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| Tweet Topic Started: Feb 2 2010, 03:55 PM (4,803 Views) | |
| eshep | Mar 16 2010, 08:38 PM Post #41 |
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That's the same thing I was thinking. I'm just trying to bring back the hard hitting bows that we lost, or never really had. I think what I need to do is get on when the guild is on and get everyone to cast stuff on me and see what happens. |
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| Jerry | Mar 17 2010, 01:26 PM Post #42 |
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If this is correct (and I think you're right), then yeah, it'll all stack. HOWEVER, keep in mind that Bulls Strength will not stack with any +Str items you may be wearing, so if you have +4 or higher Strength item on, BS will not make a difference. Honestly, I'm not sure that a build around Bull's Strength makes much sense. You can get BS wands! Or even get a House P BS buff that lasts a half hour. I think you'd be better just making a high-strength bow-user maybe... |
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| Stabbity | Mar 18 2010, 08:23 AM Post #43 |
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Stirrer of the crap
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how nice would it be if composite bows actually worked like in pnp. My duskblade has a sweet +5 flaming comp longbow of might 5. It makes our scout drool because he's not strong enough to use it. edit* eshep just so you know focus chanting only increases attack and skills not damage. I agree with jerry about taking the wiz lvls just for bulls. better spells if you took those lvls would be false life and blur. personally I think you should look into 11 ranger 9 fighter or maybe ranger11 bard9. one will give you better damage one will give you better buffs. fyi the 11 ranger is so you get all the free ranger feats. edit #2. also you will need at least a score of 10+spell level to cast. So for what you want to do you need an int of 12, wis of 12 (assuming you want barkskin), and a cha of 11. thats 11 points for human, elf and 1/2ling. 13 for dwarf. 15 for WF. 5 for drow. food for thought Edited by Stabbity, Mar 18 2010, 09:00 AM.
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![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
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| sigtrent | Mar 21 2010, 08:54 PM Post #44 |
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This is what I made for Build Guild. Many of my personal character are a bit less that optimal as this one shows. The idea here was to make a ranged specialist that didn't specialize in any one weapon but used lots of different ones. Maximize selection. The class selection gives me a huge number of feats (which is why I showed the auto feats as the ranger ones are important.) The fun by product of this build is that you can fight a lot of ways. You have the monk style with robes and fists (what I did for the first two levels). You can go light armor with evasion and TWF. At lower levels it may even pay to go heavy armor until dex makes that a loosing proposition. And you can do all kinds of odd ranged attack set ups. Quick draw lets you flip around what you are doing quickly (and is a speed boost for thrown weapons). Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Rhodomus Farwalker Level 20 Lawful Good Halfling Male (6 Fighter \ 2 Monk \ 12 Ranger) Hit Points: 299 Spell Points: 301 BAB: 19\19\24\29\29 Fortitude: 19 Reflex: 19 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 14 20 Dexterity 16 21 Constitution 14 14 Intelligence 10 10 Wisdom 12 13 Charisma 8 8 Starting Base Skills Skills (Level 1) Balance 7 Bluff -1 Concentration 6 Diplomacy -1 Disable Device n/a Haggle -1 Heal 1 Hide 3 Intimidate -1 Jump 6 Listen 1 Move Silently 3 Open Lock n/a Perform n/a Repair 0 Search 0 Spot 1 Swim 2 Tumble 7 Use Magic Device n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Jump (+4) Skill: Tumble (+4) Feat: (Monk Bonus) Deflect Arrows Feat: (Selected) Point Blank Shot Feat: (Automatic) Attack Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Halfling Agility Feat: (Automatic) Halfling Bravery Feat: (Automatic) Halfling Keen Ears Feat: (Automatic) Halfling Luck Feat: (Automatic) Halfling Size Bonus Feat: (Automatic) Heroic Durability Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Unarmed Strike Enhancement: Halfling Thrown Weapon Damage I Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Monk Bonus) Toughness Feat: (Automatic) Defensive Fighting Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Enhancement: Halfling Hero's Companion I Enhancement: Way of the Patient Tortiose I Enhancement: Monk Wisdom I Level 3 (Fighter) Skill: Concentration (+1) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow Feat: (Selected) Quick Draw Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Tower Shield Proficiency Enhancement: Halfling Dexterity I Enhancement: Fighter Toughness I Level 4 (Ranger) Ability Raise: STR Skill: Balance (+2) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Automatic) Bow Strength Feat: (Automatic) Wild Empathy Enhancement: Fighter Haste Boost I Enhancement: Ranger Sprint Boost I Enhancement: Halfling Thrown Weapon Attack I Enhancement: Racial Toughness I Enhancement: Ranger Favored Damage I Level 5 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+2) Skill: Tumble (+0.5) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Enhancement: Ranger Dexterity I Level 6 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Selected) Rapid Reload Feat: (Automatic) Diehard Level 7 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Guile I Enhancement: Halfling Thrown Weapon Damage II Enhancement: Racial Toughness II Enhancement: Ranger Energy of the Wild I Level 8 (Ranger) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Favored Enemy) Favored Enemy: Giant Enhancement: Halfling Dexterity II Level 9 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Selected) Improved Critical: Ranged Weapons Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Enhancement: Ranger Dexterity II Level 10 (Fighter) Skill: Jump (+1) Skill: Tumble (+0.5) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Halfling Guile II Enhancement: Fighter Strength I Level 11 (Ranger) Skill: Balance (+2) Skill: Concentration (+2) Feat: (Automatic) Improved Wild Empathy Enhancement: Ranger Devotion I Level 12 (Ranger) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+2) Skill: Tumble (+0.5) Feat: (Selected) Improved Critical: Thrown Weapons Enhancement: Halfling Hero's Companion II Enhancement: Halfling Hero's Companion III Level 13 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Enhancement: Ranger Energy of the Wild II Level 14 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Ranger Dexterity III Level 15 (Ranger) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Selected) Mental Toughness Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Feat: (Automatic) Precise Shot Enhancement: Fighter Attack Boost I Enhancement: Fighter Critical Accuracy I Level 16 (Fighter) Ability Raise: STR Skill: Jump (+1) Skill: Tumble (+0.5) Level 17 (Fighter) Skill: Balance (+1) Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons Enhancement: Fighter Attack Boost II Enhancement: Ranger Arcane Archer: Imbue Force Arrows Enhancement: Fighter Armor Mastery I Enhancement: Fighter Critical Accuracy II Enhancement: Ranger Arcane Archer: Conjure +2 Arrows Enhancement: Ranger Arcane Archer I Level 18 (Fighter) Skill: Jump (+2) Feat: (Selected) Weapon Specialization: Ranged Weapons Enhancement: Fighter Toughness II Level 19 (Fighter) Skill: Concentration (+1) Feat: (Fighter Bonus) Power Attack Enhancement: Kensei Longbow Mastery I Enhancement: Fighter Kensei I Level 20 (Ranger) Ability Raise: STR Skill: Concentration (+4) Skill: Jump (+2) Enhancement: Fighter Haste Boost II Enhancement: Ranger Arcane Archer: Imbue Acid Arrows Enhancement: Ranger Devotion II |
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| AnneTrent | Mar 21 2010, 11:48 PM Post #45 |
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I've never ran with a two-hand weapon fighter before, so this is it! I wanted evasion to survive area onslaughts, but really he's just a meaty beat stick. Fighter-Kensei gives me the focus I want for DPS. The two levels of Rogue get me evasion and enough skill to really pump up that UMD, so that I can equip any race or alignment restricted items. The Dwarf race for those race enhancements which give me attack and damage bonuses to axes. Later in his life, he'll take Quick Draw because I am the original equipment whore monger; I like to keep all kinds of weapons for ALL special occasions -- even ones for evil hamsters. And then at Level 20, if i can't reach it in melee combat with my Great Axe, I'll try and throw crap at it -- hence the need for improve critical: thrown weapons. I'm sad there's no feat for Improvised Thrown Weapons, cause I'd be throwing tables, chairs, kitchen sinks.....and yeah, other dwarves too! Grabthor Hamstersmasher Level 20 Neutral Good Dwarf Male (18 Fighter \ 2 Rogue) Hit Points: 354 Spell Points: 0 BAB: 19\19\24\29\29 Fortitude: 15 Reflex: 10 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 12 13 Constitution 16 18 Intelligence 10 10 Wisdom 8 8 Charisma 12 12 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 12 Bluff 5 8 Concentration 3 7 Diplomacy 1 4 Disable Device n/a n/a Haggle 1 1 Heal 1 1 Hide 1 1 