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| Daily Animation Thread; wanna become the greatest animator? | |
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| Tweet Topic Started: May 30 2006, 04:47 PM (61,979 Views) | |
| Gobi | Dec 8 2006, 04:41 AM Post #676 |
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Brackenwood Heavyweight
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in another forum we were making fun of some guys extreme tallness and they did photoshopped pics and i made this thing Edited by ze Mod
Click to View Hey man, cool animation, unfortunately, ya gotta link it if it's got sound. - Mod |
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| zorg | Dec 8 2006, 08:12 AM Post #677 |
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:D D:
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lawl thats funny gobi, how tall are the guys you were making fun of? |
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| w00t | Dec 8 2006, 11:52 AM Post #678 |
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Brackenwoodian Barber
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G'day Lupa! Its great to hear that you visit Brackenwood often. Feedback is as good as any animation, it really helps to hear what other people suggest. I'm glad to hear that you will be posting more, because that animation is simply awesome! Couple of things i noticed is that the lines on his nose seem to thicken when it turns to face us. His chin line doesnt follow right through, it appears when he turns to the right and left, but not face on. There is also a line on the side of his head that disappears when he turns to our left (his right). Other than that. Its Great! How long have you been animating for? I can't wait to see more of your work! Also.. Gobi could you chuck a button on that or just put the link.. the sound is really annoying. Thanks a Bunch! byby |
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| Master Rade | Dec 8 2006, 12:25 PM Post #679 |
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The Sexy Latino Supremeo
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First try First Animation Cycle Second try Second Animation Cycle ![]() I saw this thread I taught why not post it here? So, anyway, I’m doing a 3D animation course, and to be honest it not that much fun. A big Art fair is coming up and I entered. My teacher will also count this for a major, major portion of my final grade for my 3D class. (Why would my teacher accepts 2D in a 3D class, I shall never know, but won’t question it) So far in 3D class I’ve been, well, doing poor, so I can’t afford to mess this up. So for the past days, I’ve made a storyboard on a paper. 6 pages worth of it, backside I might add three box’s filled with scene illustrations. A short 3min flash at most, tops, making the characters simple and the plot entertaining. Now that I’m done with story plot, I now know what I am going to be making. So far I’ve been working on some concept scenery art and facial expressions of my protagonist in the flash. Also, the Antagonist as well, because every story needs a bad guy. So I was messing around in flash and just made this side view walking cycle for one my characters. (Which every moment for me was hard, it felt like a battle, and flash gives me a lot. I don’t understand it most of the time but I have obstinately learned to content myself with only a little.) I want to re-introduce flash to the school and see if I can bring back some 2D as well to the school. So enjoy these little pieces here and anyone is welcome to provide some criticism and feedback. ( So far it feels like im winning the battle with flash...but feeling is only half the battle....) |
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| The_Cheryl | Dec 8 2006, 12:42 PM Post #680 |
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What did you expect?
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nice job there Rade, can't wait ta see the finished version.
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| Lupa | Dec 8 2006, 08:46 PM Post #681 |
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Brackenwood Member
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Thanks w00t for your feedback, It has been of great help! Ive updated the animation now and added color to it. If anyone can see anything else wrong with it I like to hear. W00t I have been animating just over a year now and Ive still got a long way to go. I just cant stop reading ASK, Its a great book and has helped me a lot. Anyways here is the updated version: Updated Animation I still cant get the nose (face on frame) right. It drops to much and looks bigger? Lupa |
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| Zwickel | Dec 9 2006, 07:32 PM Post #682 |
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Brackenwood Heavyweight
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Seems you are new, welcome man. It isn't bad but you have a long way to go, it still wobbles and jumpes so i suggest you practice getting your volumes down correctly. Also the nose, the change is very visible, clean it up a bit. |
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| C0mBineD | Dec 10 2006, 12:29 AM Post #683 |
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my name is written with a zero not an o
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oh check this out I made this in 15 minutes or so what do you guys think? |
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| -AnTiSeAl- | Dec 10 2006, 02:33 AM Post #684 |
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Limon lemime
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Thats rad combine, im guessing its simple painted lines with the blur tool? Looks kuul nonetheless. |
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| C0mBineD | Dec 10 2006, 02:36 AM Post #685 |
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my name is written with a zero not an o
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yeah it is. I'm experimenting with all sorts of things and tehn I think I'm going to make an action movie in space
well I'm going to try not that I have completed many flash movies
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| Lupa | Dec 10 2006, 04:36 AM Post #686 |
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Brackenwood Member
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Hey well Ive updated my animation from yesturday: Yesturday animation Update All Ive done is removed the front view because you are not ment to realy have that view in a head turn. And todays animation is a guy jumping (not complete) was done in about half hour so there are mistakes but anyways here it is: Todays Animation Combined: I realy like the sky and the colours you have used and also the effects for the smoke behind looks awesome! Keep it up!
