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| Animate That! #1; Did somebody say... weights? | |
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| Tweet Topic Started: Jan 12 2006, 10:48 AM (2,448 Views) | |
| Vector | Jan 12 2006, 10:48 AM Post #1 |
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Resident Actionscript Guru ♂
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![]() [size=12]WTF OMG etc. What is this?! Another competition?[/size] Essentially, No. No prizes, no banners, just the experience you get from animating a different thing each week. Make as many as you want -- the more you do, the more you get out of it! However I felt that this was the most appropriate place to put it because new threads will be getting created each week. So nyah. [size=12]The rules for these tasks[/size] Basically, each week you'll be given a rough guideline to follow. Anything you want to add is completely up to you. The main idea is just to have fun and improve at animating. [size=12]This week's Animate That is:[/size] We'll start with an easy one. The person (or creature of your choice) innocently stands on the street. Suddenly, a 1000 Lbs weight lands on the person (or creature) 's head. Natrually, they get flattened, however your super-strong person (or creature) lifts up the weight above it's head and throws it. <edit> Forgot this bit.. [size=12]Some things to consider:[/size] When the person/creature lifts the weight up, will they be in the ground? something has to happen to them... Maybe they got flattened but somehow manage to "puff themselves up". How will the person/creature react when they realise they're about to be flattened by 1000 pounds? They could be scared, they could try to do the ol' run-away in the air but get nowhere, they could just give an "not again" look, etc. When they lift the weight up, will they keep perfect balance? will the weight sway from left to right? Might they drop the weight instead of throwing it? Will they crush any innocent bystanders or old grannies (they don't count as innocent... :bitey:)?HAVE FUN!
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| Villageidiot | Jan 12 2006, 11:52 AM Post #2 |
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oooh Vector! you are the shiz!!
...great idea you've had...I'm gonna try one and probably be done by monday or something...(I'll probably start on the weekend)
:lol:
:lol:
:lol: edit: I just realised....australia is 16 hours ahead of me!!!
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| Vector | Jan 12 2006, 12:18 PM Post #3 |
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Resident Actionscript Guru ♂
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Here's a start on mine... |
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| mystical-mongoose | Jan 12 2006, 12:22 PM Post #4 |
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Eggy Toast
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LOL OMG!!! Vector that is amazing! :lol: :lol: I love the expression on that guys face. Omg...just 100 more dollars untill I can buy Flash,just 100 more dollars untill I can buy Flash,just 100 more dollars untill I can buy Flash... |
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| -hashbrown- | Jan 12 2006, 12:50 PM Post #5 |
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Brackenwood Lightweight
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flash is only a hundred dollars LOL |
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| juggleballz | Jan 13 2006, 01:14 AM Post #6 |
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I'm loose, full of juice and ready for use!
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guys, if ya gonna quote people at least delete the swfs source outta the quote box. otherwise we will have 3 of the same animation playing and if everyone quotes everyone, the amount of aniamtions will be immense. (dunno if it slows everything down, cuz theyt are all sourced from the same URL, but just incase.) cool animation vector. ill have a pop at this one sometime. |
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| smoscar_01 | Jan 13 2006, 07:10 AM Post #7 |
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Mid-Level ActionScripter
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wow this is great for all of us starters in animation
Ill start mine |
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| akpaintslinger | Jan 13 2006, 07:35 AM Post #8 |
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Brackenwood Heavyweight
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Please forgive me if I'm making this too complicated-- but I have a Question: Is the 1,000 lb. weight limited to the standard 'acme' type-- or can we be a little more creative with it?
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| smoscar_01 | Jan 13 2006, 07:57 AM Post #9 |
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Mid-Level ActionScripter
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I guess you didnt saw mine |
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| Vector | Jan 13 2006, 09:00 AM Post #10 |
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Resident Actionscript Guru ♂
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There's your answer In case you still don't get it, yes, you can
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| smoscar_01 | Jan 13 2006, 09:09 AM Post #11 |
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Mid-Level ActionScripter
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heeey vec' how do I post a flash file (swf)? |
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| kib | Jan 13 2006, 09:13 AM Post #12 |
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Brackenwood Heavyweight
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Hey smoscar, I found this in the FAQ. kib |
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| Bussman | Jan 13 2006, 09:36 AM Post #13 |
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FLASH GENIUS (I wish...)
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Yea, Im thiking i might contribute to this thingy, i need more anims for my site |
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| smoscar_01 | Jan 13 2006, 11:27 AM Post #14 |
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Mid-Level ActionScripter
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heres mine oo btw thanks kib |
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| crumb | Jan 13 2006, 11:51 AM Post #15 |
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Rufum Ru Sudily!
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yay! traditional piano fall! bhhjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj, oh sorry, just fainted on the keyboard |
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| smoscar_01 | Jan 13 2006, 12:09 PM Post #16 |
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Mid-Level ActionScripter
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ok Ill take that as a compliment
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| Vector | Jan 13 2006, 12:22 PM Post #17 |
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Resident Actionscript Guru ♂
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Looks nice. How's he gonna pick the piano up? |
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| Jon_guitar | Jan 14 2006, 01:07 AM Post #18 |
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Brackenwood Member
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Damn i wish i could make my animation for this comp, itl be heaps fun. but im going away for a week oh well good luck everyone |
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| smoscar_01 | Jan 14 2006, 05:02 AM Post #19 |
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Mid-Level ActionScripter
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what about this? |
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| juggleballz | Jan 14 2006, 07:43 AM Post #20 |
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I'm loose, full of juice and ready for use!
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it lands on him too slow. i wud make it a lot quicker just at the end of the animation. and have secondary animations happening, like piano keys flying off and maybe at a puff of smoke to it too. squash and stretch people, squash and stetch, makes it look more dynamic as well as impactful. as though the piano weighs sooo much that it deforms as it slams onto the ground. other than then, pretty cool and nicely drawn piano |
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| smoscar_01 | Jan 14 2006, 08:54 AM Post #21 |
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Mid-Level ActionScripter
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thanks for the advice juggleballz Ill take a look at that |
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| smoscar_01 | Jan 14 2006, 09:41 AM Post #22 |
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Mid-Level ActionScripter
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what about this:
But the piano isnt touching the ground at anytime thats why I didnt deform it that much (I guess)
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| -nelson- | Jan 14 2006, 10:04 AM Post #23 |
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dandruff and sweat
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unfinished.... |
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| smoscar_01 | Jan 14 2006, 10:58 AM Post #24 |
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Mid-Level ActionScripter
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wow it is great nelson (god I need a wacom tablet) |
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| Neo_uk | Jan 14 2006, 11:06 AM Post #25 |
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Smellheadface
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lol nelson that is a [size=7]legend[/size] of an animation haha. Wekkm u would offer some suggestions but i cant, as anything i say is coz u havent finished it yet. hehe |
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When the person/creature lifts the weight up, will they be in the ground? something has to happen to them... Maybe they got flattened but somehow manage to "puff themselves up".




...great idea you've had...I'm gonna try one and probably be done by monday or something...(I'll probably start on the weekend)
:lol:
:lol:
:lol:


2:39 AM Jul 14