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DDOcast Build Guild: See/Discuss builds here!; A place to post and discuss your Build Guild build.
Topic Started: Feb 2 2010, 03:55 PM (4,803 Views)
eshep
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That's the same thing I was thinking. I'm just trying to bring back the hard hitting bows that we lost, or never really had. I think what I need to do is get on when the guild is on and get everyone to cast stuff on me and see what happens.
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Jerry
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Entimix
Mar 16 2010, 08:34 PM
I believe those should all stack, as they're all either different bonus types, or bonuses to different things - RM is a size bonus, BS is an enhancement bonus, IC is a morale bonus to damage, FC is a circumstance bonus, and Rage is a morale bonus to STR.

That's the theory of it anyway, by my reasoning.
If this is correct (and I think you're right), then yeah, it'll all stack. HOWEVER, keep in mind that Bulls Strength will not stack with any +Str items you may be wearing, so if you have +4 or higher Strength item on, BS will not make a difference.

Honestly, I'm not sure that a build around Bull's Strength makes much sense. You can get BS wands! Or even get a House P BS buff that lasts a half hour. I think you'd be better just making a high-strength bow-user maybe...
I now work for Turbine!
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Stabbity
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how nice would it be if composite bows actually worked like in pnp. My duskblade has a sweet +5 flaming comp longbow of might 5. It makes our scout drool because he's not strong enough to use it.


edit* eshep just so you know focus chanting only increases attack and skills not damage.

I agree with jerry about taking the wiz lvls just for bulls. better spells if you took those lvls would be false life and blur. personally I think you should look into 11 ranger 9 fighter or maybe ranger11 bard9. one will give you better damage one will give you better buffs.

fyi the 11 ranger is so you get all the free ranger feats.

edit #2. also you will need at least a score of 10+spell level to cast. So for what you want to do you need an int of 12, wis of 12 (assuming you want barkskin), and a cha of 11. thats 11 points for human, elf and 1/2ling. 13 for dwarf. 15 for WF. 5 for drow. food for thought
Edited by Stabbity, Mar 18 2010, 09:00 AM.
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Duin the One Eyed (War Priest)
Stabs (Mnk/Wiz/Fgt)
Healsalott Sir Healsalott (Clr/Brb)
Healzalott Sir Healzalott (FVS)

Take a screenshot trick (trick)
I'm on a boat, b*tch (b*tch)
We drinking Dirty Kobolds,
Cause they taste so crisp (crisp)
The Fat Halfling word!
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sigtrent
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This is what I made for Build Guild. Many of my personal character are a bit less that optimal as this one shows. The idea here was to make a ranged specialist that didn't specialize in any one weapon but used lots of different ones. Maximize selection.

The class selection gives me a huge number of feats (which is why I showed the auto feats as the ranger ones are important.) The fun by product of this build is that you can fight a lot of ways. You have the monk style with robes and fists (what I did for the first two levels). You can go light armor with evasion and TWF. At lower levels it may even pay to go heavy armor until dex makes that a loosing proposition. And you can do all kinds of odd ranged attack set ups. Quick draw lets you flip around what you are doing quickly (and is a speed boost for thrown weapons).

Character Plan by DDO Character Planner Version 3.34
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Rhodomus Farwalker
Level 20 Lawful Good Halfling Male
(6 Fighter \ 2 Monk \ 12 Ranger)
Hit Points: 299
Spell Points: 301
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 19
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)

Strength 14 20
Dexterity 16 21
Constitution 14 14
Intelligence 10 10
Wisdom 12 13
Charisma 8 8


Starting
Base Skills
Skills (Level 1)

Balance 7
Bluff -1
Concentration 6
Diplomacy -1
Disable Device n/a
Haggle -1
Heal 1
Hide 3
Intimidate -1
Jump 6
Listen 1
Move Silently 3
Open Lock n/a
Perform n/a
Repair 0
Search 0
Spot 1
Swim 2
Tumble 7
Use Magic Device n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Tumble (+4)
Feat: (Monk Bonus) Deflect Arrows
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Enhancement: Halfling Thrown Weapon Damage I