Intimidate 1 4 Jump 7 11 Listen -1 -1 Move Silently 1 1 Open Lock 4 8 Perform n/a n/a Repair 1 1 Search 0 2 Spot -1 -1 Swim 7 11 Tumble 5 5 Use Magic Device 5 27 Level 1 (Rogue) Feat: (Selected) Two Handed Fighting Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Spell Defense I Level 2 (Fighter) Feat: (Fighter Bonus) Power Attack Enhancement: Fighter Attack Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Level 3 (Fighter) Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Dwarven Constitution I Enhancement: Racial Toughness I Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Level 4 (Rogue) Enhancement: Dwarven Axe Attack I Enhancement: Rogue Dexterity I Level 5 (Fighter) Enhancement: Dwarven Armor Mastery I Level 6 (Fighter) Feat: (Selected) Cleave Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Attack Boost II Enhancement: Fighter Critical Accuracy II Level 7 (Fighter) Enhancement: Fighter Haste Boost II Level 8 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Enhancement: Kensei Greataxe Mastery I Enhancement: Fighter Kensei I Enhancement: Fighter Toughness II Level 9 (Fighter) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Fighter Strength II Level 10 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Enhancement: Dwarven Axe Damage II Enhancement: Fighter Greataxe Specialization I Level 11 (Fighter) Enhancement: Racial Toughness II Level 12 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Feat: (Selected) Stunning Blow Enhancement: Fighter Strength III Level 13 (Fighter) Enhancement: Dwarven Axe Attack II Level 14 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Kensei II Enhancement: Fighter Strategy (Stunning Blow) I Level 15 (Fighter) Feat: (Selected) Skill Focus: Use Magic Device Enhancement: Dwarven Tactics I Enhancement: Kensei Greataxe Mastery II Enhancement: Fighter Strategy (Stunning Blow) II Level 16 (Fighter) Feat: (Fighter Bonus) Great Cleave Enhancement: Dwarven Constitution II Level 17 (Fighter) Enhancement: Fighter Attack Boost III Level 18 (Fighter) Feat: (Selected) Quick Draw Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Greataxe Specialization II Level 19 (Fighter) Enhancement: Fighter Haste Boost III Level 20 (Fighter) Feat: (Fighter Bonus) Improved Critical: Thrown Weapons Enhancement: Kensei Greataxe Mastery III Enhancement: Fighter Armor Mastery I Enhancement: Fighter Kensei III Edited by AnneTrent, Mar 21 2010, 11:50 PM.
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Thelanis: Anne | Theris | Annala | Anastazie | Torzion | Sofondof | |
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| eshep | Mar 22 2010, 01:42 AM Post #46 |
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Stabbity, That's been something that has bugged me for a while, Comp Bows differ from regular bows in looks alone from what I've noticed. FC was an idea to help corner my hit chance since I will be focusing more on STR than DEX. And after looking through many options and throwing the idea around with a buddy of mine, I think I'm looking at just a Ranger/Bard vice something more complex. My buddy also suggested I throw some Fighter in there too, so I might have to look into that. Still, I've not had more fun than running around with my Barb/Sorc in the Build Guild. I mean, who's never wanted to throw Acid Blast or Shocking Grasp while toe-to-toe with a mob. And thank you all for the advice. |
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| Nim | Mar 22 2010, 02:01 AM Post #47 |
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I can't confirm it 100%, but I believe Composite Bow's are more accurate at longer distances as well as looking better(in my opinion). This is one thing that has bugged me as well(not being like a pnp composite bow, requiring a STR bonus equal to the magical +(#) and adding your STR bonus to damage w/o needing the bow strength feat). But as I said first, I believe the only significant difference is accuracy at a greater distance(useful in outdoor areas sniping monsters). |
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Orien DDOCast Build Guild Character Limm Dul the Necromancer Drow lvl2 Cleric/10 Wizard Pale Master Other Characters on Orien ~Nimzaraka~(lvl20 Wizard - Pale Master - 3rd Life), ~Nimalika~(lvl18 Paladin/2 Monk - 2nd Life), ~Nimfu~(lvl11 Monk/7 Wizard - Ninja Spy/Pale Master - 2nd Life), Nimhish(lvl20 Favored Soul), Nimja(lvl12 Rogue/8 Fighter - Acrobat/Kensi), Nimaeti(lvl16 Ranger - Arcane Archer),Pseudonim(lvl10 Rogue - Mechanic), Nimazayn(lvl10 Cleric - Radiant Servant), Nimbael(lvl5 Barbarian), Nimpho(lvl8 Bard/1 Rogue) | |
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| Jerry | Mar 22 2010, 12:58 PM Post #48 |
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The Host Of DDOcast.
