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| Tweet Topic Started: Feb 2 2010, 03:55 PM (4,802 Views) | |
| Jerry | Apr 7 2010, 12:50 PM Post #61 |
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Well, we are a more static-like group, I know our level progression is a little slower than we have on our "regular" characters on our home servers. It's a slow process. I think we are real close to having enough people to "make the spread" across the guild's level range, but a few people who have the highest level characters in the guild are suffering a bit. |
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I now work for Turbine! | |
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| Stabbity | Apr 8 2010, 08:53 AM Post #62 |
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Stirrer of the crap
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duin is about 3/4 to 11, but I have mostly been running Sir Healzalott to catch some others up to him. I also haven't raised him to 10 yet so that I can get the 6-12 spread. He's getting close to hitting the xp block though. So just grab me. |
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
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| Raz | Apr 8 2010, 02:08 PM Post #63 |
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Guild Ne'r-do-well
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This (Orien) is now what I consider my home server. I just plan to adjust which toons I am playing so that I have a spread of levels. It should take quite some time to get 9 toons to 20.
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Craig Bern Stoneaxe, Orien (DDOCast Build Guild) Synonymous Mysnomer, Orien (DDOCast Build Guild) Gear Spellcrafter, Thelanis (unguilded) Conifer Greensplat, Thelanis (unguilded) Stick E. Fingers, Thelanis (unguilded) | |
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| Stabbity | Apr 9 2010, 08:35 AM Post #64 |
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Stirrer of the crap
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Same here Jerry. I almost never play on Argo anymore. Plus I got a couple of peeps that came back that wanted to start fresh. So we have a handful of us that are on during the week. |
![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
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| Arovin | Apr 13 2010, 01:07 PM Post #65 |
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Worthy.
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So I was working on Ghostclaw, my WF Battlecaster and I was thinking about the Pale Master stuff. If Turbine is going to release a bunch on negative energy spells in Update 5 maybe a Pale Master could reliably heal themselves. If you can regain HP without repair why be another Warforged? The are a ton Arcane warrior mixes out there and 99% of them are WF's due to the ability to repair. I wanted to break the mold and started working on a fleshy one. This idea may very well crash and burn if negative energy spells turn out to not be that great but I am going to give it a shot anyways. I am going with a 2/Fighter splash on an Elf for two reasons. One elves have enhancements for bonus to hit with falchions. I know many battlecasters (and most melee builds) go twf but I feel with such a low BaB every to-hit counts. My DPS won't be amazing but I would rather hit reliably then take the negative to-hit from TWF. I higher to-hit means I won't depend on Divine Power clickies as much. Two they get enhancements to lower Spell failure in armor. The spell failure enhancement is normally considered a waste but there is one end game item that I think will make this build pretty good. Epic Marilith Chain ![]() Slotted for Arcane Spell failure reduction this will greatly benefit my build. Seeker goes well with the high crit chance of Falchions. Shatter will help my sunder attempts which in turn means I hit more. (will be even more important if the changes go through to how sunder affects fortification) DR is good to have not sure how effective the lawful part will be but there are very few monsters that do good damage. Epic Xuum will be another end game goal for this build. I am also debating between a Sundering Ooze weapon or guard item. Here is the build, what do you think? Shahes Level 20 True Neutral Elf Female (2 Fighter \ 18 Wizard) Hit Points: 266 Spell Points: 1252 BAB: 11\11\16\21 Fortitude: 12 Reflex: 8 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 25 Dexterity 12 14 Constitution 14 16 Intelligence 16 22 Wisdom 8 10 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 20 +3 Tome of Intelligence used at level 20 Level 1 (Fighter) Feat: (Selected) Toughness Feat: (Fighter Bonus) Two Handed Fighting Level 2 (Wizard) Feat: (Wizard Bonus) Extend Spell Level 3 (Wizard) Feat: (Selected) Toughness Level 6 (Wizard) Feat: (Selected) Maximize Spell Feat: (Wizard Bonus) Spell Focus: Necromancy Level 9 (Wizard) Feat: (Selected) Power Attack Level 11 (Wizard) Feat: (Wizard Bonus) Greater Spell Focus: Necromancy Level 12 (Wizard) Feat: (Selected) Improved Two Handed Fighting Level 15 (Wizard) Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Wizard) Feat: (Wizard Bonus) Heighten Spell Level 18 (Wizard) Feat: (Selected) Improved Sunder Level 20 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Enhancement: Elven Arcane Fluidity I Enhancement: Elven Arcane Fluidity II Enhancement: Valenar Elf Melee Attack I Enhancement: Valenar Elf Melee Attack II Enhancement: Valenar Elf Melee Damage I Enhancement: Valenar Elf Melee Damage II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Elements III Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Lineage of Deadly Elements III Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Elemental Manipulation IV Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Wizard Pale Master III Enhancement: Summon Blackbone Archer Enhancement: Summon Skeleton Archer Enhancement: Summon Blackbone Knight Enhancement: Summon Skeletal Knight Enhancement: Summon Blackbone Mage Enhancement: Summon Skeletal Mage |
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| Rheebus | May 8 2010, 07:41 PM Post #66 |
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Newbie
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Here's my Bardbarian. I just rolled him up today. Big Melee with intim, DR, bard songs/buffs, warchanter, and barbarian frenzy. I'll have UMD for heal/reconstr/RD scrolls as well as the ever handy evasion feat. He's a utility knife with a REALLY big sticker. :))
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| Nim | May 9 2010, 01:07 PM Post #67 |
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DDOcast Forum Master!