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Halfling Hero's Companion I
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Wisdom I


Level 3 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Selected) Quick Draw
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Halfling Dexterity I
Enhancement: Fighter Toughness I


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Halfling Thrown Weapon Attack I
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I


Level 5 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Tumble (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I


Level 6 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Rapid Reload
Feat: (Automatic) Diehard


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Thrown Weapon Damage II
Enhancement: Racial Toughness II
Enhancement: Ranger Energy of the Wild I


Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Halfling Dexterity II


Level 9 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Dexterity II


Level 10 (Fighter)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Halfling Guile II
Enhancement: Fighter Strength I


Level 11 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+2)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Ranger Devotion I


Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Critical: Thrown Weapons
Enhancement: Halfling Hero's Companion II
Enhancement: Halfling Hero's Companion III


Level 13 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Ranger Energy of the Wild II


Level 14 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Dexterity III


Level 15 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I


Level 16 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Skill: Tumble (+0.5)


Level 17 (Fighter)
Skill: Balance (+1)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Ranger Arcane Archer: Imbue Force Arrows
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy II
Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
Enhancement: Ranger Arcane Archer I


Level 18 (Fighter)
Skill: Jump (+2)
Feat: (Selected) Weapon Specialization: Ranged Weapons
Enhancement: Fighter Toughness II


Level 19 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Kensei Longbow Mastery I
Enhancement: Fighter Kensei I


Level 20 (Ranger)
Ability Raise: STR
Skill: Concentration (+4)
Skill: Jump (+2)
Enhancement: Fighter Haste Boost II
Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
Enhancement: Ranger Devotion II

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AnneTrent
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I've never ran with a two-hand weapon fighter before, so this is it! I wanted evasion to survive area onslaughts, but really he's just a meaty beat stick. Fighter-Kensei gives me the focus I want for DPS. The two levels of Rogue get me evasion and enough skill to really pump up that UMD, so that I can equip any race or alignment restricted items. The Dwarf race for those race enhancements which give me attack and damage bonuses to axes. Later in his life, he'll take Quick Draw because I am the original equipment whore monger; I like to keep all kinds of weapons for ALL special occasions -- even ones for evil hamsters. And then at Level 20, if i can't reach it in melee combat with my Great Axe, I'll try and throw crap at it -- hence the need for improve critical: thrown weapons. I'm sad there's no feat for Improvised Thrown Weapons, cause I'd be throwing tables, chairs, kitchen sinks.....and yeah, other dwarves too!

Grabthor Hamstersmasher
Level 20 Neutral Good Dwarf Male
(18 Fighter \ 2 Rogue)
Hit Points: 354
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 15
Reflex: 10
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)

Strength 16 24
Dexterity 12 13
Constitution 16 18
Intelligence 10 10
Wisdom 8 8
Charisma 12 12


Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)

Balance 5 12
Bluff 5 8
Concentration 3 7
Diplomacy 1 4
Disable Device n/a n/a
Haggle 1 1
Heal 1 1
Hide 1 1
Intimidate 1 4
Jump 7 11
Listen -1 -1
Move Silently 1 1
Open Lock 4 8
Perform n/a n/a
Repair 1 1
Search 0 2
Spot -1 -1
Swim 7 11
Tumble 5 5
Use Magic Device 5 27

Level 1 (Rogue)
Feat: (Selected) Two Handed Fighting
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Spell Defense I

Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I

Level 3 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I

Level 4 (Rogue)
Enhancement: Dwarven Axe Attack I
Enhancement: Rogue Dexterity I

Level 5 (Fighter)
Enhancement: Dwarven Armor Mastery I

Level 6 (Fighter)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II

Level 7 (Fighter)
Enhancement: Fighter Haste Boost II

Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Kensei Greataxe Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Toughness II

Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength II

Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Dwarven Axe Damage II
Enhancement: Fighter Greataxe Specialization I

Level 11 (Fighter)
Enhancement: Racial Toughness II

Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Stunning Blow
Enhancement: Fighter Strength III

