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| Tweet Topic Started: Jul 4 2005, 04:00 PM (92,761 Views) | |
| mystical-mongoose | Mar 5 2006, 11:46 AM Post #1201 |
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Eggy Toast
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Cool Munch..never really seen what you really look like though
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| crumb | Mar 5 2006, 11:49 AM Post #1202 |
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Rufum Ru Sudily!
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i look a little like Tomothy ^^ i have a photo piccy
just clik my namei love the beatles but dosen't everyone.
edit: comic i just did
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| Yembles | Mar 6 2006, 02:56 AM Post #1203 |
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I kick global arse!
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Thanks a lot for the crit Comlock (and for the comments Mr. Rat)
Unfortunately that guy has already been cooked a few months ago. Can't edit him now. Next time I'll post an image before I cook him so I can take peoples' awesome advice.
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| Cwork | Mar 6 2006, 12:33 PM Post #1204 |
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SpongeBob
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Take a saaad songgg, and make it betterrrrr Remember, to let 'er into your heart Then you can starr-art, to make it better, better, better, BETTER, BETTER, BAHHAHAH. http://img383.imageshack.us/my.php?image=b...reature14rj.swf This is what imma workin on. Any crits are orgasmically welcome. |
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| boundless | Mar 7 2006, 10:15 AM Post #1205 |
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stuck in the third dimension
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Munch, that was pretty funny for a short. Cwork, did you leave certain things like the ball and legs behind for a reason? Maybe you left em there as a reference while you work? Either way nice job I like the animation. Here's a screenshot from the game I'm working on. ![]() That level is just part of the demo as I test controls and whatnot. The final levels will have better detail. Castles, swords, evil zombie knights... yeah. Don't worry, you'll understand it when you play it. I hope
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| Cwork | Mar 7 2006, 11:37 AM Post #1206 |
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SpongeBob
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Wow, I'm diggin' the artwork boundless!! And yes, most of the stuff is totally in reference phase, just wanted to see what you guys thought about the actual animation. |
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| -AnTiSeAl- | Mar 7 2006, 12:11 PM Post #1207 |
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Limon lemime
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![]() Spent a bit of time that i should be doing my essay working on this, i think ill color him later. I thinks its gonna be him leading some adventurers along a dark hall or warning them, i dont know. All i know is i showed my friend and hes like "it looks like a monkey" EDIT: Just finished coloring him, threw him up in the finished art thread along with another drawin. |
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| inkrist | Mar 7 2006, 06:18 PM Post #1208 |
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Brackenwood Member
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![]() Posted this in Ang's creature workshop, but the thread seems to have frozen. Crits would be loverly --- [size=1]Scientists call him Jellyfishus Eatamus, but I call him Herbert. Features: -His eyes can retract into his mouth, with bioluminescent eyelids to see in the dark. -He skewers animals with his "tail," and then ejects spikes into its body to hold it in place on the tail, or Herb will squeeze the animal to use its defense system as his own protection, or even pretend to use that animal as a decoy, while he hides in shadows (I have pictures of these mechanisms, but didn't get a chance to take a picture of them yet). -Herb stores live jellyfish in his mouth to shock difficult-to-eat creatures to death. Jellyfish are lured in his mouth by small organisms that grow on the inside of his mouth that jellyfish like to eat. Herb enjoys the company of jellyfish in his mouth, but occasionally he will eat a few when he gets hungry and there are no other food sources nearby. More pics of Herb later.[/size] |
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| Freedom88 | Mar 7 2006, 07:31 PM Post #1209 |
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Brackenwood Lightweight
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Wow that looks quite good AntiSeal Can't wait to see him coloured ...One crit, the chracter's upper right arm looks a little short and possibly the right hand, however apart from that your character looks great ![]() EDIT: just saw your character coloured in the other thread ... and that robot looks awesome
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| Zwickel | Mar 8 2006, 08:44 AM Post #1210 |
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Brackenwood Heavyweight
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Hey man, that one is really good!!! Just add anticipation to the ball before it goes and hits the wall
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| Cwork | Mar 8 2006, 10:18 AM Post #1211 |
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SpongeBob
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The anticipation is in the squash, when the ball rears back to launch itself into the wall, but thanks for the kind wordz
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| Master Rade | Mar 8 2006, 11:02 AM Post #1212 |
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The Sexy Latino Supremeo
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The thing that nearly kill me Its old been thinking of working on something to make my chance's higher of getting into Savannah college. All I have is just some practice junk. Mostly tween or frame by frame. |
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| kib | Mar 8 2006, 12:49 PM Post #1213 |
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Brackenwood Heavyweight
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You were nearly killed by a squirrel? Rade, I thought you were tougher than that.
It looks good so far, Rade. Nice, squirrelly movement. Are you using source material? There are some size continuity problems in that it seems to shrink a bit with each successive key pose. Perhaps you can figure out a way of scaling them up one at a time so you don't have to re-do them? Good for you for sticking with the structures. You show real progress, Rade. Good job! kib PS: note text in my sig |
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| Master Rade | Mar 8 2006, 01:10 PM Post #1214 |
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The Sexy Latino Supremeo
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You were nearly killed by a squirrel? Rade, I thought you were tougher than that.
