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Daily Animation Thread; wanna become the greatest animator?
Topic Started: May 30 2006, 04:47 PM (61,984 Views)
akpaintslinger
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Brackenwood Heavyweight
My condolences to the family of the departed. :(

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Posted Image

Ravenseye, there's some good clarity from your animation. No doubt about what's going on there. :)

The animation, however, looks a little unconvincing in some places. Here's a few suggestions to help improve the shot:


1.) The bird's movement on the way to the rock.

Ravenseye
 
Birds feet movement are blah
  • - It gets there a little too quickly, given the amount of steps taken and the length of the legs.

    - You've said it!: The motion of the walk is un-bird like. If you ever happen to watch little tiny vertically-challenged birds, you'll notice that they don't often 'walk' when they're on the ground. They hop. Consider some of the different ways birds move on ground:

    With the length of legs and stride little birds have, it'd be a waste of energy to walk everywhere. So instead, they lunge down quickly and zip forth. This quick downward-lunge gives them the energy to quickly propel themselves forward. It's economy, baby! :bitey:

    Other, larger birds such as penguins, geese, ducks, or penguins might waddle, using their body to build/reduce momentum. (their weight would make hopping difficult) Once they've got enough speed they just pedal their legs and it's smooth sailing. Birds with longer legs such as storks or pelicans have a less pronounced waddle, but it is still a definite part of their movement.

    One more trick birds use to maintain momentum is the back and forth 'head-thrust'. This is typically seen on birds with necks long enough to give capable thrust.

    - Combination hop/stride

2.) The the Take-off.
  • - When your bird jumps off of the rock, it doesn't appear to build enough anticipation to make the rest of the jump convincing. If you watch closely at the end of the above video reference you'll notice how much the bird compresses its legs before takeoff. Since you're accounting for both a takeoff and a transmutation involving exponential weight-gain, it'd be best if the bird had a little more 'squash' before the leap.

3.) Show some reaction from the guns!
  • - The blast from the pistols should have a noticeable effect on his flight at the very least! :bing:
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The latest update on the bouncing ball animation. X rotation and squash/stretch has been added in along with a few general tweaks. I'd like to mention that photobucket has taken the initiative and removed a vital frame where the ball bounces on the first platform. :bing:
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Markham Carroll
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Yesterday I started putting together an animation reel from stuff I've done, in hopes that I can use it to get some freelancing work.

http://www.boogatech.com/temp/animReel.html

I haven't added any music yet, so it's pretty much silent until the end. It's pretty close to one megabyte in size, and the length is 1 minute and 52 seconds.

I would really like some feedback on this before I start on the music, so feel free to tear it apart. :bing:
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CLiNK
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I thought it was really good man. Definitely showcases a range of skills. Slap some music on there and you have yourself a great reel! :D

Btw, where did you get that voice at the end? Sounds like someone I know haha!
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Calco
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"Get Funked"
Dude! That was awesome, definantly shows alot of your skills, with some sound effects and music, it'll be even better. One part that I think needs work is when the ninja is sneaking, just before the pirate and ninja stab each other.
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folville
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BW Photographer
The part where the woman's fur collar turns into a dog and where the robot is being created are the best, i think, but a lot of that was great! :o
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Wiz
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Brackenwood Lightweight
That is really good man!
I know everyone else has said but I will also!

Sound really helps! :P

But really good work!

-Wiz :blink:
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FLUDD
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I am so smrt!
Nice one Markham! IMO, the robot is the best! Keep up the good work. B)
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Wiz
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Hey every one!

I know I just posted about two posts ago but if I now edit it, no one will notice so....sorry for the spam! :worry:

Well anyway, I havent posted here in a while so here's my first ever walk/run cycle (you decide: it could be either, I've been told):

Cycle

Well I'll see ya later

-Wiz

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akpaintslinger
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Hey Wiz!

A good first push on that walk cycle--- you managed to keep the figure quite consistent.

Although!-- the movement itself looks a little unnatural:

Posted Image

If you watch runners at a track or otherwise, you'll notice that their motion will be just about opposite, more like this:

Posted Image

This makes quick sense if you think about these
two fundamental requirements of basic running:
  • [size=10]- TRAVERSE
    - LIFT[/size]

The result, when viewed on a run cycle, is an up/forward -> down/back motion.

