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Whatcha Workin On?; Show Us & Get Feedback!
Topic Started: Jul 4 2005, 04:00 PM (92,804 Views)
humbleego
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Adam's Illegitimate Son
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Looks like I'm late on this, Ang and you're probably tired of critiques, but who asked you anyway?!?!?!?! ;)

Posted Image

First off, I love this rendering, the shading on the back leg looks great. Most of what I see now are structural inconsistancies as per below (sorry if this is redundant):

Posted Image

The only other comment I'd make is how isolated the objects on his/her are. The animal appears to be the same sort of material all over, so it seems to me that they should be slighty scattered. Not everywhere, but just not so condensed.

Anyway, hope this helps and sorry if I'm killing a dead horse.
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Divine_Walrus
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Woah, nice critiquing!! I didn't pick up on any of that, but now that I look at it again all of that makes sense. You've got a great eye for directional problems...if that makes any sense.
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Yembles
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I kick global arse!
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Today I attempted some photoshop painting. As far as correct methods go I'm absolutely clueless when it comes to Photoshop, so feel free to help me out by telling me what a moron I am and how I can go about things correctly. ;)

800x600 so here's a link.
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Rubberhead
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Fatscat Kittycat
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I *might* throw out a sheet with some techniques... don't count on it tough :lol:
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Anghenfil
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PELICAAAAAN
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humbleego
Jul 17 2005, 04:31 AM
Posted Image

You are completely right, of course. I'm having difficultly rendering slight differences in angles, I know this, and I knew while I was painting it that it wasn't quite right, but I didn't know how to approach the problem differently, so I ignored it. Any changes I tried to do only made it worse.

But I notice you are sketching in volumes... now I realize how BADLY I need to start doing that too. Even though I've unofficially finished the picture, your critique is still very useful. :) Thank you Humble! You are my sunshine, the wind beneath my wings, the cream in my coffee! (End daily flattery).

... "Killing a dead horse"? Um, so, a zombie-horse?

Also, can anyone locate a video of an animal running from behind? I thought some animals ran with their heels tucked in and knees pointed out on the recoil. If they don't, I need to erase that bad habit as soon as possible.

Yembles, nice painting so far. Just spend time experimenting with the program until you find methods that work for you, or you can do some photoshop tuts lying around the internet. Where is his face??
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Sephiroth
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yo mamma's daddy!!
Anghenfil are you planning on animating that character?? because that seems like something that would be in one of those anime movies like "spirited away" or a show like "inuyasha" amasing drawing!! sorry I'm wicked late on commenting on it tho.. good stuff!
-Nick
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Anghenfil
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PELICAAAAAN
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Sephiroth
Jul 17 2005, 12:01 PM
Anghenfil are you planning on animating that character?? because that seems like something that would be in one of those anime movies like "spirited away" or a show like "inuyasha" amasing drawing!! sorry I'm wicked late on commenting on it tho.. good stuff!
-Nick

I would like to, yes, but it's detailed enough that it would be most practical to do in 3D, which I haven't learned very well yet. Miyazaki is my hero though, so... Yay! Thank you. Inuyasha can bite me; that show ruined Takahashi's original work. <_<

Sorry, off-topic... Who else has a picture? :lol:
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Rubberhead
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Fatscat Kittycat
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Yembles
Jul 18 2005, 12:33 AM
Today I attempted some photoshop painting. As far as correct methods go I'm absolutely clueless when it comes to Photoshop, so feel free to help me out by telling me what a moron I am and how I can go about things correctly. ;)

800x600 so here's a link.

Here's something on colouring and shading, i wanted to include other stuff like how to paint texture, use different brush points etc... but that would get a bit too time consuming.

Posted Image
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boundless
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stuck in the third dimension
Anghenfil, this is a video of a greyhound running. It might be hard to see it's feet though. Sorry it's all I could find.
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Yembles
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Thanks a lot for that Rubberhead. That'll definitely come in useful. :)
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bardaux
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bär-dō
Here's this outline (sorry for low quality)
I put it in the illustrator comp, but that appears to be closed now.
expect to see progress of this later, I actually like this concept even if it is hard to make out in the image here.
Posted Image
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NOOB!
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The Token Black Guy
*finishes breack dancing*

hey nice work man!
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humbleego
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I think this might already be in the resources, but here it is again. It's along the lines of Rubber's last post. I've found it really useful.

Niklas Jansson's Art Tutorial
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Neo_uk
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Smellheadface
Sorry to sound ignorant, but whats the difference with this and Daily Sketch Thread?

:xbitey:
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Divine_Walrus
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Daily Sketch Thread is for your random drawings and sketches, this is for the more serious artworks which take a longer time, and gives other members the oppurtunity to critique it for you...I think?
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humbleego
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It also applies to any project, 2D, 3D, Animation, Illustration, whatever. It was created to keep un-sketch-related pieces out of sketch thread. Sometimes this overlaps because one usually sketches something before they create it, no matter what the medium.

