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| Daily Animation Thread; wanna become the greatest animator? | |
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| Tweet Topic Started: May 30 2006, 04:47 PM (61,966 Views) | |
| DimonM | Feb 25 2007, 08:00 AM Post #1001 |
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Brackenwood Member
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Спасибо calco :lol: ))) by the way I like the cloak flapping too ))) p.s. СПАСИБО* - thank you (in russian) |
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| Brakken | Feb 25 2007, 04:38 PM Post #1002 |
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Brackenwood Middleweight
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Ooh! Keep going DimonM! Looks goood... :lol: Did this in about half an hour. Get up. Not finished yet, but it's for my new project. Crits welcome of course! EDIT: 111th post!
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| CLiNK | Feb 25 2007, 06:21 PM Post #1003 |
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Brackenwood Heavyweight
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I think you need a little anticipation as he pushes off his arm. At the moment he seems to get up with very little strain. Try acting it out yourself and note the downward movements as well as up. |
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| Brakken | Feb 25 2007, 06:25 PM Post #1004 |
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Brackenwood Middleweight
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Yeah, that's what I said, but then my brother said, "No that looks stupid" so I changed it. Thanks though! I'll repost it when I've finished it! |
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| theatomguy10 | Feb 26 2007, 12:28 AM Post #1005 |
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Phil Elias
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Sometimes you get jelous of Boggle's skillz. My Walk Cycle (Incomplete) http://img183.imageshack.us/my.php?image=legsaz1.swf |
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| KiWi | Feb 26 2007, 01:55 AM Post #1006 |
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Brackenwood Heavyweight
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Cool, now add everything else. |
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| akpaintslinger | Feb 26 2007, 09:02 AM Post #1007 |
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Brackenwood Heavyweight
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Brakken, I think one of the main reasons the action looks unbelievable is just as Clink said: There's not enough anticipation happening for him to get up. He appears to be near-weightless!! Upon a quick examination of your clip, it looks as if most of the force that drives him upwards is coming from his arm. But!! If you were to actually try and get up from that postion YOURSELF, you would find it impossible to use only your arm. Solution? The body must first come forward above the hips, while the feet come together under the hips as they prepare for the push-off. The legs must be involved somehow. The arm can still be used for stability-- and even a little bit of the push, but its role in this sort of movement is strictly secondary. Planning plays an important part in the animation, too. Plot your key poses first--- you'd have two in this frame: The figure sitting down in the first frame, and then standing at the end. Then, find the breakdown*--- the pose directly in the middle of the two key poses. *An important note about the breakdown pose is that it should not always be placed in the exact middle of the two keys on the timeline. Sometimes, a breakdown will be closer to either one, depending on the amount of anticipation or timing needed by the shot. |
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| Echarin | Feb 26 2007, 02:16 PM Post #1008 |
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Brackenwood Middleweight
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Ball: http://i13.photobucket.com/albums/a275/Pup...all_bounce4.swf Think I posted an earlier version of this some days ago: http://i13.photobucket.com/albums/a275/Pup...all_bounce3.swf |
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| Brakken | Feb 26 2007, 03:06 PM Post #1009 |
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Brackenwood Middleweight
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Alright, thanks akpaintslinger! I actually did try to get up only using my arm earlier today, ouch! And, yes, I just learnt about key poses also earlier today! Thanks a lot, I'll put your advice into action as soon as I can! -Brakken PS- Aren't you a MotM? What's up with that?
