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DDOcast Build Guild: See/Discuss builds here!; A place to post and discuss your Build Guild build.
Topic Started: Feb 2 2010, 03:55 PM (4,804 Views)
Jerry
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Fisbik
Feb 7 2010, 11:02 PM
This build is actually a build that was made by Trent and he actually went through it to level 16 on ddocast in his section called crunchy bits, I liked the idea and decided to make the build and follow it as he built it in the show.

In reply to what was said about dexterity is to be able to take greater two weapon fighting at level 12 when it first becomes available for the character and yes the idea is a character who can fight but is also an effective at the main rogue skills such as disable device and opening locks etc. If I happen to get a dexterity tome or manage to be able to pay for the tome that adds +2 to all stats then the dexterity and con adds will be changed to strength as this character is a strength based fighter.

The improved critical feats are for both slashing and ranged weapons, if you look at the feat selection you will see that the character is going to be eventually dual wielding Khopeshes. I am hoping to get a good bow that can take advantage of the ranged improved critical.

The cha of 8 is base as this is a human and with the +2 tome I am hoping to get will change that to 10 so use magic device will have no penalty.
Cool! Sounds like you know what you are doing. Looks good!
I now work for Turbine!
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eshep
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My Barbaric Blaster

I wanted to build a front-line fighter that could sling some good offensive spells to assist in his fight. I chose a Barbarian Sorcerer blend because I wanted to get the extra HP and DR, and the Sorc does not have to mem/ready spells and gets a Mana bonus.

I started the whole thing from lvl1 with the following stats.

STR - 16
DEX - 12
CON - 12
INT - 10
WIS - 10
CHA - 14

I knew I was going to need a good Concentration Skill so I threw a handful of points at that first and filled it up. I then put a couple into Balance and Tumble and finally brought UMD up to a mod4.

I used Shock and Acid for my spells and picked up Enfeeble at lvl2. For the Barb, I had to go with all the Axe Damage, DR and Toughness enhancements. My Sorc enhancements are in Mana boosts and spell damage. Later on down the line, I'll grab some of the Brb DR enhancements, but right now at low level damage is key.

I hope someone else plays around with this build and finds something a little more refined than what I have. It’s gonna take someone with a little more crunchy knowledge than what I have. I’m just using the shoot-from-the-hip method creating this guy.

Link to Character - http://my.ddo.com/character/orien/ekdal/
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Yak
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Cool idea but personally I have not seen concentration do anything in this game. I have been always able to cast spells while in battle being attacked and never seen a save icon or symbol as well.
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Samius
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Yakster
Feb 19 2010, 09:01 AM
Cool idea but personally I have not seen concentration do anything in this game. I have been always able to cast spells while in battle being attacked and never seen a save icon or symbol as well.
you will roll a d20 and it will say fail or you will cast your spell.

It is a critical skill as you advance and mobs get past you defenses, you can use quicken all the time or use it and augment it with a good concentration score.

I have a good concentration and i have failed checks at all levels. 100 points of damage vs d20+ 45, 100 wins every time but 30 points my d20+45 == win no extra cost for quicken.

It is a personal call.
We are the last line of Defense. Defenseguild.net home of the Samius Times, Samius's blog on the whatevers of the day.

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Yak
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Samius
Feb 19 2010, 09:43 AM
Yakster
Feb 19 2010, 09:01 AM
Cool idea but personally I have not seen concentration do anything in this game. I have been always able to cast spells while in battle being attacked and never seen a save icon or symbol as well.
you will roll a d20 and it will say fail or you will cast your spell.

It is a critical skill as you advance and mobs get past you defenses, you can use quicken all the time or use it and augment it with a good concentration score.

I have a good concentration and i have failed checks at all levels. 100 points of damage vs d20+ 45, 100 wins every time but 30 points my d20+45 == win no extra cost for quicken.

It is a personal call.
Dude, I am telling you with my Bard in the heat of combat I have always been able to kick off a heal or other spell unless i get knocked down. :)
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Jerry
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eshep
Feb 19 2010, 03:56 AM
My Barbaric Blaster

I wanted to build a front-line fighter that could sling some good offensive spells to assist in his fight. I chose a Barbarian Sorcerer blend because I wanted to get the extra HP and DR, and the Sorc does not have to mem/ready spells and gets a Mana bonus.

