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| Animate That #5; Splash! | |
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| Tweet Topic Started: Feb 22 2006, 08:34 PM (2,950 Views) | |
| Best Alero of Brackenwood | Jul 1 2006, 07:04 PM Post #51 |
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>.<
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lol heres a little one i made, i like the drops most out of all of it drooldrop |
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| FLUDD | Jul 1 2006, 07:16 PM Post #52 |
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I am so smrt!
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lol, funny. What was more humorous is when I was watching it, where the water was dropping down some casino pop-up came and im all "WOAH! COOL AD MAN!" Sadly, it wasnt it and i continued watching. lol . Overall, good job.
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| Best Alero of Brackenwood | Jul 1 2006, 07:23 PM Post #53 |
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>.<
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man that would be hard to animate koolaid man doing a bunch of action moves, all the koolaid would be splashing about |
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| Cel | Jul 1 2006, 08:16 PM Post #54 |
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Brackenwood Heavyweight
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I didnt understand half of what you've been yapping about. But oh well. When the new school year starts, be sure to take humor classes. It seems you lack the ability to understand jokes. I'd also recommend this book: Understanding Smilies and Their Meaning. I suppose that " " "
" and " :rolleyes: " mean I'm totally serious and trying to offend you....*sigh* |
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| kindigo | Jul 2 2006, 09:01 PM Post #55 |
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Brackenwood Newbie
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swim Never done any water related animation so i am going to try to do one. Done in 12fps...... |
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| zigityzigitywokk | Jul 10 2006, 03:58 PM Post #56 |
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Brackenwood Lightweight
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pretty good animation you've got there kindigo.. the only few things i would say are: -He seems like he dives into the water head-first; that'd probably leave him with blunt head trauma How to fix it: make his arms enter the water before his head.. diving 101 -The way his legs bend when he's anticipating the jump looks uncomfortable How to fix it: make the space between his legs smaller -There's only one splash when he hits the water How to fix it: water has weight too, so each time it impacts with another body of water, there should be a mini-splash. This should happen until there is only a few water droplets going up, at which point they droplets will impact and nothing noticable/worth animating will happen. You can fix this problem by making fractions of the splashes come up after each impact (whether it be from water or from the man himself) These mini-splashes should happen both at the initial impact, and when he resurfaces. (this last one isn't really a problem as much as it is a preferance...) -When I animate (which i don't do very often...) I usually set it to 24 fps, because it makes in-betweens a lot easier to make How to do that with yours: if you're using flash (which I assume you are) then you can double-click where it displays your frames per second (the current reading should be 12 fps) and changing the 12 to 24. That's not all though. Now that your animation will run twice as fast, you need to double the number of frames per key-frame to keep the same amount of time for the movie as you have now. This is done by doubling the number of frames added onto each keyframe. =If you have 1 (just the keyframe) then you add a frame to it =If you have 2 (a keyframe and a frame) then you add two frames to it =If you have 3 (a keyframe and 2 frames) then you add three frames to it ...etc Other than those things though, your animation was well done. The water effects (the main focal point of it) were well done when they happened, so good work.
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. Overall, good job.
" "
" and " :rolleyes: " mean I'm totally serious and trying to offend you....


2:32 AM Jul 14