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| Tweet Topic Started: Jul 4 2005, 04:00 PM (92,726 Views) | |
| Rubberhead | Oct 17 2006, 02:13 AM Post #2076 |
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Fatscat Kittycat
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Shane, how are you shading this? Don't tell me it's pointilism or I'm going to die... |
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| Anghenfil | Oct 17 2006, 03:01 AM Post #2077 |
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PELICAAAAAN
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Shayne, I know I'm late to the party, but DAMN that's a huge improvement. Good job. Definitely intesify your shadows and highlights (Get some white acrylic and a teeny brush if you feel like lightening some areas again). |
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| akiraoni | Oct 17 2006, 03:36 AM Post #2078 |
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Brackenwood Newbie
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Hrmmm, I see your point on both levels. On the first, it's my attempt to maintain a thick skin. Somewhat like "if I give the first and harshest critique, the others wont be so offensive." >_> <_< Ok, so it probably doesn't work, but still LoL. On the second, do you think it would help if I added a slowdown to each exchange of hands, or could it be that I distorted something? |
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| Dazla | Oct 17 2006, 12:51 PM Post #2079 |
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Something needs to go here...........
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Ok... It was like 4am and I started work at 6 so bothered not to sleep so started making some stuff. I didn't have a clue what I was doing or where this was heading! Please help me decide what to do with this and how to make it better, Oh and I got bored so started making Blades/Compass thing's there in the corner's please tell me which one's are better. All c&c welcome Go Here. Clicky Clicky |
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| DarkKrypt | Oct 17 2006, 03:24 PM Post #2080 |
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Brackenwood Newbie
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hey hey how are you mate anyways the "ant thingy" lol looks nice i suggest just adding some more frames and.. i like the bottom right star..also possibly (if you can) add some shadows to it lataz happy hunting
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| ketchupface | Oct 17 2006, 03:33 PM Post #2081 |
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BW Lurker
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I don't think it's the least bit sloppy....I think it looks great! I like how you've suggested her vinyl/latex attire using a combination of lines & shading. Looks very good....as does her round butt! Is it strange to like cartoon asses? I think her face could use the same amount of attention to detail as the rest of her body. Her suit has much more intricate work put into it than her face, which is always an important area of interest. Maybe try just pushing the darks & pulling the highlights? I'm not sure... Her hairline on her forehead looks a little odd with the straight lines....I'd break them up a bit, as well as the defining line of her skull above her right eye, on the top of her head. Looks great though....great rendering & female form! === I'm deciding on colors for my character here, & I'm kinda at a loss. This is a stage of character development that I don't shine at, so I figured BW might be able to help me out. I have 4 possiblities here, but nothing's carved in stone yet. I also think I'm going to make his polka dots smaller & possibly some other color than white, because I think they draw too much attention right now. If anyone has any other ideas for a color scheme that they'd like to see, fire away....I'm extremely open to suggestion. If it helps, he's a short-fused, physically abusive antagonist type. ![]() (Personally, I'm torn between the 1st & 3rd) |
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| eviljoe | Oct 17 2006, 05:00 PM Post #2082 |
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I put the Laughter in Manslaughter
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Awesome
I like 2 |
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| Calco | Oct 17 2006, 06:04 PM Post #2083 |
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"Get Funked"
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Number 2, Number 2 |
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| shanewaier | Oct 18 2006, 12:26 AM Post #2084 |
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Brackenwood Lightweight
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num 2 |
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| Sparky | Oct 18 2006, 12:46 AM Post #2085 |
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Brackenwood Newbie
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All people love number two. And I love too number two.
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| juggleballz | Oct 18 2006, 02:21 AM Post #2086 |
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I'm loose, full of juice and ready for use!
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Screw conformity! I prefer number 3 or 4 as there is more colour variance. Its enirely up to you. Sharkcellar: Sweeeeet to dazla: put your frame rate up to 25fps, and it will look smoother. I also wouldnt use radial gradients for filling in those sections of the rotating disc. Gradients aren't usually a good idea unless used correctly. they can look naff and unprofessional. but then again change the gradient fills and how saturated they are and they may look better.
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| Ravenseye | Oct 18 2006, 05:16 AM Post #2087 |
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Brackenwood Heavyweight
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i agree with you on 1. His color of cloths there dont distract me from what hes waring but allows me to look at the character. |
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| akiraoni | Oct 18 2006, 09:51 AM Post #2088 |
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Brackenwood Newbie
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I have to say #3. #2 is somewhat of the "usual" color scheme (red and black), which I tend to deviate from. That and the fact that crimson shorts on a red character (IMO) draws attention away from the action in an attempt to affirm the character design itself in one's mind. Dazla I like it, it made me chuckle
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| Colesif | Oct 18 2006, 12:23 PM Post #2089 |
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Generally Uninterested.
