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Daily Animation Thread; wanna become the greatest animator?
Topic Started: May 30 2006, 04:47 PM (61,965 Views)
Comlock
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These are my leafs:
Moderator
I havent animated traditionally for quite some time now, so I went back to basic and tried out a new walkcycle today. The "double bounce" instead of the regular one. (animated on 2s (12 fps)) 16 drawings



And thankyoo Echarin=)
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C0mBineD
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my name is written with a zero not an o
omg your just too good.. you did great :P what else can I say xD
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CLiNK
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Brackenwood Heavyweight
Haha the double bouncing looks cool. I don't know why but it reminds me of Bluto from Popeye :blink:
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Dazla
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Something needs to go here...........
Holly crap COMLOCK that looks great, how long did that take you too draw all those. It just proves to make great animations you have to be a great drawer ;). For some reason I keep wacthing it I think it's awsome.
Plus you always willing to give so much help to people ;)

Echarin: I like it and understand exactly what Comlock has said, with the minor adjustments it looks better and smoother. I think you just need to hold the feet closer to his body for just that half a second longer to get that much smoother effect. Very nice work tho looking forward to a full animation of these dudes ;) :lol:
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Echarin
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Brackenwood Middleweight
Latest version

I just realized the arc of the first jump is horrendously wrong. Am working on it.

Edit:
Done

I'm not 100% happy with it, but I think it's time to call it quits. Time to get started on something new.
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Purplecrayon
Brackenwood Member
Something im working on

Guy in a trench coat with the wind blowing it, havent had alot of animating time due to me being grounded.Im thinking of making a full movie and this is the main character. Sorry for the music looping ill fix that later.
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thegreatlol
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Brackenwood Lightweight
Quote:
 
I havent animated traditionally for quite some time now, so I went back to basic and tried out a new walkcycle today. The "double bounce" instead of the regular one. (animated on 2s (12 fps)) 16 drawings

And thankyoo Echarin=)


comlock like the new traditional animation looks as if you haven't been rusty keep up the animations

P.S. the how the pics from the turned pages made it look as if he was walking by a pond ^.^
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Zwickel
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Brackenwood Heavyweight
Hey comlock, that's really neat!
It's nice to see that spmeone still practices tradiional animation.

Do you ever get on msn? :(
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Brakken
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Brackenwood Middleweight
Comlock
Mar 1 2007, 09:31 AM
I havent animated traditionally for quite some time now, so I went back to basic and tried out a new walkcycle today. The "double bounce" instead of the regular one. (animated on 2s (12 fps)) 16 drawings




Hey, that's how I walk! :lol:

Looks cool!
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Comlock
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These are my leafs:
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thanks for comments=)
Zwickel: yes, I am on msn=) Usally everyday after 18:00 at night til I go to bed (Norwegian time)
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Dash
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:V
18:00?! :huh: It's almost our swedish time. do you live in the west norway?
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Boggle
Brackenwood Middleweight
http://i7.photobucket.com/albums/y269/Bogg...wf?t=1172789394
what I've got so far on a little collab zorgy and I are putting together to the aquabats song, super rad. I've been lazy :yfok:
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Echarin
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Brackenwood Middleweight
Here it is, something new.

It's not finished yet, but I just had to post it. After your first viewing zoom in on the red guy's face and watch his face just before he jumps off.
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Dazla
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Something needs to go here...........
Echarin
Mar 2 2007, 11:58 AM
Here it is, something new.

It's not finished yet, but I just had to post it. After your first viewing zoom in on the red guy's face and watch his face just before he jumps off.

Very nice, I have one crit for you though, I always notice the small things ;).

The rubbish bin you can see the line from the bottom of the wall through it. Just thought I would let you know :).
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akpaintslinger
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Brackenwood Heavyweight
Echarin
Feb 28 2007, 03:17 PM
Latest version

I just realized the arc of the first jump is horrendously wrong. Am working on it.

Edit:
Done[/UR
I'm not 100% happy with it, but I think it's time to call it quits. Time to get started on something new.

Hey, Echarin!---

I wanted to post up yesterday, but ran out of time. Your animation is good--- complete and consistent with the forms. I like how the big one settles his feet before the jump. ^_^

Upon a closer look at the clip, you can see a few areas where more exagerration would be in order.

Let's take a look at your spacing:

[flash]http://i2.photobucket.com/albums/y13/akpaintslinger/Help/anticipation_Scene102.swf [flash]

The 'uniform' spacing creates a 'floaty' feeling when you watch the movement... there is a sense of inertia that is missing from the action.

Since this fella is a ball, he is a perfect candidate for one of the most important fundamentals in animation---- [size=8]Squash & Stretch / Anticipation!![/size]

Let's look at some real-life examples of this principle:

Thanks to a brilliant fellow by the name of Harold Edgerton, we can be certain that squash & stretch (S&S) and slow in/out exist! Ol' Doc Harold managed to capture still photographs of fast-moving objects by placing a stroboscopic lamp (think ultra-high frequency flashes) in front of objects. When the speed of the flash synchronized with that of the object in motion, it would appear to slow down and then stop. This illusion is called temporal aliasing
.