Level 13 (Fighter)
Enhancement: Dwarven Axe Attack II

Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I

Level 15 (Fighter)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Dwarven Tactics I
Enhancement: Kensei Greataxe Mastery II
Enhancement: Fighter Strategy (Stunning Blow) II

Level 16 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Enhancement: Dwarven Constitution II

Level 17 (Fighter)
Enhancement: Fighter Attack Boost III

Level 18 (Fighter)
Feat: (Selected) Quick Draw
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Greataxe Specialization II

Level 19 (Fighter)
Enhancement: Fighter Haste Boost III

Level 20 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Thrown Weapons
Enhancement: Kensei Greataxe Mastery III
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Kensei III
Edited by AnneTrent, Mar 21 2010, 11:50 PM.
Thelanis: Anne | Theris | Annala | Anastazie | Torzion | Sofondof

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eshep
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Stabbity
Mar 18 2010, 08:23 AM
how nice would it be if composite bows actually worked like in pnp.

focus chanting only increases attack and skills not damage.

I think you should look into 11 ranger 9 fighter or maybe ranger11 bard9.
Stabbity,

That's been something that has bugged me for a while, Comp Bows differ from regular bows in looks alone from what I've noticed.

FC was an idea to help corner my hit chance since I will be focusing more on STR than DEX.

And after looking through many options and throwing the idea around with a buddy of mine, I think I'm looking at just a Ranger/Bard vice something more complex. My buddy also suggested I throw some Fighter in there too, so I might have to look into that.


Still, I've not had more fun than running around with my Barb/Sorc in the Build Guild. I mean, who's never wanted to throw Acid Blast or Shocking Grasp while toe-to-toe with a mob.

And thank you all for the advice.
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Nim
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I can't confirm it 100%, but I believe Composite Bow's are more accurate at longer distances as well as looking better(in my opinion).

This is one thing that has bugged me as well(not being like a pnp composite bow, requiring a STR bonus equal to the magical +(#) and adding your STR bonus to damage w/o needing the bow strength feat).

But as I said first, I believe the only significant difference is accuracy at a greater distance(useful in outdoor areas sniping monsters).
Orien DDOCast Build Guild Character
Limm Dul the Necromancer Drow lvl2 Cleric/10 Wizard Pale Master
Other Characters on Orien
~Nimzaraka~(lvl20 Wizard - Pale Master - 3rd Life), ~Nimalika~(lvl18 Paladin/2 Monk - 2nd Life), ~Nimfu~(lvl11 Monk/7 Wizard - Ninja Spy/Pale Master - 2nd Life), Nimhish(lvl20 Favored Soul), Nimja(lvl12 Rogue/8 Fighter - Acrobat/Kensi), Nimaeti(lvl16 Ranger - Arcane Archer),Pseudonim(lvl10 Rogue - Mechanic), Nimazayn(lvl10 Cleric - Radiant Servant), Nimbael(lvl5 Barbarian), Nimpho(lvl8 Bard/1 Rogue)
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Jerry
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I love your fighter build, Anne! Kinda wish Beefheart the Vegetarian would have followed your route....I enjoy two-handed fighting, though a lot - it's been plenty fun.
I now work for Turbine!
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Stabbity
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@Anne one thing to consider is that WF get bonuses for two handed weapons and power attack. Just food for thought on a thw build.

@ Sigtrent halfling thrower awesome
Edited by Stabbity, Mar 22 2010, 02:03 PM.
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Duin the One Eyed (War Priest)
Stabs (Mnk/Wiz/Fgt)
Healsalott Sir Healsalott (Clr/Brb)
Healzalott Sir Healzalott (FVS)

Take a screenshot trick (trick)
I'm on a boat, b*tch (b*tch)
We drinking Dirty Kobolds,
Cause they taste so crisp (crisp)
The Fat Halfling word!
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eshep
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Nim
Mar 22 2010, 02:01 AM
I can't confirm it 100%, but I believe Composite Bow's are more accurate at longer distances as well as looking better(in my opinion).
Maybe the accuracy of Composite vs Regular Bows is something for the DDO Mythbuster to check into. Or, Jerry, maybe just an AtD question could solve it.
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sigtrent
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eshep
Mar 22 2010, 10:11 PM
Nim
Mar 22 2010, 02:01 AM
I can't confirm it 100%, but I believe Composite Bow's are more accurate at longer distances as well as looking better(in my opinion).
Maybe the accuracy of Composite vs Regular Bows is something for the DDO Mythbuster to check into. Or, Jerry, maybe just an AtD question could solve it.
I'm fairly certain that there is no game impact from composite bows. It imagine there was once the intent to do so, but they changed the combat design and simply kept the art assets and such that were in there originally.