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I love your fighter build, Anne! Kinda wish Beefheart the Vegetarian would have followed your route....I enjoy two-handed fighting, though a lot - it's been plenty fun. |
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I now work for Turbine! | |
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| Stabbity | Mar 22 2010, 02:01 PM Post #49 |
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Stirrer of the crap
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@Anne one thing to consider is that WF get bonuses for two handed weapons and power attack. Just food for thought on a thw build. @ Sigtrent halfling thrower awesome Edited by Stabbity, Mar 22 2010, 02:03 PM.
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![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
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| eshep | Mar 22 2010, 10:11 PM Post #50 |
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Maybe the accuracy of Composite vs Regular Bows is something for the DDO Mythbuster to check into. Or, Jerry, maybe just an AtD question could solve it. |
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| sigtrent | Mar 23 2010, 04:03 PM Post #51 |
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I'm fairly certain that there is no game impact from composite bows. It imagine there was once the intent to do so, but they changed the combat design and simply kept the art assets and such that were in there originally. There is no accuracy penalty for range in ddo (you can test by watching your dice as you shoot stuff at different ranges). And there there is no damage effect. You can miss with bows shooting at monsters that are a long way away and are moving laterally with respect to you. DDO shoots missiles in a straight line and while there is a little fudge factor, if you shoot and the monster is not standing in the same place but the time the arrow gets to where it was... you miss. It could be there is a speed difference in arrows.. but I've never noticed and its kind of hard to test. My general sense is that all character projectile speeds are about the same. Monsters tend to have somewhat slower projectiles which makes them easy to dodge at a decent range. |
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| Arovin | Apr 4 2010, 10:47 AM Post #52 |
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Worthy.
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Just joined the guild and wanted to post my planned build for my new main Level 20 Lawful Neutral Warforged Male (2 Monk / 18 Wizard) Hit Points: 319 Spell Points: 1330 BAB: 10/10/15/20 Fortitude: 13 Reflex: 12 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 23 Dexterity 15 17 Constitution 14 18 Intelligence 16 21 Wisdom 6 8 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 7 Bluff -2 -1 Concentration 6 28 Diplomacy -2 -1 Disable Device n/a n/a Haggle -2 -1 Heal -2 -1 Hide 6 26 Intimidate -2 -1 Jump 7 10 Listen -2 -1 Move Silently 6 26 Open Lock n/a n/a Perform n/a n/a Repair 3 5 Search 3 5 Spot 2 14 Swim 3 6 Tumble 6 7 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Selected) Toughness Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Wizard) Feat: (Wizard Bonus) Extend Spell Level 3 (Wizard) Feat: (Selected) Maximize Spell Level 4 (Wizard) Level 5 (Wizard) Level 6 (Wizard) Feat: (Wizard Bonus) Greater Spell Focus: Necromancy Feat: (Selected) Mental Toughness Level 7 (Wizard) Level 8 (Wizard) Level 9 (Wizard) Feat: (Selected) Toughness Level 10 (Wizard) Level 11 (Monk) Feat: (Monk Bonus) Toughness Level 12 (Wizard) Feat: (Selected) Improved Two Weapon Fighting Feat: (Wizard Bonus) Spell Focus: Necromancy Level 13 (Wizard) Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Quicken Spell Level 16 (Wizard) Level 17 (Wizard) Feat: (Wizard Bonus) Empower Spell Level 18 (Wizard) Feat: (Selected) Power Attack Level 19 (Wizard) Level 20 (Wizard) Enhancement: Way of the Patient Tortiose I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Elements III Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Lineage of Deadly Elements III Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Elemental Manipulation IV Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Inscribed Armor I Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Wizard Pale Master III Enhancement: Summon Blackbone Archer Enhancement: Summon Skeleton Archer Enhancement: Summon Blackbone Knight Enhancement: Summon Frostmarrow Knight Enhancement: Summon Skeletal Knight Enhancement: Summon Blackbone Mage Enhancement: Summon Skeletal Mage Enhancement: Shroud of the Wraith Basically its standard combat wizard (with stealth skills) but I wanted to try using the Monk unarmed attack speed with the Pale master Lich form allowing it to cast inflict light wounds with all unarmed attacks. I am debating loosing Pale master 3 and taking a FTR level to get Greater TWF. It probably won't be a great build till we see new negative energy spells. In the long run I think it will work out and be fun to play. |
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| Jerry | Apr 4 2010, 01:48 PM Post #53 |
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The Host Of DDOcast.
