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Warhammer Scenario Map?
Topic Started: Dec 18 2010, 09:52 PM (9,151 Views)
rdonj
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Communist Spy
I've been fooling around with the idea of creating a scenario map based on zepath's old World of Warhammer map, now that we have enough nations to fill most of the major areas of the world. If I make one, is there enough interest to get a multiplayer game started?

Planned features are as follows:
1) Water access removed for all land nations, so nations are not intended to get underwater.
2) Pre-defined starts for bretonnia, empire, skavens, dwarves, chaos, ogres, itza and tomb kings, giving control of all regions to the players. Marignon could be used to control tilea, estalia and the borderlands and abysia could be given control of araby to preserve warhammer borders, or they could be given to the warhammer nations instead. All sites come pre-searched and more spells pre-researched.
3) Recruitable Elector Counts. Fairly expensive, immortal and region-specific. Equipped with runefangs (AN, 8 damage?) and a kite shield, no hand slots. If you lose the region, you can't recruit that Elector anymore. Each region's elector count would be unique, of course.
4) Knightly order spells removed and knight orders recruitable in their thematic homes.
5) Some changes to province connections in order to make the game more playable, especially for bretonnia in a good vs evil war.
6) Possible indy garrisons in specific cities that have "warhammerish" mods that aren't quite up to the same standards, but have enough sprites to make interesting indies. Examples are athel loren, sylvania, lahmia.
7) Starting armies of approximately equal monetary value. Whichever side has more starting provinces will receive some sort of starting military bonus.

I haven't decided what to do to ulthuan yet. There is a high elf mod, but it's... sort of a high elf/wood elf mix, and adding high elves could throw the balance off anyway. I'm tempted either to leave it independent and accessible, or to cut it off from the rest of the world altogether. Unless there's any better suggestion? But yes, comments please :)
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ZebioLizard2
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Tartarian
How are you going to work skaven in? With some of their homes deep underground, and even under some cities of the empire.
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rdonj
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The world of warhammer map has a number of cave provinces, that have been named after dwarf and skaven places. IIRC, there's exactly 26 of them, which I have split equally between dwarfs and skavens in my head. They would actually work perfectly, since they were designed with that in mind. I still would make some slight alterations to the province connecctions, though.
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Trumanator
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I would be reasonably interested, but personally i find Zepath's WH map incredibly ugly and the locations pretty imbalanced. If you can do anything about the graphics I'd be fine with it, I might still be interested depending on how good the scenario looks.
Posted Image
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rdonj
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Heh, I can't do anything about the graphics without completely redoing the entire map. Which... I'm sorry to say, is a bit beyond the scope of what I was thinking, since the plan was to use his map because it's there and appropriate to the scenario. I admit it could look better, but I don't think it's so bad myself. Part of what I would be doing is rebalancing the locations a bit... which is part of what changing province connections is about, so nations like bretonnia aren't completely useless. The current design might lend towards skavens being a bit excessively vulnerable. I'd have to think about that one. But if I do this, I'm open to feedback on what exactly balanced is. Although I'm only really worried about balance to a point of being reasonable, if I do make this scenario.
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<span style=Burnsaber</span>
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Although it is not perfect solution, you could give some extra PD and forts to the border provinces of the "vulnerable" nations. It would make sense for especially breton to have some border provinces with a fort and perhaps a Marquis with some starting troops. Although not perfect, it would most likely prevent the obvious turn 10 bumrushes. Skaven could easily have a similiar arrangement (or start with several fully stealthable raiding forces at several borders, kehkeh). I was also under the impression that auto darkness works in cave fortresses now? If so, that could help skaven out.

Some random ideas that I'm just throwing out there for the sake of breton lore.

- Mousillon, if it is a separate province in the map, could start out independent with a strong vampiric & undead PD and perhaps allow the recruitment of the black knight hero (set to unique of course).