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So far I like the build Arovin. Depending on your play style, I think the Skeleton pets may be a waste on the build. I would swap them for Elven Arcane Fluidity III, which will give you -10% spell failure in light and medium armor, unfortunately it'll take all 6 AP from the pets but I think it'll be worthwhile for your build. And if you're confused on how it works(like I was when I first thought about using it) here it is. Elven Arcane Fluidity I = -5% spell failure in light armor Elven Arcane Fluidity II = -5% spell failure in medium armor Elven Arcane Fluidity III = -10% spell failure in both light and medium |
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Orien DDOCast Build Guild Character Limm Dul the Necromancer Drow lvl2 Cleric/10 Wizard Pale Master Other Characters on Orien ~Nimzaraka~(lvl20 Wizard - Pale Master - 3rd Life), ~Nimalika~(lvl18 Paladin/2 Monk - 2nd Life), ~Nimfu~(lvl11 Monk/7 Wizard - Ninja Spy/Pale Master - 2nd Life), Nimhish(lvl20 Favored Soul), Nimja(lvl12 Rogue/8 Fighter - Acrobat/Kensi), Nimaeti(lvl16 Ranger - Arcane Archer),Pseudonim(lvl10 Rogue - Mechanic), Nimazayn(lvl10 Cleric - Radiant Servant), Nimbael(lvl5 Barbarian), Nimpho(lvl8 Bard/1 Rogue) | |
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| Arovin | May 9 2010, 01:37 PM Post #68 |
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Worthy.
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Thanks for the advice. The 3rd Tier knight pet is nice as it has a chance to freeze on melee hits, its like free CC. As for the ASF all I will need is -5% for medium as the goal would be to use Epic Marilith Chain with -15% ASF crafted in the blue slot. Otherwise I am sticking with robes as I don't see many armors worth wearing with this build till the end game. I'm just about to hit 11 and already got my Mino's farming with Boldo yesterday. It has been a fun ride so far. Being able to melee helps save on SP, I'm hopeful it will hold up at the end game. |
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| Nim | May 9 2010, 03:33 PM Post #69 |
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DDOcast Forum Master!
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Ok, that's cool. I didn't know that about the Frostmorrow Knight. I haven't reached end game yet so I have no clue about the Epic Gear or the augment slots...so the -15% in a slot sounds way cool. |
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Orien DDOCast Build Guild Character Limm Dul the Necromancer Drow lvl2 Cleric/10 Wizard Pale Master Other Characters on Orien ~Nimzaraka~(lvl20 Wizard - Pale Master - 3rd Life), ~Nimalika~(lvl18 Paladin/2 Monk - 2nd Life), ~Nimfu~(lvl11 Monk/7 Wizard - Ninja Spy/Pale Master - 2nd Life), Nimhish(lvl20 Favored Soul), Nimja(lvl12 Rogue/8 Fighter - Acrobat/Kensi), Nimaeti(lvl16 Ranger - Arcane Archer),Pseudonim(lvl10 Rogue - Mechanic), Nimazayn(lvl10 Cleric - Radiant Servant), Nimbael(lvl5 Barbarian), Nimpho(lvl8 Bard/1 Rogue) | |
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| Stabbity | May 24 2010, 02:36 PM Post #70 |
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Stirrer of the crap
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After the discussion on the THF thought thread I decided to roll a battle monk wiz base loosely on Samius's Javabot. I would appreciate any thoughts or recommendations.
