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Whatcha Workin On?; Show Us & Get Feedback!
Topic Started: Jul 4 2005, 04:00 PM (92,740 Views)
boundless
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stuck in the third dimension
thanks bobcats :D I actually used the brush tool, size 2, with pressure sensitivity (wacom).. no smoothing or anything.
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Zwickel
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Brackenwood Heavyweight
Looks like an octopus is grabbing her.
Why don't you develop it a bit more?
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juggleballz
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I'm loose, full of juice and ready for use!
i was gonna say snake but i thought it was a bit too obvious. Octopus is good.

What about a huge tongur from some kinda weird massive monster man thing?
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boundless
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stuck in the third dimension
Zwickel
Jun 5 2006, 09:17 PM
Why don't you develop it a bit more?

I want to :worry: its just hard to get the look I want..

octopus, snake.. i dunno maybe something more mysterious

a monster mans tongue?? come on juggz im not into that <_<

:lol:
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SneakyRobot
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SneakBot
or just add a speach bubble that says "help! ive all the sudden grown large tubular tumors!"
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Zwickel
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Brackenwood Heavyweight
Hentai leeches :lol:
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Alandir
Brackenwood Member
ketchupface
Jun 6 2006, 08:45 AM
Alandir
Jun 6 2006, 04:43 AM
I'm working on a picture of mine in photoshop. But as the newb I am im no good at it :P
Posted Image

Tried to do some work on the environment. But i'm not completely satisfied.. there is no real depth in the picture, and the colors are a bit wrong. But thats only me, what do you think? feel free to critisize all you want :D

I think there's a few things that may help you can do to achieving more depth & improve the image overall:

=First, use this --> http://z7.invisionfree.com/Brackenwood/ind...0&#entry7466433
It's an extremely useful thread cooked up by Kib, which I have actually learned a lot from. Unfortunately, the images seem to be gone. :\

=Overall, try sharpening things up a bit. Compared to the character, everything seems a bit out of focus.

=The mountain closest to the foreground should have clearer detail & more of it than that of the mountains behind it. For each one that goes back, try desaturating them a bit & pulling the brightness up in small increments. The mountain in the far back (just to the right of the character's hip) should be just barely visible as the effects of atmosphere almost make it blend into the sky. Also the mountains overall look a bit too saturated when comparing them to how bright that sun/sky is.

=The small log(?) object in the bottom left is somewhat unclear about what it is, & it seems to just sort of stop...unless it's supposed to grow from the mountain side. If it is a log, get some references to help you more clearly illustrate what you're going for.

=If you keep that log-thing there, make sure the character is casting a shadow onto it, considering the position of the sun.

=Compositionally, I'd re-arrange the mountains. It appears intentional that you were trying to lead the eye's attention to your character, but you can disguise this a bit more. Mountains generally aren't formed in this fashion. :P

=The clouds appear to be roughly the same value/saturation. Vary these a bit more & follow the guidelines of brightness/saturation that Kib made in that link I mentioned above.

=The ground to the right/behind the character looks a bit sphere-ish in shape. I'm not sure if that's what you're going for, but it looks odd, imo.

=I like the light, loose lines you have in the sky near the sun. If it were mine, I'd experiment with them throughout the background. That is, if you aren't going for something extremely realistic. That's just me though.

As for colors, it's hard to say (I'm not too great in color theory), so you'll just have to experiment with those. However, I think with some work, you could really pull off something nice. The character's already looking quite nice (I'm particularly fond of the furry part around his waist & his bottom half clothing). Again...read that thread above, that'll probably be most helpful for you.

Good luck!

-KF

Thanks alot ketchupface! Now I can really work on my pic :D
that log is infact a strangely shaped log. I could try to remake it and make it more gray.
And I'll try to change the mountains. That spherish looking thing was supposed to be a hill in the background, but the way I've made I can see now how unatural it looks.

thanks for the feedback!

the link doesn't work. Do you mind posting it again?
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ketchupface
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BW Lurker
Alandir
Jun 6 2006, 09:26 PM
the link doesn't work. Do you mind posting it again?

http://z7.invisionfree.com/Brackenwood/ind...0&#entry7466433

not sure why the first one didn't work :\
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Jemooky
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Matt
Step 1 Step 2

Posted Image

Progress on that robot I accidentally posted in the finished art thread (whoops.)
No, he's not a teapot. ;) He's a furnace. I think. I don't mind if even I don't know quite what he is.

Any crits greatly appreciated, including painting help. I have no idea what I'm doing. :yfok:
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Bussman
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FLASH GENIUS (I wish...)
Matt, did you have a sketch layer? If so I would greatly appreciate seeing as well as your help on how you actually gave it a solid outline and shape without it being cloudy and 'soft' aroudn the edges when the sketch layer is removed.