- Not sure if it is necessary, but you could also give a unique duke to each breton province, like you are doing with Elector Counts.
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Sombre
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Skaven could get an immobile darkness casting commander in each cave province.
I mod for free and fun. But if you want to tip me for work I've done, you can do so through PayPal to rabbitoflegend@gmail.com
General Mods: No PopType Recruitment (NI), No Mercs
Mod Nations: Warhammer Empire, Warhammer Lizardmen, Warhammer Skaven, Warhammer Chaos Dwarfs, Warhammer Ogre Kingdoms
Maps: Warhammer World
Older mods not yet ported: AI Recruitment, Ulm Reborn, Black Ulm, Jomon Broken, Avernum, Tharoon, Arga Dis, Daikaiju, Epic Magic Fail, Dromeda
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llamabeast
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Please include Vampire Counts and Khorne, since they are both work in progress. :)
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rdonj
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llamabeast,Dec 19 2010
09:42 AM
Please include Vampire Counts and Khorne, since they are both work in progress. :)

If your Vampire Counts and sombre's Khorne are finished, I will definitely include them. At the moment Nehekara would be... slightly bloated. Having vampire counts in the game would let me split them and the ogres up much more nicely, and then I could give control of sylvania to the vampire player. Which would be fun. I have lots of ideas for thematic heroes and recruitables, and I could definitely get some mileage out of your counts. The only problem with doing this is I need to have the mods out before I can add the nations in, of course, since I plan on dividing pretty much the entire map into pre-existing empires.

I'd considered autodarkness for both Dwarf and Skaven PD, since they both live underground. It almost sounds overpowered for Dwarfs, but when you consider that pretty much everyone they could possibly fight (-ogres) has dark vision... and better than theirs, it would probably actually hurt them. I'll probably go ahead and give skavens autodarkness, though.

And burnsaber I definitely like your breton lore ideas, I'm just disappointed I didn't think of them first! Everything else you mentioned was already in the works :)
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Korwin
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Scenario dead?
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ski
Markata
I almost hate to post this because it's not tested (except by myself in a couple of single player games), but I did create the following map for use in a massive Warhammer game using all the modded races and then some.

Posted Image

Now in the picture, I've highlighted where each race's capital would be. I've got another picture showing their initial expansions (proving to myself that while pseudo-Europe is crowded, it isn't unfairly so).

In North America, I had the Dark Elves and Chaos Warriors. Obviously the High Elves were on their little island, but there were links to the continents to keep them getting stuck there. Down in South America it was the Lizardmen and Vampire Counts (I had to use the South American vampires for game balance instead of the more typical vampires of Eastern Pseudo Europe).

Europe has Brettonia, Empire, and Wood Elves. The Dwarves are the brown color in the north and the Skaven have the big blob south of that. Near the Middle East is the Tomb Kings. At the far south of Africa was an extra place for a miscellaneous nation.

You then have The Maw with it's ogres, Cathay, and Nippon. Our plan was just to use T'C' and Jomon.

Again, the map was never tested in a MP game but I'll provide it if anyone wants. I assigned terrain types and starting locations, but didn't do large/small provinces or many sites.
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Deathjester
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Yes, do provide it! :)
Check out my mods:
The Empire of the Fallen based on Steven Erikson's books (Dom4):
Malazan Empire
Amazon Tribes United - Feminye, The War Cult (Dom 4):
LA Feminye
High Elves based on the Warhammer HE (Dom 4):
High Elves
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rdonj
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Yeah I'm never going to make mine, especially now that there's new WH maps in the works. I felt the map was a bit too big and that enough people spoke out about disliking the way the map looked that it probably wasn't worth it. I also really wanted to have at least a greenskins mod out, because otherwise certain nations would get really bloated. If anyone else feels the desire to do a warhammer scenario, feel free really.
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momfreeek
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I did some visual reworking on the world of warhammer map. Not that I expect it to be useful but just in case:

http://forum.shrapnelgames.com/showthread.php?t=47976
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