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| KalleR | Feb 27 2007, 03:37 AM Post #1010 |
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Brackenwood Member
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Haven't animated anything for ages, so I better start doing stuff again before I get too crappy. ''The Bearer of The Sad News'' Came out pretty well, sure there are few stupid mistakes you will notice, but whatever, next time I'll be more careful. |
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| C0mBineD | Feb 27 2007, 05:28 AM Post #1011 |
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my name is written with a zero not an o
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this is something I did hope you like it http://img169.imageshack.us/my.php?image=splongelt7.swf the main thing is the splash of the water.. but you cant comment on my fish if you want comments and crits? |
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| Hisho Hiro | Feb 27 2007, 06:07 AM Post #1012 |
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Brackenwood Lightweight
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Wow! That's a pretty smooth animation. It's short, but it's really good just from that. There are a couple things to shape up but otherwise it's pretty good. Keep up the good work! |
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| Sweaterjon | Feb 27 2007, 08:02 AM Post #1013 |
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Brackenwood Middleweight
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Yeah looks pretty nice, first thing that threw me off is that hat changes perspective as he lowers his head. The hands look great and the little secondary action you had when he grabs the brim is super. I would also change the brim though, it looks really sharp like a shovel or something. But overall a great attempt! Finish it! |
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| ykarmi | Feb 28 2007, 11:54 AM Post #1014 |
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Brackenwood Lightweight
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WOWWWWW HOW DO YOU BUILD YOUR CHARACTER TO LOOK SO CONSISTENT THROUGHOUT THE ANIMATION? ALSO YOU SOMEHOW MANAGE TO GET REALLY NICE DEPTH INTO YOUR DRAWINGS. SHARE YOUR SECRETS? THANK YOU VERY MUCH! :rolleyes: Yuval |
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| Echarin | Feb 28 2007, 01:10 PM Post #1015 |
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Brackenwood Middleweight
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Two characters interacting This taught me something very important: keyframes are the most important frames. I had already read it in the Animator's Survival Kit, but nothing beats learning from your mistakes. |
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| boundless | Feb 28 2007, 02:36 PM Post #1016 |
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stuck in the third dimension
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im gonna guess practice, some research, and perhaps a little schooling maybe? |
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| Gobi | Feb 28 2007, 02:54 PM Post #1017 |
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Brackenwood Heavyweight
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lol and less coffee |
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| Zwickel | Feb 28 2007, 04:11 PM Post #1018 |
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Brackenwood Heavyweight
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It's practice, thinking and...experience. KalleR has no animation schooling that I know of. Bu he is great. |
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| Chirty | Feb 28 2007, 10:26 PM Post #1019 |
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Brackenwood Lightweight
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good physic
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| bore | Feb 28 2007, 11:49 PM Post #1020 |
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Brackenwood Newbie
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Holy Crimany KalleR that animation is nice. I love how well the image transfers from one frame to the next. Did you draw frame by frame? I also would like to see how you keep the image the same for each frame. how about a few single frame shots (Screen shots) real nice
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| Comlock | Mar 1 2007, 12:37 AM Post #1021 |
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These are my leafs:
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oh, thats quite a nice one KalleR=) good job Echarin: Looks god. Yes, Keyframes are the most important frames, and the ones you should spend the most time on. But it's also important to remember to put in some good "breakdown" keys aswell instead of getting into the habbit of just inbetweening straight between each key. Like an example on your first jump in the scene: ![]() How about delaying his legs in the middle of the jump, then rising both of his legs higher as soon as he is about to land. Usally the animation get alot more punch and energy when you do some varriations on your "inbetweens"\"breakdowns" instead of just thinking "50% in the middle inbetweening" between each keydrawing. Just some things you can keep in mind for next time. small changes like this can often make a realy big difference in the animation (In a good way=)) |
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| Chirty | Mar 1 2007, 01:36 AM Post #1022 |
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Brackenwood Lightweight
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Right Comlock its a very important tip, without that animation is too static but Echarin did it without "breakdown" and its look good too
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| Echarin | Mar 1 2007, 01:49 AM Post #1023 |
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Brackenwood Middleweight
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Whuh? He already does that. It's only near the apex of the jump that he pulls his feet toward him to prepare for the landing. Should I have delayed the legs even longer? Edit: Some minor adjustments |
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| Comlock | Mar 1 2007, 02:37 AM Post #1024 |
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These are my leafs:
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It's just that it's hard to see him doing it at all in the animation. Here's a realy crappy rough example^^ . But I tried to show clearer that he has delays in his feet, and lifts them up more in the air when he is about to land. Im not saying you should change it like this, becasue it didnt realy end the way I was hoping for.hehe. It was just a thought =) (I also tried to do the anticipation before he is going to jump a bit more clearer) |
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| Echarin | Mar 1 2007, 02:47 AM Post #1025 |
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Brackenwood Middleweight
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Hey, him bending like that makes so much more sense. I used to just pull his knees back, but the way you did it makes it look much better and much more believable. |
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2:49 AM Jul 14