| Welcome to DDOcast. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| DDOcast Build Guild: See/Discuss builds here!; A place to post and discuss your Build Guild build. | |
|---|---|
| Tweet Topic Started: Feb 2 2010, 03:55 PM (4,799 Views) | |
| Jerry | Feb 2 2010, 03:55 PM Post #1 |
![]()
The Host Of DDOcast.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Let's see 'em! I'll post up my FvS/Rog final build soon. |
|
I now work for Turbine! | |
![]() |
|
| Stabbity | Feb 2 2010, 04:42 PM Post #2 |
![]()
Stirrer of the crap
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Currently I'm trying the Cleric Warpreist DDO path. Its ok. Not how I would build a battle cleric, but meh. I find it a little boring so I'm thinking of rolling something new. After the tank talk the last few weeks I got to thinking how cool would it be to have high ac and high dr. So with out further ado I present super gimp monk Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page Level 20 Lawful Good Warforged Male (20 Monk) Hit Points: 292 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 18 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 13 13 Dexterity 16 22 Constitution 14 16 Intelligence 8 8 Wisdom 15 18 Charisma 6 6 Tomes Used +1 Tome of Dexterity used at level 5 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 29 Bluff -2 -2 Concentration 6 36 Diplomacy -2 -2 Disable Device n/a n/a Haggle -2 2 Heal 2 4 Hide 3 8 Intimidate -2 -2 Jump 4 9 Listen 2 4 Move Silently 3 9 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 6 13 Swim 1 1 Tumble 4 7 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Monk Bonus) Toughness Feat: (Selected) Two Weapon Fighting Enhancement: Warforged Damage Reduction I Enhancement: Warforged Healer's Friend I Level 2 (Monk) Feat: (Monk Bonus) Weapon Finesse Enhancement: Way of the Clever Monkey I Enhancement: Disciple of Breezes Enhancement: Monk Wisdom I Level 3 (Monk) Feat: (Selected) Improved Damage Reduction Feat: (Monk Path) Philosophy - Path of Harmonious Balance Enhancement: Monk Improved Recovery I Enhancement: Fists of Light Enhancement: Racial Toughness I Level 4 (Monk) Enhancement: Disciple of Candles Enhancement: Disciple of Puddles Enhancement: Warforged Tactics I Level 5 (Monk) Enhancement: Way of the Clever Monkey II Enhancement: Warforged Constitution I Level 6 (Monk) Feat: (Selected) Improved Damage Reduction Feat: (Monk Bonus) Power Attack Enhancement: Warforged Damage Reduction II Level 7 (Monk) Enhancement: Adept of Wind Enhancement: Racial Toughness II Level 8 (Monk) Enhancement: Warforged Constitution II Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Disciple of Pebbles Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Level 10 (Monk) Enhancement: Way of the Clever Monkey III Level 11 (Monk) Enhancement: Lifting the Veil Enhancement: Racial Toughness III Level 12 (Monk) Feat: (Selected) Dodge Enhancement: Master of Thunder Level 13 (Monk) Enhancement: The Receptive Earth Enhancement: Restoring the Balance Level 14 (Monk) Enhancement: Monk Wisdom II Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Way of the Clever Monkey IV Level 16 (Monk) Enhancement: Difficulty at the Beginning Enhancement: Warforged Power Attack III Level 17 (Monk) Enhancement: Rise of the Phoenix Level 18 (Monk) Feat: (Selected) Two Weapon Defense Enhancement: Grandmaster of Storms Level 19 (Monk) Level 20 (Monk) Enhancement: Monk Serenity Enhancement: Monk Wisdom III Edited by Stabbity, Feb 2 2010, 04:44 PM.
|
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
![]() |
|
| Yak | Feb 2 2010, 09:17 PM Post #3 |
|
Yak Has a LARGER Member!
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I have tried to make a WF FVS work but haven't yet the way I want to, sigh. |
| |
![]() |
|
| Stabbity | Feb 3 2010, 10:52 AM Post #4 |
![]()
Stirrer of the crap
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I have a WF cleric. he is absolutely the worst cleric I have. I personally wouldn't attempt the fvs with a WF, but I have a guildy that have a pretty nice one. She is more of a fighter that can heal/ raise dead in an emergency. To me WF having low wis and cha is just too much to overcome. |
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
![]() |
|
| Yak | Feb 3 2010, 11:59 AM Post #5 |
|
Yak Has a LARGER Member!
