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SFX Exercise #3 (& #2's winner); Shiver Me Timbers
Topic Started: Jan 1 2006, 08:13 AM (4,195 Views)
Cel
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Brackenwood Heavyweight
Oh. :unsure:

Thanks munch! :)
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crumb
Rufum Ru Sudily!
i like zee car Posted Image its weeked! :P i wanna draw cars like that :)
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Woolf-gang
Brackenwood Member
arr, damn.

Cel, thats very well done. I would have done Palms, too. Now iŽll rethink that, or at least animate it in an different way.

Edit:

Well, my progress. Much more to come, like flying cows, etc..
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Cel
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Looking good Woolf. But dont you think that with that kinda wind the clouds should move too? ;)

Btw.. It has to be 500x300 pixels. :unsure:
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Vector
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Looking very good.
I'm just finishing up my tree engine and then I'll start bending thems trees... :D

<edit>
Finished my tree generation engine, but I don't like my bending formula that much. Have a look if you want, I'll probably change it tomorrow. :)
When I use it in my entry, the trees will be less complicated = faster working.

Trees'n'stuff

<edit again>
Click to regenerate trees.
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Cel
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:o

Wow. Nice!
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Vector
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Lol thanks. :D

I thik tomorrow I'll factor in the thickness of the branch as to how it is effected by the wind -- at the moment it only alters it depending on it's distance from the origin.
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Malakym
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Black guy.
Woolf-gang
Jan 2 2006, 06:36 AM
arr, damn.

Cel, thats very well done. I would have done Palms, too. Now iŽll rethink that, or at least animate it in an different way.

Edit:

Well, my progress. Much more to come, like flying cows, etc..

you should have the clouds move a little. sort of like what cel said. you should also make the trees move induvisually. not syncronized like you have it now. it makes it more natural. look at cel's entry. see how they move on their own? also, it wouldn't hurt to add an animal fly by with the leaves :)
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Cel
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Brackenwood Heavyweight
I'd recommend higher FPS too. Would make the motion smoother, and you could put more detail into the leaves.
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ABigSmall
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Just a stranger...
Cel, that looks neato! And Woof, I like that part when the leaves pass by.
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Vector
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Click me... see what i've done!
Click to regenerate trees.

Coming next: Some superficial tweaks, and maybe some leaves. :D
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ABigSmall
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Just a stranger...
And a background to comply with the rules!
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Vector
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Yes, of course, I will eventually -- It's only the start of the month :rolleyes:


[size=20]Click me![/size]
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ABigSmall
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Just a stranger...
Looks MUCH better with the leaves and coloring. I also notice that it subdivides into branches less. Less lag = good :D

You and your crazy-good Actionscript! *shakes fist*
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Cel
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Brackenwood Heavyweight
Dunno about you guys, but it lags the hell outa this PC. Then again, it's a pile of crap. :P What remidns me.. I gotta call the damn shop and find out where's my PC <_<

Looks nice though!
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Bussman
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FLASH GENIUS (I wish...)
wow nice entries so far everyone!!!

yea vector's laggs a little on my machine too
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Vector
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*update*
Clicky Clicky

<edit> *another update*
[size=20]Clicky Clicky[/size]

I'd expect it to lag even just a bit on most machines, there's quite a few processes to make the trees bend in the wind. For example: (not that anybody else will be able to make much sense of this :P)

Code:
 
function bend(vRate:Number) : Void {

 //45 degree rotation maximum either way
 if (vRate > 100) {vRate = 100;}
 if (vRate < -100) {vRate = -100;}
 var vAngle:Number = 0.45 * vRate * vRadians / 250;

 //Clear _verts array
 _verts = new Array();

 //Push node 0 into the new array
 _verts.push({x:_tverts[0].x, y:_tverts[0].y});

 //Don't do node 0, it doesn't have a parent
 for (var n = 1; n < _tverts.length; n++) {
  _verts.push({
    x: _verts[_tverts[n].p].x + _tverts[n].l * Math.cos(_tverts[n].r + vAngle * 2 * Math.pow(2, (8 - _tverts[n].t))),
    y: _verts[_tverts[n].p].y + _tverts[n].l * Math.sin(_tverts[n].r + vAngle * 2 * Math.pow(2, (8 - _tverts[n].t)))});
 }

 for (var n = 0; n < _leaves.length; n++) {
  _leaves[n]._x = _verts[_leaves[n].parent].x;
  _leaves[n]._y = _verts[_leaves[n].parent].y;
  _leaves[n]._rotation = _leaves[n].rot + vAngle * Math.pow(3, (10 - _tverts[_leaves[n].parent].t)) + random(vRate > 0 ? vRate : -vRate) - (vRate > 0 ? vRate : -vRate) / 2;
 }
}


Those last two little blocks are run for as many verticies, and then leaves that exist for every tree. Which is probably around 3000 things overall, every frame.
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Bussman
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FLASH GENIUS (I wish...)
wooooo and even the resetting tree's

Love it!!!
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Vector
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Dusty. Dirty. Windy.

[size=20]CLICK ME![/size]
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Cel
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Wooaaahhh!! Awesome!!

Umm, I'll be tweeking my fla if you need me...
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TheEYE
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Lurys Fey Daemyt
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Posted ImageHoly shit Vec!!!
That is un-friggin-believable man! I cant believe what you can do with AS! Posted Image
Your first few versions were big time laggy, but this one runs just fine with no lag whatsoever!

Good job man!
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juggleballz
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I'm loose, full of juice and ready for use!
TheEYE
Jan 4 2006, 10:41 PM
Posted ImageHoly shit Vec!!!
That is un-friggin-believable man! I cant believe what you can do with AS! Posted Image
Your first few versions were big time laggy, but this one runs just fine with no lag whatsoever!

Good job man!

lol i agree. vector is the only guy i know that if he worked for an animation company, he wud not draw a more than one frame then animate it all with AS. amazing. Next disney australia cartoon (i know they dont exist but adam vec and munch and DW can reopen one) will be one frame long and all AS animated thereafter lol.

great job vec

to cel: looking sweet man. u really grasped the atmosphere of a monsoon. nice graphics. My one crit wud be the power lines that runn horizontally across ur animation. for some reason they interfere with whats happening in tha background, and sorta makes ur eyes focus on it rather than what shud mainly be the trees and such. it basically cuts ur diagonal line of perspective a little (in my opinion) which doesnt let the eye travel diagonally up and across ur aniamtion.But no biggy.
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-nelson-
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dandruff and sweat
gah, i only have knowledge in some fbf, so i cant compete with these awesome as and tweened entries, ill see if i can muster up sumthin if not nuthing. great work everyone!
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Cave_King
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F!
Ballzy
 
Next disney australia cartoon (i know they dont exist but adam vec and munch and DW can reopen one) will be one frame long and all AS animated thereafter lol.

Heh, yeah thanks. <_<

Nelson
 
gah, i only have knowledge in some fbf, so i cant compete with these awesome as and tweened entries, ill see if i can muster up sumthin if not nuthing. great work everyone!

Oh snap! the master of effects has spoken. ;)

-----

Awesome job Daniel. Are you going to be adding in a darker sky?

I can't believe these are all done in AS. :o

Good job ya'll. ;)
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Vector
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Cave_King
Jan 5 2006, 12:38 PM
Awesome job Daniel. Are you going to be adding in a darker sky?

I dunno. I thought it looked alright with the light sky :worry:

CK
 
I can't believe these are all done in AS. :o

As far as I knew mine was the only AS entry :unsure:

Come on Nel', you could own us all if you wanted to ;)
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