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Whatcha Workin On?; Show Us & Get Feedback!
Topic Started: Jul 4 2005, 04:00 PM (92,774 Views)
Villageidiot
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Markham Carroll
Jan 5 2006, 01:05 PM
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A scene from an animation I'm working on.  The buildings in back haven't been finished yet.

is that.... :blink: ... jeff foxworthy?!?! (on the right)....hahaha....and maybe bill engval in the middle?....umm....blue collar comedy tour?!?! what?
but where's larry?...you know....larry the cable guy!!! he's so silly :P
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Bucks
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Brackenwood Lightweight
Yeah looks good Markham, i want to know what they are looking at :lol:

Ive done a bit more on my animation for the soup sound clip

what do you guys think, i thinnk the lip synch is ok but he needs to move more i think not sure

Here it is
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Malakym
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Black guy.
Cave_King
Jan 4 2006, 12:46 AM
Looks like you'll have to find a new style Malakym. ;)

fuck that, it took me forever to nail that style.

the guy in shades does look like ian, yes. but i think i've been able to sort out minor differences to save myself some legal trouble. if you notice, ian has red hair. the guy in shades has brown hair. im very tricky. :bing:
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Cave_King
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F!
Malakym
Jan 7 2006, 09:15 AM
fuck that, it took me forever to nail that style.

the guy in shades does look like ian, yes. but i think i've been able to sort out minor differences to save myself some legal trouble. if you notice, ian has red hair. the guy in shades has brown hair. im very tricky. :bing:

I was keedin'. Ian proberly wont care anyway, since his style does'nt stay consistant throughout the comic. ;)

I like his new style though, the one without lineart. B)
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Jemooky
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Matt
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A little Explanation, if you don't mind:
This is a Previs of a secondary character from what I hope will be my next animation. He's a shop-keeper at a general store, and he is a clockpunk style robot.

It is VERY incomplete, as he is actually supposed to be connected to the store itself through various arms and cogs. You might think of it as the store being the actualy robot, and the shopkeep is actually just a humanoid face to identify with.

I was excited to start working on this, as it was the one image the convinced me to start production on this movie. It came to me late at night for about 3 seconds, and I scrambled for pen and paper so I could sketch him as it was swiftly fading from my imagination.

So right now, I need suggestions on the concept, and how I can seperate him from his background. Any shots with him will be VERY busy, as there will be a lot of mechanisms working behind him, and I don't know how I will do this. Probably something to do with making him a brighter colour. Any suggestions on depth would be nice.

And I know I won't be able to pull of those crazy textures. Besides being distracting, it would murder the flash player. I don't like murdering.... usually.
I used them here to help me get a sense of the materials.
And on the note of textures: Thanks Humble :)

Sorry for the long-winded explanation.
Thoughts?


Edit: More related pictures:
http://img.photobucket.com/albums/v507/sma...pkeepsketch.png
http://img.photobucket.com/albums/v507/sma...owboysketch.png
http://img.photobucket.com/albums/v507/sma...ard/Cowboy4.jpg
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dawhat
Brackenwood Lightweight
I've been working on brushing a C4D render lately. About 3-4 hours into it so far and don't have much done.

Stock + Work so far.

Posted Image Posted Image
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Anghenfil
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PELICAAAAAN
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Great stuff, I love the colors in the bottom one. There's a little too much chaos in the center, so I'd work on toning it down slightly. I love the nested clam shapes below and above the center; they look like coral. :P

For future reference, 3D stuff generally goes in the 3D Art Gallery
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juggleballz
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I'm loose, full of juice and ready for use!
dawhat
Jan 7 2006, 06:07 PM
I've been working on brushing a C4D render lately. About 3-4 hours into it so far and don't have much done.

Stock + Work so far.

cool man, i like them alot. i always wondered how they make this stuff. i know its 3D but how do you actually make the splashy messy effect? and can u make in in any other 3D progrmas instead of C4D? if so...how?lol nice work.

i gots loads of wallpapers like that, and they are awesome. wud love to know how to create them.
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dawhat
Brackenwood Lightweight
Well, the render itself is just abstracts created in any 3d program. Let it be lightwave, maya, 3d studio max, cinema 4d. There's alot of tutorials around on how to make them... now for the brushing. That parts hard. Here's my step by step so far. I just take a brush at size 5, put opacity to 5% and first work on highlighting.. then filling in more color. The splash effect is still new to me and i'm not too good at it.

http://www.applepics.com/gallery/dawhat/24879/
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Rubberhead
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Fatscat Kittycat
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If you're into 3d abstract you should check out this site: http://shiver7.com/
If you want cool wallpapers go to depthcore.com
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dawhat
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Update.
Posted Image

I pretty much am done with this one.
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Rubberhead
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Fatscat Kittycat
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Try to be a bit more playfull with your text, enlarge it, use some pixel stretches, tilt it, use different fonts, etc...
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dawhat
Brackenwood Lightweight
Well, text will be the last step in this. I'm working on using color dodge for the first time, I guess it's coming along average. I overdid it alot though.
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Jemooky
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Matt
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Character design. I still don't have him right because he needs to look noble and graceful in one scene, and gruff, rude, and impatient in the next scene.

