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| Daily Animation Thread; wanna become the greatest animator? | |
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| Tweet Topic Started: May 30 2006, 04:47 PM (61,983 Views) | |
| Anghenfil | Nov 14 2006, 12:44 PM Post #576 |
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PELICAAAAAN
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Thanks for your critique Humble, and I think all of your points are valid. Keep in mind that this has nearly double the frames and half the time that went into the dialogue sequence, so yeah, not really a stellar example of my work. In regards to pacing, would you have held the looking pose prior to the jump longer or what? Next school semester is two-character acting, so there's still going to be more 2d work from me this year. Lots of time to try again.
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| Max Vador | Nov 14 2006, 03:07 PM Post #577 |
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Brackenwood Member
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explosion test http://img301.imageshack.us/my.php?image=explosionxh7.swf please, i am open to any C&C or suggestions |
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| Dazla | Nov 14 2006, 03:18 PM Post #578 |
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Something needs to go here...........
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It's pretty good. Got the cartoony effect in the smoke pretty down pat. One crit: Your projectiles that go up on the right and left just kinda go outwards in a straight angled line, then disapper. Make them fade then die out or make them drop a bit to the side or something.
Looks nice just you need more moonlight reflection on the water cause you have the stars twinkling away but as the reflection. Spread the twinkles out more and have an actual reflection of the moon but moving ever so slightly as if the breeze is just moving the water. |
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| Brakken | Nov 14 2006, 04:05 PM Post #579 |
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Brackenwood Middleweight
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Lookin' good everyone! Here's are random Halo2 animation I did, I hope people who have played Halo2 will recognize the scene, but otherwise...oh well... (has a play button, but not a preloader, so wait a little while before clicking the play button): Halo 2 Hope you like it! :lol: |
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| Max Vador | Nov 15 2006, 11:22 AM Post #580 |
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Brackenwood Member
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brakken, use thinner lines when drawing and use faster strokes to avoid the clumping and lumpiness. nice joke though. explosion test http://img293.imageshack.us/my.php?image=camanchepg1.swf |
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| folville | Nov 15 2006, 12:07 PM Post #581 |
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BW Photographer
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The blades of the helicopter seen from the side looked to be rather inconsistent, but otherwise a very fine animation, vador. |
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| Bobert | Nov 15 2006, 01:40 PM Post #582 |
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Brackenwood Newbie
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Thanks, Dazla. here is the revision http://s134.photobucket.com/albums/q90/sim...mgAnch=imgAnch1 note its a little laggy |
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| Brakken | Nov 15 2006, 03:00 PM Post #583 |
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Brackenwood Middleweight
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thanks Max! (heh, my name's max aswell) The reason for the thick lines is that I just opened flash and started drawing, and the outcome looked like a grunt (the little orange dude) and then I got that idea. Oh, and excuse the high voice for the Master Chief, I couldn't get the right pitch, so I did that instead. Looking awesome bobert! |
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| Salter1701 | Nov 15 2006, 09:15 PM Post #584 |
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Brackenwood Lightweight
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Lookin good Bobert, but maybe you should make the reflection of the moon more inline with the moon itself? Seems a bit odd the way it goes off at an angle. Nice work though.
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| -AnTiSeAl- | Nov 16 2006, 06:47 AM Post #585 |
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Limon lemime
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Lookin nice all, Bob, maybe you could add a linear gradient on the sky, the solid blue is a bit boring. |
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| Bobert | Nov 16 2006, 07:54 AM Post #586 |
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Brackenwood Newbie
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thanks for the sugestions everybody, http://s134.photobucket.com/albums/q90/sim...mgAnch=imgAnch1 |
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| Max Vador | Nov 16 2006, 12:51 PM Post #587 |
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Brackenwood Member
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bobert, ever think of optimizing your flash. one main reason it runs so slow is that you have unneccesary (sp?) things in it. remove the glow on the moon and just do a white fading gradient behind it. same effect, less lag. and optimize some things, like the cloud and the reflection mask. http://img100.imageshack.us/my.php?image=c...4.swf&width=320 there's the heli anim with a preloader to help reduce lag. |
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| Wiz | Nov 17 2006, 08:05 AM Post #588 |
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Brackenwood Lightweight
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Great stuff, Max Vader, looks good!
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| Max Vador | Nov 17 2006, 08:54 AM Post #589 |
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Brackenwood Member
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*AHEM* it's vadOr, not vader.....and thanks. |
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| -nelson- | Nov 17 2006, 02:35 PM Post #590 |
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dandruff and sweat
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here's a little short test I did a little while ago. I've learned from my mistakes
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| CLiNK | Nov 17 2006, 03:41 PM Post #591 |
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Brackenwood Heavyweight
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Looks quite nice. By test do you mean you're going to work it some more or just more of a quick experiment just for fun? Because I have some crits if you answered yes to the first one :lol: |
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| -nelson- | Nov 17 2006, 11:34 PM Post #592 |
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dandruff and sweat
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shoot |
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| CLiNK | Nov 18 2006, 10:16 AM Post #593 |
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Brackenwood Heavyweight
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Well I was going to say that after the 15th or 16th frame, maybe even a little earlier the legs seem really confusing. The character seems to recover too quickly, you know what I mean? I reckon a quick down motion would help to show him pushing off a bit more to pick his speed up again; And right at the end I think accentuate him flinging back even more with his arms and everything (which I noticed you did nicely at the start). Are you going to clean this one up at all? I know I never do :lol: Too lazy :rolleyes: edit: Quick little walk cycle Crit if you want, I probably wont change anything (disregard the frame rate). It was just to loosen up after not using flash in a good while.
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| Zwickel | Nov 18 2006, 04:01 PM Post #594 |
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Brackenwood Heavyweight
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Really nice but he seems weightless. |
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| jabronimon | Nov 18 2006, 10:22 PM Post #595 |
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Brackenwood Lightweight
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Hey nelson, looks good but that slip is a little dodgy, I did a lil sketch thing to try and help out a bit, but um, I noticed u said that you learnt from you mistakes already, so...i'll post it anyway: http://img95.imageshack.us/my.php?image=runhc2.swf great to see something from ya again btw!
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| Tinsterr | Nov 18 2006, 10:58 PM Post #596 |
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Tin the win
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Nice work! You're a good animator. The only thing I can see that looks a little weird is that he takes too short steps in the running, but that is probably how he runs.
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| jabronimon | Nov 18 2006, 11:18 PM Post #597 |
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Brackenwood Lightweight
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quick monkey thumbnail animation thingy, I can do better: http://img133.imageshack.us/my.php?image=jumpre3.swf |
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| -nelson- | Nov 19 2006, 02:13 AM Post #598 |
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dandruff and sweat
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I believe your monkey needs more swing, especially since hes jumping so fast from his starting position. I'd also give a better arc to the second swing as well instead of trying to avoid another drawing by using the transform tool. Oh and yes, clink, he does get up to fast and easily, you're right
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| w00t | Nov 19 2006, 08:02 PM Post #599 |
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Brackenwoodian Barber
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[size=7]G'day Y'all![/size] It has certainly been awhile since I have posted anything here. I should put this in the "Whatcha workin on" thread, but seeing as it as only an animation test. I think its rightful place is here. It is a test to see if I'm capable of animating barbed wire wrapping around a hand. I think it has turned out pretty well. I'm yet to do it on a larger scale, i.e. around the whole hand in a particular pattern. C&C welcome. Cheers! byby |
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| akpaintslinger | Nov 19 2006, 08:13 PM Post #600 |
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Brackenwood Heavyweight
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Planning for a one-legged ball animation:
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