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Toon Boom; Is it as good as I think?
Topic Started: Dec 9 2007, 01:42 PM (2,108 Views)
Osirun
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Brackenwood Newbie
I've read plenty about Toon Boom, especially Digital Pro, and even Adam's interview on their website.
I have almost no animation experience (which will change soon, as I develop), but I downloaded the Personal Learning Edition to start learning Digital Pro.
I would like some accounts of user experience with any of the Toon Boom products so I know if it's worth shelling out the cash for it later. (I can get the student discount!)
I have Flash 8, but I'm blindly in love with the traditional way of animating, and it looks like Toon Boom can do everything Flash can do from an animation standpoint, and much more!
So come one and all, and tell me your (true) stories about Toon Boom!

-I'll post some of my own experience with it once I learn to use it effectively-
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sharkcellar
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"l'enfer, c'est les autres" -Sartre
Toon Boom is a pretty cool product. I have some experience with Studio Pro. The major advantage that Flash has over Toon Boom is actionscript. If you're planning on making games or net interactive content Flash is the way to go. But, if you're interested in doing strictly animation, Toon Boom isn't a bad way to go. The 3D layering in it is worth it's weight in gold. Zooms and trucks are only automatized in Flash using a little actionscript i.e. Sham Bhangal's vcam, and that is extremely limited. So if you're not a coder that's another reason to go with Toon Boom. Toon Boom's learning curve is a bit steeper than Flash (if you leave out actionscript) but it pays off in the end. I have my little peeves with Toon Boom but it's an evolving product and as it stands right now I like it more than I don't. Hope that helps. If you have specific questions, just ask. I'll try to answer as best as I can. :)
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Osirun
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Brackenwood Newbie
Thanks for the reply!

I was pretty sure Actionscript was the only really substantial thing that ToonBoom doesn't have an answer for, but I'm alright with that since I'd like to focus more on animations.
I am learning Flash and some Actionscript anyway, even though I know I'm not cut out for the life of a programmer.
I would like to know more about the drawing capabilities within ToonBoom. Any experiences you've had with those tools, or having to import images from other programs, I would be interested in hearing about. In specific, will everything have a similar "vectorish" look to it.
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sharkcellar
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"l'enfer, c'est les autres" -Sartre
You can always import images i.e. bitmaps into your animations, same as Flash. You can also import Adobe Illustrator images. As far as the "vectorish" look, well it is a vector graphics program, as is Flash, so I guess the best way to deal with that is your art direction. Exporting one's Toon Boom or Flash movie as a quicktime movie and then editing in After Effects or Final Cut can soften that hard vector look. It doesn't bother me. I like the look of vector animation and artwork but I can see how it puts off some.
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PhrozenPhoenix
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I know this is kind of an old thread... but how is Anime Studio 5 compared to ToonBoom?
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Osirun
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Brackenwood Newbie
I only know a little about AnimeStudio, but I think it would be fair to compare to Toon Boom. I believe AnimeStudio works almost like a 3D program that makes 2D cartoons; you create a skeleton for your drawing to be moved with, like rigging.
As for pros and cons, it would be best if you checked out their respective websites:
Toon Boom
Anime Studio 5

I do know that Toon Boom Studio costs nearly double Anime Studio Pro, and if you want to go for Toon Boom Digital Pro it is quite a heavy investment.
I would assume that Anime Studio is more user friendly, but with less features. Nonetheless, I'm sure the results would still be good as long as you know what you're doing. ;)
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