Edited by Stabbity, May 24 2010, 05:46 PM.
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![]() ![]() Duin the One Eyed (War Priest) Stabs (Mnk/Wiz/Fgt) Healsalott Sir Healsalott (Clr/Brb) Healzalott Sir Healzalott (FVS) Take a screenshot trick (trick) I'm on a boat, b*tch (b*tch) We drinking Dirty Kobolds, Cause they taste so crisp (crisp) The Fat Halfling word! | |
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| phaelen | Jun 7 2010, 10:54 AM Post #71 |
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Newbie
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Quick opinion question for those of you knowledgable in builds and their effectiviness. I built a Ranger/Rogue/Fighter 12/4/4 ranged and two-weapon fighter build for the guild. I went dexterity based with weapon finess and focus/spec on longbow and rapier. It will have the full twf line of rangers as well as all the pretty bow effects. And of course with ranger/rogue levels will have several full ranked skills. My question is... is it potentially better to go a str build for longswords and more damage potential with bow... or is it potentially better to go a dex build for rapiers (weapon finesse) and better to hit with ranged, and why. I know it's pretty much all apples when it comes to end game in that i will be spread out over 2 fighting styles, but i still see a fair bit of potential in the build, considering the open locks and full umd associated with my build. I still intend to post my build for further scrutiny and suggestions, this weekend was tough for me and didn't get to be on much. Also.... What is a good stopping point for hide/move silently? Is it one of those skills that should be maxxed if you want to be sneaky, or does it's usefulness wane after a certain amount of ranks? Thanks for any input you all can provide.. |
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| phaelen | Jun 7 2010, 10:58 AM Post #72 |
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Newbie
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oh yeah, one more thing. Tempest is not an option for this build because of feat placement. Thanks! |
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| Jerry | Jun 7 2010, 12:08 PM Post #73 |
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The Host Of DDOcast.
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I don't know if there's an end point for hide/move silent. I tend to keep it up for as long as I've got the points for it, but those skills tend to get ignored if I have other things I need. |
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I now work for Turbine! | |
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| Entimix | Jun 8 2010, 08:14 AM Post #74 |
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Worthy.
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Trying to decide how to spend 4 ability points on my TR assassin rogue. Thinking either +2 DEX or +2 CON +2 (STR?). I guess the main question is, do I want the hitpoints (+20 at cap) or the dexterity (+1 to all of attack bonus, AC, reflex save, dex skills)? |
-- Entimix, free-player and would-be roleplayer.![]() ![]() Key characters: Brizithra Aleanghym (Ghallanda; Orien; Thelanis RP) | Brizlow Brighthand (Sarlona PD) | Eilyana Mer (Thelanis) | Aerian Mer (Orien) | Iordan Stormbrought (Sarlona) | |
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| Jerry | Jun 8 2010, 12:53 PM Post #75 |
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The Host Of DDOcast.
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One thing to keep in mind is that your Int score will impact your assassination ability. I tend to keep the points to my main stat, I don't think those precious points are worth spending on Con. But I could be wrong! |
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I now work for Turbine! | |
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| Entimix | Jun 8 2010, 05:46 PM Post #76 |
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Worthy.
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The base I'm starting from is 12 STR, 16 DEX/INT/CHA (14 +2 racial), 10 CON, 8 WIS. This leaves me with 4 points, which I'm still trying to decide where to spend. You do make a good point about int there, though I've never noticed a problem getting my assassinations to stick in her current incarnation. Will continue to think; any advice from more experienced players is welcome
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-- Entimix, free-player and would-be roleplayer.![]() ![]() Key characters: Brizithra Aleanghym (Ghallanda; Orien; Thelanis RP) | Brizlow Brighthand (Sarlona PD) | Eilyana Mer (Thelanis) | Aerian Mer (Orien) | Iordan Stormbrought (Sarlona) | |
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| Jerry | Jun 9 2010, 12:24 PM Post #77 |
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The Host Of DDOcast.
