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| Daily Animation Thread; wanna become the greatest animator? | |
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| Tweet Topic Started: May 30 2006, 04:47 PM (61,999 Views) | |
| Deboche | Jul 17 2006, 02:04 AM Post #176 |
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Brackenwood Heavyweight
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even though I like it and the movement looks nice, I instantly remembered Princess Mononoke. Are you sure there isn't a bit of plagiarism here? |
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| KalleR | Jul 17 2006, 02:26 AM Post #177 |
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Brackenwood Member
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Well all the movements are from my own head, and so is the character I haven't seen that movie, is there some similar scene / setting in it? |
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| Animatious | Jul 17 2006, 04:02 AM Post #178 |
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Brackenwood Lightweight
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Nice animation KalleR I really love The camera movements Ive never really thought of movign the vcam quickly with the cahracter like that, ill have to try it someday,
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| Best Alero of Brackenwood | Jul 17 2006, 04:04 AM Post #179 |
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thats awesome KalleR I love your style |
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| KalleR | Jul 17 2006, 04:37 AM Post #180 |
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Brackenwood Member
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I don't actually even use VCam, I just made a few movie clip inside a movieclip-tricks and then tweened 'em
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| Zwickel | Jul 17 2006, 02:00 PM Post #181 |
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Brackenwood Heavyweight
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Love ur anims Kaller, and i enjoyed the opencanvas online session today, lmao. |
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| Boggle | Jul 18 2006, 12:26 PM Post #182 |
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Brackenwood Middleweight
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Wow KalleR thats really good! Way to show us all up
:angry: j/k
:lol: Heres something I threw together this afternoon: click |
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| KiWi | Jul 19 2006, 04:00 AM Post #183 |
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Brackenwood Heavyweight
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http://www.sheezyart.com/view/844791/ |
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| Unremarkable_moo | Jul 19 2006, 04:52 AM Post #184 |
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Brackenwood Lightweight
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i dont remember that in princess mononoke |
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| Best Alero of Brackenwood | Jul 19 2006, 05:43 AM Post #185 |
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i havent seen that in awhile but i think theres a part when someone jumps on a roof but it doesnt seem like its copying |
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| CLiNK | Jul 19 2006, 02:44 PM Post #186 |
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Brackenwood Heavyweight
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Had some spare time at school during IT class :rolleyes: |
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| Boggle | Jul 19 2006, 03:11 PM Post #187 |
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Brackenwood Middleweight
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Cool Clink, I like how the box crumbles. Heres a little thing I made: click :lol: thats what I do to sprite animators |
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| CLiNK | Jul 19 2006, 03:19 PM Post #188 |
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Brackenwood Heavyweight
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:lol: All hail, Boggle, slayer of the evil sprite animators.
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| Andros | Jul 19 2006, 03:27 PM Post #189 |
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Check my location.
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Something I threw together in a few minutes. I really like the little stretchy motion before the splode. |
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| Boggle | Jul 19 2006, 03:34 PM Post #190 |
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Brackenwood Middleweight
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lol, I try to slay them but, they refuse frame by frame. Crap Im having trouble with this lip sync thing, it looks fine until, I put it on photobucket, then the sound starts before the mouth does, can someone help? |
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| Zwickel | Jul 19 2006, 05:12 PM Post #191 |
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Brackenwood Heavyweight
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Is it streamed? |
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| Andros | Jul 19 2006, 05:28 PM Post #192 |
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Check my location.
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Any crits on my thing...?
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| CLiNK | Jul 19 2006, 05:59 PM Post #193 |
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Brackenwood Heavyweight
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:lol: Not much to criticize Andros, looks nice. I might try some stuff using the line tool next time I have some time (or when not being so lazy). |
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| Animatious | Jul 19 2006, 06:34 PM Post #194 |
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Brackenwood Lightweight
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Heres a rouph animation of a walk cycle, Id first like to say that this is kindoff expiramental. Ive noticed that when i draw the human form i tend to make the arms and legs to short, so in this i tried to make them to long even though it goes against my natural self. I also tried to exadurate his movements which is why although hes just walking hes puffing out his chest swinging his arms high into the air and lifting his knees really high, I dont know why thats just hwo i decideed to do it thought it might be a little more interesting than the usual walk cycle.
I did this at 60 frames per second cause i plan on adding a bajillion inbetweens, I also do not know why i decided to do that but i did.
http://i55.photobucket.com/albums/g142/hue...h/walkcycle.swf |
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| Best Alero of Brackenwood | Jul 19 2006, 06:36 PM Post #195 |
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cant wait to see it when its finished |
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| CLiNK | Jul 19 2006, 07:50 PM Post #196 |
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Brackenwood Heavyweight
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Yeah me too. The anatomy looks quite good Huey, pretty close to real life. ------- I was just taking a look at a topic started by speedy inc about how to animate waterfalls and I thought I would give it a go using the method Adam described. It was surprisingly easy, spent more time on colouring in than the actual animation :lol: anyway, I didn't want to intrude on the other topic and have every man and his dog posting their attempts so I will shove her in here.
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| Zwickel | Jul 19 2006, 10:42 PM Post #197 |
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Brackenwood Heavyweight
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http://img226.imageshack.us/my.php?image=kickacanmq3.swf Kick a can for the FluidAnims.com forums |
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| Boggle | Jul 20 2006, 05:03 AM Post #198 |
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Brackenwood Middleweight
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I moves quite well, except when the characters in mid air I think the arms should move outwards instead of just straight up. |
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| Ranoka | Jul 20 2006, 09:12 AM Post #199 |
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Teacosy is watching you! ♂
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Please read what I said here: http://z7.invisionfree.com/Brackenwood/ind...?showtopic=9218 I seem to be repeating myself A LOT regarding this subject :lol: |
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| Boggle | Jul 20 2006, 10:43 AM Post #200 |
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Brackenwood Middleweight
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I changed it to stream and everything and it's still out of sync, I dunno whats wrong. Edit: I fixed it, slightly, you may have to let it loop a few times before it looks right click |
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2:50 AM Jul 14