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Looks cool! |
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I now work for Turbine! | |
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| Seneca Windforge | Apr 5 2010, 02:23 AM Post #54 |
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Well, with Bow Strength working the way it does, it would actually be a downgrade to use PnP mighty composite bows, since your strength-to-damage would be limited to the bow you have, instead of your full strength (which could well be in the 20's or 30's). |
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| Stabbity | Apr 5 2010, 08:15 AM Post #55 |
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Stirrer of the crap
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For rangers maybe, but for all the other classes no. Only rangers get the bow str feat. |
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
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| Seneca Windforge | Apr 5 2010, 09:42 AM Post #56 |
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Actually, anyone can take it if they meet the pre-requisites. http://ddowiki.com/page/Bow_strength |
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| Stabbity | Apr 5 2010, 11:17 AM Post #57 |
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Stirrer of the crap
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huh didn't know that. Summary: Base Attack Bonus +4, Weapon Focus: Ranged, Point Blank Shot, Any of: Power Attack, Combat Expertise, Weapon Specialization: Ranged, or Zen Archery Any one know what Zen Archery is? |
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
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| Arovin | Apr 5 2010, 12:59 PM Post #58 |
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Worthy.
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Zen Archery uses your Wis instead of Dex for your ranged to hit if it is higher. Might be useful for a FvS but with it you probably won't have a high enough Dex to take Many-shot. Not worth it in my opinion. It would be nice if they made Child of the Silver Flame replace the the required weapon focus ranged for Bow Strength and Arcane Archer. They are both feats and they do the exact same thing. |
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| Stabbity | Apr 5 2010, 03:05 PM Post #59 |
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Stirrer of the crap
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I was thinking it was a monk pre class thing. but wis instead of dex just doesn't make much sense to me |
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
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| Nim | Apr 7 2010, 06:46 AM Post #60 |
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DDOcast Forum Master!
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So when are you guys gonna catch up to us higher lvl characters.....I wanna play my Pale Master but I never see the higher lvl players for more that a few seconds on Sunday.....I'm now starting to miss running with Lessah, Restoration, and Dtwenty on Sundays. **oops wrong forum topic** Edited by Nim, Apr 7 2010, 06:48 AM.
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Orien DDOCast Build Guild Character Limm Dul the Necromancer Drow lvl2 Cleric/10 Wizard Pale Master Other Characters on Orien ~Nimzaraka~(lvl20 Wizard - Pale Master - 3rd Life), ~Nimalika~(lvl18 Paladin/2 Monk - 2nd Life), ~Nimfu~(lvl11 Monk/7 Wizard - Ninja Spy/Pale Master - 2nd Life), Nimhish(lvl20 Favored Soul), Nimja(lvl12 Rogue/8 Fighter - Acrobat/Kensi), Nimaeti(lvl16 Ranger - Arcane Archer),Pseudonim(lvl10 Rogue - Mechanic), Nimazayn(lvl10 Cleric - Radiant Servant), Nimbael(lvl5 Barbarian), Nimpho(lvl8 Bard/1 Rogue) | |
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2:18 AM Jul 11
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2:18 AM Jul 11