The degree of this motion varies depending on the runner's speed and stride length. Typically,
the slower the run, the more up/down motion. This is because of the amount of time that passes between each stride. The more time, the more gravity pulls downward--- and so the runner must either take smaller steps or thrust upward more to keep from stumbling. When watching an olympic track runner on the other hand, you'll hardly notice any up and down motion, because their strides are so fast and evenly timed. (This isn't true if you account for the gradual raise of their body during start to finish.)

Now go get 'em!! Follow this one up with another run! :bing:

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Planning for a pendulum sequence focusing on overlapping action:

Posted Image


- EDIT - 11-11-06
I was very dissatisfied with the 1st flowchart, so I made another one... and there was much rejoicing. :)

Posted Image

- EDIT - 11-12-06
First pass at the pendulum... It looks pretty unnatural. <_<
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Gobi
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You guys are like yer own little studio of animators haha. That's cool
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JTPedcsakas
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http://img134.imageshack.us/img134/245/maikelo0.swf
never ending ;)
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Wiz
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Thats prettey wierd and prettey good animation too!

Good work

-Wiz :D
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Tinsterr
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Tin the win
Nice loop JTPedcsakas!

-------------------------------------------------------------------------------------------------------

Here Im going to show you a liiittle sample of the movie Im working on... It's a crappy yeah... and scetchie. It's not finnished, because I think his running looks weird. If you look closly in the beginning you see that I colored the dude. But my hand hurts from drawing now.. so I think Im going to take a little.. long brake.

http://img211.imageshack.us/my.php?image=rehanspringrf0.swf

Make sure it has loaded before you criticise it ;)

:bfoot:

Edit: I desided to animate it all over again, 'cus it all look weird. When he falls and trying to get on the track and then when he turns, and the running overall...
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Wiz
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Nice animation dude!

I like the colouring, really nice :D

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CLiNK
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Tinsterr
Nov 13 2006, 04:03 AM
Nice loop JTPedcsakas!

-------------------------------------------------------------------------------------------------------

Here Im going to show you a liiittle sample of the movie Im working on... It's a crappy yeah... and scetchie. It's not finnished, because I think his running looks weird. If you look closly in the beginning you see that I colored the dude. But my hand hurts from drawing now.. so I think Im going to take a little.. long brake.

http://img211.imageshack.us/my.php?image=rehanspringrf0.swf

Make sure it has loaded before you criticise it ;)

:bfoot:

Edit: I desided to animate it all over again, 'cus it all look weird. When he falls and trying to get on the track and then when he turns, and the running overall...

Looks good man, you are improving fast!
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Tinsterr
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Tin the win
CLiNK
Nov 12 2006, 11:25 PM
Looks good man, you are improving fast!

Thanks :D You know, this is the greatest place!
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Zwickel
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http://img149.imageshack.us/my.php?image=b...lzwickelte1.swf

A little test.
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folville
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BW Photographer
Tinsterr
Nov 13 2006, 04:03 AM
Nice loop JTPedcsakas!

-------------------------------------------------------------------------------------------------------

Here Im going to show you a liiittle sample of the movie Im working on... It's a crappy yeah... and scetchie. It's not finnished, because I think his running looks weird. If you look closly in the beginning you see that I colored the dude. But my hand hurts from drawing now.. so I think Im going to take a little.. long brake.

http://img211.imageshack.us/my.php?image=rehanspringrf0.swf

Make sure it has loaded before you criticise it ;)

:bfoot:

Edit: I desided to animate it all over again, 'cus it all look weird. When he falls and trying to get on the track and then when he turns, and the running overall...

Very nice, but may i suggest making the runner take the corner in a little more acrlike fashion rather than turning so sharply as he currently does? ;)
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akpaintslinger
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That's an interesting shot, Tinsterr. :D

Who is chasing him?

