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| Tweet Topic Started: Jul 4 2005, 04:00 PM (92,727 Views) | |
| Malakym | Oct 6 2006, 01:16 PM Post #2051 |
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Black guy.
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Calco: try straightening out the poses for your characters. They seem to be twisting to the sides, making it very awkard looking. Also, I know that personally, if I was straining to hold such a heavy object, my knees would be bent and probably even buckling. But I dont think it's too much of an issue. Also, try and make the hands of your sandwhich-eater larger. I guess it's just a pet peeve of mine. ![]() Happy drawing! |
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| Calco | Oct 6 2006, 03:52 PM Post #2052 |
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"Get Funked"
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He's a little guy, with little hands
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| akpaintslinger | Oct 6 2006, 04:47 PM Post #2053 |
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Brackenwood Heavyweight
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I'm a little interested to know why this kid is going to the criminal psychiatric ward, wOOt! Have you done any storyboarding or sketching, yet? If not, I'd highly recommend drawing out a storyboard either in flash or on paper so you can work your ideas down to a 't'. That way you don't have to worry about cutting out hours of hard work you've coloured and animated that might not move the way you'd like. ---------------------------------------------------------------------------------------------------------------------------------------------------
Does he smell like cabbage, too? Hand tutorials in case you'd like you practice. |
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| Calcifer | Oct 7 2006, 07:38 AM Post #2054 |
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Brackenwood Lightweight
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Heres a work in progress, inspired by the song: lucy in the sky with diamonds. C&C extremely welcome...![]() tr
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| Scottsman | Oct 7 2006, 08:15 AM Post #2055 |
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Brackenwood Member
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| TheEYE | Oct 15 2006, 03:25 AM Post #2056 |
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Lurys Fey Daemyt
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Pen and Ink on bristol board. The piece is a wee bit larger then what you can see here, but it didnt seem a neccesity to show anything that hasnt been worked on yet. :rolleyes: This is all thanks to Red's advise to go back to basics.... so here I am! :lol: So far there is about 30-ish hours into this, and anjother god knows how many to completion!
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| Espen | Oct 15 2006, 03:30 AM Post #2057 |
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Never Disturb us!
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i really got speechless for some seconds there. i was like " so where are we going to nigth? Friend: i dont know,....* opens whatcha workin on thread* hmm i guess we *rolls to eye post* can.................*speechless* HOLY COW EYE! thats awesome!!! |
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| TheEYE | Oct 15 2006, 03:39 AM Post #2058 |
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Lurys Fey Daemyt
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Thanks Esp! There are a few things bugging me.... perspective is wayyyyy off on the cliff the chick is sitting on. Im trying to rectify that situation now. Im scared shitless to start shading the girl.... I really want to push the correct anatomy in the textures, but dont want to go too dark. I think she will end up being done last.The water snake Im happier then hell with how it turned out so far, now its just a matter of not screwing him up! :lol: ....and deciding what Im going to do for the background. Any ideas on that anyone? I was really considering adding somesort of portcullis or gate to sort of frame in the girl and snake. But Im not sure.... perhaps just sticking to a "cave" theme? At any rate, it totally hit me a few days ago why my traditional work is better then any of my digital work...... Time. I put endless thought into my trad work, followed by endless hours ofgetting things just "right". I dont do that when I work digitally. Im lucky to put 1/100th the amount of time in. Guess I have to change that! :lol: |
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| Calco | Oct 15 2006, 09:54 AM Post #2059 |
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"Get Funked"
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Geez, it looks awesome, im sure you're not giong to mess it up
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| Malakym | Oct 15 2006, 12:50 PM Post #2060 |
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Black guy.
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Well since it's no longer a secret, Im working on a brackenwood action-sidescroller. I got the static bitey sprite lined up, but before i was able to color, my wacom zoinked out.
