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| Animate That #3; Incoming! | |
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| Tweet Topic Started: Jan 28 2006, 08:53 PM (1,537 Views) | |
| Vector | Jan 28 2006, 08:53 PM Post #1 |
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Resident Actionscript Guru ♂
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![]() [size=12]The rules for these tasks[/size] Basically, each week you'll be given a rough guideline to follow. Anything you want to add is completely up to you. The main idea is just to have fun and improve at animating. [size=12]This week's Animate That is:[/size] What's more fun than fist-fights? Throwing fights! Pick some nasty objects and throw them at each other! Don't forget all-o-them deadly tools like kitchen knives, bathtubs and shaving blades! [size=12]Some things to consider:[/size] What will your characters throw at each other? How will they react? Will they get hit? If so, what will happen?[size=12]The Focus:[/size] Don't worry about getting the people to pick the objects up, just make them appear in their hands or something instantaneously. The throwing/dodging is the focus. The objects play an important role, but don't spend too much time detailing them. Instead, focus on the actions of the people throwing and avoiding the various objects. Consider different actions, eg: "Ninja-style throwing", diving out of the way of something rather heavy or pointy, etc. If you wish, though, you can limit yourself to ducking and dodging on the spot - if done right this can be quite effective.HAVE FUN!
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| NOOB! | Jan 28 2006, 09:59 PM Post #2 |
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The Token Black Guy
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this i did yesterday,but ama post it anyway,i'll do another soon, self attack! lol |
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| jabronimon | Jan 28 2006, 10:07 PM Post #3 |
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Brackenwood Lightweight
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Hey, long time no post here, I figured I should maybe start entering these competitions, so I whipped a little something up, just some rough keys c&c P.S runs a little weird in Imageshack |
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| jcpaid4me | Jan 28 2006, 10:43 PM Post #4 |
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Tilymur Lyf Fesuf
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Noob!, looking hot... the WIP that is. one crit: when the ball hits him in the neck, the neck does not move forward and his head snaps back, now its all good to have the head snapping back but the neck didnt move forward until the frame after the main impact. Welcome jabronimon, erm i think you may have the wrong idea about this... vec said 'what's more fun than fist fights? Throwing fights!' Implying that the theme of this exercise is to animate objects being thrown at a person, not fist fighting... unless he was beating away objects
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| jabronimon | Jan 28 2006, 10:46 PM Post #5 |
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Brackenwood Lightweight
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Looking Kickass n00b, keep at it! Oh and Jcpaid4me yeah he is gonna kick away that ball then maybe uppercut some guy in the face lol, so yeah, i added the ball now. |
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| Vector | Jan 28 2006, 10:48 PM Post #6 |
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Resident Actionscript Guru ♂
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When you upload it to imageshack one of the codes they offer you should be like
That should let you direct-link. <edit> My bad, fixed now. |
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| jabronimon | Jan 28 2006, 10:50 PM Post #7 |
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Brackenwood Lightweight
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Ty Vector, but whenever i upload swf's i only get one link, and then another that says link back to imageshack, which just links to imageshack
:lol: EDIT: TY VEC! |
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| Vector | Jan 28 2006, 10:54 PM Post #8 |
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Resident Actionscript Guru ♂
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Well, you could be naughty and go to the page that you've linked us to. Right-click >> view source, and search for .swf . then just copy the whole url for the swf file and use that. For example, in your one it has
in the source code. The bit you'd need is the http://img73.imageshack.us/img73/4044/anim...hatentry7ek.swf part. You know your movie is 550x400 pixels, so you just go
and it should work. |
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| jabronimon | Jan 28 2006, 10:57 PM Post #9 |
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Brackenwood Lightweight
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Thanks Vector
i used the code and all is working now.
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| NOOB! | Jan 28 2006, 10:58 PM Post #10 |
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The Token Black Guy
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looks nice jab,i think after the uppercut he could be a little more pleased with himself instead of just standing there bored,hehe. |
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| jabronimon | Jan 29 2006, 02:35 AM Post #11 |
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Brackenwood Lightweight
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UPDATE! |
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| Vector | Jan 29 2006, 09:43 AM Post #12 |
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Resident Actionscript Guru ♂
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lol, did you use the same code for your update as you did for the first one you posted? It doesn't work like that, you have to get the new url each time you post a new movie
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| jabronimon | Jan 29 2006, 09:46 AM Post #13 |
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Brackenwood Lightweight
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lmao, no I didn't use the same url i got a new one, can't you tell it's alot smoother? lol most of it has been inbetweened. |
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| Vector | Jan 29 2006, 10:11 AM Post #14 |
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Resident Actionscript Guru ♂
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Oh yeah, sorry... Maybe I shouldn't post when I've just woken up
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| NOOB! | Jan 29 2006, 11:18 PM Post #15 |
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The Token Black Guy
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lol. exactly what i sed when u jab showed be on msn,i couldn't see much of a difference,post a bigger update jab
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| smoscar_01 | Jan 30 2006, 05:28 AM Post #16 |
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Mid-Level ActionScripter
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wow great vec Ill start my own right now <edit> ok here is an advance (which means its still unfinished) |
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| crumb | Jan 30 2006, 11:41 AM Post #17 |
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Rufum Ru Sudily!
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do the 3d!! manger le poisson odeure d'un baril et coupant des jambes de grenouilles est SI français |
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| Vector | Jan 30 2006, 11:59 AM Post #18 |
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Resident Actionscript Guru ♂
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Munch... You make no sense even when you speak in French! .... je ne sais pas ....
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| smoscar_01 | Jan 30 2006, 01:04 PM Post #19 |
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Mid-Level ActionScripter
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I didnt get the frogs part
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| kib | Jan 30 2006, 02:54 PM Post #20 |
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Brackenwood Heavyweight
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Babelfish Translator But he spelled "ordure" (garbage) incorrectly, if that's the word he meant.
:lol: kib |
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| milkman73 | Feb 4 2006, 10:05 AM Post #21 |
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Watch Out, These Leaves Bite.
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frogs facinate me.... god i need some friends.... and maybe a hobby or 2
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| Bussman | Feb 6 2006, 08:30 AM Post #22 |
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FLASH GENIUS (I wish...)
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Munch, je vais te poignarder!!! Oui, ca c'est francais! Bwah |
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| crumb | Feb 6 2006, 10:23 PM Post #23 |
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Rufum Ru Sudily!
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ok people! i'm not french!!!
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| Zwickel | Feb 7 2006, 05:57 AM Post #24 |
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Brackenwood Heavyweight
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YAY, lol. http://www.sheezyart.com/view/647138/ |
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| Neyals | Feb 7 2006, 06:12 AM Post #25 |
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Brackenwood Deadbeat
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that is really good. Abit fast and short though. Try a counter attack with it |
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What will your characters throw at each other?
Don't worry about getting the people to pick the objects up, just make them appear in their hands or something instantaneously. The throwing/dodging is the focus.
The objects play an important role, but don't spend too much time detailing them. Instead, focus on the actions of the people throwing and avoiding the various objects.
Consider different actions, eg: "Ninja-style throwing", diving out of the way of something rather heavy or pointy, etc. If you wish, though, you can limit yourself to ducking and dodging on the spot - if done right this can be quite effective.



i used the code and all is working now.


2:39 AM Jul 14