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i gotta agree with the jugz on this one shark. maybe try some blues as well. his eye color is really dull too, give a little shine to those bad boys!
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| Deleted User | Oct 18 2006, 05:15 PM Post #2090 |
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Deleted User
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I say number ONE for sure! Also you forgot the top eyelid on the far eye :lol:
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| ketchupface | Oct 18 2006, 11:54 PM Post #2091 |
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BW Lurker
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Thanks for all the input everyone, much appreciated. I ran this by my comrade who's co-writing this short with me & he likes 3 as well, so we may be going with 3. I'll have to do a fully-rendered test before anything is final, but 3 has steadily been growing on me. Colors are something that I find myself playing with forever, yet can never seem to come to a sudden, "That's it!" moment.
I know....asymmetry is more fun!
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| sharkcellar | Oct 19 2006, 02:16 AM Post #2092 |
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"l'enfer, c'est les autres" -Sartre
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Juggz, Ketchup, and Colesif thanks for the positive responses! Ketchup, Those are good crits. I usually have a lot of trouble with hair. I've been working on it lately so your comment is well heeded. You're right about the contrast in her face something got lost in translation there. |
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| Dazla | Oct 19 2006, 04:17 PM Post #2093 |
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Something needs to go here...........
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Sweet and I will work on it this weekend and upload it on monday so people can have a look! Thanks for the input. This may sound stupid but just wanted to know why make it 25fps because wouldn't that then be uneven because at the mo It's either on 12 or 24fps and I have the rotation rotation at 180 degree's at the 24 and back to the start at 48 frame making it take two seconds to do the full rotate. |
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| Deleted User | Oct 19 2006, 04:26 PM Post #2094 |
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Deleted User
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Yeh when used right, here it jsut looks annoying lol. |
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| Calco | Oct 19 2006, 08:08 PM Post #2095 |
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"Get Funked"
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A WIP, crits and comments welcome
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| Markham Carroll | Oct 20 2006, 02:53 AM Post #2096 |
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Custom member title
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![]() I've been working on an updated version of a character "Catoman." The first version on the right was used in the Flash games I made in early 2003. He will eventually have a BoogaTech-website-exclusive series where he is the website's tech-support. |
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| Anghenfil | Oct 20 2006, 03:13 PM Post #2097 |
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PELICAAAAAN
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Hey Markham. I enjoy the attitude of your cat, the completely apathetic look is very appealing.
:lol: But I think his design could stand some improvement. The triangle arms are doubling as whiskers to me, and his face isn't constructed (the eye doesn't create any change in his face shape). A softer design will make him more condusive to stretching and squashing, which is a prime characteristic of a flexible animal. Also, think about if he's a real cat with cat-like behavior or a man in a cat-suit. If he's the former, find a real cat and draw some action. Also think about if he's exclusively two legs, four legs, or both (ala Garfield).
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| akiraoni | Oct 20 2006, 04:10 PM Post #2098 |
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Brackenwood Newbie
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Once again, thank you Calco. I've made what seemed to be needed improvements, so while it's still jerky I hope it comes across better. http://i2.photobucket.com/albums/y3/Akira_Oni/shovel2.swf Now one of my problems is I dont know how to blur in flash. In fact, I'm pretty well hopeless with actionscript. Are those tutorials already listed? Also, I downloaded a "perspective grid", however it's an MXP file. How do I intigrate that with flash (I'm using Flash MX)? |
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| Anghenfil | Oct 20 2006, 06:11 PM Post #2099 |
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PELICAAAAAN
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Lucky for you, you don't need to know how to use blur to solve your problem. I use smear frames all the time in my animation; Warner Bros and Disney were using this technique for decades with good results (they also had airbrushing, but that's another story )![]() Instead of doing a normal-looking shovel, you stretch the shape out so it covers the distance and doesn't strobe. And also note that there are lots of ways to draw smears, this just happens to be my preference. Check out some old Looney Toons for other ways of handling this. |
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| elephant | Oct 21 2006, 12:12 AM Post #2100 |
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the brackenwood piglet
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You have to download that Flash thing that will let you install components... Great cats, Markham and Ang. |
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It looks a bit strange when the shovel changes hands, other than that








2:49 AM Jul 14