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| Calco | Oct 15 2006, 01:49 PM Post #2061 |
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"Get Funked"
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looking good
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| mr.nurbs | Oct 15 2006, 02:05 PM Post #2062 |
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Brackenwood greeter
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Im liking that drawing there EYE! A couple of things my friend... Laying out some perspective lines at the start will help you plot points out in terms of what things are closer and farther away from you. Seeing that you've put 30 hours into this i would scale that woman down so that she's about the size of that dragons head. That way the cliff will look alot bigger than it is along with making the dragon alot bigger as well.. Keep up the goodness! |
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| Deleted User | Oct 15 2006, 03:22 PM Post #2063 |
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Deleted User
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DAMMMMM EYE!! Thats lookin really good, your anatomy on the woman is perfect, shading looks brilliant, cloth looks like its blowing in the wind. It would be such a shame and take away alot of hard work to erase her and make her smaller, but I have to agree with nurbs coz at the moment the ratio of dragon to human would be sumthin like this - Human| Dragon | | | | | | | | When it should be more like this - Human| Dragon | | | | | | | | | | | | | | | | | | | | Aproximatley 4 or 5 times smaller then the neck of your dragon there. (Estimate)
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| akpaintslinger | Oct 15 2006, 05:13 PM Post #2064 |
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Brackenwood Heavyweight
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You must have nerves of steel to draw something this magnitude in pen and ink! Are you using any pencils?--- and what's bristol board like to draw on? Advice! - If you're nervous about shading the dame--- just set the ol' girl down in PS and try a couple 'ink washes' with mulitiply: ![]() ![]() - The textures you've plotted out so far look fantastic!-- but I can't make out any distinct source of light yet. Though it depends on where you decide to set it, a light source(s) will make the scene more dynamic, and will help make shading more decisive and focused. |
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| Comlock | Oct 15 2006, 06:11 PM Post #2065 |
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These are my leafs:
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Wow, that looks realy great eye! I got realy supriced when I saw this. But as the other said, you should plan out the perspective first. and I think the details of the rocks steal alot of focus from the important parts of the image. The details also takes over the overal shape of of the rocks itself, so it tends to look flat. Atleast that's what the teachers at the drawingschool keeps nagging about everytime we do longstudies of humans in pencil or crayon "Do'nt do the details yet! To soon!find the biggest shapes first!" (but the same principle goes for rocks aswell=)) ![]() And to get the perspective more correct, you should plan out the horizonline from the start. right now it looks like it's placed above the woman and the dragon if you look at the big rock she's sitting on. I think it would look better if you made it lower. And I think you should let the light come frome above (wich is the easiest also, becasue it's easier to shade humans like that) and place it to the left, so the light will shine on her face, and not the back since it's not as important as the front of her. ![]() If you're going to add clouds, you should think about the overall composition aswell. if you look at mine, it kinda leads the eye like this in a way: ![]() here's another example: ![]() but ofcourse, since it's traditional you can't realy change that much. But it's realy a nice picture you did in the first place, and I think you should definatley finish it!=) good work!
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| TheEYE | Oct 16 2006, 04:05 AM Post #2066 |
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Lurys Fey Daemyt
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Thankies Chris! I most deffinately should have placed some proper perspective lines in there at the beggining, If nothing else that is one huge lesson I have learnt from this piece! :lol: Unfortunately scaling the woman in now 100% impossible being as her outline is already inked, so I have to go ahead and deal with what I have now.
Maybe not nerves of steel, perhaps utter stupidity? :lol: Yup, I use NP blue to block things in basically, then really light pencil (F) to refine the shapes to where Im happy, then ink. Bristol board is actually really nice to work with ink on, I'm not 100% sure how good it would be for a pencil sketch though, Im not real happy with how it seems to dull out the already dull pencil lines I have applied, but for adding some real light lines to work over its great! I had planned on doing some tests in TwistedBrush before adding stipple to the woman, (Behind the scenes) Thanks for the awesome advise though! Arthur, what can I say man? Thanks a million for taking the time to whip up some graphical ideas for me! I think I have managed to "fix" the perspective issue with the cliff the woman is sitting on. I pushed the idea of layers to give the illusion of height on the outcropping. I'll add a pic later tonight after I have that area finished. The light source hasnt been defined quite yet, although I have to make some decisions on that ASAP..... There is another cliff type structure to the left of the water snake that will hold "whatever" the woman is reaching for. (If I can ever decide what sort of "thingy" would make a half nude girl jump into water with an ugly ass snake in it... :rolleyes: ) So once I have that figured I think that the focus should be the line from the womans hand to that cliff. The pic I add tonight will show the entire piece and you will be able to see what I mean. As for background.... I'm not 100% sure about the cloud idea. Although the idea of adding in some mist may be a great concept. Overall I was aiming towards a "cave" look. But adding the light source coming through a vent in the roof of the cave may be a grand idea..... Once again I should have planned out the background elements before commiting to inking of anything, another lesson to take to the next piece! :lol: Thanks for the crits guys, I will update this later today.... after I get some more done!