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
It's hard at the early levels until you get healer's friend 2. I have though about splashing one lvl in Sorc to get repair but then you have to worry about spell failure. The best thing would be to pump up UMD for those scrolls and wands. |
| |
![]() |
|
| Seneca Windforge | Feb 3 2010, 12:37 PM Post #6 |
|
Elite Member
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Warforged clerics and favored souls (most are built for battle, but not all) don't take off until later. They DO have healing problems at the lower levels, but later on the healing penalty becomes mostly irrelevant, and you can enjoy all kinds of blanket WF immunites which free up item slots. They're slow starters, but awesome later. You really can't fairly judge builds like that until you've played them to the mid teens. Amabel has stated that his WF TWF-ing battle FvS is the biggest easy button since the WF Sorcerer. I believe him, too (though I don't agree with his maxing Con, I think he should start with a slightly lower Con and drop a couple extra points in Cha/Wis), since it's a similar idea -- blade barrier instead of firewall, self healing through divine rather than arcane, etc. |
![]() |
|
| Stabbity | Feb 3 2010, 01:23 PM Post #7 |
![]()
Stirrer of the crap
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Yak, I wouldn't waste the AP on HF2. AP to persentage isn't worth it. There are quite a few items in the high-mid and high lvls that have healing amp on them. Plus as a FVS you can also take that line too. take the first HF and the first FVS quick healing (don't remember the name). just food for thought pro for sorc splash no umd for repair wands/scrolls dbl sp from items con for sorc splash no dr spells will come even later Edited by Stabbity, Feb 3 2010, 01:25 PM.
|
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
![]() |
|
| Fisbik | Feb 3 2010, 06:24 PM Post #8 |
|
Newbie
![]() ![]() ![]()
|
Here is my character, could use some help for feats and enhancements for lvls 17 to 20 please. Character Plan by DDO Character Planner Version 3.14 Guldrev Lightfinger Level 20 Neutral Good Human Male (6 Fighter / 3 Rogue / 11 Ranger) Hit Points: 268 Spell Points: 140 BAB: 19/19/24/2929 Fortitude: 15 Reflex: 16 Will: 6 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 19 21 Dexterity 16 17 19 Constitution 12 12 13 Intelligence 14 14 14 Wisdom 10 10 10 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 8 8 Bluff -1 -1 -1 Concentration 1 2 2 Diplomacy -1 -1 -1 Disable Device 6 25 26 Haggle -1 -1 -1 Heal 0 0 0 Hide 7 26 27 Intimidate -1 -1 -1 Jump 7 22 22 Listen 0 0 0 Move Silently 7 26 27 Open Lock 7 12 13 Perform n/a n/a n/a Repair 2 2 2 Search 6 23 24 Spot 4 13 14 Swim 7 9 9 Tumble 7 8 8 Use Magic Device 3 22 22 Level 1 (Rogue) Feat: (Selected) Dodge Feat: (Human Bonus) Stunning Blow Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Enhancement: Human Versatility I Enhancement: Ranger Favored Damage I Enhancement: Rogue Search I Enhancement: Rogue Improved Trap Sense I Level 3 (Ranger) Feat: (Selected) Mobility Enhancement: Human Improved Recovery I Enhancement: Rogue Hide I Enhancement: Rogue Move Silently I Level 4 (Ranger) Ability Raise: STR Enhancement: Ranger Sprint Boost I Enhancement: Human Versatility II Enhancement: Rogue Spot I Level 5 (Ranger) Enhancement: Ranger Energy Resistence Boost I Enhancement: Human Adaptability Strength I Enhancement: Ranger Energy of the Wild I Level 6 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Selected) Spring Attack Enhancement: Ranger Item Defense I Enhancement: Ranger Favored Damage II Level 7 (Ranger) Enhancement: Ranger Tempest I Level 8 (Rogue) Ability Raise: STR Enhancement: Human Versatility III Level 9 (Fighter) Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Fighter Haste Boost I Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Ranger Dexterity I Level 10 (Ranger) Enhancement: Ranger Dexterity II Level 11 (Ranger) Enhancement: Human Versatility IV Enhancement: Ranger Energy of the Wild II Level 12 (Fighter) Ability Raise: DEX Feat: (Fighter Bonus) Greater Two Weapon Fighting Feat: (Selected) Toughness Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Level 13 (Ranger) Enhancement: Human Greater Adaptability Constitution I Level 14 (Fighter) Enhancement: Fighter Armor Mastery I Enhancement: Ranger Favored Damage III Level 15 (Fighter) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Feat: (Fighter Bonus) Oversized Two Weapon Fighting Enhancement: Fighter Haste Boost II Enhancement: Fighter Strategy (Stunning Blow) II Level 16 (Rogue) Ability Raise: STR Enhancement: Rogue Wrack Construct I Enhancement: Fighter Toughness II Level 17 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 18 (Fighter) Level 19 (Ranger) Level 20 (Fighter) Ability Raise: STR Edited by Fisbik, Feb 7 2010, 11:15 PM.
