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| beginBitmapFill (again) | |
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| Tweet Topic Started: Mar 13 2006, 02:15 AM (186 Views) | |
| Krob | Mar 13 2006, 02:15 AM Post #1 |
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Brackenwood Lightweight
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when i do this, nothing happens when i put this.attachBitmap(bmp) it draws the bitmap, but i cant apply matrix stuff on it how would i do this?
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| flash_bass | Mar 13 2006, 08:00 PM Post #2 |
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Brackenwood Lightweight
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im not sure what this code does but would it have anything to do with this line |
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| Vector | Mar 13 2006, 08:10 PM Post #3 |
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Resident Actionscript Guru ♂
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@ Flash_Bass That line of code, trace(bmp instanceof BitmapData);, checks to see if the variable called "bmp" is that type of object (in this case a BitmapData object). It'll give you a true or false value. @ Krob I'd help you out, but I'm er not really sure what you're trying to achieve. Are you sure that the fact that you haven't defined the matrix doesn't have anything to do with your problem? |
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| Krob | Mar 14 2006, 01:38 AM Post #4 |
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Brackenwood Lightweight
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i thought that if i make a new matrix that it automatically makes a standard matrix -> (a=1, b=0, c=0, d=1, tx=0, ty=0) and that i wouldnt be a problem with that matrix
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5:11 AM Jul 12