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| Dazla | Oct 16 2006, 09:46 AM Post #2067 |
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Something needs to go here...........
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Looking forward to it. Also I diffently agree with what Comlock has said about the light source. If I feel that I have started something and it might turn out good but i'm to scared to go anyfurther, I put it into my computer and quickly run over it with photoshop to see what I could do with it, the only problem with that is that I don't have a scanner so it's digital photo by photo for me. maybe you could do the same do a skecth and then drop it into photoshop and run some idea's through it and that way you can work out which direction you are going to take into it. If I get time i'll take some photo's of some stuff that I have done but been too scared to finish and maybe get some people's help here. But Eye other than that I really liked what you have done there *personally I would have made the dragon's tongue smaller and not put so much curve throughout the neck because it looks alot more like a dragon serpent (giant snake with wings basically)* But do ignore me cause i'm really into dragons *not my back in Who is Who* |
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| TheEYE | Oct 16 2006, 01:29 PM Post #2068 |
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Lurys Fey Daemyt
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Well here's what I got accomplished today. I finished off the lower part of the outcrop, and started to try and fix the perspective problem uptop. Im not sure at this point if Im fixing it or fucking it.... I also took Com's advise on the direction of light. It will emit from behind and above the snakes head. I have the "roof vent" in the cave blocked in in NP blue, but you cant see it very well in the photo. I also started in on the foreground elements. ![]() Now I'm tired.... and to quote a recent AnimOTD, "Me eyes are blurry!!" :lol: Anyone have any ideas what this gal could be reaching for over on the other rock? I was thinking something symbolic like a pillow with a couple rings on it. Or of course there is always money? I dunno, I'm stumped on it. :rolleyes: |
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| Colesif | Oct 16 2006, 02:05 PM Post #2069 |
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Generally Uninterested.
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Join the club.... im likin the bitey render Mal, one suggestion though, maybe make his legs a bit longer or make his torson a little shorter. EYE- That sea dragon looks awesome! definetly one of the best things ive seen from you. His belly looks kinda lacking compared to the rest of him though.
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| akiraoni | Oct 16 2006, 07:04 PM Post #2070 |
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Brackenwood Newbie
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I am surrounded by artist's to whome I cannot compare. I have definately come to the right place ^_^. I'm working on an animated clip based on a forum joke one of my friends showed me. It's not meant to be long, tho it seems to be getting longer by the day >_>. Anyway, this was/is my first attempt at drawing something completely in flash, starting with animating a stick figure then filling out the details later. The plus of that is that I didn't have to create a full skeleton for each frame. The bad side is, well, he's wearing Anime pants... well, that and the fact that the perspectives are skewed and proportions arn't constant.... but those pants do look quite unbearable. This is really just meant to kill time until I can buy a new pc, so feel free to rip this piece apart (my ego needs the step down). I would prefer it be this than a project with much more long term prospects. shovel.swf |
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| Calco | Oct 16 2006, 07:49 PM Post #2071 |
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"Get Funked"
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Well Im gonna say its pretty good, you dont need to put it down like that
It looks a bit strange when the shovel changes hands, other than that
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| Deleted User | Oct 16 2006, 08:06 PM Post #2072 |
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Deleted User
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EYE YOU GENIOUS! its lookin beautiful, definately your best work so far that i've seen. Keep confident but dont get too cocky or you'll just end up thinkin you're the best and will end up screwing it up |
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| Ravenseye | Oct 16 2006, 09:52 PM Post #2073 |
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Brackenwood Heavyweight
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Haha or maybe just be extremly cocky and know your going to be the best so it comes out to be amazing. |
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| Malakym | Oct 16 2006, 10:15 PM Post #2074 |
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Black guy.
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You know I probably should, but since the torso isnt as complicated as the legs it actually makes it easier to animate this way. That image is also a 400% (I think) blow up of the bitey sprite you'll see in the game, so I dont know how important it is to you guys. Thanks for the input, though
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| sharkcellar | Oct 17 2006, 12:20 AM Post #2075 |
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"l'enfer, c'est les autres" -Sartre
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I just recently got back into tackling photoshop. Here are coupla things that I've done.![]() ![]() Both of them are pretty sloppy but I learned a lot getting em done. |
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I think she will end up being done last.














2:49 AM Jul 14