|
![]() |
|
| Yak | Feb 4 2010, 01:10 PM Post #9 |
|
Yak Has a LARGER Member!
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
@Fisbik Can you please tell us the Goal of the build and your reason for multi class and why you chose the levels that you did? |
| |
![]() |
|
| Jerry | Feb 4 2010, 01:46 PM Post #10 |
![]()
The Host Of DDOcast.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Only a couple of suggestions, Fisbik, overall I'm not 100% sure what your goal is, but it looks to be a two-weapon-fighting front-line fighter type that can also disable traps and open locks. Am I right about that? First thing: Why are you splitting your attribute point increases across Str, Dex AND Con? You only get four of them and it's usually suggested that you place them in the key stat or stats for your build. Generally boost up one stat, although I've seen a few cases where multiple stats can be helpful. I notice that you end up at level 20 with an odd number for both Strength and Dexterity. Odd numbers provide no benefit in DDO - the increases that come with a boosted stat happen at the even numbers. So it appears you've wasted your Str AND Dex attribute point allocations! My suggestion would be to put those points into either Strength or Dex. Strength for Stunning Blow (see you have that in the build). Not sure why you'd put it into Dex, but maybe something build related? The boost to hit points through a stat point increase in Constitution is generally not enough to justify using such an important increase on Con, you're better off eating a +1 tome, IMO. But I may be wrong about that. Also, I notice that you gave yourself an 8 Charisma. I also see you are looking to max out UMD. I would find a way to give yourself a 10 Cha - no reason to have a -1 to your UMD checks, IMO. Or, eat a +2 tome at level 7 and up to bring it to ten. Skills - I notice that you have a really high jump skill. Nice, but not necessary. 10 Jump is generally what you will need, because if you have a jump spell, potion etc on it caps out your jump skill with a base of 10. I'd use those points elsewhere, maybe balance, UMD, Search, Spot or Disable Device. Also, why the high Hide and Move Silently? They're nice skills, but is sneaking a big goal of the build? Thanks for posting the build - have fun with it! Edited by Jerry, Feb 4 2010, 01:48 PM.
|
|
I now work for Turbine! | |
![]() |
|
| Stabbity | Feb 4 2010, 01:47 PM Post #11 |
![]()
Stirrer of the crap
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Why the improve crit: ranged weapons? otherwise doesn't look to bad to me *adding to what jerry said: I would take one from the str and give it to the dex. Personally I would probably jist load up dex altogether but that's just me. also jump caps at something like 40 most wiz/sorcs carry the jump spell. thats why he says 10 is enough. The spell adds enough to make a 10 reach almost everything. Edited by Stabbity, Feb 4 2010, 01:53 PM.
|
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
![]() |
|
| Jerry | Feb 4 2010, 02:21 PM Post #12 |
![]()
The Host Of DDOcast.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
If Stunning Blow is a significant part of the build, though, Strength would be better than Dex, since Strength determines Stunning Blow. |
|
I now work for Turbine! | |
![]() |
|
| Samius | Feb 4 2010, 02:30 PM Post #13 |
|
Samius Has a LARGE Member!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Well an answer, or two for odd stats. There are a few people that do odd stats with 2 main ideas. One the largest tome is odd at +5. so if some day this +5 were to land in their feet there would be no waist. The other side of the coin is the largest tome we can simi easily get and use is +3, also odd. Two, gear +6 can some times be a hurtle when your low on cash, but +5 is normally much less. Also the end game items can give a odd bonus or an even. Say a Tod ring, +7 or +9 both odd (one could a +1 on a different stat and make an +2 even), Green steel often have a +2 item or a +3 but there is no rule that you can't go +1. Odd numbers can make a lot of since but it goes against the normal rule of thumb. Improved Critical: Ranged Weapons I would bet that this is a mis-pick and wanted Piercing. If not a Mis-pick meant for IC:Piercing i would think moving up the Khopesh or Oversized Two Weapon Fighting feat would be in this slot. |
We are the last line of Defense. Defenseguild.net home of the Samius Times, Samius's blog on the whatevers of the day.