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| Gobi | Dec 10 2006, 08:43 AM Post #687 |
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Brackenwood Heavyweight
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http://media.putfile.com/svamp-1 lol dont ask |
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| Tinsterr | Dec 10 2006, 10:16 AM Post #688 |
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Tin the win
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Wtf, Gobi you weirdo :lol: |
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| Peasant | Dec 10 2006, 12:51 PM Post #689 |
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Brackenwood Newbie
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heres a small piss-bit from a movie im working on http://img80.imageshack.us/my.php?image=brickpainid4.swf |
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| Gobi | Dec 10 2006, 01:46 PM Post #690 |
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Brackenwood Heavyweight
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that seriously made me lol |
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| Peasant | Dec 10 2006, 02:48 PM Post #691 |
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Brackenwood Newbie
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hahahaahahahahahaha |
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| CLiNK | Dec 10 2006, 04:34 PM Post #692 |
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Brackenwood Heavyweight
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Bahaha! :lol: :lol: :lol: |
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| LoveRats | Dec 10 2006, 05:17 PM Post #693 |
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Sniffing here.. nibbling there..
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hahaha thats gotta hurt
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| themammoth | Dec 10 2006, 05:40 PM Post #694 |
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Photopreneur
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Inspired by a friend of mine.. Dunno what we were talking about exactly.. Buut, We have decided to start animating things we say to each other in conversations. Yes. None of it was thought about at all, it just sort of.. comes out. http://img88.imageshack.us/my.php?image=noathiestvk0.swf
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| akpaintslinger | Dec 10 2006, 07:10 PM Post #695 |
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Brackenwood Heavyweight
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Hey Rade! ![]() It's good you've decided to draw out your character first on paper to get the feel for him. However, if the final is going to be in 3-D, I would suggest drawing any 2-D animation into the 3-D program using a grease-pencil tool or equivalent, and keep it rough. If you make a nice 2-D animation, and then have to translate it over to 3-D, you're working yourself double-time and have to do twice the animating. A great approach to working in 3-D is to first sketch out the character in a sketchbook, working out and pushing the poses you want to use in the scene. When you're done, you have a sheet of reference you can keep nearby while you animate the model in 3-D. Let's take a look at your character, rofl: ![]() If you break it down, he's roughly a ball with legs on it--- the legs being in the front, just below the mouth. Since his body is spherical, the weight will be centered in the middle. It looks a little odd that his main and only supporting limbs are so far forward in his body. This could present a problem when trying to create 'appealing' movements. A good character needs to not only look good, but it must function as well. (the two walk hand in hand, really. ^_^) A great way to improve upon this design would be to look at one of the greatest references of them all: [size=10]The Human Form[/size] ![]() The solution to your leg-placement problem may lie in this form. Note the placement of the legs on the hips of a human. Centered. This might be a good thing to assimilate for your character. Compress the upper body of the human form down into the hips, then simplify it into a ball--- and you've got yourself a ball with legs. rofl is just a few quick changes away. About the cycle of rofl, he looks a little weightless. The difficult thing about walk cycles is that they're DIFFICULT. If you watch someone walking, you'll see every one of the principles of animation incorporated within just two cycles of their walk. Squash and stretch in the body as the joints compress ever so slightly on each step. Overlapping action in the arms, head, torso, and legs. Etc, etc. Read up every principle in the Survival Guide & the Illusion of Life and apply them mercilessly. Remember, animation isn't just copying what you see in life verbatim. You're taking what you see, putting it on a screen, and infusing it with life using the principles. Without exaggeration, the animation will look stoic and floaty--- mechanical, even. Push it. ![]() You also mentioned 'fighting' to bring out the movements. If you're not already, try working in a pose-to-pose style, clearly defining the key, breakdown, and extreme poses. Once that's done--- all you've got to do is link them with inbetweens and tweak the timing to make it look pretty.
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| -nelson- | Dec 11 2006, 02:00 PM Post #696 |
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dandruff and sweat
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ehhh |
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| -AnTiSeAl- | Dec 11 2006, 08:53 PM Post #697 |
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Limon lemime
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Ehhh what? Thats amazing! Maybe you could take Adams old job at Disney :rolleyes: |
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| Prometheus | Dec 11 2006, 09:09 PM Post #698 |
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Shadow Lurker
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That is so good i can't belive it, as good as adam's if not even better (oh god, i'fe turned into a heretic!! )
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| -AnTiSeAl- | Dec 11 2006, 09:18 PM Post #699 |
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Limon lemime
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I don't know why, but seeing that animation reminded me of a old TN episode. "Dude, all i know how to draw is hotdogs and fire..." :lol: |
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| Zwickel | Dec 12 2006, 03:34 AM Post #700 |
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Brackenwood Heavyweight
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Damn it!!!!!!!!! Nelsoooooooon that pwns!!! Your effects never stop amazin me o_o |
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