I started the whole thing from lvl1 with the following stats.

STR - 16
DEX - 12
CON - 12
INT - 10
WIS - 10
CHA - 14

I knew I was going to need a good Concentration Skill so I threw a handful of points at that first and filled it up. I then put a couple into Balance and Tumble and finally brought UMD up to a mod4.

I used Shock and Acid for my spells and picked up Enfeeble at lvl2. For the Barb, I had to go with all the Axe Damage, DR and Toughness enhancements. My Sorc enhancements are in Mana boosts and spell damage. Later on down the line, I'll grab some of the Brb DR enhancements, but right now at low level damage is key.

I hope someone else plays around with this build and finds something a little more refined than what I have. It’s gonna take someone with a little more crunchy knowledge than what I have. I’m just using the shoot-from-the-hip method creating this guy.

Link to Character - http://my.ddo.com/character/orien/ekdal/
I like it! Great idea. Only thing I'm not sure on is UMD, I'll see what others have to say about it. The thing with UMD is it's a skill that needs to be constantly maxed out to really be of much benefit, and your build's limited skill points should probably be put into things like Jump, Concentration, Balance and maybe even Tumble. If you can keep UMD maxed in your build though it'd be great I'm sure!

@Yak - Concentration makes a big difference eventually. I never really had issues with it until after maybe level 15, now I'm very glad I have it. Although honestly I usually take the Quicken feat for any mid-combat caster types.
I now work for Turbine!
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Samius
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Yakster
Feb 19 2010, 11:50 AM
Dude, I am telling you with my Bard in the heat of combat I have always been able to kick off a heal or other spell unless i get knocked down. :)
we need to go to a bar some time and prove the value of the skill to you. I will hit you really hard as you cast and we will see.
We are the last line of Defense. Defenseguild.net home of the Samius Times, Samius's blog on the whatevers of the day.

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Yak
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Samius
Feb 19 2010, 01:19 PM
Yakster
Feb 19 2010, 11:50 AM
Dude, I am telling you with my Bard in the heat of combat I have always been able to kick off a heal or other spell unless i get knocked down. :)
we need to go to a bar some time and prove the value of the skill to you. I will hit you really hard as you cast and we will see.
Dude, If I ever get Macgruber with in 2 levels I will take you on and smoke ya!!! Especially once I get mod repair. Sorc's cast too fast to be interrupted :).
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Samius
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Oh i am not a pvper i was saying i would be happy to help you test out how the skill works. It can be one of those things that doesn't look important until it is to late.
We are the last line of Defense. Defenseguild.net home of the Samius Times, Samius's blog on the whatevers of the day.

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Yak
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Samius
Feb 19 2010, 03:11 PM
Oh i am not a pvper i was saying i would be happy to help you test out how the skill works. It can be one of those things that doesn't look important until it is to late.
Exactly Twitch skills can make up for game mechanics depending on the situation. :)
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Seneca Windforge
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Concentration is essential for Monks, too -- you can get by without it on a caster (I'd recommend taking it though) but it's a virtual requirement if you are a Monk.
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Yak
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For a Monk I agree 100% for KI regen.
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Stabbity
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Yakster
Feb 19 2010, 11:50 AM
Samius
Feb 19 2010, 09:43 AM
Yakster
Feb 19 2010, 09:01 AM
Cool idea but personally I have not seen concentration do anything in this game. I have been always able to cast spells while in battle being attacked and never seen a save icon or symbol as well.
you will roll a d20 and it will say fail or you will cast your spell.

It is a critical skill as you advance and mobs get past you defenses, you can use quicken all the time or use it and augment it with a good concentration score.

I have a good concentration and i have failed checks at all levels. 100 points of damage vs d20+ 45, 100 wins every time but 30 points my d20+45 == win no extra cost for quicken.

It is a personal call.
Dude, I am telling you with my Bard in the heat of combat I have always been able to kick off a heal or other spell unless i get knocked down. :)
your lvl ten your just now getting to the good stuff. this is what I meant about saying things you really don't know. I have had my capped wizard interrupted and he has a pretty high concentration. I have seen sorc, bard, and clerics all get interrupted. Because of having a pretty high concentration it rarely happens in the high levels.

