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Glory of the Gods SP Map v3.17_G14; Polished version of Jason Lutes's map
Topic Started: May 6 2010, 10:24 AM (3,611 Views)
Globu
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*Spicy* Crew
Glory of the Gods SP Map for Dominions 3
Version v3.17_G14 (May 10, 2010)

Original map by Jason Lutes, revised by Edi and now Globu


Download Here


UPDATE: MAY 10, 2010

Added variant map with custom AI pretenders for LA. A few more minor corrections to mistakes I made in the pretenders, as well as some alternate variants of pretenders for some nations.


Posted Image

DESCRIPTION

This is a further modification by myself, Globu, of Edi's fixed version of Jason Lutes's excellent Glory map. Like the original, it has 602 provinces: 480 land, and 122 sea.

I have made the following changes to the map:

  1. Hand-named all provinces with what I hope are thematic and sensible names, with nothing silly fru-fru, and using regional naming schemes (Northeast Otesia, South Otesia, Otesian Highlands, and so forth).

  2. Revised the map data very carefully, correcting a couple of missing province connections and revising many territorial designations (to either correct clear errors, or make them more logical or viable).

  3. Added the ManySites flag to provinces that feature things like ruins, henges, monoliths, and so forth.

  4. Provided alternate variants of the map (see below).
This archive does *not* include the map image, which you should already have by default; this is only the .map files.


VARIANTS AVAILABLE

The map has four variants available:

  • RANDOM STARTS VERSION: Uses the #start command to mark 42 appropriate provinces as possible start locations for random placement.

  • FIXED STARTS VERSION: A version in which I have hand-placed (what I hope) are sensible and thematic start locations for each nation in all three eras.

  • CUSTOM VERSIONS: As the Fixed Starts version, above, but the two custom versions also include a full slate of thematic custom pretenders set up for all nations in all three eras; one is for EA, one is for MA and one is for LA.
The custom AI pretenders used are created using the criteria I found in the custom gods given in SemiRandom -- in other words, AI pretenders are all awake but get 150 bonus points as if they were dormant. In most cases, where nations has their own national pretender(s) available, I have used them. I should note that, since flavor was an important element here, the custom pretenders are workable but by no means optimal. However, all are created with a mind to long-run viability, and none are given the horrible scales the AI often chooses.

Be sure and read the instructions in the readme on how to get a game started using the custom maps.


Further information, version history, credits and permissions are in the enclosed readme.
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Sombre
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That map looks like it has WAAAAAY too many water provinces.
I mod for free and fun. But if you want to tip me for work I've done, you can do so through PayPal to rabbitoflegend@gmail.com
General Mods: No PopType Recruitment (NI), No Mercs
Mod Nations: Warhammer Empire, Warhammer Lizardmen, Warhammer Skaven, Warhammer Chaos Dwarfs, Warhammer Ogre Kingdoms
Maps: Warhammer World
Older mods not yet ported: AI Recruitment, Ulm Reborn, Black Ulm, Jomon Broken, Avernum, Tharoon, Arga Dis, Daikaiju, Epic Magic Fail, Dromeda
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Globu
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Yeah, it is sorta ridiculous, and makes the Sailing ability practically worthless. But it does make for more juicy water provinces to take.
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Globu
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Updated.

Now with LA custom AI pretender variant, and a few mistakes in custom pretenders fixed.
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