There is no accuracy penalty for range in ddo (you can test by watching your dice as you shoot stuff at different ranges). And there there is no damage effect.

You can miss with bows shooting at monsters that are a long way away and are moving laterally with respect to you. DDO shoots missiles in a straight line and while there is a little fudge factor, if you shoot and the monster is not standing in the same place but the time the arrow gets to where it was... you miss. It could be there is a speed difference in arrows.. but I've never noticed and its kind of hard to test. My general sense is that all character projectile speeds are about the same. Monsters tend to have somewhat slower projectiles which makes them easy to dodge at a decent range.
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Arovin
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Just joined the guild and wanted to post my planned build for my new main

Level 20 Lawful Neutral Warforged Male
(2 Monk / 18 Wizard)
Hit Points: 319
Spell Points: 1330

BAB: 10/10/15/20
Fortitude: 13
Reflex: 12
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 15 17
Constitution 14 18
Intelligence 16 21
Wisdom 6 8
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 7
Bluff -2 -1
Concentration 6 28
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal -2 -1
Hide 6 26
Intimidate -2 -1
Jump 7 10
Listen -2 -1
Move Silently 6 26
Open Lock n/a n/a
Perform n/a n/a
Repair 3 5
Search 3 5
Spot 2 14
Swim 3 6
Tumble 6 7
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting

Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell

Level 3 (Wizard)
Feat: (Selected) Maximize Spell

Level 4 (Wizard)

Level 5 (Wizard)

Level 6 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
Feat: (Selected) Mental Toughness

Level 7 (Wizard)

Level 8 (Wizard)

Level 9 (Wizard)
Feat: (Selected) Toughness

Level 10 (Wizard)

Level 11 (Monk)
Feat: (Monk Bonus) Toughness

Level 12 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Wizard Bonus) Spell Focus: Necromancy

Level 13 (Wizard)

Level 14 (Wizard)

Level 15 (Wizard)
Feat: (Selected) Quicken Spell

Level 16 (Wizard)

Level 17 (Wizard)
Feat: (Wizard Bonus) Empower Spell

Level 18 (Wizard)
Feat: (Selected) Power Attack

Level 19 (Wizard)

Level 20 (Wizard)
Enhancement: Way of the Patient Tortiose I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Enhancement: Summon Blackbone Archer
Enhancement: Summon Skeleton Archer
Enhancement: Summon Blackbone Knight
Enhancement: Summon Frostmarrow Knight
Enhancement: Summon Skeletal Knight
Enhancement: Summon Blackbone Mage
Enhancement: Summon Skeletal Mage
Enhancement: Shroud of the Wraith


Basically its standard combat wizard (with stealth skills) but I wanted to try using the Monk unarmed attack speed with the Pale master Lich form allowing it to cast inflict light wounds with all unarmed attacks. I am debating loosing Pale master 3 and taking a FTR level to get Greater TWF. It probably won't be a great build till we see new negative energy spells. In the long run I think it will work out and be fun to play.
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Jerry
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Looks cool!
I now work for Turbine!
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Seneca Windforge
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Stabbity
Mar 18 2010, 08:23 AM
how nice would it be if composite bows actually worked like in pnp. My duskblade has a sweet +5 flaming comp longbow of might 5. It makes our scout drool because he's not strong enough to use it.


edit* eshep just so you know focus chanting only increases attack and skills not damage.

