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| Tweet Topic Started: Jul 4 2005, 04:00 PM (92,754 Views) | |
| humbleego | Apr 6 2006, 07:26 AM Post #1376 |
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Adam's Illegitimate Son
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Wow, too quick for me, Commie: Tried this. but didn't work: ![]() So, then I thought this:
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| Comlock | Apr 6 2006, 07:39 AM Post #1377 |
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These are my leafs:
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aaah, yes Thank you Dave! good idea. Thanks for lighting up some of the darker areas on the picture, I'll keep that in mind aswell. Now if I only could find some kind of a ref with a log were can see what's under the root=) |
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| juggleballz | Apr 6 2006, 07:43 AM Post #1378 |
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I'm loose, full of juice and ready for use!
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I personally prefer a curved tree / branch as I find it that little bit more dynamic, and i feel it adds to the curiousness of the pic. The weird background seems somewhat fantasy like so a curled up tree or log (to me) comes across more fantasy ish. i dunno, im finding it hard to explain what im thinking lol. Overall i find a arched branch or curled tree that little more weirder, but in a good way. To be honest either way looks good. its more a personal preference in my case. The pic is still looking sweet as, and will do no matter what u choose.
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| kib | Apr 6 2006, 07:49 AM Post #1379 |
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Brackenwood Heavyweight
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Hey Comlock, Nice re-working. The depth is much stronger now. My only suggestions are: -you can keep that nice curve that you had before (and curves are traditionally more pleasing to the eye) and still get the same depth effect -push the size difference between the near and far branches (make the nearer one much larger) -keep their sizes more uniform so the viewer makes the connection right away (branches, as you know, are usually thicker at the bottom of the tree, too, so this can work in your favour by pushing the perspective more) -make sure the size ratio of ant:branch is consistent. Decide how big an ant is beside the nearest branch and let that be the guide for the far-away ants. ![]() And those two quick sketches of yours, HE, are lovely. I know they are only quick examples, but the loose hatch marks and gray values say what they need to so efficiently. I hope you can fix your Flash/Wacom problem soon and do some really loose, sketchy stuff. Do you work in traditional media at all? Pen/ink? Charcoal? kib |
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| humbleego | Apr 6 2006, 08:01 AM Post #1380 |
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Adam's Illegitimate Son
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Google and ye shall find: ![]() ![]() ![]()
I used to do ALOT of charcoal, love it. But, these days, my work space is tiny and digital seems to work better for me. |
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| boundless | Apr 6 2006, 08:25 AM Post #1381 |
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stuck in the third dimension
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I liked the curved log idea, so heres something I did:![]() But of course, Kib beat me to it and gave much better advise. <_<
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| Comlock | Apr 6 2006, 08:42 AM Post #1382 |
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These are my leafs:
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Thanx Kib, bleego and boundless for all the work you're going trough to help me=) It shure is helpfull to get illustrated critiques. Here's the update. (I also changed the feet on the woman) Im going to bed now. ![]()
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| humbleego | Apr 6 2006, 08:55 AM Post #1383 |
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Adam's Illegitimate Son
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Ouu! Daddy like!
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| kib | Apr 6 2006, 09:00 AM Post #1384 |
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Brackenwood Heavyweight
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Hey Al, Looking good with the perspective. I just drew in some guides to check things. The arches are close enough that I wouldn't tighten them any more. The closest one to camera, though, ought to show its underside a bit more to help push the perspective. And the ovals of the tower could be pushed more near the top, too. Really emphasize that we are looking up at it from way low down. I didn't do this, but you could widen the base of the tower and have the vertical lines converge a bit. That would push it more. Here are two versions of the guy, depending on what kind of running you want him to be doing. ![]() ![]() Comlock was right about moving him closer to the R third line. Or you could add another guy running beside him. And I love the little car thingy over on the left. Like one of Calvin's shoes. Can't wait to see the flying machines chasing this guy. kib |
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| sharkcellar | Apr 6 2006, 02:54 PM Post #1385 |
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"l'enfer, c'est les autres" -Sartre
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Keith, Thanks for the tips. Yeah, Comlock's comment was right on. His tip was pretty handy too! I'm taking your suggestions into account. I really like the idea of emphasizing the tower with some converging lines. I wanted this to have a more worm's eye view than I think I have now. There is supposed to be a dog at the "3rd line" I have his shape barely sketched in because I don't know what he looks like yet. I'll post more images when I've made some progress. |
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| NOOB! | Apr 6 2006, 06:55 PM Post #1386 |
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The Token Black Guy
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com takes kibs advice,even if it means copying it exactly
:lol: kib....kib....i dunno what to say....just...kib
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| kib | Apr 7 2006, 04:33 AM Post #1387 |
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Brackenwood Heavyweight
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But kib copied Comlock in his reference... so Comlock is really copying... HIMSELF! My god! The call is coming from inside the house! kib |
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| NOOB! | Apr 7 2006, 05:00 AM Post #1388 |
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The Token Black Guy
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well i entered the cg challenge long b4 com,and well heres just sumthin i compiled to show my progress. started of with thumbnails,picked my fave,now i'm working it up.the end. oh and its like...a journey of flying nymphs,yaay.
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| TheEYE | Apr 7 2006, 03:18 PM Post #1389 |
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Lurys Fey Daemyt
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Seeing all your guy's work over the duration Ive been here finally inspired me to devote some time to learning Photoshop. So over the past few weeks Ive been cramming my head with tutorials.... some of which were really bloody boring! I decided to try out some of what Ive learned as far as coloring goes anyways. I used a nice piece of lineart by Walter Shoenleber called "Shanna" to practice with. ![]() That is the base coloring. Im not sure what color to go with for the moon and overall background yet, although I like the mood the current background gives. So now its on to adding some shadows and highlights..... god help me! If anyone has any crits, as always please let 'em fly! The more I can learn about doing this sort of thing in PS, the happier I will be!