The first action in the shot where he falls, gets up, and then stumbles again doesn't read quite right. There's too few frames, so it looks as if he bounces off of the ground into his next stumble. Let's examine your spacing:
  • -----------------------------------------------------------------------------------------------------------------------
    |Frame1|----------------------------------------------------------------------------------------------|Frame30|
    ACTION:________^ENTERS FRAME^____^FALLS DOWN^____^GETS UP^^FALLS^
    -----------------------------------------------------------------------------------------------------------------------

    It should read a little more like this:
    -----------------------------------------------------------------------------------------------------------------------
    |Frame1|---------------------------------------------------------------------------------------------------------------|Frame40|
    ACTION:________^ENTERS FRAME^____^FALLS DOWN^_____^GETS UP^________^FALLS^
    -----------------------------------------------------------------------------------------------------------------------
^These are all approximate frames^ ;)

Draw in more inbetweens to seperate the actions of the trip and the following stumble clearer.

His running looks un-natural when going away from the camera. I would highly suggest shooting some reference footage to study of a similar action in a similar setting so you can get a concrete example of the timing and imagery.




--------------------------------------------------------------------------------------------------------------

Damn near perfect parabola on that bouncingball, Zwickel! The only thing I see is that your arcs are a bit sharp at their apexes.

Posted Image



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Zwickel
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Yeah, I noticed that at the end..... I think I focused more on the timing.

Stupid me :S
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Tinsterr
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Tin the win
akpaintslinger
 
That's an interesting shot, Tinsterr. :D

Who is chasing him?

The first action in the shot where he falls, gets up, and then stumbles again doesn't read quite right.  There's too few frames, so it looks as if he bounces off of the ground into his next stumble.  Let's examine your spacing:
  • -----------------------------------------------------------------------------------------------------------------------
    |Frame1|----------------------------------------------------------------------------------------------|Frame30|
    ACTION:________^ENTERS FRAME^____^FALLS DOWN^____^GETS UP^^FALLS^
    -----------------------------------------------------------------------------------------------------------------------

    It should read a little more like this:
    -----------------------------------------------------------------------------------------------------------------------
    |Frame1|---------------------------------------------------------------------------------------------------------------|Frame40|
    ACTION:________^ENTERS FRAME^____^FALLS DOWN^_____^GETS UP^________^FALLS^
    -----------------------------------------------------------------------------------------------------------------------





^These are all approximate frames^ ;)

Draw in more inbetweens to seperate the actions of the trip and the following stumble clearer.

His running looks un-natural when going away from the camera.  I would highly suggest shooting some reference footage to study of a similar action in a similar setting so you can get a concrete example of the timing and imagery.


Some farmer is chasing him :D

Yeah, When watching my work a couple of times I found out that the falling is totally wrong, and what folville said that he turns too sharply. I will come up with the second version soon.

:bfoot:


Edit: Allright, here I got the new version. It's still scethie, but I change the falling, now he slips which I think look much better, and I think I'll add some inbetweens to it later. And now he doesn't turn too quickly. Note that I will remove the lines on the ground :P

Edit2: Added the robe: http://img100.imageshack.us/my.php?image=rehanspring2nu5.swf

Does it look right? I think it looks a little weird..

:bfoot:
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Anghenfil
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PELICAAAAAN
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A cat interacting with cloth. I worked on this through the night and finished literally 3 minutes before it was due, so the last half is riddled with consistancy and animation mistakes. Critique would still be nice. :)

(Thanks Comlockery for hosting)

Edit: Okay, who the fuck edited my signature?

Edit2: This means war, Arthur.
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humbleego
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Adam's Illegitimate Son
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Overall, I think your pacing is too fast, I don't feel the cat thinking.

There are some very nice things happening with the cloth overall and the cat's movement in the beginning is very feline.

There's some weirdness with the cloth near it's mouth after it pulls it down and I feel it would have been stronger if the cat had clinged and fell with the clothe. Then you could have had a nice little pendulum effect with the bottom part half of the body, with the intial grab, showing a better sense of weight.

There are also areas where the cat appears a bit off model.

All said, don't take this as me thinking it's bad, it's not at all. You're just capable of so much more. ;)

Edit: What's with the HUGE image in your sig?
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Bobert
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Brackenwood Newbie
Something I did when I was tring to figure out how to do water.(Critisism Welcome.)
http://s134.photobucket.com/albums/q90/sim...mgAnch=imgAnch1
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Wiz
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Brackenwood Lightweight
It's not Bad!
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