Your just now getting to the area were 25-30 ac isn't going to help as much. when your fighting kobolds and hobgoblins that have a bab of 3-10 ish they don't hit you much. At lvl ten (the original cap) the big quest is von. Take your bard in the desert and see if you need it or in to gh.

Oh and I'm not trolling you
Edited by Stabbity, Feb 20 2010, 07:50 AM.
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Duin the One Eyed (War Priest)
Stabs (Mnk/Wiz/Fgt)
Healsalott Sir Healsalott (Clr/Brb)
Healzalott Sir Healzalott (FVS)

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We drinking Dirty Kobolds,
Cause they taste so crisp (crisp)
The Fat Halfling word!
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Yak
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Finally hit lvl 10 and this is the highest toon I have had so far. I heard the game had a level cap of 10 and that Tempest Shrine was the main RAID. I would have been so bored with this game at only a lvl 10 cap way tooooooooo short. Glad they have it to level 20 but I hope the end game RAID's are better.
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Stabbity
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Yakster
Feb 20 2010, 07:58 AM
Finally hit lvl 10 and this is the highest toon I have had so far. I heard the game had a level cap of 10 and that Tempest Shrine was the main RAID. I would have been so bored with this game at only a lvl 10 cap way tooooooooo short. Glad they have it to level 20 but I hope the end game RAID's are better.
you would have been lvl ten yet. There was xp debt at that time and people were still figuring out most of the game.

I really miss xp debt.
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Duin the One Eyed (War Priest)
Stabs (Mnk/Wiz/Fgt)
Healsalott Sir Healsalott (Clr/Brb)
Healzalott Sir Healzalott (FVS)

Take a screenshot trick (trick)
I'm on a boat, b*tch (b*tch)
We drinking Dirty Kobolds,
Cause they taste so crisp (crisp)
The Fat Halfling word!
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vorpaltblade
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Yakster
Feb 20 2010, 07:58 AM
Finally hit lvl 10 and this is the highest toon I have had so far. I heard the game had a level cap of 10 and that Tempest Shrine was the main RAID. I would have been so bored with this game at only a lvl 10 cap way tooooooooo short. Glad they have it to level 20 but I hope the end game RAID's are better.
Gratz on Level 10! I finally have some time to play now so I'm working on Bantira. Should have her to level 5 tonight.
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Yak
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Had some good runs with some very cool dudes on Sarlona. This has restored my faith in PUGs on Sarlona for now.

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Kosimo
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Thanks to Samius
Samius! Don’t think I got to thank you for your help with Kosimo’s stats. Naturally I fussed over them and in the end see the wisdom. I think I made one point change to get Cha to 11 so I could cast Cure Light since my first task was to protect my son’s character as we ran through snowy Korthos and I knew I wouldn’t have access to a Cha item at first. Using and buying potions my first time through Korthos kept me poor.
Crazy I have more hit and spell points than I know what to do with at the moment, even on hard. Took toughness, too. Also funny that my first ‘strength’ based build is a Wizard. I normally love Dex builds that stack well with bard song. Every attack chance acts like a multiplier with inspire courage, including rapid-shot, TWF, party members, summoned help.
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eshep
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I'm working on an idea, let me know what yall think.

I want to build a Ranger and splash in 3 levels of Wizard (quickest way) to get Bull's Strength for a plus to Bow Damage. I am also thinking of throwing in one level of Bard for the Inspire Courage Song and Focusing Chant to get two more plus mods. I will also be carrying a Ring of Rage for yet more.

My question is, will Ram's Might, Bull's Strength, Inspire Courage, Focusing Chant and Rage all stack?

I don't care about having a high skill in any of the extra classes since I will only be casting on myself and need to pass no DC.
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Entimix
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I believe those should all stack, as they're all either different bonus types, or bonuses to different things - RM is a size bonus, BS is an enhancement bonus, IC is a morale bonus to damage, FC is a circumstance bonus, and Rage is a morale bonus to STR.

That's the theory of it anyway, by my reasoning.
-- Entimix, free-player and would-be roleplayer.
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