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| Tweet Topic Started: Jul 4 2005, 04:00 PM (92,724 Views) | |
| CLiNK | Oct 25 2006, 01:32 PM Post #2126 |
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Brackenwood Heavyweight
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I like this one, It has some pretty cool shading, what size art book are you drawing in?
I think this one needs a some more work though. I would recommend getting your hands on a good anatomy book and ofcourse studying the figue but theres some easy things you can do to get proportions to looke more realistic. Start with your head construction and don't be afraid to be rough, as long as it's light it looks fine and I think construction lines actually make drawings look cooler because people can see how you did it. ![]() Keep it all simple to start with like the one on the left and just map things out quickly - although mine isn't totally accurate at all note how the chest should come out quite far (maybe less on a goblin ) but afterwards should dip back in. Also look at how the upper arm takes up a lot more space and is a little less centred, try and keep the arm starting at around half a head down from the bottom of the skull. Lastly your eye, it looks pretty awesome but is located in an unrealistic place (unless he is a cyclops). Take care to situate it further inside the head (once again mine is quite off but you get the idea).Take a look at these for a little reference and help: ![]() Heads (all angles) more... (take a look through all the photosets, some excellent reference - and just a warning there is some nudity on this site )Phew...
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| PharoahsRaiment | Oct 25 2006, 03:35 PM Post #2127 |
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Brackenwood Newbie
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Very cool Daz. Yeah I definitely want to see that Goblin when you finish it (well if you do anyways). I agree with Clink with working loose to get your proportions correct before going into details like the eye (even though your eye is badass!) I find that working from the "inside out" is the best way to develop correct proportion. Create a rough (extremely loose) skeleton made of just lines...like a stick figure. With this you want to establish the movement of the body...like how the head is tilted...angle of the arm...whatever. From there you can create broad geometric shapes in accordance to how the form of the figure looks. Like...if the torso was really long I could put in a rectangle to get the basic volume of it. From there you start cleaning up your lines and create the contour of the figure. Details like the eye are usually last (for me anyways). Also its good to have a balance in your whole drawing as you work. You have the face of the goblin developed pretty far along...but the arm and body are still really premature. But anyways...proportion for a fantastic creature like that is really up to you. Personally, I love how you exaggerated the nose. I would also say that when drawing hair try to create the dark and light shapes first. Then go into details of putting multiple lines. This give volume instead of just flat lines. By the way your volcano looks fantastic. I hope you can go farther into detail with it....more falling rocks (people burning) all that fun stuff! It would look great in color. You're deathy one is very cool. Might just have to steal that weapon design for myself!
Only thing I would work on is your line width. On the handle you use about the same line width the entire time. Experiment with using softer tighter lines on the edges and bolder thicker lines in the middle. Or vice versa. It's really just a way to create more depth and also perspective. Overall very nice man! I should design a goblin myself!
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| akiraoni | Oct 26 2006, 04:37 AM Post #2128 |
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Brackenwood Newbie
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http://i2.photobucket.com/albums/y3/Akira_Oni/shovel.swf Here it is, with new movements added. I also cleaned up the lineart (these two actions alone have taken me 12 hours.) I haven't re-added expressions or color/motion blur. Those will come later. Next step, work on backgrounds. I'm toying with an idea of how to make perspective move (without using frame by frame), and I'm really going to want people's opinion on it. |
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| Dazla | Oct 26 2006, 04:30 PM Post #2129 |
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Something needs to go here...........
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Thanks heaps for the comments people's.
I guess you like the volcano, with the goblin he has only one eye that was the point but I understand exactly what you mean by contruction etc..... I want to finish the death one and have the guy in the back turn into a character for flash, and make an animation. I have never liked the goblin one much I just really liked the eye and his massive witch nose (needs a wart)
Yep I have always tryed to do this but always give up cause I decide it looks crap so I draw the final piece first so however it ends up is how it ends up.
Can I ask why? Your a much better drawer than I am so you could make a heaps better one then it is your own. Thanks Clink and PharoahsRaiment.
Looks nice, when I first looked at it I first thought of kermit the frog (no offence I think it's because of the thingy design around the neck). Looking forward for the blur and BG do those then post those before you do much with the character more cause I have always found that the background decides on what and how the character can interact with everything. Very nice tho |
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| akiraoni | Oct 27 2006, 04:08 AM Post #2130 |
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Brackenwood Newbie
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It is LoL Ok, so I think I've got the character animation pretty well worked out for this (I'll try to save the rest of it until it's ready to be shown.) Now I'm working on other scenes, like the one I had in the beginning of the mockup animation. I'm trying to play with tweens a bit to give the opening scene a more 3d feel, and I think I found something that might work, but I would like some opinions on the technique. http://i2.photobucket.com/albums/y3/Akira_Oni/perspect.swf Also, I'm looking to do a heavier backlighting on the character with somewhat of a softer light coming from the front... can someone give me some material I can reference on lighting? Thanks - A_O *Edit* A good tutorial would work too. Also, how does the color of light affect the lighting on the character? |
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| Dazla | Oct 27 2006, 09:14 AM Post #2131 |
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Something needs to go here...........
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Hehe that looks good, Suggestions: With your light source I noticed that are the very start and end there are this really bright bits in the corner's which doesn't contrast with the rest. The light source also seems like it is going down each and every corridor/hallway thingy. The blur I think is a little too much on the backdrop of the frames maybe having it going slowly into the blur rather than straight away. I like this there is so much you can do with it You will have to teach me how to make a moving background as good cause mine look crap I can't keep it smooth or anything plus I can't move it properly Very good man
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| akiraoni | Oct 27 2006, 05:55 PM Post #2132 |
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Brackenwood Newbie
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Honestly I'm just using VCam to do the whole "moving background thing". I'm not really sure what you were getting at about the lighting however. What do you mean when talking about the contrast? ... I'm so lost right now. LoL |
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| Dazla | Oct 30 2006, 08:38 AM Post #2133 |
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Something needs to go here...........