I agree with jerry about taking the wiz lvls just for bulls. better spells if you took those lvls would be false life and blur. personally I think you should look into 11 ranger 9 fighter or maybe ranger11 bard9. one will give you better damage one will give you better buffs.

fyi the 11 ranger is so you get all the free ranger feats.

edit #2. also you will need at least a score of 10+spell level to cast. So for what you want to do you need an int of 12, wis of 12 (assuming you want barkskin), and a cha of 11. thats 11 points for human, elf and 1/2ling. 13 for dwarf. 15 for WF. 5 for drow. food for thought
Well, with Bow Strength working the way it does, it would actually be a downgrade to use PnP mighty composite bows, since your strength-to-damage would be limited to the bow you have, instead of your full strength (which could well be in the 20's or 30's).
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Seneca Windforge
Apr 5 2010, 02:23 AM
Well, with Bow Strength working the way it does, it would actually be a downgrade to use PnP mighty composite bows, since your strength-to-damage would be limited to the bow you have, instead of your full strength (which could well be in the 20's or 30's).
For rangers maybe, but for all the other classes no. Only rangers get the bow str feat.
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Seneca Windforge
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Stabbity
Apr 5 2010, 08:15 AM
Seneca Windforge
Apr 5 2010, 02:23 AM
Well, with Bow Strength working the way it does, it would actually be a downgrade to use PnP mighty composite bows, since your strength-to-damage would be limited to the bow you have, instead of your full strength (which could well be in the 20's or 30's).
For rangers maybe, but for all the other classes no. Only rangers get the bow str feat.
Actually, anyone can take it if they meet the pre-requisites.

http://ddowiki.com/page/Bow_strength
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Seneca Windforge
Apr 5 2010, 09:42 AM
Actually, anyone can take it if they meet the pre-requisites.

http://ddowiki.com/page/Bow_strength

huh didn't know that.

Summary: Base Attack Bonus +4, Weapon Focus: Ranged, Point Blank Shot, Any of: Power Attack, Combat Expertise, Weapon Specialization: Ranged, or Zen Archery

Any one know what Zen Archery is?
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Stabbity
Apr 5 2010, 11:17 AM
Seneca Windforge
Apr 5 2010, 09:42 AM
Actually, anyone can take it if they meet the pre-requisites.

http://ddowiki.com/page/Bow_strength

huh didn't know that.

Summary: Base Attack Bonus +4, Weapon Focus: Ranged, Point Blank Shot, Any of: Power Attack, Combat Expertise, Weapon Specialization: Ranged, or Zen Archery

Any one know what Zen Archery is?
Zen Archery uses your Wis instead of Dex for your ranged to hit if it is higher.

Might be useful for a FvS but with it you probably won't have a high enough Dex to take Many-shot. Not worth it in my opinion.


It would be nice if they made Child of the Silver Flame replace the the required weapon focus ranged for Bow Strength and Arcane Archer. They are both feats and they do the exact same thing.
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I was thinking it was a monk pre class thing. but wis instead of dex just doesn't make much sense to me
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So when are you guys gonna catch up to us higher lvl characters.....I wanna play my Pale Master but I never see the higher lvl players for more that a few seconds on Sunday.....I'm now starting to miss running with Lessah, Restoration, and Dtwenty on Sundays.

**oops wrong forum topic**
Edited by Nim, Apr 7 2010, 06:48 AM.
Orien DDOCast Build Guild Character
Limm Dul the Necromancer Drow lvl2 Cleric/10 Wizard Pale Master
Other Characters on Orien
~Nimzaraka~(lvl20 Wizard - Pale Master - 3rd Life), ~Nimalika~(lvl18 Paladin/2 Monk - 2nd Life), ~Nimfu~(lvl11 Monk/7 Wizard - Ninja Spy/Pale Master - 2nd Life), Nimhish(lvl20 Favored Soul), Nimja(lvl12 Rogue/8 Fighter - Acrobat/Kensi), Nimaeti(lvl16 Ranger - Arcane Archer),Pseudonim(lvl10 Rogue - Mechanic), Nimazayn(lvl10 Cleric - Radiant Servant), Nimbael(lvl5 Barbarian), Nimpho(lvl8 Bard/1 Rogue)
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