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| Basic A.I | |
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| Tweet Topic Started: Feb 28 2006, 05:08 AM (404 Views) | |
| smoscar_01 | Mar 3 2006, 09:12 AM Post #26 |
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Mid-Level ActionScripter
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Do what men?? you need to think if the enemy is going to shoot back at you or attack you just by trying to catch you then comes the code
:lol:
Remember that AI is just a human intelligence simulation try, so what kind of simulation you have on mind bracks? |
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| clayt | Mar 3 2006, 10:46 AM Post #27 |
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I'm not crazy... ask my toaster!
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Well... we have the patrol working and we have him to chase the player when the player gets close but i need him to attack when hes stop so as im running from him hes chasing me if i stop he stops and attacks... Do you know what i mean? |
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| smoscar_01 | Mar 5 2006, 03:04 AM Post #28 |
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Mid-Level ActionScripter
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Oh yeah now I know then the enemy must not be faster than our character (remember that we add 1 to his speed?) and you should ask inside the chasing conditional that if position at x propertie of enemie - position at x propertie of character < a short distance then the enemy should attack: traducing that...
:lol: |
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| bracks | Mar 5 2006, 08:46 AM Post #29 |
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Brackenwood Lightweight
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what I had on mind was some sort of self learning software, like a chess player or smthn It can be done? |
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| smoscar_01 | Mar 5 2006, 11:27 AM Post #30 |
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Mid-Level ActionScripter
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you meant a chess player that can actually improve its strategy?
that could be one of the greatest codes that no one would ever write lol, remember that the only thing that differentiate us from computers is the intuitive appreciation and creation of new ideas, things and arts...for now :lol: or maybe I just badly understood your reply
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you need to think if the enemy is going to shoot back at you or attack you just by trying to catch you then comes the code
:lol:




you meant a chess player that can actually improve its strategy?
5:11 AM Jul 12