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Where do I get VCam and how does one use it well? What I meant really was that when you are moving along it just seems that we are going over the one space the whole time and that the light source seems to move with the background that's all. Lost??? Don't be lost cause I think that your work is very well done diffently when it comes to drawing, these are just some of my crazy suggestions that come out of my crazy head. Generally most people ignore me
But your work is good.I really want to see what you have done with your car and guy drawing when you have done more |
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| akpaintslinger | Oct 30 2006, 10:28 AM Post #2134 |
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Brackenwood Heavyweight
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Right here. |
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| Ravenseye | Oct 30 2006, 12:52 PM Post #2135 |
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Brackenwood Heavyweight
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I read about that in Adams blog but i didnt see where to obtain the vcam either. |
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| w00t | Nov 1 2006, 08:35 PM Post #2136 |
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Brackenwoodian Barber
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[size=7]G'day Y'all![/size] I'm working on yet another animation. I have the choice of submitting the same animation as before (Buzz & Franky) to a new competition, or, to make a new one. I have chosen to make a new one. This one is about Day of Defeat, a World War 2 mod for the game Half-Life. I am currently doing the weapons. Gunage The hands and arms are crappy, still workin on them, I just want to finalise the weapons and ammunition first. Then I will make the soldiers. Crits and Comments are all welcome, and some tuts for drawing clothing and bodies would be nice. Thanks a Bunch! byby |
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| HadOne2Many | Nov 2 2006, 09:09 AM Post #2137 |
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Number One Slacker
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w00t - personally I like the images with the lines but it is really just a matter of taste. Your weapons look good, it must have taken a while to do them. Here's a picture I've decided to finish. I'd appreciate any crits before I begin adding all the final details. The original is 8in x 10in at 300 dpi so I'll be adding a lot of fine details to it.
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| Dazla | Nov 2 2006, 09:13 AM Post #2138 |
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Something needs to go here...........
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Woot! Your stuff is good Just one crit add more colors than just the standard one's and give them abit more detail. If you want body's etc. Look at the link clink refered me to. Little Clink is a little champ!Anywas this is my first EVER frame by frame animation and is pretty crap I know that. It's for the competition animate that so have a look there and you will understand it a bit better. With this make sure you let it load, for some unknown reason I put a stop command on the end of it :angry: So let it load right click rewind then right click play Cannon projectile by Flint |
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| Sweaterjon | Nov 2 2006, 11:59 AM Post #2139 |
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Brackenwood Middleweight
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Don't take this the wrong way, but don't set your standards so low. |
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| Dazla | Nov 2 2006, 03:34 PM Post #2140 |
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Something needs to go here...........
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What do you mean by this? Do you mean the fact that I have stated it's not that good and bagging my own work or something else. HadOne2Many: Your piccy is good man, don't have anyother crits other than the fact I think the hair looks a little weird but that's just me |
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| Thanatos | Nov 2 2006, 04:18 PM Post #2141 |
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... Tim ...♂
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![]() Ha vent drawn in a long time. I've been lazy. Sketchbook pro... |
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| Deleted User | Nov 2 2006, 05:31 PM Post #2142 |
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Deleted User
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i like!
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| Jemooky | Nov 3 2006, 02:33 PM Post #2143 |
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Matt
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Tim, you haven't posted any art in ages! And what a glorious return it is! But maybe that's because I have a special soft spot for robots. |
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| FLUDD | Nov 5 2006, 03:42 PM Post #2144 |
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I am so smrt!
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Lol, heres something cool i've been working on, When I finish, ill post it in the finished art thread...so...whadya guy's think?
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| Deleted User | Nov 5 2006, 03:44 PM Post #2145 |
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Deleted User
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i like it, how longs it taken so far? One problem I can see atm is the nose is on the wrong angle for the rest of the face, you should be able to see the other nostril a bit |
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| FLUDD | Nov 5 2006, 03:56 PM Post #2146 |
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I am so smrt!
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It took me only 45 minutes so far and....I agree with you on the nose being a bit weird. For me, its hard to draw noses at this angle because it's hard to tell weither i should put the other nostril or not. Oh, well, thanks for the feedback.
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| Malakym | Nov 5 2006, 05:49 PM Post #2147 |
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Black guy.
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I've been working on a global map for a project i've been secretly working on (*snicker* secret project....sounds kinda dorky, doesnt it?) So far I've only gotten the outlines done. Soon I'll add the mountains, biomes, and names.
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| Calco | Nov 5 2006, 06:35 PM Post #2148 |
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"Get Funked"
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Dor..... nah Im kidding, looking good so far. |
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| akpaintslinger | Nov 5 2006, 07:54 PM Post #2149 |
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Brackenwood Heavyweight
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DORKS UNITE!! Beautiful work on your map, Mal... Great lineart and design. ![]() Your secret project rules my strangely-familiar-looking project. :lol: |
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| Bussman | Nov 5 2006, 08:44 PM Post #2150 |
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FLASH GENIUS (I wish...)
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Mally what prgm was used for that? |
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) but afterwards should dip back in. Also look at how the upper arm takes up a lot more space and is a little less centred, try and keep the arm starting at around half a head down from the bottom of the skull. Lastly your eye, it looks pretty awesome but is located in an unrealistic place (unless he is a cyclops). Take care to situate it further inside the head (once again mine is quite off but you get the idea).
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But your work is good.





2:49 AM Jul 14