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| Tweet Topic Started: Jul 4 2005, 04:00 PM (92,758 Views) | |
| Comlock | Mar 24 2006, 08:21 AM Post #1276 |
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These are my leafs:
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ah, Thanx Kib! Thanx for noticing, because I didnt see it. What's even worse is that the front shoot that comes before that scene looks like this: ![]() So the pose I made on him was realy way off :lol: I should have probably drawn it more like this on the side view. Maby pushed it even more. ![]() And I'll use your "rider's slouch" pose on the slower bikescenes at the and of the movie. So thank you for that one=) Btw. yes, he's supposed to look to small for the bike, and that scene last for less than a half second. But I might change it anyway when I finish all the other scenes. |
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| kib | Mar 24 2006, 08:32 AM Post #1277 |
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Brackenwood Heavyweight
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You're welcome, Comlock!
I see from the front shot how his pose is. That makes more sense. He's kind of eagerly racing to get somewhere, is he? Driving agressively? I like the way his eyes are down level with the handlebars (more aerodynamic!) and the way his elbows are up level with his face in the front pose. From the side, though, his arms would cover his face so you have to work that one out a bit!
From your "pushed" poses I like the Left one more. Lots of intention there. If you want to match the front pose to it, you could possibly just put his head on a layer above the handle bar layer, making it closer to the camera? Like he's really leaning in to the action/wind/etc. But if the shot is only very short, as you say, you have to figure out if it really needs tweaking. Good luck! kib |
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| -hashbrown- | Mar 24 2006, 08:41 AM Post #1278 |
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Brackenwood Lightweight
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hey comlock, is there a trailer of throw back duck we can watch, all your screenshots look awesome and im impatient |
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| elephant | Mar 25 2006, 02:05 AM Post #1279 |
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the brackenwood piglet
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joy ![]()
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| Bussman | Mar 25 2006, 02:21 AM Post #1280 |
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FLASH GENIUS (I wish...)
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heh I love that loose style you have there elephant, its pretty lovable |
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| Sharlston | Mar 26 2006, 06:48 AM Post #1281 |
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Arse.
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![]() Yay, its Dave. |
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| Pillow | Mar 26 2006, 09:15 AM Post #1282 |
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SEX RED!!!
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http://i48.photobucket.com/albums/f244/Pil...imationhehe.swf my first ever animation! There are hundreds of things wrong with it (specially my clouds) but it didnt take long and iv never dun it b4 so yay! :lol: |
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| Andros | Mar 26 2006, 10:15 AM Post #1283 |
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Check my location.
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Not bad for a first. Look at all the awful black and white stick figure movies that get blammed on Newgrounds... several times an 'artist.' What I will suggest you do is: --Make solid clouds. They're easier to manipulate and look cleaner, too. Later on when you're using filters and whatnot, you can try the misty ones again. --Try to emulate acceleration. I only recently got the gist of it, but adding a sense of gravity helps enormously. Gravity looks like this when an object is falling, or roughly thereabouts: 0 <---Begin here 0 0 0 0 0 0 <----Terminal velocity, or the fastest it can fall 0 0 0 <----End Although, typically it should reach terminal velocity at about halfway down. --Finally, try adding some fragments and earth chunks flying about to the explosion. Make the impact have feeling--if it's particularly devestating, make the whole screen shudder either with tweens or with the vCam, which you should download posthaste. |
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| Cwork | Mar 29 2006, 12:28 PM Post #1284 |
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SpongeBob
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Animation. Yeah I haven't posted in a while. I made this for a weeklie over at the Synj forums about a person or object shaking another person/object viciously, but dunno if I should finish. enjoy, chaps. |
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| greenpeppers | Mar 29 2006, 01:28 PM Post #1285 |
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Brackenwood Lightweight
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Actually, It usually takes 14 seconds to reach terminal velocity. |
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| Andros | Mar 29 2006, 04:17 PM Post #1286 |
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Check my location.
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Different weight has a different terminal velocity, I was told. Usually, for animation's sake, it's just easier to have it reach terminal velocity at about halfway. Nobody's going to look at it and say "HAY UR FIZIX R TEH RONGG!! LOLOMGWTFBBQPIE!!!1" |
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| Pillow | Mar 29 2006, 04:25 PM Post #1287 |
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SEX RED!!!
