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| Daily Animation Thread; wanna become the greatest animator? | |
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| Tweet Topic Started: May 30 2006, 04:47 PM (62,000 Views) | |
| Tinsterr | Jul 10 2006, 06:54 AM Post #151 |
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Tin the win
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It was pretty cool in the beginning. But the butt of the legs should be moving up and down. The lowest point should be when the both feets are as long away from each other as possible. And then as you said: make the legs go further back. |
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| Boggle | Jul 10 2006, 07:18 AM Post #152 |
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Brackenwood Middleweight
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Looks pretty good tho the leg needs to slide back more before it rises up, are you laying out the extremes and then inbetweening? |
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| Best Alero of Brackenwood | Jul 10 2006, 02:18 PM Post #153 |
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>.<
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if u mean extremes by the basic animation (a ruff thingy) and inbetweening by fixing it up then yes heres a fire test i did today firetest <-Crits? and heres the fire poking a monster which is a bit longer fire test with monster |
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| CLiNK | Jul 10 2006, 02:45 PM Post #154 |
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Brackenwood Heavyweight
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Looks good Alero. Try adding a smoother movement between the frames and for the second one I noticed you have a plain circle around the flame to indicate light. Using a radial gradient to fill the circle with a low alpha seems to look a little better from what I've seen. Also, you've probably seen this before but its good reference and it can transfer to candles, torches, etc. with ease. http://www.oohbitey.com/bitey/campfire.htm ---- Liked your walk from before aswell
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| Animatious | Jul 10 2006, 04:16 PM Post #155 |
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Brackenwood Lightweight
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this is something i did just to mess around, it took me about 20 min to make i may or may not add color and such
http://i55.photobucket.com/albums/g142/hue...lash/fire02.swf the blue ball is to make sure that the fire didnt move across the screen i thought i removed it but i guess not. oh well ----------------------------------------------------------------------- and while im at it i might as well post some other stuff i found kicking around in my files. I made this about a year ago, http://i55.photobucket.com/albums/g142/hue...h/manonfire.swf I made this at the first of this year, when i barelly got my wacom. http://i55.photobucket.com/albums/g142/hue...otmonster02.swf hope you enjoy
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| Boggle | Jul 11 2006, 03:52 AM Post #156 |
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Brackenwood Middleweight
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Wow that last one is fantastic, it needs a few more inbetweens tho |
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| Best Alero of Brackenwood | Jul 11 2006, 06:20 AM Post #157 |
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i like the last 2, really nice stuff |
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| CLiNK | Jul 11 2006, 04:25 PM Post #158 |
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Brackenwood Heavyweight
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Great stuff Huey, I loved the last 2 aswell. What frame rate are they on? |
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| Animatious | Jul 11 2006, 05:05 PM Post #159 |
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Brackenwood Lightweight
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well the stick man one is at 12 frames per second and was done with a mouse, the robot one was animated at 30 FPS with a tablet.
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| Boggle | Jul 13 2006, 03:58 AM Post #160 |
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Brackenwood Middleweight
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Gahh my laptop's still messed up and won't let me record, can anybody do a deep obnoxious voice for me so I can lip sync
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| Ranoka | Jul 13 2006, 05:19 AM Post #161 |
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Teacosy is watching you! ♂
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Wow that's really well done. How long it take? I loved the part where he lifted up the building. Nicely done, good sense of weight, the monster felt heavy. My biggest suggestion is that the shade of blue used for the monster's face didn't contrast enough with the colour of his body, would be better darker so it's more readable. Nicely done! |
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| Salter1701 | Jul 13 2006, 11:07 AM Post #162 |
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Brackenwood Lightweight
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Hi all, been working on some general character movements.. Here's a simple head moving from side to side. I know the lines are a bit wobbley and overall it looks a bit dodgy, but it's just a practise. The mouth is supposed to change sides at the head moves. The eyebrows look a bit crap but like I say it's just a practise. Think it's OK?
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| Sweaterjon | Jul 13 2006, 01:36 PM Post #163 |
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Brackenwood Middleweight
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His mouth goes in the opposite direction that it should be. |
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| Animatious | Jul 13 2006, 03:00 PM Post #164 |
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Brackenwood Lightweight
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and the eye brows go up when they should be going down, because as they get farther away from the camera then they would look smaller so they would get closer to the eye not farther away. if that made any sense,
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| Salter1701 | Jul 13 2006, 11:50 PM Post #165 |
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Brackenwood Lightweight
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hmm, not sure what you mean about the mouth. It's supposed to change sides as the head moves pointing toward the camera. (it's just the way i've designed the character)
I think I know what you mean :lol: I wanted the eyebrows to change position as the head moved. So the left eye brow being the lowest and the Right one the highest, as the head moves the Right one ends up being the highest and the left one ends up being the lowest. ( I hope that makes sense )Though looking at at it now the eye brows are very jumpy and sloppy. Thanks for the crits guys
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| SneakyRobot | Jul 14 2006, 04:27 AM Post #166 |
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SneakBot
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ha ha ha i think i get what he's saying. he wants his character to have an asemetrical head that looks the same on both sides :lol: |
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| Animatious | Jul 14 2006, 05:04 AM Post #167 |
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Brackenwood Lightweight
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Thank you i cant remember exactly, I think from start to finish it was about a month and a half, i never got really seriouse about it though i just kindoff did it whenever i got tired of doing homework or if i had absolutely nothing else to do. your right about the face, when i was doing it i was trying to think of ways to make his face stand out more cause i wanted his expressions to show really good, but being the noob that i was and still am i never really thought about making it a different color, oh well live and learn i guess. |
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| Comlock | Jul 14 2006, 05:17 AM Post #168 |
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These are my leafs:
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My first post in this thread, and my first character animation in 3d studio max: It's a weird little guy walking two steps then turns around to look in the camera. ![]() http://www.comlock.net/stuff/crazyman.avi]watch divx video |
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| FLUDD | Jul 14 2006, 05:21 AM Post #169 |
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I am so smrt!
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:lol: hahahahaha! very good comlock! I like the fact that his head is bigger than his body ![]() |
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| CLiNK | Jul 14 2006, 07:13 AM Post #170 |
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Brackenwood Heavyweight
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We are pinned! The good fight has been won.
:lol: I will knock something together this afternoon in celebration
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| Boggle | Jul 14 2006, 09:37 AM Post #171 |
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Brackenwood Middleweight
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Horray! Mission "Pinnification" has been acomplished! In other news, heres a punch test I did yesterday: click |
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| Best Alero of Brackenwood | Jul 14 2006, 08:49 PM Post #172 |
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i can feel the anger, the hate, the rage! all mixed up in a punch ok its like 3am almost 4am im waiting for my papers to come so i made this just now, (he walks funny cause he has 2 peg legs and hes drunk) pegged legged guy |
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| Comlock | Jul 16 2006, 04:12 AM Post #173 |
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These are my leafs:
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![]() download divx AVI here's a 3d walkcycle. And I thought this was gonna be easy I see lots of things wrong with it now ofcourse , but I didnt bother rendering it again^^ |
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| CLiNK | Jul 16 2006, 09:56 PM Post #174 |
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Brackenwood Heavyweight
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Looked kind of like a gay pirate robot.
:lol: Still good. I guess I never got around to my promised celebration animation perhaps tomorrow. |
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| KalleR | Jul 17 2006, 12:20 AM Post #175 |
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Brackenwood Member
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http://img64.imageshack.us/my.php?image=ke...kekekekeyi4.swf Started as a random FBF-testing with a character of mine, but then decided to do backgrounds and try out doing some fancy camera-movements. |
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2:50 AM Jul 14