animation excercise - BALL

A little more energi in the ball - correction shirt etc - color - no shading.


-Bo

Looks good, but a couple things don't look that natural. Firstly, his arms stay in 120(ish) degree angle the whole way down. When I act it out, my arms straigten pretty soon. Also, I think he comes up to fast, maybe a very slight pause at low and increase speed up. He also changes size a couple times, don't know if that was intentional or not though. Lastly, he looks way to happy :wbitey: Other than that, great job!


Ok, this has been getting me very frustrated. I've been working on this for three days and I cannot get it to look right! I'm trying to animate a forced/distressed smile (you know one where you cannot hold it and it drops momentarially) and this (link) does not look right. Please help me with this.
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bodot
Brackenwood Lightweight
Thanks for c/c both ;)

I think you're right Bacon.. the speed is way to high from his low position.

About your animation: my suggestion is draw the "poses" / the expressions you want to finish with and then inbetween it.

Also try to include his cheek/chin a bit.

I don't know if that could help you.

Good work though - keep it up.

Bo




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-AnTiSeAl-
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Limon lemime
Peh.... i can see my submition was ignored. :yfok: Its seems like the file wont load on that site. Any place i may be directed for hosting over 2mb flash files would be appreciated

Bacon, eyebrows. Add some Teeter-totter eyebrows, should make for some emotion.
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Sharlston
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Arse.
Posted Image

Yay my first background in PS :bitey:

still a WIP, so any advice (especially on colouring the bloody thing) is welcome..
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elephant
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the brackenwood piglet
wow, I like that Sharls :fpbls:

try the illustration resources for painting help.
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ElectricGnort
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Sargeant Dubious
You can host some pretty big flash files on Deviant art. Im not sure what the exact max size is though.
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Bussman
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FLASH GENIUS (I wish...)
I dont kno why, but i got the sudden urge to do some sort of like war painting thing, so, uh here the beginning to mine!

Sketch:
Posted Image

Main Colors:
Posted Image


Crits?


*EDIT*

I just scanned in these two sketches from over the weekend, they might be fun to paint!

Posted Image

and . . .

Posted Image


Crits, Again?
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-AnTiSeAl-
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Limon lemime
Huzzah!

I just hosted what i have so far of my animation. Posting for suggestions... C & C all that stuff. But it is a WIP so be gentle. I chose most symbol as my medium, but i have FBF thrown in. Ide like to do it all FBF but that would be too much, especially for the simple stuff.

Its supposed to be funny, and informational. Its something maybe someone brand spanking new to WoW or any other mmo would watch.

http://www.deviantart.com/view/22864831/

Enjoy.
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Bussman
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FLASH GENIUS (I wish...)
Very Nice, didnt you post this like a while ago???
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-AnTiSeAl-
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Limon lemime
Apparently it wasnt loading.... so i hosted it on deviant and re-posted.
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Thanatos
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... Tim ...♂
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Thats awsome, cant wait to see the whole thing, I know some people on guild wars need to watch that.
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-AnTiSeAl-
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Limon lemime
Lol, thats why i made it. The noobs need some edification
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Villageidiot
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dude....Tordeck...I just got Guild wars....How long have you been playing?
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Thanatos
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... Tim ...♂
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Villageidiot
Sep 12 2005, 09:01 PM
dude....Tordeck...I just got Guild wars....How long have you been playing?

about lets see.... I got it the day after the new star wars movie came out.
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Bussman
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FLASH GENIUS (I wish...)
sry, dont mean to be pushy but can I please get some crits on my things that I put up there?

(are they not loading?)
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Yembles
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I kick global arse!
Global Mod
Hi everybody!

Just posting some WIP pics of a Sci Fi docks environment. I'm learning to make much more detailed models than I'm used to by viewing the plethora of Max Video tutorials over at www.3d-palace.com.

It's completely untextured and very poorly lit, but you get the idea. ;)

Let me know what you think. :D

Posted Image

Posted Image

Posted Image

Posted Image
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-AnTiSeAl-
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Limon lemime
Good start on those pics bussman, but alot of the war ones are missing proportions and perspective.

Im not sure what those others are supposed to be. Tree man/men?
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Anghenfil
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PELICAAAAAN
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Very slick, Yembles. Did you use NURBS, polys, or a mix?
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Rubberhead
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Fatscat Kittycat
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Nice one Yem. the architectural style of the building is kinda plain bit it looks like it's comming allong.
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Yembles
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I kick global arse!
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It's pure polys. I'm a complete noob when it comes to NURBS.

It's very poly-heavy, as I'm sure you can imagine. There's some serious slow down on my computer unless I start hiding bits of geometry. That's good for me though, I need to learn that lots of polys does not equal 'bad'.

What with the improvements in gaming technology there's no such thing as 'low poly' anymore anyway. :D

But anyway, to answer your question: Polys. ;)
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Rubberhead
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Fatscat Kittycat
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For what are you making this?
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Yembles
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I kick global arse!
Global Mod
Education and practice, mostly.

I hope to use the skills I learn to create stuff for games and films. Eventually.

This won't be used in anything like that as it is based off a tutorial, so doesn't really belong to me. Good way of learning though.
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Anghenfil
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PELICAAAAAN
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Yembles
Sep 13 2005, 02:14 PM
It's very poly-heavy, as I'm sure you can imagine. There's some serious slow down on my computer unless I start hiding bits of geometry. That's good for me though, I need to learn that lots of polys does not equal 'bad'.

What with the improvements in gaming technology there's no such thing as 'low poly' anymore anyway. :D

"Low poly" certainly DOES exist if you're on an old computer. It's all relative.

What baffles me is that Zbrush can handle something on the order of a few MILLION polys at once without slowdown, yet Maya and 3Ds Max start spazzing after a few thousand. There's probably a good reason for it, but it still confuses me.
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