Ultimately, I was trying to create an area with higher traffic (like Sketchthread) for people to get more critiques on other projects. Quite often the individual "Look at my Stuff" threads don't get as much attention as they should. By funneling that traffic into one thread, hopefully people get more feedback. :bfoot:
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Neo_uk
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Smellheadface
Oh ok

Well in that case, i'll post this stuff here:

I spent the morning, dedicating my time to walk cycles. What do you guys think?


30 FPS, 12 Drawings, 36 frames (i think)


Posted Image

http://img.photobucket.com/albums/v396/neo...ingpractise.swf


Posted Image

http://img.photobucket.com/albums/v396/neo...actisesword.swf

-Jack
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Bussman
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FLASH GENIUS (I wish...)
Nice neo, but the second walk cycle, (with the shield) it seems his right arm jerks a little when its swinging toward the waist (sp) just stare at that for a second and maybe you'll notice it too. I suggest maybe one more keyframe right there.

Other than that, I love how you had the feet like lazily moving; very smooth on the feet
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Divine_Walrus
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Sorry, don't know much about walk cycles, can't crit very well, the hair dosn't mov much thouigh as he does. Maybe give it a little more bounce? :P Hey Buss, when are you posting the pics from your trip?
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juggleballz
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I'm loose, full of juice and ready for use!
yo Jack nice walk cycles man. looking good. maybe a little rigid but still looking sweet.

How wud a little squash and stretch look? dunno if is needed at all but still worth a try.

----------------------------------------

Im currently developinga portfolio of flash websites at moment, so that i can approach companies here in Belfast that have crap sites, and hopefully get paid to make them one.

im developing 3 styles of sites at moment. smooth working Professional looking ones, Creative ones, and simplistic ones. all with easy interactivity.

here is the beginning of a creative one i started developing a couple hours ago. i like the way it is flowing but the look of it is starting to annoy me lol. if i look at something for more than an hour i get sick of it and wanna start again lol. i was focussing more on the flow of the site moreso than the look but please check it out anyways.

but anyway without further ado:
[size=14]HANDY SITE[/size]

its bare bones at the moment, and no buttons work apart from the "art" button, which links to a crappy "demo" page.

CLICK THE LITTLE INK PATCH ON THE BOTTOM RIGHT.
the doodle page, as u may notice is far from complete, but thanks to the awesome brain of Vector, i managed to pull this little thingy together.

Problems already noticed:
The doodlepage: the coloured lines draw above the hand, trying to sort that at moment.
ah yes, as DivineWalrus stated, yeah i need to extend the arm on the doodle page.

Art page: need to sort out layout badly

Menu page: Need to add more detail thingies and more layout things.
Fonts need changed badly.

im pleased to an extent, and its only 140kb at moment. thought it may have been a lot bigger.

btw one more thing, the fonts may not show up properly.
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Divine_Walrus
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Hey Man that's really cool, awesome design. Very.....authentic? I dunno, I just like it, it's cool :P Only problem I found is with the drawing pad, aswell as the under-the-hand business which you already stated, if you try to dsrasw in the top left, you can see the end of the arm...it's a little odd, aside from that it looks great!
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Neo_uk
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Smellheadface
Very very very nice Jugglez! Im really impressed!

What a great idea, and well executed! Only thing... is on the doodle page, (i dont know if mentioned already) but the doodling is above the hand...

Anyway very good! Keep posting stuff

And also, if you need any help from me, absolutely anything at all. Just gimme a buzz, ok?

-Jack
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juggleballz
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I'm loose, full of juice and ready for use!
thanks man. yeah i know the doodles apear above the arm. i asked vector about this, so just waiting for a reply now. hopefully it can be fixed.

and yeah definately man, if i need some help ill let u know, cheers jack.
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Yembles
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Another Photoshop painting from me. I discovered that the Dungeons and Dragons monstrous manual is brilliant for inspiration. :)

Meet the Mind Flayer. :)
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Rubberhead
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Fatscat Kittycat
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Hey Yembles, I'm gonna give some tips based on from what I see here.

It helps if you turn off your other dynamics for your base layer. Also make sure you have smoothing enabled and use a tight brush spacing, (something about 10% would work good for smooth edges). Once you've got your base layer dowb you can work ontop of that. Try to look at your silhouette at this stage, make shure you have a nice and varied outline and make sure it doesn't look too stiff.

Also, you should always try to paint at high resolution, so you can downsize. this elliminates the space filling antialiasing going on and will result in a much crispier image.

Also feel free to define the lightsources visualy, just a mental quote to avoid making mistakes. Also try to get the right values going on. Make sure the contrast is well readable. Do this by blocking out the light first, like Comlock did with his Golem pieces.

Oh, and only use soft brushes when needed, too much soft brushing will tend to make your image look blurry and hazy.


Erh... have a nice day! ;)
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