If you didnt, then nice job, (meaning you just jumped right into it)!
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Jemooky
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Matt
Bussman
Jun 6 2006, 06:06 PM
If you didnt, then nice job, (meaning you just jumped right into it)!

Hell, no! I hardly know how to draw a stick man, I can't just jump into something like this. I'd be happy to show you my sketch layer. I'll even do a "tutorial" to help you.
Sorry, 56Kers (all two of you), this'll be a long load.

Sketch:
Posted Image
Block in some colours (this isn't the original, I made it to show you my steps):
Posted Image
Without sketch: (This is where you're having troubles, no? Don't worry, it always looks blobby when you take away the sketch)
Posted Image
But just keep working, changing the sketch's visibility, and detail the colours more:
Posted Image
Posted Image

Then, with the swish of a magic wand:
Posted Image
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Bussman
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FLASH GENIUS (I wish...)
ahh sweet, i see, ya i always thought that at this stage:

Posted Image

I had done something wrong, and I always avoided this . .. .

Thanks Matt, your the best (**HUGS**)
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Jemooky
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Matt
Bussman
Jun 6 2006, 08:12 PM
Thanks Matt, your the best (**HUGS**)

Aw, shucks.


Bussman just showed me this on msn:
http://www.humbleego.com/site/port_html/po...t_steampunk.htm
God Dammit! I had his image in the back of my mind while planning, but it's ridonculous how close they are. I pretty much accidentaly chose the exact same colour scheme. Sorry, Humble. I honestly didn't think they'd be that close.
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Master Rade
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The Sexy Latino Supremeo
YEA 2 more pages!

This time with less wet dreams and Godzillia boners :rolleyes: ;)



Posted Image


Posted Image


Posted Image
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Cel
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Brackenwood Heavyweight
Here's some pics I made of the characters in the flash I'm making. Comments, crits? Thing that could be better?

Posted Image

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Rubberhead
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Fatscat Kittycat
Moderator
Cel
Jun 8 2006, 10:05 AM
Here's some pics I made of the characters in the flash I'm making. Comments, crits? Thing that could be better?

Posted Image

Not bad, quite good infact.
Try working on the girls torso a bit tough, it's really flat now, kinda like a tube.
Just getting some more line variation there would allready do allot.
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Bussman
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FLASH GENIUS (I wish...)
I like I Like!

Done in flash you said, and with pressure sensitivity?
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evilryan
Brackenwood Newbie
heres a Bitey im working on for my sig so far
lemme know what you think

Posted Image
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Cel
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Brackenwood Heavyweight
Rubberhead, I think I managed to round her up a little. Basically, I made some of the lines a little thicker and cleaned up the hair on her back so it doesnt look so flat. Oh, and I colored it and uploaded to DA :lol:.

Bussman: thats right. I used the presure thingy in flash. Also did the coloring in flash.

http://www.deviantart.com/view/34478233/
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Zwickel
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Brackenwood Heavyweight
Damn Cel, I like the proportions and her clothing, nice work!
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Jemooky
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Matt
Posted Image
Okay, I think I'm about done. Any crits would be greatly appreciated.


Speaking of crits...
Master Rade, I think you could stand to make your panel layout a bit more interesting. Right now it's just a bunch of rectangles and triangles that are closely touching. Experiment with borders and shapes of borders depending on content. Borders give timing to comics, and you shouldn't ignore that tool.
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BaconIsGood4You
Brackenwood Lightweight
Here is two versions of a Work in Progress sleepy walk

The difference is that in the first, the shoulders and legs oppose each other whereas in the bottom they are in sync. The bottom one looks more sleepy, but doesn't work as well as the top.

It needs more frames, detailing, and also some timing work (slowing it down a tad).

Tell me what you think?
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Festival Bobcats
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Brackenwood Lightweight
Jem, I think you need to work on the arms more. They look really flat compared to the rest of the body. Other than that, it's great.
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smoscar_01
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Mid-Level ActionScripter
hi this is an about two and a half hours of mouse work...

Posted Image

...god I need an intuos
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FLUDD
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I am so smrt!
smoscar_01
Jun 12 2006, 06:05 AM
hi this is an about two and a half hours of mouse work...

You did all that with a mouse? sheesh! :gasp: No offense, but, with a wacom it'll take only 30 mins and that's pretty quick. Tho, pretty good caricature of somebody.(if it is). :P

EDIT: oh,wait, i read the "I need an intuos" part of the post, i take the wacom thing back. :worry:
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