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Daily Animation Thread; wanna become the greatest animator?
Topic Started: May 30 2006, 04:47 PM (61,987 Views)
Anghenfil
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PELICAAAAAN
Global Mod
Kalle, try tweaking the speed when he throws the sword up and catches it again - both feel a little slow to me. You've got great arcs though.
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KalleR
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Brackenwood Member
Anghenfil
Oct 18 2006, 07:12 AM
Kalle, try tweaking the speed when he throws the sword up and catches it again - both feel a little slow to me. You've got great arcs though.

Yeah, I'm going to make another version on 25 fps, with tweaked speeds, this one was 12 fps all on ones. And I'm glad to hear you think the arcs are fine, those were one of my main focuses while doing this.
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themammoth
Photopreneur
Yet another test...

I hate using mouses -___________-

http://img143.imageshack.us/my.php?image=bkcikfz2.swf
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Wiz
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Brackenwood Lightweight
Hay nice work everyone. :D

Oh! and Mammoth...Try speedng up the pace when the ball comes towards the fella on the screen. As if it was just kicked to him or something... :)


Cya

-Wiz
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Max Vador
Brackenwood Member
KalleR
Oct 18 2006, 06:52 AM
http://img73.imageshack.us/my.php?image=lo...gforagessv9.swf

It's been ages since I've animated anything, so I gotta get back to the creative mood ;)

Doodle?

anyway, really nice job
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Zwickel
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Brackenwood Heavyweight
Dman Kaller, thats great!
(accept my new msn add man)
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eviljoe
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I put the Laughter in Manslaughter
KalleR nice work
looks awesome
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Anghenfil
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PELICAAAAAN
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Oh geez... I'm getting cold feet. These are my first two paper animations ever. The first is as done as I'm willing to make it, but the dialogue scene needs a bit of work still (registration problems on a few frames, needs a smear on the stomp, consistancy on the face, etc). Feedback is really welcome on both though, and I'm sorry in advance for YouTube's awful compression... hopefully enough of the motion will read.

Ball "Toss" - First Paper Animation
Dialogue - Second Paper Animation

Critque these as if I were going to be applying for a job with this material.
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eviljoe
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I put the Laughter in Manslaughter
Awesome
They look really good

Keep it up!
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Wiz
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Brackenwood Lightweight
[size=14]AWESOME!!!!!![/size]


BEST THING EVER!!!!

I Mean there are good anmations out there but that!.......
:blink: I'm in awe of you...IT'S BETTER THAN DISNEY!!!!!


ROCK ON!!


-Wiz :D
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Calco
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"Get Funked"
Ha! Great Anghenfil, both look very smooth. Only thing I thougth was a bit weird was teh voice on the second one, I didnt think it matched the expression, but that may just be me ;)
:D
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akpaintslinger
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Brackenwood Heavyweight
Very smooth looking animation, Ri, can't wait to see more.

Good job!

Hazzah!

You're the best!

A true master!!

*pats on back*

:bing:











:bitey: Here are a few suggestions:


Posted Image
Ball Roll

- I didn't quite buy the push of the ball, it seemed like the ball wasn't weighty enough for the effort he put into it. I think the ball would look better if there was more inertia in its animation. Heavier.

- His push doesn't look quite powerful enough. (wonderful flexibility, though!)
He appears to be using his upper body strength to push the ball, which looks all-right, but if you tried to push anything from that position, it'd be painful. A push from the legs would give him much more leverage, sort of like a lunge (video reference)--- and it'd be possible to start him from a simliar crouching-pose.

Though at second glance... is he midjudging the ball's weight and then over-pushes? :huh:


Posted Image
Dialouge

- It looks just about perfect in the first half (I wish you would've held the pose at "deserve..." just a few beats longer :bing:), but there wasn't enough of a match between the animation and the dialouge after that. The dialouge sounds like self-scorn at first, and then pleading. In the latter half the character suddenly bursts into an imperative while the voice is still meek, and the poses look a little extreme.

- Also at the end, I would suggest moving the point pose to "go".


Splendid drawings. :) (did you try photobucket for better quality?)
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Divine_Walrus
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Got a question about the forum? PM me! :)
Damn you Seiji you sexy critiquing machine! I was just making a post which had the exact same critiques as you!! I'm not joking, they were even in the same order. I had everything you said minus the video referance (kudos to you for going that extra mile (step?) in helping someone else), and I didn't have your last point. I suppose what this means Ri, is that those things really stick out, seeing as more than one person noticed them pretty much straight away.
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Anghenfil
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PELICAAAAAN
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akpaintslinger
Oct 19 2006, 05:15 AM
bitey.gif Here are a few suggestions:

Good points on all counts, and thanks for taking the time of putting that together Seiji. :)

For the ball toss, the ball was a medicine/beach ball and the attitude is shy (hence looking over the ball and ducking behind it, going in and out as low as possible). So, yes, I did intend for him to be overpushing and recovering. And the reason I didn't have him lunging with his legs is that I was right AT the edge of the paper -- so not ideal for motion (I actually shorten his arms for the push just so he'll stay on the page), but at least my animation teacher won't kick my ass. In retrospect, I should have made the scene scroll so he'd have room to crawl in on his stomach and hide up against it, and then have plenty of room to push. And if I do this exercise again, I'll make the ball heavier, and add that keypose from reference. :)

Dialogue sequence: Pause at deserve dually noted, definitely agree. Will see if I can change the timing after critique today.

As for the emotional disconnect, my teacher insists that the line is gender/emotion ambiguous, so I decided to take her for her word and interpret it as an angry scene.