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haha thanks i understood the falling but everything else lost me (all i know how to do is pencil, paint and add keyframe) it was mianly an experiment for me to see how much i can actually do so far. Tweening? V-cam? i couldnt figure out how to make the clouds misty either... i am an extreme newbie to flash :lol: |
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| kib | Mar 29 2006, 05:40 PM Post #1288 |
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Brackenwood Heavyweight
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Oh yes, someone will. <_< kib |
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| Janus | Mar 29 2006, 06:19 PM Post #1289 |
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Brackenwood Lightweight
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If anyone gets the chance, can they take a peek in the: "Can I get some opinions/advice?" topic. I'm starting on my first (real) flash movie and I've already submitted a few animation tests for review. Opinions, criticism, and advice are all wlecome! Thank you, Janus |
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| Pillow | Mar 30 2006, 02:36 AM Post #1290 |
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SEX RED!!!
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another thing in progress (not animation) appologies to Liam for liking your character trying to draw it and completely mucking it up
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| Comlock | Mar 30 2006, 03:24 AM Post #1291 |
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These are my leafs:
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Back on the "the journey" painting... I sketched in the two extra characters. Any comments so far? ![]() Pillow: You are definatley improving with your drawing ability, but here's some crits for you: Try to keep the upper and lower arms about equal lenght. ![]() My example is'nt realy that good either, but it could help you getting more on the right track. |
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| Pillow | Mar 30 2006, 03:42 AM Post #1292 |
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SEX RED!!!
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hey that's cool thanks!
:lol: ur guy with the pack his spine should be curved more under the weight it and knees buckled or it looks like he's carrying some feather pillows(i used ot have a huge heavy school bag and now my spine's is too curved) over than that it's great! anyway back to the drawing board |
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| Psybola | Mar 30 2006, 05:06 AM Post #1293 |
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Gone and never to return
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![]() The middle ground is going to be water with a reflection, I need help with the water and reflection. I don't want a perfect reflection though and can't figure out how to go about distorting it to look realistic. |
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| Pillow | Mar 30 2006, 06:03 AM Post #1294 |
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SEX RED!!!
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wow love the mountains... i cnt help with the reflection but somewhere on this forum there's something that can help cant remember where it is could of used it for my sea in my beach picture |
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| Fenrir | Mar 30 2006, 06:23 AM Post #1295 |
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Brackenwood Newbie
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Firefly Test Still lurking around. XD![]() The only sad thing is, ever time I try to bring my sketches to life in flash they look too cheesy. |
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| Rubberhead | Mar 30 2006, 07:38 AM Post #1296 |
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Fatscat Kittycat
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Doublecheck those chest-pelvis connection and proportions they're all funky right now. Might be me, but her breasts feel "stretched out" giving the impression her chest is really wide. |
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| Pillow | Mar 30 2006, 07:40 AM Post #1297 |
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SEX RED!!!
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oo that has an FF feal to it. I;m back from the drawing board and with improvements! ![]() The shadow on the face looks funny should i just lighten the colour and add features instead? It's still not finished just getting the basics done before i have to edti a whole picture and ruin it (which would be annoying) edit: wow i just looked at the 2 pics side by side huge difference! :lol: |
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| juggleballz | Mar 30 2006, 07:47 AM Post #1298 |
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I'm loose, full of juice and ready for use!
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looking really good fenrir. i think her right bicep (our left) is maybe a bit too thin in comparison to her forearm and maybe her left arm (our right). Her crotch is quite 'square' looking... With regardfs to ur firefly test: Bump up the fps from what it seems 12 frames per sec to maybe 24. It will smooth out the animation, just extend the animation over the timeline a little more. (it is at 12fps aint it?) To comlock...man i love it. the sky is beautiful especially the area just behind the people in the foreground. Sexy. The background mountain looks superb too! Cant wait to see it fully done. did u finish the last CGtalk one? love to see it too. |
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| kib | Mar 30 2006, 08:04 AM Post #1299 |
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Brackenwood Heavyweight
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Psybola, The things that will affect your reflection are: -the angle of the sun (how much it penetrates the lake, lightening the water) -the waves on the lake (small and far away will have a blurry effect) -the darkness of the mountains (darker reflections) -the mineral content of the water (perhaps going a bit far, but glacial lakes with all the silt in them give very muted refections) -etc You have to figure out how to use the style you brought to the rendering of the mountains for their reflection. Even though they are so far away that you probably would not be able to make them out, breaking up the outline of the reflection with a horizontal wave patter would be a possible starting point. Don't forget that waves are just bends in the reflection. We can only make them out when they reflect something different from what the rest of the water is reflecting (we see the contrast). Here's a reference image I found by putting "mountain reflection" into GIS. kib |
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| Cwork | Mar 30 2006, 12:53 PM Post #1300 |
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SpongeBob
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Damn. I always post my stuff at the exactly wrong time so that no one looks at it.
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2:49 AM Jul 14