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| Animate That #4; Surprise!! | |
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| Tweet Topic Started: Feb 8 2006, 09:38 PM (1,733 Views) | |
| Divine_Walrus | Feb 8 2006, 09:38 PM Post #1 |
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Got a question about the forum? PM me! :)
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![]() [size=12]The rules for these tasks[/size] Basically, each week you'll be given a rough guideline to follow. Anything you want to add is completely up to you. The main idea is just to have fun and improve at animating. [size=12]This week's Animate That is:[/size] Start with a character standing alone, occupied with any miscellanous boring activity when another character creeps up behind him/her and startles him/her. [size=12]Some things to consider:[/size] Where will your character be, and how will this play into his reaction? (Eg: If your character were standing at the edge of a cliff, perhaps his shock could cause him to stumble off?) What will your character be doing before he/she is startled? (Eg: If your character were playing with a yo-yo, when he/she is startled, the yo-yo might spin out of control and tangle them up.) How will the second character startle the first, by tapping them on the shoulder, or perhaps with a noise? Be creative![size=12]The Focus:[/size] Clearly emphasise the startled characters reaction, try to use not only facial expressions, but body language aswell. Make sure the second character 'creeps' upon the first one. This is to exercise one of the 12 Principles of Animation, "Anticipation".[size=12]Most Importantly:[/size] Have fun! If you're having any problems with the exercise, don't hesitate to ask for help. And make sure to post your progress for feedback and for others to see! Before there's a public outcry, yes, I have Vec's permission to post this week's "Animate That!" I designed it
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| crumb | Feb 8 2006, 10:39 PM Post #2 |
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Rufum Ru Sudily!
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Mooky doing flour sack Walrus doing animate that! WHATS NEXT? munch releases a new Brackenwood film?
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| -hashbrown- | Feb 9 2006, 08:43 AM Post #3 |
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Brackenwood Lightweight
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maybe youll turn in to adam phillips and grow to the size of the empir state building. i shall call you adamzilla |
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| Ranoka | Feb 10 2006, 10:45 AM Post #4 |
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Teacosy is watching you! ♂
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Yay, who wants to see what I've done so far ? http://hiylea.com/test/4-suprise_01.html I've been working on the approach and anticipation of the first guy. Obviously I haven't animated the reaction of the second guy yet. What you think so far? |
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| Mutti | Feb 10 2006, 03:05 PM Post #5 |
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Brackenwood Member
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Not a bad animation ya got there, seems like it could be a little smoother though. Anyways, here is my blahtastic entry: ![]() I doubt it will be updated. Yesh, i know the arms are WAY messed up but im still learning this whole flash thing. If anyone knows any tips on how to draw humans PM me please. P.S. Metroids pwn you. |
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| crumb | Feb 10 2006, 04:02 PM Post #6 |
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Rufum Ru Sudily!
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love how the page turns man
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| MiG | Feb 11 2006, 01:26 PM Post #7 |
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Ridius Re Maetuf
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Nice sneak walk there, Ben. A bit more stretch in the legs might help but without the arms movement (which could change everything) it's hard to tell. Nice timing! Mutti, geez I wish I could see it! Not to worry tho, I'll be at me "real" machine soon enuff and'll check it out then. Oh, I so wanna participate in this!
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| Ranoka | Feb 14 2006, 05:23 AM Post #8 |
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Teacosy is watching you! ♂
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Thanks MiG
I've worked on it a bit more, it's not finished and need work but I'd show you how it's going. http://hiylea.com/test/4-suprise_02.html |
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| Addz | Feb 14 2006, 11:01 AM Post #9 |
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Dawn of Silence
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This is the first time, I'm doing true animation... |
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| smoscar_01 | Feb 14 2006, 11:49 AM Post #10 |
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Mid-Level ActionScripter
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thats really good ranoka you did get the anticipation principle |
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| Addz | Feb 14 2006, 12:42 PM Post #11 |
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Dawn of Silence
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Spent more time on this animation... Started to animate man in chair |
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| Zwickel | Feb 14 2006, 03:52 PM Post #12 |
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Brackenwood Heavyweight
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Nice one Ranoka. Im lovin' it. |
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| Divine_Walrus | Feb 14 2006, 06:38 PM Post #13 |
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Got a question about the forum? PM me! :)
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Ranoka: Looking great. You've nailed the anticipation. One thing, after the 'creeper' surprises the guy (on his gameboy?) he stays in the same position until he is hit. Perhaps have him stand back, and be about to point and laugh at the other guy, until he is hit in the face
Very nice reaction to the the shout btw, very cartoony Mutti: Very original! However, try to work on your 'Anticipation' a little more. There isn't much time between the Metroids appearance and the surprise, hence there isn't much 'creep' factor.Perhaps you can do this to further the Anticipation: Have the metroid slowly float onto screen, then dart behind the Bus Stop sign. After poking its 'head' out the side of the sign, it rushes to latch on to the human. Looking good, keep going! Addz: So Addz, you figure yourself to be a funny man eh?! Very nice. You've got the anticipation going, when the 'surpriser' looks left and right before tapping the other person on the shoulder. I like how you've put in little details to make the reaction more convincing, the deep breath, how he puts down his paper before turning. The 'surpriser' looks so dissapointed after he gets no reaction, you conveyed that very well. Can't wait to see this one in its finished form!