Not sure about moving the point closer to go. Both my teacher and the ASK emphasize the importance of not gesturing and speaking at once (pg 323), but if it's a strong enough word...?

I'll try photobucket when I need to put up the next exercise.

Thanks again. Your input definitely helps all the gears turn. :bfoot:
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Divine_Walrus
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Got a question about the forum? PM me! :)
Anghenfil
Oct 19 2006, 08:52 PM
As for the emotional disconnect, my teacher insists that the line is gender/emotion ambiguous, so I decided to take her for her word and interpret it as an angry scene.

At the risking of sounding like a cocky know-nothing who's challenging an established teacher, I'm going to have to disagree. The line may be gender ambiguous, but it's certainly not emtionally ambiguous. No line can be emotionally ambiguous. Every time you say something, your emotion is expressed as a combination of your language, the way you say it verbally, and the way you say express yourself physically (and probably other factors I can't think of). To fail to make a correlation between those, verbal and physical, is a mistake. That sound clip definately has an emotion being expressed with it, and that emotion should be reflected in the characters movements. If you say "I'm horribly depressed, I want to kill myself", but as you say that you're jumping around and smiling, you're sending mixed messages aren't you? That's what your character is doing atm. I'll stop now before I keep repeating myself and get boring.

Hope I explained myself in a semi-understandable manner.
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Anghenfil
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PELICAAAAAN
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Divine_Walrus
Oct 19 2006, 07:11 AM
If you say "I'm horribly depressed, I want to kill myself", but as you say that you're jumping around and smiling, you're sending mixed messages aren't you?

Sounds like you're decribing comedy. ;) And while I understand where you're coming from, the best performance I've seen with this line is where the character is reclining in a chair and scratching his ass. It's pretty hilarious. But if my interpretation doesn't work... it doesn't work, I guess. I'll work harder on moving it closer or contrastier.
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Comlock
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These are my leafs:
Moderator
Anghenfil
Oct 19 2006, 06:08 AM
Oh geez... I'm getting cold feet.  These are my first two paper animations ever.  The first is as done as I'm willing to make it, but the dialogue scene needs a bit of work still (registration problems on a few frames, needs a smear on the stomp, consistancy on the face, etc).  Feedback is really welcome on both though, and I'm sorry in advance for YouTube's awful compression...  hopefully enough of the motion will read.

Ball "Toss" - First Paper Animation
Dialogue - Second Paper Animation

Critque these as if I were going to be applying for a job with this material.

I guess I might be repeating what some of you other said, but I made parts of it early this morning before I went to school^^

THe dialogue:
Posted Image

The ball animation:
Posted Image


But overall, very good indeed! And god job keeping the character on model the whole time. Very solid drawing, and very nice linequality to!.(Did you sketch it rougher in the earlier versions)

It's a shame not all of you can see the gorgeous drawings Riannon made in frame by frame.
So I put the downloadable high quality *MOV format, here =D :

[size=10]Watch this version instead people! [/size]

Dialogue animation by Anghenfil

Ball animation by Anghenfil

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Koro
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Brackenwood Newbie
Hello everyone

Here's my animation :D , I also did the sound.

http://img110.imageshack.us/my.php?image=scienceer9.swf
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Wiz
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Brackenwood Lightweight
Nice going Koro!
Although I could'nt see what the Blue guy really looked like...it looked like he had some kind of blue slab of meat on top of his arm. But hey! That's just me right?

And one more thing Anghenfil, Before I said I extremely loved your animations but now that I've been reading everyone elses comments I've began to notice some downsides. I'm not saying animations are bad, I mean they're really good.

So I need to have a more open mind to see those downsides earlier, But maybe if I didn't see them the first time then other people wont. ;)

[size=1]Basicly:[/size] [size=7]KEEP IT UP EVERYONE!!! [/size]:D


-Wiz
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Best Alero of Brackenwood
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>.<
just trying some rotoscoping or whatever its called :huh: and mixed with some stuff that isnt:
guy taking off blanky
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Koro
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Wiz
Oct 20 2006, 05:10 AM
Nice going Koro!
Although I could'nt see what the Blue guy really looked like...it looked like he had some kind of blue slab of meat on top of his arm. But hey! That's just me right?

Thanks Wiz, :)

It's supposed to be his T-shirt on top of his arm..... hmm... I knew I should have
colored it in :lol: , oh well.
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CLiNK
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Brackenwood Heavyweight
Best Alero of Brackenwood
Oct 20 2006, 09:20 AM
just trying some rotoscoping or whatever its called  :huh:  and mixed with some stuff that isnt:
guy taking off blanky

Whoa! BAOB! Haven't seen you here for ages, that was really quite good, are you going to add more to it or just flippin' around?
---------
[commence ass-kissing]AND, oh my sweet lord, Ang, well done on the greatest animation in the entire thread so far!
[enter phase two of ass-kissing process]AND, oh my sweet lord, Comlock, well done on the greatest crit in the entire thread so far!


:bing:
But seriously, good stuff.
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Boggle
Brackenwood Middleweight
Oh shi... Best you beat me to the rotoscoping :o
I saw a scanner darkly last week and had to try some rotoscoping :P
http://s7.photobucket.com/albums/y269/Bogg...mgAnch=imgAnch2
I might finish it one day if I ever stop being so lazy :rolleyes:
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Wiz
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Brackenwood Lightweight
Nice going Boggle

Keep up the good work! :D

-Wiz
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Boggle
Brackenwood Middleweight
Much thanks but, grades are coming out soon soooo prolly not so much good work gonna be kept up. TRANSLATES TO: GROUNDED :lol:
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