By God, did he get some amazing shots:

Posted Image
A football in mid-kick. (look at that compression!)

Posted Image
A bullet flying through an apple.


Posted Image
Edgerton also invented the rapatronic camera, which allows us to take pictures such as this.
(you can really get a sense about the principle of slow in/slow out, here)



Now!--- let's see what some real-life inspired exagerration will do for our balls!



The S&S combined with the slow-in / slow-out creates a liveliness in both balls that didn't exist beforehand. By pushing the envelope with their forms, if only for just a frame or two, you give them the illusion of recieving and releasing a greater amount of energy.

Of course, all animations don't require this amount of S&S... but you will notice it to some degree in just about every feature animation out there.
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Calco
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"Get Funked"
I always love your comments AK, they have so work (im guessing) put into them.
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Comlock
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These are my leafs:
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Wow, awesome explanation akpaintslinger!

here's another traditional walkcycle.
It's not entirely finished yet, so the upperbody is still flickering.


(32 drawings. 12 fps)
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Chirty
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Brackenwood Lightweight
Very impresive Comlock :bing: but can u write tutorial how u animate ur draws, u did it very pretty and i wanna know how u did it, i hope u will say that :fpbls:
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yex
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Everyone's friend ~ No one's expectation.
Comlock
Mar 2 2007, 08:39 AM
Wow, awesome explanation akpaintslinger!

here's another traditional walkcycle.
It's not entirely finished yet, so the upperbody is still flickering.


(32 drawings. 12 fps)

awesome sneaking there, Comlock. ^_^
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-AnTiSeAl-
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Limon lemime
:gasp:

Commies hand on frame 33 :P


Pretty good man. Though his feet tend to go a bit too knifelike on the upstep. They seem a bit smaller in the air then grow bigger when they acutually touch down onto the ground (especially on the left foot). The feet also seem to jerk just as they touch down onto the ground, slightly breaking the fluid motion you have when they are "airborne" or "sliding" over the floor.

Not very noticible though, I might just be nitpicking at this point. brilliant work. :D
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Zwickel
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Brackenwood Heavyweight
Damn it Comlock! I can't get enough of this!!!!!!!!!!!
Is the tutorial on traditional animation still in your site?

Could you make a small tutorial that tells how do you work traditionally? :o
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Comlock
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These are my leafs:
Moderator
Thanks for all the comments=)
thanks for the crits Antiseal=). I aggree with all of them. Lot's of things change in size in this one. And yes, the feet are acctually getting bigger when they touch the ground. I use to put the the previous paper and rotate it exactly in the same angle of the previous feet so there's a BIG difference in the size there^^ I just hoped it wouldent be to noticeable=P You have a sharp eye! =D

Zwickel:

For traditional animation, all I do is animate the keys first, then the breakdowns. Then i fill in the inbetween frames at the end. Just as I would do in flash. But here's the difference

If I have drawing nr 1, and 3. And I want to draw the one inbetween (2):
Posted Image
I would have to change the order into this(and turn on the backlight):
Posted Image

then I turn of the light again, and put it in the correct order to see how it works out.
I'll also tighten the inbetweendrawing more up, because I dont finish it completly when I have the light on.
Posted Image

And another difference with traditional animation compared to digital is that you have to keep controll of all the papers and give them numbers. You also have to draw timecharts so you'll be able to know where to put your inbetween drawings.
Ofcourse you could draw timecharts on digital animation too, but there its more easier to have controll of the frames and see what your doing. So thats why I usally dont draw timecharts on digital animation.

I guess that's it. I learned all this from Animators Survival kit (exept for the lightboard inbetween thing. I found that on the net somewhere) So everything else is explained in the book (timecharts, spacing, inbetween, X-sheet,walkcycles and so on)

That old Videotutorial you're asking about is still online, but I never posted it on the webpage=)
It's realy crappy, its all just a big joke realy ^^

here it be:
http://www.comlock.net/stuff/lightboardtutorial.wmv
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Calco
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"Get Funked"
I noticed I haven't animated anything since I started college, so I decided to get to some testing.

Head spin test

Jump Test

Backflip redone

HEAD SMACK!
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Echarin
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Brackenwood Middleweight
Crazy weird
Character ball

I should probably get back to work on that cartoon I was working on if I ever want to finish it. Right, that's the next thing I'll do... tomorrow.
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CLiNK
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Brackenwood Heavyweight
Calco
Mar 3 2007, 11:08 PM

With this one Cal try having the guy sort of jump from one leg if you know what I mean. Try just doing a little jump yourself and you will notice that we generally jump off of one leg and land on the other. Disregard this if you were going for a desired effect. :D
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