| |
![]() |
|
| Jerry | Feb 4 2010, 04:34 PM Post #14 |
![]()
The Host Of DDOcast.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Improved crit: ranged might be nice if you used triple shot with the Silver Bow or other nice bow, but overall it's probably not worth taking a feat for. But, we are about unusual builds here a bit, so if it makes sense for your character then go for it! Good points about the odd stats, but still: In this build he's got his four stat point hikes spread out over three stats. I've always been of the belief that it's best to use those points to bring a key stat higher than would otherwise be possible with enhancements and such. |
|
I now work for Turbine! | |
![]() |
|
| Samius | Feb 4 2010, 04:59 PM Post #15 |
|
Samius Has a LARGE Member!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Not disagreeing with working just a few stats, just saying why some people like odd stats. I read this "Odd numbers provide no benefit in DDO" and thought i know 2 reasons off the bat. |
We are the last line of Defense. Defenseguild.net home of the Samius Times, Samius's blog on the whatevers of the day.
| |
![]() |
|
| Yak | Feb 4 2010, 07:31 PM Post #16 |
|
Yak Has a LARGER Member!
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
My Monk has a lvl Monk has a 17 STR. Started with a 16 and then at lvl 4 pumed it to 17. Now that I have a +3 STR Blademaster gloves, now I have a 20 STR with a +5 to hit as appose to my STR being a 19 and then the +3 would only be as good as a +2 gloves. |
| |
![]() |
|
| Stabbity | Feb 5 2010, 08:44 AM Post #17 |
![]()
Stirrer of the crap
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
@Yak I believe jerry was refering to it being an odd number at 20. You have the basic thought down though. @Jerry Sometimes (probably not this one) odd numbers make since at 20. IE my barb has odd number I think in str (maybe con), because his rage boost gives and odd number to (odd +odd=even) |
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
![]() |
|
| Jerry | Feb 5 2010, 02:03 PM Post #18 |
![]()
The Host Of DDOcast.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Interesting, I've learned something here. Guess odd numbers are fine! |
|
I now work for Turbine! | |
![]() |
|
| Stabbity | Feb 6 2010, 07:53 AM Post #19 |
![]()
Stirrer of the crap
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
At least in barbs and +5 tomes |
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
![]() |
|
| Fisbik | Feb 7 2010, 11:02 PM Post #20 |
|
Newbie
![]() ![]() ![]()
|
This build is actually a build that was made by Trent and he actually went through it to level 16 on ddocast in his section called crunchy bits, I liked the idea and decided to make the build and follow it as he built it in the show. In reply to what was said about dexterity is to be able to take greater two weapon fighting at level 12 when it first becomes available for the character and yes the idea is a character who can fight but is also an effective at the main rogue skills such as disable device and opening locks etc. If I happen to get a dexterity tome or manage to be able to pay for the tome that adds +2 to all stats then the dexterity and con adds will be changed to strength as this character is a strength based fighter. The improved critical feats are for both slashing and ranged weapons, if you look at the feat selection you will see that the character is going to be eventually dual wielding Khopeshes. I am hoping to get a good bow that can take advantage of the ranged improved critical. The cha of 8 is base as this is a human and with the +2 tome I am hoping to get will change that to 10 so use magic device will have no penalty. |
![]() |
|
| Go to Next Page | |
| « Previous Topic · General Talk. · Next Topic » |
| Theme: DDOcast | Track Topic · E-mail Topic |
2:17 AM Jul 11
|






![]](http://z5.ifrm.com/static/1/pip_r.png)







2:17 AM Jul 11
