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| Breeds; Who you can be... | |
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| Topic Started: Jun 14 2006, 08:06 PM (637 Views) | |
| Rosaline | Jun 14 2006, 08:06 PM Post #1 |
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Emissary of the Vampires
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All Creatures Can Reside In The City Land Creatures: Unicorns A unicorn has magical powers, rooted in the horn. Their horns, which are spiraled (tightly or loosely), can be white, gold, black, or rainbow colored, depending on the age of the unicorn. It is even theorized that the horns are whitish on the outside but black on the inside. Both males and females grow horns, but predictably, the female horns are smaller. Males horns continue to grow throughout their lives. The youth have white horns. They are believed to have medicinal uses and made of an unusually strong substance. It is believed to be an anti-toxin, and able to purify entire rivers with a single touch of the horn in the water. Unicorns can take half-human forms when nessecary, much like centaurs. Reside in Unicorn Glen in The Forest. Centaurs Centaurs and a hybrid. They have the upper torso of a human and the legs of a horse. They represent wisdom and old age. Centaurs reside in the forest. Minotaur The Minotaur is a creature that is part man and part bull. It dwelt in the Labyrinth, which was an elaborate maze constructed to hold the Minotaur. They are not exceptionally bright creatures however they make up for their lack of brains with an excess of muscles mass, perhaps one of the strongest creatures physically fighting one hand to hand or in up cloise combat is asking for a death wish. Minotaurs reside mainly in the labyrinth. Brownies Brownies are hob-goblins. They are hairy, rough, short, scruffy, and almost always male. Many have only nostrils, no noses. They are also usually invisible. They will occasionally appear for their favorite family member. Brownies, can use their powers to steal the essence of food and leave only the image of a meal. They come into mortal's houses where they help around the house at night. They do, however, ask for a small fee in return which is a small daily ration of good quality food. These hob-goblins hate being watched while they work and are very picky. Never criticize a brownies work or reward it directly. Browines can reside in all areas but prefer living in the city *Boggarts A boggart is a mischievous brownie. When a brownie is teased or misused it turns into the boggart. They are described as having long, sharp noses that have only two little nostrils. Some believe that a boggart is a memory of a haunting ancestor. *Blue Cap They are mine brownies who work in the northern coal mines as a putter (person who pushes the filled carts of coal). There is one characteristic of a blue cap that is un-brownie; they ask for money. Dryads Also known as a tree nymph or tree spirit, these creatures are closely tried with trees. Dryads can move their spirit from tree to tree. They can be playful or helpful, depending on their mood. Although the favor willow trees, any of the 13 sacred trees will do. Dryads reside in the mainly the Forest. Elves (Light/Dark) They were divided into light (liosalfar) and dark (svartalfar) elves. Dark elves have dark hair and black eyes while light elves have blonde hair and blue eyes. Generally tall and thin, these creatures have sharp delicate features (i.e. pointed ears). In some legends, elves were said to fight on the side of the gods against the evil giants. Tiny elves are often mistaken for faeries. Elves are also another term for Fairy in some traditions. Elves are often associated with archery and forests. Elves reside mainly in the city and forest but can adapt to live in any environment. Dragons Dragons are large reptilian creatures who have many various powers and forms. Their draconic form is a large retile looking creature ranging anywhere from 10 to 100 ft in length with impenetrable scales and resistannce to magic, some can fire various elements from their mouths such as fire, lighting, water, etc. Some dragons can turn into small winged lizards that are at max 1ft in length, they are not very powerful while in this form but can dissappear into small cracks and blend into the shadows, Then their is their human form, retainiung some of their draconic appearances in this form they are easy to tell from other creatures in human forms. I left a majority of the descriptions out because their are so many different types and variations, the specifics i will leav up to your individual characters. Water Creatures Kappa A kappa is a Japanese water spirit that pulls children into the water, drowning them. They are said to be very intelligent and feed themselves with cucumbers and blood. A kappa's head must always be wet and they cannot survive being from water for too long. Kapps reside mainly in the Lake. Mermaids/Mermen From the waist up, a mermaid is a beautiful, alluring human. From the waist down they have the body and tail of a fish, complete with scales. Mermaids can be out of water in human form for short periods of time. Mermaids and Mermen reside mainly in the lake. Bird Creatures Harpies Harpies have the head (and torso in some sources) of a woman, and body of a vulture, this creature is incredibly filthy. They're evil creatures most of the time. Harpies reside mainly in the caves in the lower cliffs Syrens The Syrens are creatures with the head of a female and the body of a bird however unlike harpies they take great care in therir appearance and make sure their feathers and bodies are always clean and presentable. In some traditions, they lived on an island and with the irresistible charm of their song they lured mariners to their destruction on the rocks surrounding their island. Syrens reside in the ocean on the trio of islands. Pheonix The Phoenix is a beautiful bird resembling an eagle. The phoenix has rainbow-hued wings and scarlet feet. It is said to have a beautiful song. When the feeling of death approaches (500 years, some people say up to 1461 years), the phoenix makes a nest and sets it on fire. In three days, out of the ashes, rises another phoenix. Pheonixes however can also take on a human-like forem, they have the body shape of humans but their bodys are covered with feathers still and their arms maintain wing like qualities, they gain hands but keep their ability to fly. This ability only allows for short distance flight. Their heads also keep Pheonix like beaks and have feathers in place of hair and they have hawk