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| Neo_uk | Feb 14 2006, 10:01 PM Post #14 |
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Smellheadface
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LOL nice ranoka! I love the body position he is in after he just punched the guy. It was perfect, as it was like an "omfg! *punch*" thing, rather than a "die m****f*** s*** a***" etc. etc. etc..... Very nice, Only slight problem is the angle of their bodies.. Because the first (standing) bloke looks as if the eye is from above looking down, while the sneaking up guy is directly side on. Then after the creep, the sneaking guy "clicks" into a top-down position.. Im not sure how ur gonna fix that haha. Probably (if u are gonna fix it) best to change the standing positions ![]() -Jack |
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| Ranoka | Feb 14 2006, 10:19 PM Post #15 |
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Teacosy is watching you! ♂
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Thanks for your crits guys. To solve your problem Neo_UK I'll say the guy sneaking up it pretending to walk on a type rope (I realised that happened, but I'm trying to keep loose and flexible with these animations, I have a tendancy to be perfectionist, which wastes a lot of time).I guess I could fix it by changing the angle the guy playing the handheld is standing, since he isn't that animated yet (less work). Thanks Dave, you noticed all the bits I haven't finished yet :lol:. Thanks for the praise Zwickel & smoscar. |
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| Comlock | Feb 15 2006, 06:16 AM Post #16 |
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These are my leafs:
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great entries Adds and Ranoka!Here's a little quicky one: http://www.comlock.net/flash/sup.htm |
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| Addz | Feb 15 2006, 06:37 AM Post #17 |
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Dawn of Silence
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Not really, I wasn't really aiming to be funny... it just felt right to add the extra bits like the 'surpriser' looking left to right, the guy putting down his newspaper (It meant to be a book :P) Anyways, Thanks for the support... I believe I've out done myself, at first glace of the animation, I thought it was going to be crap but after spending 6 hours without any breaks, I can see how the whole animation improved... I was going to leave it as it is but now... I'm thinking of polishing it up once I've roughed out the flow of the animation. But I have to seee what happens... |
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| Animatious | Feb 15 2006, 11:07 AM Post #18 |
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Brackenwood Lightweight
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great work everyone hopefully ill be able to find time to keep working on these but who knows |
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| Addz | Feb 15 2006, 11:42 AM Post #19 |
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Dawn of Silence
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Like my Mum always says to me... 'Make time'... Just spend about 30mins everyday for a week and you'll see how you improve and you'll speed up when you have enought pratice. |
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| HeadlessChicken | Feb 15 2006, 12:36 PM Post #20 |
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Brackenwood Lightweight
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et voila, c'est magnifique, non? |
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| Anghenfil | Feb 15 2006, 12:40 PM Post #21 |
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PELICAAAAAN
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My god, the timing of this piece is awesome.
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| HeadlessChicken | Feb 15 2006, 12:46 PM Post #22 |
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Brackenwood Lightweight
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Hey Comlock, I just noticed, Am I imagining things, or does the clown give her the V-sign real quick before he pulls out the balloon? |
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| bracks | Feb 15 2006, 12:49 PM Post #23 |
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Brackenwood Lightweight
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OMG!!! thats an amazing one comlock but Suprise?
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| hwiazen | Feb 15 2006, 01:27 PM Post #24 |
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Brackenwood Lightweight
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heres mine, stupid image shack shows the whole thing, so just look at the boxed part in gray. i still need to add to the background and finish some inbetweening, but this is my first test at inbetweening. i'll update tomarrow on it. http://img453.imageshack.us/my.php?image=scare17im.swf just so i know, how do i show flash movies on the forum? |
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| Addz | Feb 15 2006, 01:31 PM Post #25 |
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Dawn of Silence
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Hehe, Thanks There are some parts which are abit long but they are missing some extra animations, for example, the guy on chair is shaking his head and I've tweened the pose too (little bit) Want to see what i've done tonight?
It's like this mate...
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Where will your character be, and how will this play into his reaction? (Eg: If your character were standing at the edge of a cliff, perhaps his shock could cause him to stumble off?)
Clearly emphasise the startled characters reaction, try to use not only facial expressions, but body language aswell.
Make sure the second character 'creeps' upon the first one. This is to exercise one of the
I designed it










2:33 AM Jul 14