Its a long story, I was just playing a bush tree/ shrub wat ever it was and must have some how pluck a squirrel. Thus it feel landed on me and blah blah I got preown by fuzzy rat. It looks good so far, Rade. Nice, squirrelly movement. Are you using source material? Source material? wats that? Well I have been going outside and wacthing those fuzz balls for some time. Im thinking of wacthing them up close and take my chance's. As i try to study there every move. Do you see Wat risk I put my self in! The danger im willing to take , so that I perfect my work! That takes heart man. There are some size continuity problems in that it seems to shrink a bit with each successive key pose. Perhaps you can figure out a way of scaling them up one at a time so you don't have to re-do them? Yea I kinda see what you mean. Its a real time consuming but i trying to keep at all at one size. Not sure What else can make the progress go faster. Maybe some Animation Lube Good for you for sticking with the structures. You show real progress, Rade. Good job! Thanks Kib, Ill like how you give me those pats on the head typ of replys. Makes me feel im cool to chill with the big boys or something like that. kib PS: note text in my sig Well thats a sign for sure? Look like some one is Mr. Popular |
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| Zwickel | Mar 8 2006, 01:20 PM Post #1215 |
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Brackenwood Heavyweight
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I noticed that Cwork, anyways, try to add a bit more anticipation, you can skew it a bit and it'll look better. I recommend you to make a frame for each leg and arm, another for the head, one for the body, and a last one for the tail. Study the movement of a real squirrel, they move really fast, look at the sides (they look as if they were nervous at all times). You could also see that the tail is like a "secondary action", it moves with the whole body (basically the same way as the spine does) but more fluid and free. |
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| Master Rade | Mar 9 2006, 11:14 AM Post #1216 |
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The Sexy Latino Supremeo
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When I see the squirrels. There awlays waging their fuzzy tails around back and fourth while there making fast past crawling up trees. Also, I ntoice squirrels dont walk but hop to one place to another. There movement is really hard to recreated. There fast as hell, maybe If I start feeding them. Have you ever saw a black squirel before? I have and those things dont mess around if your a stranger. |
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| Cwork | Mar 9 2006, 12:03 PM Post #1217 |
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SpongeBob
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Anyone else wanna show me some love? Munch?
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| Andros | Mar 9 2006, 01:29 PM Post #1218 |
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Check my location.
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I'm making a game. I think the links are self-explanatory. If anyone can help me on the game aspect, I'd really appreciate it, but if not, I'd like critiques on the art itself. I'm trying to mimic its style as well as possible, if that helps. Move with the arrows Not a battle yet, but an example of what's to come Basic menu screen |
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| -AnTiSeAl- | Mar 9 2006, 05:19 PM Post #1219 |
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Limon lemime
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wierd andros! that game is nostalgia central! It reminds me of mario, in fact thats what i thought it was till he was in the solid snake uniform, but instead of a side scroller its a isometric, like those old ninja turtle games. What the game about and what do/can you do? |
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| Andros | Mar 9 2006, 05:25 PM Post #1220 |
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Check my location.
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It's Paper Gear Solid (tentatively titled)! Bounce, smash, and adventure through four levels of mayhem in a mysterious facility located in the dense Amazon rainforest! Bring along allies, new and old! In other words, I'm putting Metal Gear to the tune of Paper Mario. Timed-action-RPG battles, the whole shebang. You like? |
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| Freedom88 | Mar 9 2006, 11:03 PM Post #1221 |
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Brackenwood Lightweight
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That's actually pretty cool ... never played paper mario, might have to get my hands on it (are you going to have diagonals in the movement too?) |
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| Malakym | Mar 10 2006, 06:38 AM Post #1222 |
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Black guy.
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doign some concept work for the ol' comic. fortunatley, the coast is clear long enough to barely get 2 sketches scanned and uploaded.![]() ![]() lookin for crits, Mal |
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| yellowknots | Mar 10 2006, 06:56 AM Post #1223 |
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jag dricker läsk
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wow that looks awesome the otters look really good, I have been working on some concept stuff lately, I may scan it later. "Otter ass. He ate his tail." |
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| -AnTiSeAl- | Mar 10 2006, 09:17 AM Post #1224 |
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Limon lemime
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That sounds kewl Andros! i wanna play already ;P And Malakym, Awww, cute otter! Though it looks more like a ferret than a otter. And that first one with "Otter ass" i thought he was hidin behind a rock! Otherwise, great. Awww, look at the cute otter! :lol: |
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| Comlock | Mar 11 2006, 10:20 PM Post #1225 |
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These are my leafs:
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Love the concept sketches Malakym! Clean and long lines, I realy love you drawing style! Some concept sketches for "the journey" a challenge at cgtalk.com I started today: ![]() ![]()
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just clik my name
but dosen't everyone.














2:49 AM Jul 14