like eyes. Pheonixes reside in the high peaks of the Cliffs Light/Dark Creatures Demon Demons are minions and servents of the under world how ever a few of them got tired of serving and left the underworld and now reside in Ris'Mos. Their are D4emons of amny kinds and like Dragons i will leave the details up to your imagination so have fun. Demons reside mainly in Ris'mos city. Angel Angels used to be servants of heaven and living on earth usually means that they have done something to be banned from their homes in the heavens not to return until they have completed some task or duty. While reduced in power when banned from heaven they are still powerful Having White angelic wings and various magical powers. Dark Angels on the other hand are complete opposite of angels and reside in Hell, they can come and go from it as they please and usually come to the above world to cause havoc and chaos having black wings and dark powers. Angels and Dark angels are in constant battle. *Nephilim The Nephilim are the cross between the "Sons of God" (Angels, mostly fallen) and the "Daughters of man" (Humans), according to biblical referance. These are considered the most wicked of the fallen angels in many traditions. They have aslo been reffered to as "Giants" being somewhat larger in structure. Ghosts The spirit of a dead person, especially one believed to appear in bodily likeness to living persons or to haunt former habitats. Due to not having a physical form they can shift between worlds without use of a portal anytime they wish. Ghosts can be found anywhere at anytime in either Ris'mos or Earth but tend to reside in the place where they were killed. Witches/Warlocks Witches are the primary magical citizens of Ris'mos they have control over various powers and elements, and Warlocks re the same only male versions of them. Along with these powers they also have the ability to create golems. Witches and Warlocks Reside primarily in Ris'mos City. *Golem Golems are the creation of witches and warlocks, by focusing power into a cluster of the same objects from nature for example, a pool of water, mud, clay, grass, frogs, and other living creatures and elements from nature they can be formed in a humanoid like form but maintain the color of whatever they are made from. They are Mute and Deaf unless other-wise instrcuted and listen only to the witch or warlock that created them. They are neither good nor evil and obey commands doing whatever their creators tell them to and can be used for either side. Golems reside whereever their creators reside. Elementals Elementals are exactly what the name says. They are formed of elements of which they can control. HTey reside mainly in the elemental plains and control the balance and forces of ris'mos' elements from their. Vampires Vampires are creatures of the night. They can be sired at any age, but once sired, they stay that age forever. They dont sleep in coffins, or turn into bats, but they can manipulate the powers of flight and mind powers like mind reading and telepathy. Vampires are sensitive to sunlight, but can stand it for very short periods of time. Vampires can feed psychically, or on blood. While in the World of ris'mos since it was made to accomadate all creatures Vampires are not harmed by the sunlight, and although they still dislike it thay can go out into it if they want/need to. Vampires Reside mainly in Ris'Mos CIty *Dhampires A dhampire is a child of a vampire-human relationship. They tend to have all the powers of a vampire, and lack vampires' weaknesses. Dhampires can also come about when a pregnant mother is sired. They also have great powers in seeking out other vampires, and tend to become Vampire Hunters in their lives. Damphires reside mainly in Ris'mos city. Werewolves Most of the Myths and legends you have heard about werewolves are not tru, they dont only change during the full moon, they are not harmed by silver,. However they can heal minor wounds quickly aas their saliva has restoritive power, and they do have a blood thrist that they sometimes cannot control. However most of the time they wish to only live in peace enjoying their days in the city and nights running through the woods Shape-Shifter Shape-Shifters are one of the rarer breeds of Ris'mos, having the power to morph into anything of their choosing they can hide so the exact number is unknown, but very few managed to make it through the portal when the world of Ris'Mos was first being formed and those who didnt were quickly killed by their human persuers. Shape-Shifters are also special however because they have the ability to transform not only in inanimate objects and animals but also any other magical creature and when in one of those forms they have all the powers, strengths, and weakness of that creature except for their minds, for shape-shifters are extremly clever and smart with Intelligence levels surpassing that of all other creatures which gives them even more of an advantage when taking on other forms. (Note: A limited number of shape-shifters will be allowed so you must have approval from Anok or Rosaline to have this breed, and even though this breed is so powerful god-moding will not be tolerated you can be injured and killed so dont let the power get to your head or you will be punished by Anok or Rosaline, this also applys to myself as a shape-shifter i will not aouse this power and i expect others to follow my example and play fair. Admins: Anok&Rosaline) Shapeshi8fters can reside in any area depending upon their current form but prefer Ris'mos city. Khon Tun The Khon Tun are the guardians of the portal. They live between worlds and can freely travel between both. This race of creature is said to be very musical in nature. They are very keen on virtually all sorts of musical instruments. Khon Tuns are found only at the portals and rarely if ever wander away from their posts. Humans Humans are the most basic beings. They're the reason that all creatures were moved into this realm. Humans have no natural powers and know little to nothing about the lifestyles and characteristics of different breeds. The powers that they can learn are very limited and rarely harnessed. If they make it through the portal they tend to be in the city, but can appear from any portal. *Some descriptions are taken from other sites and tweaked. Every species description is open for improvment, change, or addition. We understand that there are many traditions, these are just the ones we found that seem to be the best fitting to the Ris'Mos environments.* |
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1:58 PM Nov 25