Edit: Does he remind you of anyone? I didn't use any reference, nor am I a fan of fantasy art, but I have a feeling I've seen him before...
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Colesif
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Generally Uninterested.
wow matt, that looks awesome. he reminds me of freya from ff9 for some reason, but bares no resemblance what so ever (its just me im sure) but freya was noble and graceful :)
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mr.nurbs
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Brackenwood greeter
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Good stuff Mook!

It kinda reminds of the dog from The Never Ending Story but yours looks a wee more grim... If you need him to express certain emotions, i'd recommend doing an expression sheet to explore the character......
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Jemooky
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Matt
mr.nurbs
Jan 9 2006, 07:07 PM
It kinda reminds of the dog from The Never Ending Story but yours looks a wee more grim... If you need him to express certain emotions, i'd recommend doing an expression sheet to explore the character......

Hey, that's what I was thinking of! The huge dog.
I can't take any credit for copying from that directly, since I haven't seen the movie in nearly a decade.

And an expression sheet is the next step. These were just seeing if I could pull a bunch of shapes together to make a solid looking head, which I think went well. Now for emotions. Then his body (He also needs to function as both a swift quadriped and a biped)

He looks gruff in these sketches, but I want to push it further. Obnoxious, rude, greedy, a glutton. The kind of guy who scratches his ass whenever he feels like it. Picks his nose and then shakes your hand. You know? As you can see it's a hard transition from having a noble appearance to being obnoxious, but I hope the effect it has on the viewer is worth while.

Do you guys want me to keep you updated on this project, or could you not care less?
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Bussman
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FLASH GENIUS (I wish...)
for a snotty looking face matt try and like schrunch his like nose and upper lip together, if you do it right now yourself you will see what i mean . . .

Oh and u better keep us updated or ill make the 9 hour drive up to Canadia and find u . . .
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Villageidiot
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Probably gonna be my entry for the Alias Sketchbook competition, CLICK HERE
i just have to upload into alias sketchbook and add colour and possibly a background... :lol: ....ooh...such a good competition.....gimme a sec and I'll add the link for you guyses ;)
oh uhh...heh...how do I change the image size? :(
Here's the comp. link: I'm sexy, click me bitch.
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akpaintslinger
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Brackenwood Heavyweight
Quote:
 
Does he remind you of anyone? I didn't use any reference, nor am I a fan of fantasy art, but I have a feeling I've seen him before...

Rabbit from Winnie The Pooh :bing:

Great work, Dawhat-- the arcs of light are right on! Might I suggest giving them more common intersections, so it looks as if they're eminating from somewhere? I think it looks awesome. :fpbls:

It's good to see people are putting submissions into the Alias Sketchbook comp! Nice job on your paintbrush knight there, Villageidiot! The shadow is well done, along with the shading. Emboldening the outlines will sharpen him up a bit more before you colour him! ;)
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Jemooky
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Matt
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I'm getting there. And faster than I expected, which is nice :)


Village idiot: looking good so far. I'm a bit too sleepy to do any crits now. First thing I noticed were his legs are too skinny.
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Ciggu
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Brackenwood Member
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I suppose this is the right place to post this since I am still working on the other sheets.
Uhm, one of my flash project characters, Una.
Her looks are mostly based on me, but she's waaay too much stern to ever be me X3

I suppose I'll post a few of these later.
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jubjub
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I am not immature you Stinky PooPoo Head!
Yay,Ciggu!Did we talk ya into posting in the sketch thread :P ?I'm glad we get to see more of your stuff.It's really cool to get to see new artists post here.Hmm if Anghenfil were here what would she say....mm,the tangents connecting the foot and sword probably.Other than that it's awesome.I like it :D .
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Anghenfil
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PELICAAAAAN
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Nope jubs, the sword and the foot aren't tangents. Nice try. :P

Her skin is getting lost in the background right now, so color that background. Add a shadow to define the ground. Also, keep in mind that the sword is by far the darkest thing in her design, and when that scabbard is on the screen it will be the first thing to grab the audience's eye. If this isn't what you want, I'd make the brown paler or get rid of the scabbard all together. Not a whole lot to say, it's pretty nice: Good construction and proportion. I assume this is for animating?

I like the slight masculinity of her face. It makes her a little more interesting for a girl.
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jubjub
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I am not immature you Stinky PooPoo Head!
Dang,well it was a shot in the dark. I think it rocks myself :bing: :lol: :D I recommend a background too,but that's probably because i just want MORE!!hehe
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