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Interesting, I've not had in-game experience with assassinations yet myself, I'll defer to your judgement on it. Still, I'm thinking the Dex bonuses are better than 20 hit points. |
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I now work for Turbine! | |
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| Entimix | Jun 9 2010, 04:48 PM Post #78 |
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Worthy.
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As she stands currently at cap she has 22 INT (16 base + 6 item). I haven't had noticeable problems getting my assassinations to land, apart from the degree of twitch involved in getting some of them off (mostly a question of judging distance and timing, I think). And I've got a +2 tome lined up for her new incarnation, so I think she should be set. I reckon I'm leaning towards that extra +2 dex too... anyone else got any input? |
-- Entimix, free-player and would-be roleplayer.![]() ![]() Key characters: Brizithra Aleanghym (Ghallanda; Orien; Thelanis RP) | Brizlow Brighthand (Sarlona PD) | Eilyana Mer (Thelanis) | Aerian Mer (Orien) | Iordan Stormbrought (Sarlona) | |
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| Maes | Jun 9 2010, 06:49 PM Post #79 |
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Zergalicious
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That int tome seals the deal, go Dex for your extra points |
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| Maes | Jul 3 2010, 07:30 PM Post #80 |
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Zergalicious
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Wondering if i could get a little feedback on this build i thought up. Going to be using a staff for melee, cloth for armor (dont care about AC on this build), and taking the Radiant Savant Cleric prestige ( i left 4 ap out for it ) Going to be back up melee, with uber heals (light fist, lay on hands, and healing aura) with decent buffs. Just looking for something to fart around with, not aiming for Epics. Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Good Human Male (3 Paladin / 3 Monk / 14 Cleric) Hit Points: 345 Spell Points: 965 BAB: 15/15/20/2525 Fortitude: 25 Reflex: 14 Will: 24 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 22 Dexterity 8 10 Constitution 16 18 Intelligence 8 10 Wisdom 14 20 Charisma 16 18 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance -1 13 Bluff 3 4 Concentration 7 32 Diplomacy 3 4 Disable Device n/a n/a Haggle 3 4 Heal 2 7 Hide -1 0 Intimidate 3 4 Jump 2 6 Listen 2 5 Move Silently -1 0 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 2 5 Swim 2 6 Tumble n/a n/a Use Magic Device 5 15 Level 1 (Paladin) Feat: (Human Bonus) Power Attack Feat: (Selected) Weapon Focus: Bludgeoning Weapons Feat: (Automatic) Attack Feat: (Automatic) Aura of Good Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Smite Evil Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 2 (Monk) Feat: (Monk Bonus) Toughness Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Unarmed Strike Level 3 (Monk) Feat: (Selected) Stunning Blow Feat: (Monk Bonus) Toughness Feat: (Automatic) Evasion Feat: \cf2 (Automatic) Meditation Level 4 (Monk) Ability Raise: STR Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 5 (Paladin) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 6 (Paladin) Feat: (Selected) Two Handed Fighting Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Level 7 (Cleric) Feat: (Automatic) Magical Training Feat: (Automatic) Turn Undead Level 8 (Cleric) Ability Raise: STR Level 9 (Cleric) Feat: (Selected) Extend Spell Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Ability Raise: STR Feat: (Selected) Improved Two Handed Fighting Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Empower Healing Spell Level 16 (Cleric) Ability Raise: STR Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Greater Two Handed Fighting Level 19 (Cleric) Level 20 (Cleric) Ability Raise: STR Enhancement: Human Adaptability Wisdom I Enhancement: Human Greater Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Paladin Item Defense I Enhancement: Cleric Improved Empower Healing I Enhancement: Way of the Patient Tortoise I Enhancement: Monk Improved Recovery I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Cleric Concentration I Enhancement: Cleric Concentration II Enhancement: Cleric Concentration III Enhancement: Cleric Concentration IV Enhancement: Cleric Heal I Enhancement: Cleric Heal II Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Energy of the Zealot III Enhancement: Cleric Energy of the Zealot IV Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Paladin Toughness I Enhancement: Cleric Extra Turning I Enhancement: Cleric Extra Turning II Enhancement: Cleric Extra Turning III Enhancement: Cleric Extra Turning IV Edited by Maes, Jul 3 2010, 07:43 PM.
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2:18 AM Jul 11
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I just plan to adjust which toons I am playing so that I have a spread of levels. It should take quite some time to get 9 toons to 20.




2:18 AM Jul 11