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| Anghenfil | Apr 7 2006, 03:27 PM Post #1390 |
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PELICAAAAAN
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Yeeeesh... Not your fault, but the water Walter drew in front of that woman's legs looks like some kind of horrible Amazonian skin disease. Check out where your light source is coming from: The moon, which is above, behind, and to the left. Put shadows wherever the light wouldn't touch. I know it's easier said than done, but it's really just a logic puzzle and practice that makes good lighting. THINK about where everything is. Start a new layer and with a big soft brush, ROUGHLY go over the piece and put the shadows where you think they should be. Post it and we'll help you from there. Also, "blue" down your colors, especially her hair. This is a night scene, remember? |
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| TheEYE | Apr 7 2006, 03:34 PM Post #1391 |
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Lurys Fey Daemyt
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I will Ang, I promise!
:lol: These are just my base colors, I havent added any shadows or highlights yet! Its the gradiation I used for the background that really gave it a more finished look then the state its actually at. As far as the water on the leg goes, I totally agree. I'm going to ATTEMPT to make the droplets look far more realistic and drop the opacity on them. I think if I can get them looking half decent I will lose the lines around the water drops and splashes as well. Do you think that would work? Possibly adding some fog effets at the end to detract attention from them? I wish I hadnt procrastinated on learning PS, its far easier then what I envisioned... just need some decent tutorials to hammer in the basics! <Edit> Added some texture, shadows and highlights to the bikini top and the armband, as well as finished the armband strapping. Started to add some shadows to try and flesh out the bodies curves. Added some basic shadowing to the mountains to reinforce the direction of the light when I start to add some body highlights. ![]() Still not sure about the overall background. Maybe something more reddish? I have to do some levels adjustments on the shadowing in the far had area too.... thats too dark. But for now.... bed! :rolleyes: <Edit x2> I actually have a question for those in the PS know.... When I imported the original line art in and selected and filled it, it came out all anti-aliased. I had to go over every bloody line. There are still many spots I have to touch up. <_< How can you make it so the lines come out solid and you can select everything inside the lines right uo to the line? Does that make sense? Im tired!
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| Freedom88 | Apr 7 2006, 09:19 PM Post #1392 |
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Brackenwood Lightweight
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Hey TheEYE, there's an excellent thread here that helped me quite a bit
:Anti-laising woes hope that helps |
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| crumb | Apr 7 2006, 09:31 PM Post #1393 |
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Rufum Ru Sudily!
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the EYE, when it didn't have shadow it seemed more like a "superman" MARVEL comic, adding shadeing made it better
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| fuzzyillogic | Apr 7 2006, 09:40 PM Post #1394 |
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certifiably psychotic
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Superman is DC not marvel munchmeister Looks great eye but I think ang is gonna tell you to push those shadows a hellva lot more - I have heaps of problems in that area too, I'm really conservative - got to go beyond my visual comfort zone Noob, I love your nymph pic so far, and even at that raw stage I would probably be hanging it on my wall lol |
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| smoscar_01 | Apr 7 2006, 11:10 PM Post #1395 |
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Mid-Level ActionScripter
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hey Eye the first one you posted looks like a pop art piece I personally liked it more
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| crumb | Apr 7 2006, 11:22 PM Post #1396 |
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Rufum Ru Sudily!
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oooooh yeeeeeh.... SO embarresed
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| juggleballz | Apr 7 2006, 11:50 PM Post #1397 |
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I'm loose, full of juice and ready for use!
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LOOK AT THE MOONPIES ON HER! to the eye: the shaded version kind looks like she is sun burnt a little. Rather than just taking a darker more saturated variation of the orignial skin tone, take a darker version , make make it less saturated with a slight blueish tone. Don be afraid to use like a really dark blue-gray for shadows and shades. just make another layer and work in that layer. if it messes up just delete it. its a trial and error approach. When i started colouring i was too reserved to push shading as well. Comlock whipped me through that. If u want the lines to remain solid i wud make a layer below the line art layer and set the line art layer to multiply. This means anything u draw behind it will show through but only in the white areas. Any black areas remain untouched and the white is replaced with what ever is below it. It takes a little longer as u cannot simply fill the area with a paint bucket, but it solves any antialising issues. looking good though mate. (There is some great lineart on neondragonart.com as well) |
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| humbleego | Apr 8 2006, 01:27 AM Post #1398 |
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Adam's Illegitimate Son
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Read this tute (especially the section on skin tones) and you shall be set free!
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| NOOB! | Apr 8 2006, 01:56 AM Post #1399 |
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The Token Black Guy
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haha thanks fuz,no one replies to my work anymore,i guess its just plain hatred
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| Comlock | Apr 8 2006, 01:59 AM Post #1400 |
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These are my leafs:
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Noob, when you have time..GO FINNISH THAT PAINTING!. The colours Kicks so much as. Beautiful work! If you cant reach the deadline, finish it anyway! ^^ TheEYE: Since it's a moonlight scene, you could probably make the whole foreground darker, and maby in a bluish tone. one example (done in 12 mins): ![]() I absolutly hate the dull colours in this one though, but it's just a painting example I did. Basicly im just working very very loosley to begin with, then go for finer details at the end\clean up ugly brush strokes. I even recorded it. (That's why I do lots of strange useless weird things in this video. I didnt know what I was doing^^ mostly just experimenting) I use the "colourpicker" alot here (Ctrl) while painting btw. (I use it to make gradients too) watch the 12 min colouring video here: DOWNLOAD 37MB DIVX AVI VIDEOFILE |
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